
Destination SkillQueue
Are We There Yet
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Posted - 2009.05.27 14:46:00 -
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Originally by: Theocrates There is NO solution to the High Sec "Issue". None. There never will be a solution. There are simply too many people who will never leave high sec simply because they PREFER NPC mission running. If you cut the cash value in half most won't leave anyway. If you cut it to the bone in some attempt to increase the "value" of Low Sec all you will do is harm the subscription base. Most will still remain in High Sec if they stay in Eve at all.
You see they don't ENJOY the game in the same method you do. I don't expect most Low Sec people to understand it since its like trying to describe the color blue to someone born with no eyes. You see, they like to shoot NPC ships, buy ships of their own, talk to friends, build stuff, and not have it blown to snot so someone else can have a good day. As long as that's High Sec they will remain there.
That simple. The two play styles can not be reconciled by value adjustments or brute force game mechanics.
Yes there is, unless the "issue" is trying to get everyone to leave highsec. Other then some trolls, no one has seriously suggested anything that stupid. One possible solution would be to boost lowsec/0.0 rewards and develop the gameplay opportunities and mechanics used there. For some people missions are just a grind they have to do to get to the fun things. These people will leave highsec, if the extra risk and effort gets sufficiently rewarded. Nerfing lvl4s isn't necessary to do this though, but sometimes it's easier to nerf few things, than it is to boost the rest.
It should also be pointed out, that lvl4 mission combine many different issues and not everyone is interested in solving them all or even sees some of them as problems. The fact that some like to only grind missions isn't relevant in most cases, since the solutions don't require missions to be changed in any drastic ways.
Let's take the issue of the ammount of minerals you can refine from mission loot. Nerfing mineral values or lowering meta 0 droprates doesn't ruin your enjoyment and might be necessary part of boosting other professions. We all effect the game and how it works even when playing solo, so these issues can't be ignored just because someone enjoys them. But since missioning is a legitimate playstyle it limits the methods that can be used to fix any perceived issues. So the fact you and others enjoy doing them in safety does matter, but it doesn't make lvl4s immune to changes, if any change is deemed necessary.
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