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KillRatio
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Posted - 2004.09.10 00:23:00 -
[1]
ELITE 4 interview
Moved to OOPE forum -Omniscience
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KillRatio
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Posted - 2004.09.10 00:23:00 -
[2]
ELITE 4 interview
Moved to OOPE forum -Omniscience
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Wild Rho
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Posted - 2004.09.10 00:38:00 -
[3]
That articles been out for a while. Still bloody excited though.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.09.10 00:38:00 -
[4]
That articles been out for a while. Still bloody excited though.
I have the body of a supermodel. I just can't remember where I left it... |

meowcat
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Posted - 2004.09.10 08:02:00 -
[5]
"....the star wars films are probably the closest match...."
oh christ.
Braben is an arse.
My money is on Elite 4 being a huge disappointment, if / when it is ever developed (been hearing that it's in development for over a decade)
Braben needs to take his head out of his anus, describing Eve as an "Elite-a-like" and not worth playing is quite insulting really, even to me (and I still have the boxed copy of the original acornsoft version of elite that i bought in 1984)
Even if Braben does finish the project, Eve will probably be closer to the original Elite concept. |

meowcat
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Posted - 2004.09.10 08:02:00 -
[6]
"....the star wars films are probably the closest match...."
oh christ.
Braben is an arse.
My money is on Elite 4 being a huge disappointment, if / when it is ever developed (been hearing that it's in development for over a decade)
Braben needs to take his head out of his anus, describing Eve as an "Elite-a-like" and not worth playing is quite insulting really, even to me (and I still have the boxed copy of the original acornsoft version of elite that i bought in 1984)
Even if Braben does finish the project, Eve will probably be closer to the original Elite concept. |

Dray
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Posted - 2004.09.10 08:11:00 -
[7]
imho the time for elite has been and gone, braben missed the boat 
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

Dray
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Posted - 2004.09.10 08:11:00 -
[8]
imho the time for elite has been and gone, braben missed the boat 
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

Tobias Raddick
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Posted - 2004.09.12 19:00:00 -
[9]
Folks, in case you weren't aware, David Braben has always been an arse. Really. If you take a look at the way he's pushed Elite's co-writer, Ian Bell, out of the picture and increasingly treated Elite has his own personal property rather than the fruitful result of a collaboration, you'll see that. That said, I think there's plenty of room for Elite 4 - as long as the ship-to-ship combat is exciting and interesting in a similar vein to freespace 2, and not a yawnful lead-and-fire like freelancer ended up being.
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Tobias Raddick
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Posted - 2004.09.12 19:00:00 -
[10]
Folks, in case you weren't aware, David Braben has always been an arse. Really. If you take a look at the way he's pushed Elite's co-writer, Ian Bell, out of the picture and increasingly treated Elite has his own personal property rather than the fruitful result of a collaboration, you'll see that. That said, I think there's plenty of room for Elite 4 - as long as the ship-to-ship combat is exciting and interesting in a similar vein to freespace 2, and not a yawnful lead-and-fire like freelancer ended up being.
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Tatsue Nuko
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Posted - 2004.09.13 02:40:00 -
[11]
Originally by: Tobias Rad**** If you take a look at the way he's pushed Elite's co-writer, Ian Bell, out of the picture and increasingly treated Elite has his own personal property rather than the fruitful result of a collaboration, you'll see that.
Was it not so that when work on the "original" Elite II (that was never released) had been undergoing for a while it turned out that Ian Bell hadn't done his part of the job on que? After which they negotiated that Braben would have rights to sequels (which eventually became Frontier: Elite II and then Frontier: First encounters)?
I have a hard time seeing how Braben "pushed" Ian out. And yes, I once did quite thorough research on what both men had to say for an article I wrote ages ago.
Originally by: Tobias Rad**** That said, I think there's plenty of room for Elite 4 - as long as the ship-to-ship combat is exciting and interesting in a similar vein to freespace 2, and not a yawnful lead-and-fire like freelancer ended up being.
I am actually quite worried by the "like star wars" statement. It is not news to me though - it was a long time since it was stated that actual flight behaviour would be closer to the original Elite than the sequels. Which is a big turnoff for me, since I like simulators more than than your average dime-a-dozen space shooter.
But that's me.
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Tatsue Nuko
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Posted - 2004.09.13 02:40:00 -
[12]
Originally by: Tobias Rad**** If you take a look at the way he's pushed Elite's co-writer, Ian Bell, out of the picture and increasingly treated Elite has his own personal property rather than the fruitful result of a collaboration, you'll see that.
Was it not so that when work on the "original" Elite II (that was never released) had been undergoing for a while it turned out that Ian Bell hadn't done his part of the job on que? After which they negotiated that Braben would have rights to sequels (which eventually became Frontier: Elite II and then Frontier: First encounters)?
I have a hard time seeing how Braben "pushed" Ian out. And yes, I once did quite thorough research on what both men had to say for an article I wrote ages ago.
Originally by: Tobias Rad**** That said, I think there's plenty of room for Elite 4 - as long as the ship-to-ship combat is exciting and interesting in a similar vein to freespace 2, and not a yawnful lead-and-fire like freelancer ended up being.
I am actually quite worried by the "like star wars" statement. It is not news to me though - it was a long time since it was stated that actual flight behaviour would be closer to the original Elite than the sequels. Which is a big turnoff for me, since I like simulators more than than your average dime-a-dozen space shooter.
But that's me.
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Tobias Raddick
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Posted - 2004.09.13 11:49:00 -
[13]
The problem with simulation-style like Frontier was, was that combat turned into a lock and engage autopilot festival. Realistically, I'd like to ignore the whole aspect of relative velocity vectors, since those should be moot in any near-space engagement of note. As for acceleration vecotrs, you could plausibly 'ignore' them, or tone-down their effects by having directional thrusters across the exterior of a vessel. I'll be happy just as long as I don't have to lock my autopilot onto an enemy vessel to engage in combat, or have such awful difficulty landing on a planet because my ship won't match the rotational velocity of the planty whose gravity it should be caught by!
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Tobias Raddick
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Posted - 2004.09.13 11:49:00 -
[14]
The problem with simulation-style like Frontier was, was that combat turned into a lock and engage autopilot festival. Realistically, I'd like to ignore the whole aspect of relative velocity vectors, since those should be moot in any near-space engagement of note. As for acceleration vecotrs, you could plausibly 'ignore' them, or tone-down their effects by having directional thrusters across the exterior of a vessel. I'll be happy just as long as I don't have to lock my autopilot onto an enemy vessel to engage in combat, or have such awful difficulty landing on a planet because my ship won't match the rotational velocity of the planty whose gravity it should be caught by!
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RealJames
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Posted - 2004.09.13 13:44:00 -
[15]
It's going to have to be something very special to avoid embarrasing DB. He's involved in RCT3 atm, surely that should be enough for him for now.
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RealJames
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Posted - 2004.09.13 13:44:00 -
[16]
It's going to have to be something very special to avoid embarrasing DB. He's involved in RCT3 atm, surely that should be enough for him for now.
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Bad Harlequin
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Posted - 2004.09.13 16:21:00 -
[17]
I have to say, i find it amusing that he can see far enough down his nose to sneer at the "elite-a-likes" who "ride on elite's reputation," and then invokes Star Wars as his closer.
Hahh.
However i don't think he was as harsh to eve as was made out - he didn't say it wasn't worth playing, he said he "probably should" but doesn't. It makes sense. Many authors, frex, don't read other people's works very often, some not at all, and certainly not when in a creating stage. It's annoying to be limited, but it's impossible *not* to be influenced one way or another by what you see, and no way of knowing ahead of time by how much...
You are in a maze of twisty little asteroids, all alike. |

Bad Harlequin
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Posted - 2004.09.13 16:21:00 -
[18]
I have to say, i find it amusing that he can see far enough down his nose to sneer at the "elite-a-likes" who "ride on elite's reputation," and then invokes Star Wars as his closer.
Hahh.
However i don't think he was as harsh to eve as was made out - he didn't say it wasn't worth playing, he said he "probably should" but doesn't. It makes sense. Many authors, frex, don't read other people's works very often, some not at all, and certainly not when in a creating stage. It's annoying to be limited, but it's impossible *not* to be influenced one way or another by what you see, and no way of knowing ahead of time by how much...
You are in a maze of twisty little asteroids, all alike. |

Dalmont Delantee
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Posted - 2004.09.13 19:23:00 -
[19]
If you read Ian Bell's website there were a number of law suits between the two of them when David Brabam used ideas and code that he wasn't meant to, or the other way around. They are speaking but ian has the rights to the first game and second game I think and David has the rights to the rest...something like that anyway. Long time since I read the web site.
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

Dalmont Delantee
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Posted - 2004.09.13 19:23:00 -
[20]
If you read Ian Bell's website there were a number of law suits between the two of them when David Brabam used ideas and code that he wasn't meant to, or the other way around. They are speaking but ian has the rights to the first game and second game I think and David has the rights to the rest...something like that anyway. Long time since I read the web site.
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

Tatsue Nuko
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Posted - 2004.09.15 01:49:00 -
[21]
Originally by: Dalmont Delantee If you read Ian Bell's website there were a number of law suits between the two of them when David Brabam used ideas and code that he wasn't meant to, or the other way around. They are speaking but ian has the rights to the first game and second game I think and David has the rights to the rest...something like that anyway. Long time since I read the web site.
I've read that site, yes.
Both of them has joint rights to the original Elite (being co-authors), the second (unpublished) was scrapped completely from what I remember, and it was a long time before Braben made a sequel of his own (Frontier: Elite II). I find it hard to believe there was any re-use of code from the unpublished to Frontier, since I don't believe the 68000 line of processors was even around when the unfinished Elite II was in development - and Frontier was written in 68k assembler. Porting processor-specific assembler code isn't as easy as porting C++ code between processor types.
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Tatsue Nuko
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Posted - 2004.09.15 01:49:00 -
[22]
Originally by: Dalmont Delantee If you read Ian Bell's website there were a number of law suits between the two of them when David Brabam used ideas and code that he wasn't meant to, or the other way around. They are speaking but ian has the rights to the first game and second game I think and David has the rights to the rest...something like that anyway. Long time since I read the web site.
I've read that site, yes.
Both of them has joint rights to the original Elite (being co-authors), the second (unpublished) was scrapped completely from what I remember, and it was a long time before Braben made a sequel of his own (Frontier: Elite II). I find it hard to believe there was any re-use of code from the unpublished to Frontier, since I don't believe the 68000 line of processors was even around when the unfinished Elite II was in development - and Frontier was written in 68k assembler. Porting processor-specific assembler code isn't as easy as porting C++ code between processor types.
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Gundog Prime
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Posted - 2004.09.15 22:32:00 -
[23]
Elite was a classic of Epic preportion...
All else after where failed efforts at the Originals glory and thus no. 4 will probably be more of the same. If it ain't broke don't fix it, i.e. for all EVE's bugs it's still got plenty of life left for a few years...
PS A furball of godly equation allways comes about from taking on 9 or so Kraits in an Anarchy system in Elite  --------------------------------------------------------------
[email protected] - BEWARE THE CHEAP PAINT SIG -- Joshua Calvert, the true gamer's gamer |

Gundog Prime
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Posted - 2004.09.15 22:32:00 -
[24]
Elite was a classic of Epic preportion...
All else after where failed efforts at the Originals glory and thus no. 4 will probably be more of the same. If it ain't broke don't fix it, i.e. for all EVE's bugs it's still got plenty of life left for a few years...
PS A furball of godly equation allways comes about from taking on 9 or so Kraits in an Anarchy system in Elite  --------------------------------------------------------------
[email protected] - BEWARE THE CHEAP PAINT SIG -- Joshua Calvert, the true gamer's gamer |
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