| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

TWHC Assistant
51
|
Posted - 2012.05.13 00:45:00 -
[1] - Quote
Tippia wrote:A good one since it lets you travel through those systems rather than show you nothing and/or just dump you to the login screen. TiDi is a good system for creating an artificial fine-grained lag and to delay the moment of death for a node, but it does not reduce lag nor does it avoid bad node planning. It only indicates, visualises and manages lag. It even can lure you into thinking that it could be used to reduce lag, which it cannot do and makes it more dangerous than helpful.
It then seems dumb to me not to anticipate spikes in systems where there is already a regular flow of players going through and while one cannot use jump drives in high-sec. These systems are bound to become bottlenecks. TiDi does not change this it seems. So what good is it?
If it could indeed, and as some Goons have put it, slow down miners in remote systems and for the sake of keeping travel routes alive then it could actually be of help. |

TWHC Assistant
51
|
Posted - 2012.05.13 01:38:00 -
[2] - Quote
Lord Zim wrote:It has absolutely nothing to do with creating "fine-grained lag", the purpose of TiDi is graceful degradation. That is exactly what an artificial fine-grained lag does. It spreads out the actual lag and thereby as you say gracefully degrades it. It does however not eliminate it and too many players will still be able to bring the system to a halt. It is not a real improvement but merely an early warning system. If TiDi gets interpreted wrong and players do not avoid it but keep running into system with TiDi then it will bring the system to a halt.
Tippia wrote:No. It does not create lag. It create graceful degradation of node performance in high-lag situation by altering the speed of the local world simulation to reduce the number of server calls to manageable levels. Yes, it does exactly that. I slows your client down. It creates an artificial fine-grained lag on the client side to reduce the load on the node. You percieve it as a slow down of the world simulation but really is your client having an artificial lag.
Tippia wrote:You can only have GÇ£node planningGÇ¥ if you know what the nodes will be used for. In a dynamic environment, that's pretty much impossible, so GÇ£avoidingGÇ¥ it is just as impossible as planning it is to begin with. Sure, but these systems are known travel systems. Check their daily jump rates or ask the suicide gankers there as these are mostly 0.5-systems. They can tell you how much static traffic runs through there. |

TWHC Assistant
52
|
Posted - 2012.05.13 07:09:00 -
[3] - Quote
Tippia wrote:It does not GÇ£create artifical lagGÇ¥ (fine-grained or otherwise). It ensures that the lag that already exists doesn't make server calls get lost in the processing queue by slowing down how quickly they can enter that queue. What causes the lag? It is too many clients sending too many request to a node. So clients are being slowed down. The lag is moved artificially onto the clients and the clients cannot send as many requests as before. It is an artificially created lag on the clients or else these would continue to send requests at the same speed.
Tippia wrote:No, it's an actual improvement, and not a warning system. It ensures that high lag doesn't immediately cause people to get lost in the server processing. No. It does not eliminate the problem, it stretches it out. The time dilation is indicated to the players. If they keep moving onto the node and keep sending request will TiDi get stronger. So yes it is a warning system. Fine by me if you want to call it an improvement since it is only an opinion. I however see as a work-around and not as a proper solution, which would be to use more CPU power and more code optimizations to allow for more clients.
Tippia wrote:GǪwhich isn't the same thing as lag. Quite the opposite. Lag means it takes longer for things to repond, or maybe ... Does your client not take longer to respond when TiDi is active? I think it does.
Tippia wrote:There's also no way to tell if one supposedly low-load system will suddenly go into high-gear because someone chooses to do something particularly spectacular there. But when you do know that some systems are frequently visited should this be taken into account. Do you disagree? |

TWHC Assistant
52
|
Posted - 2012.05.13 07:37:00 -
[4] - Quote
Tippia wrote:The lag is not GÇ¥movedGÇ¥ GÇö the clients are not lagging more just because there's TiDi. They are actually most of the time responding much more quickly than before ... Yes, the clients do slow down and everything you do.
Tippia wrote:GǪlike I said, an improvement, not a warning system. As I said, call it what you like. I call it a warning system. Its colour then goes from green to yellow to red. Looks pretty much like a warning system to me. Is this a problem for you?
Tippia wrote:Compared to how long it would take without TiDi? No. Compared to no lag.
Tippia wrote:For one, how do you know they aren't? For another, how will they use that information? The question was, do you disagree? Yes or no? |

TWHC Assistant
52
|
Posted - 2012.05.13 07:53:00 -
[5] - Quote
Tippia wrote:GǪwhich isn't lag. It's slow-motion. Then, again, call it what you like.
Tippia wrote:I call it a time-keeping device. It doesn't warn anyone of anything since there is nothing in it that indicates that there's any kind of problem. You should read again what you wrote there.
Tippia wrote:GǪin other words, compared to how long it would take without TiDi. Yes, with TiDi, the client responds more quickly. The clients do not lag at all, with or without TiDi. As I said is it only an artificial lag, which is created on the client side. It is the node that fails to respond to the many clients.
Tippia wrote:And I answered: it makes no difference in a dynamic environment. Come on, you can do it: yes or no?? Should CCP include information as how often systems are being visited into their planning or should they not? |

TWHC Assistant
52
|
Posted - 2012.05.13 08:15:00 -
[6] - Quote
Tippia wrote:Slow-motion isn't lag. Ask others and see what they say.
Tippia wrote:Ok. Now what? There is still nothing about the TiDi meter that shows that something is going wrong. As I said does TiDi bear a danger. People might think they should just keep entering a system with TiDi, instead of taking notice of the warning they are being given and to avoid pushing TiDi to its limit. TiDi cannot eliminate lag. It stretches it out and gives players time to respond before they hit the limit. When you tell people that nothing is wrong then guess what they will do
Tippia wrote:TWHC Assistant wrote:Come on, you can do it: yes or no? I can and I did: it makes no difference in a dynamic environment. Your false dichotomy doesn't stop being false just because you repeat it. There is nothing shameful about agree with me, Tippia. |

TWHC Assistant
52
|
Posted - 2012.05.13 08:29:00 -
[7] - Quote
Lord Zim wrote:Do you have any idea what "lag" actually is? Yes. I already described it above. It is when too many clients are making too many requests to a node. Your PC is not too slow, the node is.
Tippia wrote:They will say that slow-motion isn't lag. Typical narcissist...
Tippia wrote:What warning is that? All TiDi does in terms of showing stuff is say how slowly time is running. Who likes to play when everything slows down?
Tippia wrote:TWHC Assistant wrote:There is nothing shameful about agree with me, Tippia. Good thing that I don't have to worry about that, then. I believe this is your problem - agreeing with someone else over something. All I want from you is a yes or a no. |

TWHC Assistant
52
|
Posted - 2012.05.13 08:43:00 -
[8] - Quote
Lord Zim wrote:Nope. That's not lag. Lag is a delay in response from you press a button till it does something. Same thing, different description. |

TWHC Assistant
52
|
Posted - 2012.05.13 08:52:00 -
[9] - Quote
Tippia wrote:So why do you keep saying that it's the same thing as TiDi's slow-motion effect? Because how the lag presents itself does not matter to me.
Tippia wrote:So you agree, then, since ... Agreeing with you knowing what everybody thinks is idiotic.
Tippia wrote:TWHC Assistant wrote:Who likes to play when everything slows down? Anyone who's ever been in a big fleet fight. It's very very nice. Again, I cannot agree with an idiotic opinion. You may like it, but you are not anyone.
Tippia wrote:GǪand your false dichotomy ... Stop derailing the question. You are unable to agree with me on something very simple and harmless. One last time, or I have to report you for trolling, do you agree or disagree? |

TWHC Assistant
52
|
Posted - 2012.05.13 08:57:00 -
[10] - Quote
Malcanis wrote:Compared to the previous alternative merely "slowed down" is incredibly much better.
Not that you care because you're just amusing yourself with your usual contrarian bullshit. That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:00:00 -
[11] - Quote
Zagdul wrote:You sir... are an idiot and let me help explain to you why you're an idiot. Thanks, but no thanks. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:03:00 -
[12] - Quote
Lord Zim wrote:+Æf course it's a workaround. ... Thank you. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:06:00 -
[13] - Quote
Zagdul wrote:Ignorance is bliss... right? What is the alternative? Listening to insults from players who have not yet fully grasped what I am talking about and are only able to understand me after they spewed out their insults only to row back? |

TWHC Assistant
52
|
Posted - 2012.05.13 09:11:00 -
[14] - Quote
Lord Zim wrote:TWHC Assistant wrote:Lord Zim wrote:+Æf course it's a workaround. ... Thank you. Which is reducing or eliminating the lag you're experiencing. I agree that it can bee seen as such, but it cannot eliminate what is created by the players without the help of the players who need to see it as an early warning system and act accordingly. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:14:00 -
[15] - Quote
Lord Zim wrote:You're saying "tidi causes lag", we're saying you're wrong. No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side.
There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:28:00 -
[16] - Quote
Tippia wrote:TWHC Assistant wrote:I agree that it can bee seen as such It not only GÇ£can be seen as suchGÇ¥ GÇö it's what it actually does. What it doesn't do is act as a warning system, since it only kick in after something has happened. This is what a warning system does. Something happens and you get a warning.
Tippia wrote:It just slows the client (and server) simulations down. An artificially created lag. The responses of your client become slower and slower as TiDi increases.
Tippia wrote:GǪaside from TiDi letting you do things at close to normal responsiveness, whereas blackscreens let you do absolutely nothing at zero responsiveness, meaning TiDi lets you play the game, which is different in every way from a black screen. The difference this makes in terms of success and achievement within the game is hardly different. You can do things during a black screen, too. You can switch to a browser and post on the forum. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:42:00 -
[17] - Quote
Lord Zim wrote:How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting? You as the player create requests and by interacting with the client, which sends them to the server. Lag means that you cannot send requests at a normal speed, but they are being slowed down. Either because they are being lost on the way and need to be resend, or they get queued up and their processing delayed. In the end does it slow you down.
With TiDi do you have no real lag, but you are still being slowed down. It creates the illusion of the universe slowing down, while it really only does so for the affected systems and not all of EVE. It does not slow down the node. The node itself simply cannot process requests faster (or slower) than before. This illusion is what I call an artificial lag. It has a very similar effect to real lag. It only manages and warns players in a graceful way about the fact that the numbers of players connected to a node is increasing and the system is reaching is capacity.
Again, it is not a real lag. TiDi creates an artificial lag, one that can be managed. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:50:00 -
[18] - Quote
Tippia wrote:GǪand TiDi doesn't do that. Also, if the warning comes afterwards, it's not early. It warns from a growing lag.
Tippia wrote:An artificially created lag. It's not lag. it's slow-motion. Your client does not respond more slowly GÇö quite the opposite.[/quote] The node responds more slowly. The client lets you rotate your camera only slowly, etc. Not "quite the opposite", or do you see your spaceship having an increased rate of fire? This would be quite the opposite.
Tippia wrote:The difference this makes in terms of success and achievement within the game is hardly different. GǪaside from TiDi letting you fight and succeed, whereas a black screen leaves you at the mercy of whomever didn't suffer the same fate. This makes TiDi different in every way from a black screen.[/quote] This only means that it is not your success. And you are wrong to believe that TiDi lets you win a fight more often.
Zagdul wrote:But keep posting... it's good! No. It really isn't. But his posting does raise a questionGǪ
Tippia wrote:Hey Whitehound! Why aren't you posting as Whitehound? Did you get muzzled due to your compulsive and incessant trolling again? I got a 2 week ban for making jokes on gingers. Happens... |

TWHC Assistant
52
|
Posted - 2012.05.13 10:06:00 -
[19] - Quote
Ranger 1 wrote:I almost forgot, on the "early warning system" nonsense...
It is not (and was never intended to be) a way to convince players to stop doing what they are doing because they are causing lag.
TiDi enables play to continue despite high lag conditions.
Quite a different thing. No, not a different thing, only a different view. You can ignore the warning of course and push TiDi all the way. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:25:00 -
[20] - Quote
No. Your client often has to wait for a response and cannot send further requests until the server has processed the previous requests. Thus the requests send by the client are slowing down, meaning, the client is sending less requests.
Tippia wrote:No. There is no GÇ£stillGÇ¥ about it. Yes, you, the player, are still being slowed down regardless if you are experiencing real lag or TiDi. The node can only process so many client requests.
Tippia wrote:It slows down the simulation running on the node, yes. I am still talking of the node's ability to process requests.
Tippia wrote:It has pretty much none of the effects of lag If you cannot understand it this way then ask yourself if the node has gotten faster in its ability to process requests when TiDi is active.
Tippia wrote:No. It slows down the server's simulation and syncs up the client's simulation so it does the same. It doesn't warn anyone since, on the client side, it's just a real-to-simulated-time-ratio meter. Again, it's still real lag. TiDi just removes the nasty effects of it by ensuring that the server doesn't get completely lost in that high-lag environment. This is what managing means. And servers do not get lost. They can be found in the server room unless someone took them. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:30:00 -
[21] - Quote
Onictus wrote:No not really.
Lord Zim wrote:No, no it really isn't a different view, and it really isn't a warning. You are free to ignore it. It still warns you about your game slowing down. If you enjoy it or find it pretty is entirely up to you. Maybe you are slow and the game has got too many buttons for you and like a slower game. Everyone is different. I see it as a warning system. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:45:00 -
[22] - Quote
Lord Zim wrote:Wait, what? My client has to wait for a response because of TiDi? Since when? No, you have to wait. TiDi slows down time.
Lord Zim wrote:That has nothing to do with lag. Slowing down the server-side simulation reduces lag. This is what it has to do with lag. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:55:00 -
[23] - Quote
Onictus wrote:Its not a warning, its a response. Most warnings are a response.
You may wonder what a road sign for a train crossing is a response to. It is a response to people not wanting to get others killed by trains and so they put up a sign to warn you of crossing trains. It does not mean that everyone will get killed who crosses the track. You may see a no-parking sign as a punishment, but it really is a warning for you not to park there. You can try to park there for a short time and may not get a fine. Same with TiDi. It warns you about the node getting close to its limit. You are not really in control of who else enters a system and so may decide to leave it.
It is only smart to take it as a warning. You may not be part of a fight in which case you would only do others, who are fighting, a favour by leaving the system. |

TWHC Assistant
52
|
Posted - 2012.05.13 11:08:00 -
[24] - Quote
Lord Zim wrote:So what you're saying is, a warp taking longer is "lag"? Sort of. It is the same, but it is not identical. To get from A to B during real lag with everything taking 30 minutes to respond is the same as looking at the warp animation during TiDi for 30 minutes. It still takes 30 minutes to get from A to B.
Instead of having a real lag, caused by the node's inability to process all requests are the clients being slowed down in order to send less requests. The difference between a real lag and an artificial lag is simply a technical one where the real lag is caused by hardware limits and the artificial lag is caused by a limiting software.
TWHC Assistant wrote:So tidi is bad because it reduces lag. No. It is better than a disconnect, but it is only a work-around and when players do not take it as a warning is it of little use. Better would be to have faster hardware. |

TWHC Assistant
52
|
Posted - 2012.05.13 11:26:00 -
[25] - Quote
Lord Zim wrote:So the gates to a system with TiDi enabled tells me that I'm about to jump into a system which is on the same node as a system where there's a big fight going on? Possibly, but I do not now all the details and have to deduct from what I see. What I see is that not all of EVE gets to see the message and so it has to be restricted to some systems. OP has seen TiDi on a travel route, which at the time had 50-80 players in them. The map did not show a high count of destroyed ships for these systems but in two nearby systems. |
| |
|