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Thread Statistics | Show CCP posts - 1 post(s) |
Doug Dread
Minmatar Brutor tribe
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Posted - 2009.05.25 20:37:00 -
[1]
A brilliant idea popped in my head today that could offer some great change to EVE. It involves the following changes:
1) Change the asteroid respawn such that they only respawn once every 7 downtimes instead of every downtime like it currently is.
2) Increase mining laser yield by 100% for all lasers.
So here is my explanation for these above simple changes.
Change the asteroid respawn such that they only respawn once every 7 downtimes instead of every downtime like it currently is.
The idea behind this idea is that currently the supply of asteroids is too large. If we make the supply more of an issue than there could be a great sense of competition involved between miners.
People will spread themselves out a lot more and roam for more belts. This would especially be true in 0.0, which will involve a lot more alliance members spreading around their territory - and perhaps having a greater incentive to take over more systems. The great thing about this aside from seeing more people in normally deserted systems is that it should help spread the load on the servers.
Note that this is by no means forcing people to goto low sec or anything - you can mine in empire all the same, there will just be more competition for the limited asteroids in empire.
Increase mining laser yield by 100% for all lasers.
First, miners need a big buff. If we are going to revamp them to become a highly competitive field then they must have their yields drastically increased to be more viable than missioning.
Secondly, increased mining yield will deplete asteroid belts faster so that the competition effect will expand even higher.
Another nice thing is that due to the rapid nature of depleting asteroid belts and the limited resources, the macro miners are nerfed because they cannot sit in one spot for very long before they need to roam - this becomes a hassle to automate. Not only that but I envision that many empire mining corps would higher suicide gank squads to clear macro miners who impose their belts - since ore is so limited.
Other thoughts
You see, I think the key to ensuring eve maintains the great competitive environment it has, it needs to start revolving the game around miners more. Since miners are the source of everything, it only makes sense that turning their field into a very competitive one will ensure the rest of eve follows suit. 0.0 will have more fights, not just for sov, but also for still standing mining belts.
For those who want to play with less competition in mind, there is still always missioning, which would ensure a nice constant flow of isk. Mining however would be a field of great rewards and reverence, and also carry more politics.
It's time miners got the respect they deserve. |
Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.25 20:38:00 -
[2]
roid respawn every sunday except for noob systems where the respwan every day
please know you facts before posting dump stuff |
Agent Known
Apotheosis of Virtue
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Posted - 2009.05.25 20:41:00 -
[3]
0/10 for troll.
If anything, we need more asteroids because of the increase in players and the lack of belts in Empire. Obviously there's plenty of roids around, but not enough "easy" belts for new players to mine in.
The increase in mining yield would screw up the economy by causing mineral prices to drop drastically. No-brainer there. |
Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.25 20:43:00 -
[4]
new player have new system to mine in
well there are hundred of belts never mined in 0.0 it just who is dearing enough to go get them delicious merxcoit ores |
Amitious Turkey
Gallente Ammo Tech Inc
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Posted - 2009.05.25 20:44:00 -
[5]
Interesting, but this would have a very huge and bad impact on the small miners- people like me who aren't a part of a large corp or alliance. For those who have no interest in the large organizations, this would be bad. |
Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.25 20:47:00 -
[6]
what they need to fix is loot drops from missions , since most i know refine it and build stuff with it
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Abrazzar
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Posted - 2009.05.25 20:57:00 -
[7]
Also, every agent will only give out a single mission per week to any one player and you are only allowed to kill a single ship or structure in PvP per week. -------- Ideas for: Mining
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Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.25 20:59:00 -
[8]
Originally by: Abrazzar Also, every agent will only give out a single mission per week to any one player and you are only allowed to kill a single ship or structure in PvP per week.
that would rock
as a non mission runner i totally respect this decision :P and it shoudl be implem,ented right away it is also really annoying when you are reading someone sig.
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Doug Dread
Minmatar Brutor tribe
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Posted - 2009.05.25 21:11:00 -
[9]
Originally by: Armoured C roid respawn every sunday except for noob systems where the respwan every day
please know you facts before posting dump stuff
I was under the impression from ig advice that roids spawned every day - apologize if that is not the case at all.
Nice thing about the idea is that the numbers are easily adjustable - change 7 days to 14 days, mining laser yield +100% to 200%, etc. Maybe lower, whatever the devs feel fits the situation better. The overall argument I am making is that the supply is too high currently and the mining laser yield is too low for miners to competitively make isk compared to missioning. The numerical specifics I am not too concerned about.
For the small timers who want less competition for their isk (as pointed out above), I say leave mission running the way it is, which is a nice constant flow of isk for the independent player. Seriously even with everything as is, it is better isk as a solo miner in empire to just do missions instead easily.
But for those who are looking for bigger bucks but aren't combat oriented, mining should be the respectable answer. They need a huge boost in gains, and the lowering supply will encourage a lot more competition. |
Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.25 21:17:00 -
[10]
roid respawn is good is just other factors that are effecting the mining market
60% of mineral come fro missions at the moment
if you get rid of that then miner will feel more useful and have more of a role than they do today |
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Sirial Soulfly
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Posted - 2009.05.25 21:22:00 -
[11]
People will suck 0.0 dry when mining barges come with pvp on/off buttons. |
Doug Dread
Minmatar Brutor tribe
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Posted - 2009.05.25 21:29:00 -
[12]
Originally by: Sirial Soulfly People will suck 0.0 dry when mining barges come with pvp on/off buttons.
Yea that will never happen. |
Doug Dread
Minmatar Brutor tribe
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Posted - 2009.05.25 21:34:00 -
[13]
Originally by: Armoured C roid respawn is good is just other factors that are effecting the mining market
60% of mineral come fro missions at the moment
if you get rid of that then miner will feel more useful and have more of a role than they do today
I hear this a lot.
I am hopeful that those stats are all exaggerated when I propose this idea since I would think miners still hold the majority of the materials generated.
If I am wrong then the only simple (but would obviously be shunned by missioners) solution would be to remove reprocessing off finished goods. It's really just a nice extra feature anyway and isn't really necessary to preserve the economy. |
Lui Kai
Heavy Influence Aggression.
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Posted - 2009.05.25 21:35:00 -
[14]
Originally by: Sirial Soulfly People will suck 0.0 dry when mining barges come with pvp on/off buttons.
They do.
PVP on button: Please visit your user settings to re-enable images. |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.25 21:51:00 -
[15]
Features and ideas this way ---> |
Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.25 21:55:00 -
[16]
http://www.secretagentbob.com/putabananainyourear.mp3 |
Agent Known
Apotheosis of Virtue
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Posted - 2009.05.25 21:57:00 -
[17]
Originally by: Armoured C new player have new system to mine in
well there are hundred of belts never mined in 0.0 it just who is dearing enough to go get them delicious merxcoit ores
Problem is, the newbie systems are almost ALWAYS mined out by macro miners or other players.
Fatter roids may help, but not likely. |
Nooma K'Larr
Minmatar
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Posted - 2009.05.25 23:02:00 -
[18]
roids are the building blocks of EVERYTHING...
The less roids, the higher the prices. _________________________ NERF CLONES!!!
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CCP Mitnal
C C P
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Posted - 2009.05.27 04:01:00 -
[19]
Moved to Features & Ideas.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.05.27 05:19:00 -
[20]
in all systems but 1.0 system, tis already happens.
my favorite mining system respawns once every tuesday DT, and once every friday, as do surrounding systems.
know what happens?
it gets stripped immediately after DT by a corp i have yet to ID, all 18 belts, and all the systems surrounding it follow soon after.
then noone mines for three days, till it respawns.
repeat ad infinitum.
do you know how long it takes me to mine for a rokh when i have 3 hours of mining before i have to go to bed, and when i wake up in the morning there isnt a single roid for 5 systems in any direction?
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Ysandre Aleiron
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Posted - 2009.05.27 07:43:00 -
[21]
I could see an idea like this go bad...
Ok, increased miner profits means ore has become more expensive. Ore more expensive > ships/mods more expensive > etc.
Where we end up is everything becomes more expensive, isk is worth less, thus the 40m/hour you are making now is worth the same as the 20m/hour you were making a few months prior.
Classic inflation scenario.
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Bibbleibble
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Posted - 2009.05.27 08:21:00 -
[22]
People always forget that increasing miner yield won't increase profits.
If every miner can mine twice as fast, the minerals they mine are only worth half as much. The only thing increasing yield would do is make it harder to haul it all around.
The way to increase miner profits is, as someone said earlier, to reduce the amount of minerals reprocessed from mission loot. I would say that removing the anything better than Trit/Pyer from the reprocessing tables would make mining profits make a lot more sense. ________________________________________________ Check out my ideas! New Destroyers |
Doug Dread
Minmatar Brutor tribe
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Posted - 2009.05.27 19:24:00 -
[23]
Originally by: Bibbleibble People always forget that increasing miner yield won't increase profits.
If every miner can mine twice as fast, the minerals they mine are only worth half as much. The only thing increasing yield would do is make it harder to haul it all around.
The way to increase miner profits is, as someone said earlier, to reduce the amount of minerals reprocessed from mission loot. I would say that removing the anything better than Trit/Pyer from the reprocessing tables would make mining profits make a lot more sense.
This logic holds true so long as the asteroids respawn quickly enough to maintain a great supply.
But if asteroid respawn goes longer than it is today AND the miner yield is increased, the profit from mining would increase greatly - though as pointed above causing inflation.
What would happen is for miners who are able to get to the ore - their profits will increase BIG time. This is because inflation will jack up the price of minerals (due to the lack of supply over time), and because they are mining more minerals per hour than before.
There will be miners who won't get any ore - this is the competitive nature I am trying to encourage. If everyone has easy access to ore than there is no competition between people to attain it.
Mission runners will earn the same real profits - they will see an increase in isk due to inflation, but they aren't yielding any more minerals than before. But as pointed out above, if their reprocessing of modules is producing such a high percentage of minerals in the market, then that needs a serious nerf. They should be collecting modules to sell or use, not to reprocess into minerals - that's the miner's job.
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Kelvin Vanhorn
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Posted - 2009.05.27 20:21:00 -
[24]
I would like to comment and make a suggestion about reprocessing loot. Eve is about skills so instead of getting rid of the reprocessing loot option why not make it a skill such as the Scrapmetal Processing skill, to get that skill you need Industry, refining, Science, Refinery Efficiency,and Metallurgy all to level 5, so why don't add another skill to level 5 in order to reprocess loot. And since we are all routing for miners throw in Mining lvl 5 and the make a new skill what would be opened up and call it something like "Mineral Recovery Efficiency". That Skill tree will have all the above skills and level requirements as "Scrapmetal Processing" but would allow true miners to be able to reprocess the loot. It would give miners a equal foot for isk/hr compared to someone running lvl 4-5 mission. Just to add, if you had a miner that could do that he would have 6 lvl 5 skill, and for his reward for doing that time, would be justified and in getting the maximum about of mineral from the items he/she reprocessed ( rare minerals) = big isk.
Its just a thought Kel.
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Sung Mina
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Posted - 2009.05.27 21:23:00 -
[25]
Originally by: Amitious Turkey Interesting, but this would have a very huge and bad impact on the small miners- people like me who aren't a part of a large corp or alliance. For those who have no interest in the large organizations, this would be bad.
Guess what, Eve is about corps and alliances. If you are trying to solo this game you're always going to bottom rung and poor comparativly. Join a corp, make a corp, for godsakes, get organized and go kick some butt.
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Sung Mina
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Posted - 2009.05.27 21:25:00 -
[26]
Originally by: Sir Substance in all systems but 1.0 system, tis already happens.
my favorite mining system respawns once every tuesday DT, and once every friday, as do surrounding systems.
know what happens?
it gets stripped immediately after DT by a corp i have yet to ID, all 18 belts, and all the systems surrounding it follow soon after.
then noone mines for three days, till it respawns.
repeat ad infinitum.
do you know how long it takes me to mine for a rokh when i have 3 hours of mining before i have to go to bed, and when i wake up in the morning there isnt a single roid for 5 systems in any direction?
make friends join a corp
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Lemmy Kravitz
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Posted - 2009.05.27 21:29:00 -
[27]
Edited by: Lemmy Kravitz on 27/05/2009 21:29:33 Honest they need to get rid of non named drops, that way begining manufacturing guys have something to sell, miners have minerals that are worth something, and missioners still get the nice drops. overall it means fewer drops for us mission runners, and ratters, but a more fulfilling roles for everyone.
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.05.27 23:25:00 -
[28]
If this happens not to be a troll, which i find unlikely, then know this: Half a dozen barges and an orca can clean half a system in less than 4 hours. You already see empty belts all over before midnight server time. And you say there are too many roids? lol
Then again, I shouldn't be feeding the troll...
~ MED-SEC ~ AND The Blatantly Obvious |
Doug Dread
Minmatar Brutor tribe
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Posted - 2009.05.28 00:26:00 -
[29]
Originally by: ShadowDraqon If this happens not to be a troll, which i find unlikely, then know this: Half a dozen barges and an orca can clean half a system in less than 4 hours. You already see empty belts all over before midnight server time. And you say there are too many roids? lol
Then again, I shouldn't be feeding the troll...
Maybe if you are sticking close to popular systems they are cleaned out, but there are many empire systems full of asteroids - and let's not even talk about 0.0 or low sec asteroid belts. There is plenty of asteroids right now for everyone, which promotes no competition.
Get out of the newbie system moron.
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Sep'Shoni
Gallente Carpe Diem inc.
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Posted - 2009.05.28 20:37:00 -
[30]
Originally by: Nooma K'Larr roids are the building blocks of EVERYTHING...
The less roids, the higher the prices.
This simple fact seems to escape so many people proposing ideas intended to make mining more difficult.
You'd think they WANT to pay many times more for every ship, module, and ammo charge they use.
Sep'Shoni
Mining ore and making stuff. Its not just a job, its an obsession. |
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