Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] .. 23 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
smaster
Beyond Eden Kraftwerk.
|
Posted - 2009.06.16 13:38:00 -
[571]
Edited by: smaster on 16/06/2009 13:45:21 Yankunytjatjara, Nuts says it best. You only make my point stronger with this argument.
The diversity that you talk about is not at all but a forced setup that is forced on you by that ship type. The ships you mention have no bonus to that racial weapon, hence the auto cannons. Now Take and get rid of all the racial crap that does not bring diversity and replace it with the ability to chose your own flavor of weapons load out and BAMMM!!!! real player choice. This is out of the box thinking and it does work I assure you. Open choice = happy players that have the freedom to be a lemming or be completely unexpected on the field of PvP.
Eve is numbers and variables and does boil down to how much damage you can do while tanking damage, It has become very predictable. Lets take the races, What on earth do they fit with out knowing the opponent???Amarr, Weapons = lazers (em/thermal dmg) and a armor tank. Gallente, Weapons = Hybrids (mostly kinetic dmg) and armor tank. Minnie, Weapons = Projo (mix of all but the guns + ammo + ships are to hard for ccp to balance to other races) Tank = Shield/armor (once again ccp has a hard time balancing this to other races). Caldari, Hybrids/missiles (hybrids are long range low kin damage and the missiles CCP has had a hard time making pvp worthy do to the racial implication of them) Tank = shield. Out of all the races Minnie are the most fun to fit because they allow for diversity. Do to this they have had big issue balancing with every minnie ship that is released. With the purposed changes the tanks stay the same, what weapons would be on those ships? Only that player knows and your guess would be as good as mine.
Now the Ewar part, That should not be a racial thing, every race should have it's e war capable ships. The fact that CCP has made Caldari the main stay of Ewar jamming is a limit in itself. With the purposed changes the Caldari ships would become capable of pvp again and the ewar should become and universal thing. Such as a tempest fit with jamming gear capable of mimicking the now useless Scorpion (useless because everyone knows it jams good and targets it first). MORE player CHOICES!!!!!
The point is you can only do what is within the games guide lines to do. With the whining and nurfing that has become of norm, these variables become more and more linear. I like this game and I like what they have created, With every patch/nurf that freedom disappears because everyone wants to come out on top. This would breath some much needed change and still keep the load out in the players hands.
I never did touch base on ratting and such. It also puts everyone on par with each other for NPC missions and ratting. Why because you have a choice now to do it with any race, once again like a lemming or with your own pizazz of weapon load out within that ships abilities. |
Chi Quan
Bibkor Enterprises
|
Posted - 2009.06.21 15:31:00 -
[572]
i encourage every one to do a sketch of how damage should be distributed along the various weapon systems. maybe this will lead to more insight. ---- Ceterum censeo blasters need some tracking love |
Soporo
Caldari
|
Posted - 2009.06.21 20:56:00 -
[573]
Edited by: Soporo on 21/06/2009 20:57:13
Quote:
Originally by: Allen Ramses
Missiles are in a state of lolfail right now. They have so many faults, it is disgusting to even think of them as a primary weapon system for ANY race. This needs to be fixed ASAP.
In before Gypsio claiming there was no missile nerf.
|
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.06.21 21:33:00 -
[574]
Originally by: Chi Quan i encourage every one to do a sketch of how damage should be distributed along the various weapon systems. maybe this will lead to more insight.
At first I dismissed your idea as a waste of time but I have come round and decided to make the graph :)
Grpah showing how DPS should look
Click the image to zoom in btw.
READ THE COMMENTS, especially the one about the red line and the yellow line :P
Basically:
Galante are the gods at point blank and close range work.
Amarr have terrible tracking at close range and can barely hit a stationary target never mind the ship class below them (not taking into account situation changing mods but even then it should be difficult) However once the target is track able they should melt it's face faster than a cream egg in a microwave.
Minmatar should have the worst DPS at ALL TIMES however they should be agile enough (ships that is as well as gun tracking) to keep in that sweet spot where Galante can't reach and Amarr can't track and it's in this sweet spot where Minmatar are the best.
However because RR Battleships are flavour of the decade I have placed their damage line on top of the Amarr damage line so that they have a chance in these situations (not unbalanced in those situations just on par ^^)
-Nos ---------------- ASS movie for your viewing pleasure. |
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.06.21 23:15:00 -
[575]
Edited by: Nostredeus Morphius on 21/06/2009 23:16:01 Edited by: Nostredeus Morphius on 21/06/2009 23:15:34 Edited by: Nostredeus Morphius on 21/06/2009 23:15:22 To put some numbers to the chart.
To get the ranges right gal can be left alone and so can amarr. Minmatar would need a 190% optimal increase bringing their optimal up to scratch.
In the case of 800mm guns this would bring it up from 4800 to 13900.
Minmatar should also receive a falloff increase of 7% to make the falloff shallower.
This puts the Minmatar ranges in the correct place but does not deal with everybody's tracking.
Galante need a slight tracking increase, I would say 10%.
Amarr would need a tracking decrease, again I would say 10%.
Minmatar would be fine in the tracking department with their current values.
Now onto correcting the y axis positions, aka DPS.
Increase Minmatar ac dps by 6% and we are away... ---------------- ASS movie for your viewing pleasure. |
Grarr Dexx
Amarr Corp 1 Allstars
|
Posted - 2009.06.22 05:06:00 -
[576]
So you're going to give an 800mm-barreled projectile cannon the same optimal range as a maximum-focused Dual Heavy Pulse Laser II (multifrequency). Then boost gallente tracking, and flat-out nerf amarr without any compensation. I don't think I will read any of your posts again. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
Chi Quan
Bibkor Enterprises
|
Posted - 2009.06.22 09:36:00 -
[577]
i think Nostredeus Morphius illustrated the persumed overall damage distribution quite well (i suppose this is raw weapon dps of t2 long range ammo, without any tracking/sigres/ship bonuses applied, yes?). the pulses will have a higher range once you put them on the apoc. |
deathstriker seven
|
Posted - 2009.06.22 18:07:00 -
[578]
Originally by: Nostredeus Morphius
Grpah showing how DPS should look
Gallente are hardly doing any more dmg than the other races so the green line needs to be higher.
Even with almost the same tracking as a moros in siege BS class lasers can hit other BS at close range if they are webbed and as BS fights are gang fights webbing is abundant.
Also Blaster BS fight inside the ohigh dmg range of every other race so they should have the best tanks, but for some reason amaar have been given not only the ability for the best range buffer but also the best armour.
|
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.06.22 18:12:00 -
[579]
Edited by: Nostredeus Morphius on 22/06/2009 18:16:03
Originally by: Grarr Dexx So you're going to give an 800mm-barreled projectile cannon the same optimal range as a maximum-focused Dual Heavy Pulse Laser II (multifrequency). Then boost gallente tracking, and flat-out nerf amarr without any compensation. I don't think I will read any of your posts again.
Well there's the door...
Just in case you do read my posts again, I assume you will.
Lasers would effectively still be the best available weapon system for all engagements outside of blaster range as long as they fit modules that are able to help with tracking.
Seeing as this change is only for the large guns I can and will assume they will only be fitted to battleships which we all agree should not track cruisers without tracking aiding modules so the 10% reduction in tracking will not effect rr gangs in any noticeable way.
The only difference it will make is to allow minmatar ships to stay under ammar tracking range with the recent speed changes, we can all agree that minmatar was pretty much fine before we got our best tank (speed) ****d (it wont let me use the r word soooo sexually assaulted).
If you are crying because you want your harbinger to still track well enough then please read "only for large guns".
Quote:
So you're going to give an 800mm-barreled projectile cannon the same optimal range as a maximum-focused Dual Heavy Pulse Laser II (multifrequency). Then boost gallente tracking, and flat-out nerf amarr without any compensation. I don't think I will read any of your posts again.
Correctly understood :)
I did not factor in ship bonuses because then I would be simply comparing long range ships against short range etc etc...
Also this is assuming all weapons are using a 0% range modifier ammunition as that is the only available baseline.
There are two ways to fix minamatar guns, greatly increase optimal or mildly increase falloff.
Seeing as the problem came about after the speed nerf the obvious solution is the optimal change as there is no way CCP will give us back our speed :( |
1072
Fliegerkorps
|
Posted - 2009.06.22 22:40:00 -
[580]
SOLUTION !
-Increase Blaster DPS, make them balanced for having 2km-4.5km fighting window Dont mess with tracking, just dps.
-Make matar gun hit much much more criticals or miss a lot more in falloff ! Being totally random, thats a matar spirit. Keep everything same. Give Matar arties uber Alpha,(with same dps) dont mess with anything else.
-Keep amarr same. They should be the most trusted weapon type , but lacking close range brawling of blasters, or random spirit of matar.
|
|
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.06.23 17:30:00 -
[581]
Originally by: 1072 SOLUTION !
-Increase Blaster DPS, make them balanced for having 2km-4.5km fighting window Dont mess with tracking, just dps.
-Make matar gun hit much much more criticals or miss a lot more in falloff ! Being totally random, thats a matar spirit. Keep everything same. Give Matar arties uber Alpha,(with same dps) dont mess with anything else.
-Keep amarr same. They should be the most trusted weapon type , but lacking close range brawling of blasters, or random spirit of matar.
Blasters do enough DPS as is.
criticals lol wut... wow is back that way... |
deathstriker seven
|
Posted - 2009.06.24 10:35:00 -
[582]
Originally by: Nostredeus Morphius
Blasters do enough DPS as is.
If that is true then other systems like lasers are doing way too much.
|
1072
Fliegerkorps
|
Posted - 2009.06.24 12:22:00 -
[583]
Originally by: Nostredeus Morphius
Originally by: 1072 SOLUTION !
-Increase Blaster DPS, make them balanced for having 2km-4.5km fighting window Dont mess with tracking, just dps.
-Make matar gun hit much much more criticals or miss a lot more in falloff ! Being totally random, thats a matar spirit. Keep everything same. Give Matar arties uber Alpha,(with same dps) dont mess with anything else.
-Keep amarr same. They should be the most trusted weapon type , but lacking close range brawling of blasters, or random spirit of matar.
Blasters do enough DPS as is.
criticals lol wut... wow is back that way...
get one of these |
Yankunytjatjara
|
Posted - 2009.06.24 13:43:00 -
[584]
Originally by: deathstriker seven
Originally by: Nostredeus Morphius
Blasters do enough DPS as is.
If that is true then other systems like lasers are doing way too much.
If that is true other systems like ACs are using way too little cap, having way too much freedom in damage type, and have way too low fit requirements, artilleries the same and have way too high alpha, and blasters have way too much tracking (albeit the zero distance bug is a bug)
|
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.06.24 18:03:00 -
[585]
Originally by: deathstriker seven
Originally by: Nostredeus Morphius
Blasters do enough DPS as is.
If that is true then other systems like lasers are doing way too much.
Lasers are not doing way too much in the slightest, lasers work correctly as is.
They are a mid range 20km+ area second highest damage type weapon that sacrifices tracking and capacitor stability for range flexibility whilst also having the added bonus of not needing ammo.
Currently they achieve all of these things and have all of the intended drawbacks.
Blasters are the highest damage weapon in the game with a relatively good cap stability and decent tracking but they sacrifice range whilst requiring ammunition (high clip size so not too bad).
They are achieving this role almost perfectly, they do not track as well as they should at their optimal range.
Auto cannons should be a weapon that can out range blasters and out track lasers, whilst putting out the least amount of damage of all three turret weapon systems. They are also in a lot of cases forced to fight in falloff but therefore are also able to dictate range (see: fighting outside blaster range and under laser tracking), this works nicely for medium and small guns atm but to be honest trying to make this work in a battleship is impossible especially if it is a rr fleet which sticks together and travels at the speed of the slowest member.
Auto cannons also have a number of claimed positives:
Ability to switch ammunitions... and waste 10 seconds of reloading time which if the ship is able to do maybe 600 dps (due to not fighting against the best resistances) is 6000 damage, this makes it "practically" worthless to switch ammunition during a fight unless it is goign to be drawn out over a huge period of time and you will be able to recoup the lost damage.
No cap requirements, this is almost useless as any weapon system taking cap can be easily countered with a couple of capacitor boosters or a logistics ship.
The other systems fit their roles and to be honest at any level below battleships so do auto cannons, the reason being that once you reach battleship sizes ships are flown very differently and the range dictating auto cannons are unable to do so due to battleships having tiny speeds. Even if they had their speeds they would be useless in rr gangs as they wouldn't be able to take advantage of that speed.
How do you fix this?
Simple make auto cannons useful at the battleship level.
You can't make battleships faster for Minmatar because it wont be feasible for rr gangs. You can't increase their damage past lasers or they will be encroaching on blaster territory. You can't leave their damage below lasers or ammar and gal will still be far > min at 0m.
solution:
Increase auto cannon dps up to laser levels but give them less range so once in laser territory lasers are better. And whilst in blaster territory blasters are better. Thus making auto cannons a jack of all trades master of none, just like the rest of the race.
This gives them an area in which autos are the best whilst also giving them a purpose at 0m with 0m/s bs's.
It is the only real logical fix, and instead of crying and flaming 10...w.e why don't you come up with a solid counter argument instead of:
"Yeah make minmatar totally random and unable to be consistent woooooooo yay" |
1072
Fliegerkorps
|
Posted - 2009.06.24 20:54:00 -
[586]
well mate..
Minmatar guns have the highest rate of fire = when compared to the other guns, they already got highest potential for wrecking shots (we might name them as criticals)
I'm not offering anything new, I am just offering we should boost their chance to do their unique abilities, Alpha Damage & Chance of dealing out different levels of DPS (criticals wrecking shots whatever)
Different weapon system = unique feel of its own
and for blasters.
amarr guns track better in their optimal then blasters. amarr guns out range blasters. both systems use cap. Amarr use more but in both races you have to fit a booster which balances it. amarr ammo better then blaster ammo due to cargohold capacity amarr guns dont have to reload
So you are telling me blasters are ok ?.. well ok. -boombastica !- |
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.06.24 22:44:00 -
[587]
Originally by: 1072 Edited by: 1072 on 24/06/2009 22:07:23 well mate..
Minmatar guns have the highest rate of fire = when compared to the other guns, they already got highest potential for wrecking shots (we might name them as criticals)
I'm not offering anything new, I am just offering we should boost their chance to do their unique abilities, Alpha Damage & Chance of dealing out different levels of DPS (criticals wrecking shots whatever)
Different weapon system = unique feel of its own
and for blasters.
amarr guns track better in their optimal then blasters. amarr guns out range blasters. both systems use cap. Amarr use more but in both races you have to fit a booster which balances it. amarr ammo better then blaster ammo due to cargohold capacity amarr guns dont have to reload
So you are telling me blasters are ok ?.. well ok.
Nope what I am telling you is that blasters require a tracking increase (you seem to agree) and that lasers require a mild tracking decrease (I can only assume that by saying amarr guns track better in their optimal then blasters that you can also see the problem with that and also agree with the decrease)
I am telling you blaster DPS is okay at it's current level (it's around 8 to 10% better than lasers).
I am also saying that projectiles can have all the quirks they want in smaller ships where the projectile weapon "unique feel" of being able to dictate range is still viable, vagabond to take an example that fits your wrecking shot potential example.
(Although that is technically wrong seeing as blasters generally have a higher ROF when not considering ship bonuses)
But when it comes to keeping battle ships balanced you need to take a different approach, you must surely realise that projectiles were 'pretty much' fine before the nano nerf and that therefore the cause of their imbalance is their new inability to take advantage of the range dictating style "the unique feel" of projectiles.
Therefore you need to take action to give them their abilities back, there are two ways to do this either:
Spend ages rebalancing minmatar speed and hope it works.
Make them viable weapons for use on slow moving battle ships but still keep their unique feel, which is what my proposed changes does.
Minmatar battleships would be about equal to amarr battleships in dealing damage when against rr bs gangs, but not encroaching on the blaster "unique feel" of doing insane damage up close and the laser "unique feel" of being able to do good damage at medium ranges when not in rr bs gangs. It would effectively keep the projectiles unique feel whilst balancing it in rr bs situations, yes projectiles would still have to fight in falloff against blasters and hug laser boats to avoid tracking (helped along by the proposed tracking decrease).
I am not hurting the unique feel by proposing these changes I am simply making large projectiles viable.
|
Rip Minner
|
Posted - 2009.06.25 06:50:00 -
[588]
All I see is in RR gangs when everyone is puting there ideals out there.
As I see it in RR gangs the target gets pend realy well and takes omost max dps from any damn weapon your firing. So why do we need to jack with the weapon systems again? |
deathstriker seven
|
Posted - 2009.06.25 09:52:00 -
[589]
Edited by: deathstriker seven on 25/06/2009 09:54:17
Originally by: Nostredeus Morphius
Lasers are not doing way too much in the slightest, lasers work correctly as is.
They are a mid range 20km+ area second highest damage type weapon that sacrifices tracking and capacitor stability for range flexibility whilst also having the added bonus of not needing ammo.
Currently they achieve all of these things and have all of the intended drawbacks.
Get a clue.
1. They have the best optimal + second highest dps.
2. Tracking is irrelavant as far as BS go as they are gang ships and gang ships = lots of webs.
3. Blaster BS have cap issues as well especially because they need to mwd a lot to get into their absurdly small high dmg optimal.
4. Laser BS like the abaddon have not only the largest tanks by far but also the best option for a range buffer to reduce dmg.
5. To do their slightly greater dmg blasters need to be within the optimal/high dmg range of every other system while having one of the smallest/weakest buffer tanks.
The down side of pulse BS are utterly insignificant compared to their str and overwhelming abilities relative to the other systems.
|
Yankunytjatjara
|
Posted - 2009.06.25 14:29:00 -
[590]
Originally by: deathstriker seven The down side of pulse BS are utterly insignificant compared to their str and overwhelming abilities relative to the other systems.
And that is WHY, gentlemen, gallente BS are from 200% to 500% more popular than amarr. You sir, like many others here, are a Bullshtter!
GTFO TROLLS!!! Can I haz your stuff when you realize reality exists and nerdragequit?
The supposedly FOTM ship, the geddon, as soon as the intelligent players (as opposed to the trolls in this thread) realized that cap is actually meaningful, began a decisive descent in popularity, going down from 25% to 20% in february.
THE FOTM IS A LIE!!!!!!!!!! |
|
The Djego
Minmatar Hellequin Inc.
|
Posted - 2009.06.25 16:07:00 -
[591]
Originally by: Yankunytjatjara
Originally by: deathstriker seven The down side of pulse BS are utterly insignificant compared to their str and overwhelming abilities relative to the other systems.
And that is WHY, gentlemen, gallente BS are from 200% to 500% more popular than amarr. You sir, like many others here, are a Bullshtter!
GTFO TROLLS!!! Can I haz your stuff when you realize reality exists and nerdragequit?
The supposedly FOTM ship, the geddon, as soon as the intelligent players (as opposed to the trolls in this thread) realized that cap is actually meaningful, began a decisive descent in popularity, going down from 25% to 20% in february.
THE FOTM IS A LIE!!!!!!!!!!
So Ravens are the ulitmate BS because they sell the most? While they are quite good at it, they are not used this mutch(compared to other BS in PVP). I was kind of suprised that the PVE driven ships have this extrem numbers of sales(while the PVP related ships look quite minor compared to them).
That are trades, not ships flown, trades(also not including ships build and used for the own purpose of corps\alliances). Raven and Dominix are on top of the list because they are good PVE ships, you donŠt see 4 times more Ravens in PVP than Megas. Also for any person that knows how primarys are generaly called, the amout of Megathron sales is actualy a bit low in my Opinion(even if the Mega is not the most used ship in a BS gangs today it is definitly one of the ships that will die first and a lot more often than a Amarr BS for very obvious resons -> hint EHP\DPS ballance make them exellent primary choices).
Also the the stuff about the Cap, most gallente blaster ships actualy consum more cap that amarr laser ships to "get in range" with ther MWD, while they also use nearly the same amount of cap for the blasters as lasers with the -50% Cap use Bonus.
You are a preaty bad troll actualy.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|
Yankunytjatjara
|
Posted - 2009.06.25 17:45:00 -
[592]
1. train graph reading I and get back to the blog, then look at the geddon trend going down. Are you saying that it's a mission ship?
2. So the cap ship bonus wasted to make lasers spend more cap than blasters is fair eh? Thanks for proving my point.
3. Once you get up to graphs II you may want to double check the third graph. Amarr is third, and going down, just stfu and quit embarrassing yourself
THE FOTM IS A LIE!!!!!!!!!! |
deathstriker seven
|
Posted - 2009.06.25 18:41:00 -
[593]
Edited by: deathstriker seven on 25/06/2009 19:06:03
Originally by: Yankunytjatjara
Originally by: deathstriker seven The down side of pulse BS are utterly insignificant compared to their str and overwhelming abilities relative to the other systems.
And that is WHY, gentlemen, gallente BS are from 200% to 500% more popular than amarr. You sir, like many others here, are a Bullshtter!.
Maybe you should factor into your calculations that the graph only shows tier 1 and tier 2 BS and the fact that the abaddon is just uber while their is really no point flying the hyperion over the mega or domi.
Nobody here is a bullshtter but you are a moron for missing the fact that the abaddon was not included in those figures.
Originally by: Yankunytjatjara GTFO TROLLS!!! Can I haz your stuff when you realize reality exists and nerdragequit?
GTFO and get a clue you total tard, totally missing out the HUGE abaddon usage shows how stupid you are.
Originally by: Yankunytjatjara The supposedly FOTM ship, the geddon, as soon as the intelligent players (as opposed to the trolls in this thread) realized that cap is actually meaningful, began a decisive descent in popularity, going down from 25% to 20% in february.
1. Usage of the geddon is relatively steady as from october 06 to october 08 (2 YEARS) then it climbed from 20/21%-25% from october-feb 09 but feb/march it drops a tiny bit from 25%-22/23%.
http://ccp.vo.llnwd.net/o2/devblog/img/popblog/tier1bslrg.jpg
Learn to read graphs you muppet.
2. Who claimed the geddon was the FOTM ship?...i have never seen those claims...LINK TO PROOF OR STFU.
3. THE ABADDON HAS BIGGER CAP ISSUES THAN THE GEDDON AND ITS USED AS MUCH IF NOT MORE THAN THE GEDDON LOL...
The only troll here is you as you are ignoring obvious facts and real pvp would not AND lying about and making deliberately misleading comments about the graph.
|
Yankunytjatjara
|
Posted - 2009.06.25 19:07:00 -
[594]
I appreciate your determination, don't let puny facts get into your way... 25%->20% a raising trend lol
|
deathstriker seven
|
Posted - 2009.06.25 19:15:00 -
[595]
Edited by: deathstriker seven on 25/06/2009 19:15:54
Originally by: Yankunytjatjara I appreciate your determination, don't let puny facts get into your way... 25%->20% a raising trend lol
LIAR
http://ccp.vo.llnwd.net/o2/devblog/img/popblog/tier1bslrg.jpg
Its odd how some ppl see only what they wish to cos looking at the graph i see a reasonably steady line that hovers around the 20-23% mark from sept 06 to october 08.
Then it has a rather steep climb to 25% from nov 08 to feb 09 then in march it goes down to 23%.
So where do you see it go from 25%-20% pal...
Read more carefully or lie less pls.
PS: Even if it had dropped a few % its not like its not done the exact same thing over the last 3 years so making like its not a normal event when the proof is right in front of you shows how pathetic and biased you are.
|
Yankunytjatjara
|
Posted - 2009.06.25 20:35:00 -
[596]
tl;dr
Thanks CCP for having provided that blog, hey dude did you notice all the other trolls leaving? It seems you need some guidance, here's a school for less then able for you.
Amarr are third and dropping, gallente are as high as caldari and raising.
THE FOTM IS A LIE |
deathstriker seven
|
Posted - 2009.06.25 20:53:00 -
[597]
Edited by: deathstriker seven on 25/06/2009 20:55:01
Originally by: Yankunytjatjara tl;dr
YEA RIGHT...
Il make it easier for you.
Do not bother posting again, just bend over in future...
Originally by: Yankunytjatjara Thanks CCP for having provided that blog
A interesting but rather pointless blog without tier 3 BS included in it.
Originally by: Yankunytjatjara hey dude did you notice all the other trolls leaving?
So why are you still here.
Originally by: Yankunytjatjara Amarr are third and dropping
http://ccp.vo.llnwd.net/o2/devblog/img/popblog/tier12bslrg.jpg
1. Amaar from jan 08 to march 09 have gone from 12% to 18% you muppet...THAT IS A 6% INCREASE...
And that does not include abaddon usage figures.
Originally by: Yankunytjatjara gallente are as high as caldari and raising.
2. The domi has been steady since june 07.
http://ccp.vo.llnwd.net/o2/devblog/img/popblog/tier1bslrg.jpg
3. The megas small but steady growth curve is virtually matched by the apocs growth curve.
http://ccp.vo.llnwd.net/o2/devblog/img/popblog/tier2bslrg.jpg
Try actually reading and understanding the graphs as well as knowing their limitations instead of just making up crap that suits your perposes as it makes you look like a total idiot tbh.. |
Yankunytjatjara
|
Posted - 2009.06.25 23:08:00 -
[598]
The funniest part is all this squirming and bending to avoid some facts when it's obvious that nobody at CCP is going to read this trollage this far, and why should they, the truth is in the stats. You can roll around them all you want but caldari=gallente>>>>amarr>minmatar, go on and keep asking for more blaster power, who the heck cares. I'm outta here! Have fun trolls! |
The Djego
Minmatar Hellequin Inc.
|
Posted - 2009.06.26 00:21:00 -
[599]
Originally by: Yankunytjatjara 1. train graph reading I and get back to the blog, then look at the geddon trend going down. Are you saying that it's a mission ship?
2. So the cap ship bonus wasted to make lasers spend more cap than blasters is fair eh? Thanks for proving my point.
3. Once you get up to graphs II you may want to double check the third graph. Amarr is third, and going down, just stfu and quit embarrassing yourself
THE FOTM IS A LIE!!!!!!!!!!
1. Train common sens to I(or better yet simply stop posting) and try understanding how marked, pvp and eve works and what this graphs actualy show. My corp lost about 8 Gallente BS in the last few weeks and 2 Amaar ones, that does not mean we use more Gallente BS than Amarr ones(it is actualy preaty simlar in numbers in our gangs and active pilotes) but we buy 4 times more Gallente BS than Amarr BS since we lost 4 times more Gallente BS.
2. Your point was that you fail to realise that Amarr donŠt need the most cap overall even if they have the most cap intesive guns. Your 2. point is also fail, since Lasers got actualy one gun bonus build in from the start and compensate with a cap use reduction. You should join a corp that actualy teach you this things if you canŠt figure them out alone, since itŠs looks like EvE Uni isnŠt this kind of place atm.
3. Simlar to Nr 1. less ships sold != less ships used, while it is a direct indicator for less ships lost.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|
deathstriker seven
|
Posted - 2009.06.26 07:07:00 -
[600]
Edited by: deathstriker seven on 26/06/2009 07:16:17
Originally by: Yankunytjatjara caldari=gallente
So you are saying that gallente and caldari need to REPLACE more ships than amaar?.....i guess that shows a real problem then...
Gratz on proving the total oposite to what you intended mr liar...
Originally by: Yankunytjatjara I'm outta here!!
Good riddance, this thread needs a lot less liars like you who are either full of manipulations and lies or just plain clueless. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] .. 23 :: one page |
First page | Previous page | Next page | Last page |