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ikillu532
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Posted - 2009.05.28 02:23:00 -
[1]
Edited by: ikillu532 on 28/05/2009 02:24:08 I'm at the two month mark now and was wondering when is a good time to begin training for a T2 ship?
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Breaker77
Reclamation Industries New Eden Research
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Posted - 2009.05.28 02:30:00 -
[2]
Originally by: ikillu532 Edited by: ikillu532 on 28/05/2009 02:24:08 I'm at the two month mark now and was wondering when is a good time to begin training for a T2 ship?
When you can watch it get blown up and not even have to worry about how many ISKs you just lost (insurance doesn't cover anything on a T2 ship), then you will be ready to consider flying a T2 ship.
Also don't forget you need a good reason to fly one. You can do just about everything in a cheap T1 ship.
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Kayx
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Posted - 2009.05.28 08:21:00 -
[3]
I agree with the above post. That said, if your beyone the 'i'll cry if its blown up' and the 'im not sure this is a good investment' issue... well it really depends on your skill tree and focus.
For example, if your a miner, some T2 ships might make sense (though at the 2 month mark I'd still be aiming for a hulk). If your a PvP'er or a mission hawk, Id wait till I'd cry a bit less--- to the point that you can recover any loss in the point of 2 days-a week depending on your play schedule.
It's obviously up to you. But if you want my opinion, reasearch before you go and chance it. Check out the battle clinic on evemon (some great ship loadouts there with easy acessability to prices) and look at the background info depending on your income sorce (if minerals/trade/production check out all the relevant sites.... google if nessasary).
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.05.28 09:02:00 -
[4]
Originally by: ikillu532 Edited by: ikillu532 on 28/05/2009 02:24:08 I'm at the two month mark now and was wondering when is a good time to begin training for a T2 ship?
What ship did you have in mind?
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ikillu532
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Posted - 2009.05.28 10:06:00 -
[5]
I was thinking either a cerberus or falcon. I mission right now but plan to PvP primarily in gang.
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314159265
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Posted - 2009.05.28 13:51:00 -
[6]
I say the moment to buy a T2 ship is when you think your current ships arent good enough for what you want, AND you got enough isk to buy at least 2, so you can afford to lose it.
The time for train for them... Well, that should be somewhat earlier. If you want to pvp in a caracal skill up for it, get the t2 fittings and then skill for the cerb...
that's my opinion :)
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Forcerix Dragoon
Caldari Perkone
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Posted - 2009.05.28 17:13:00 -
[7]
To be perfectly honest it depends how rich you are. I know people might say you don't have the skills or experience to properly fly it, and you probably don't BUT it doesn't matter if you can quite easily afford to lose it.
Now, if you're not rolling in isk yet, then i'd suggest to go for a BS. If you're in one already and you're not rolling in isk, get missioning/ratting!
If you really want a specific point at which you think you're ready, i'd guestimate about 10 million SP.
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Jainia Soltella
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Posted - 2009.05.28 18:18:00 -
[8]
Originally by: ikillu532 I was thinking either a cerberus or falcon. I mission right now but plan to PvP primarily in gang.
If you only have 2 months of SP under your belt, those ships aren't going to be effective given your support skills.
Make sure that you can fit Tech 2 mods to your Tech 1 ships, before going for the T2 hull. Make sure that you have your weapon support skills up to 4 or 5, along with tank, fitting, navigation and capacitor support skills.
I would also suggest skilling up for T2 frigates first. The crow, harpy, kitsune, and particularly the manticore are all great ships and they all require many of the support skills that will make those T2 cruisers sing.
Beyond SP, you should have quite a bit of seat time in T1 cruisers first. PvP in Eve is unforgiving. You WILL lose ships, and you will lose them often, particularly when you are just learning. Better to have 10 caracals or blackbirds in your hangar so you can go right back out, than one poorly fit & skilled Cerb or Falcon that you have to mission-run for a month to replace.
Honestly, at 2 months you should be looking at getting your T1 cruisers up to snuff, and maybe looking at battlecruisers. Flying a T2 cruiser too soon is just throwing isk away.
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ikillu532
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Posted - 2009.05.28 19:33:00 -
[9]
Thanks for the input guys. Currently I fly a Drake for lvl 3 missions and I can complete them worry free. Money really isn't an issue but I see what you mean about raising the support. I think it would be best to wait for 4's on primary supports. Also I was looking at a Flycatcher and I think interdiction work would be fun at a low cost. I realize that the survivability of 'dictors is limited but at 15 mil a pop it wouldn't be that large of a hit on my wallet.
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Live'a
Minmatar Iniquity Corp
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Posted - 2009.05.29 18:26:00 -
[10]
I think dictors are a little bit above 15 mill, If not ill take 10 sabres please. I am essentially a 20mil SP dictor pilot. There is alot of skills that go into a dictor. If you just want to fly around and use a small ship for pvp, I would try to hawk if you have good missile skills or a crow.
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Noskill McCheese
Minmatar
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Posted - 2009.05.30 07:20:00 -
[11]
Originally by: ikillu532 Edited by: ikillu532 on 28/05/2009 02:24:08 I'm at the two month mark now and was wondering when is a good time to begin training for a T2 ship?
When you can afford to lose T2 ships.
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General Trajan
Caldari State War Academy
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Posted - 2009.05.30 14:52:00 -
[12]
since you're going to be in gang when doing pvp just use a drake! that sucker is very effective in small gangs. look up a pvp fit for one and go
as far as T2 ships goes IMO i would start small 1st with T2 frigs. i'm sure by now you can fully T2 fit those.
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Illectroculus Defined
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Posted - 2009.06.01 16:30:00 -
[13]
Hear Hear, the drake in PVP is an effective addition to any gang. As for shooting for a Falcon or Cerberus, you're a long way away from that, get yourself in T2 frigates first - Assault Ships, Interceptors, Covert Ops (stealth Bombers) and ever Electronic attack ships are effective additions to gangs. Although, if you're in any EWAR ship you are going to be called primary very quickly, it's the complete opposite of flying in a drake.
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Jotobar
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Posted - 2009.06.01 17:11:00 -
[14]
problem 1) You'll lose Alot of ships learning eve pvp, t2's are expensive. problem 2) You can't efficiently fly an t1 ship yet but you want an t2 ship.
The answer to both the above is drake (or even caracal depending on how important nr 1 is).
If I was at home I'd post an setup to aim for but perhaps someone else could do it.
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Xenophanes Colophon
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Posted - 2009.06.02 06:18:00 -
[15]
I agree with the "when you can afford to lose it" line of thinking. I've only been playing for a short time as well, but have a fairly wealthy, small corp behind me and the ability to generate significant amounts of isk. So going for a t2 frigate isn't a big deal. It also helps if you have a specific t2 ship in mind and train specifically for it. In my case I'm training for an interceptor. Not overly expensive, but a very good niche ship. Obviously Navigation skills are very important, so I'm training those to 5. Spaceship Command gives a bonus to agility, so I train that, too. I'm training cybernetics to 5 so that I can use all of the halo impants to offset the sig radius boost from the micro-warpdrive(there's still a boost even at interceptor 5). rigging skills are important, so I have them planned as well. Finally, propulsion jamming is important so I have to train the skills to optimize that. At lvl 4 you can fly okay, and lvl 4 doesn't take too long, so I've aimed for that on most, and 5 where it matters now. I'll be in one, with lvl 4 in all of propulsion, lvl4 spaceship command, lvl4 cybernetics, and lvl 3 or 4 in most of the jamming and rigging needs when I am able to fly it. Will I be perfect? No, but I'll still be decently effective.
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Tallaran Kouros
Caldari Arcane Alliance
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Posted - 2009.06.02 08:17:00 -
[16]
Originally by: Jainia Soltella
If you only have 2 months of SP under your belt, those ships aren't going to be effective given your support skills.
Make sure that you can fit Tech 2 mods to your Tech 1 ships, before going for the T2 hull. Make sure that you have your weapon support skills up to 4 or 5, along with tank, fitting, navigation and capacitor support skills.
This is good advice.
In general there is no point buying a T2 ship when you don't have all the required support skills to make best use of it.
Additionally, I would say that if you can't think of situations where you require a T2 ship then you probably don't need one yet.
If you do a lot of PvP then you might get some value from an Interceptor, and if you transport a lot of valuable blueprints around hostile space then a covert ops with cloaking device might be useful.
Generally, when you *need* a particular T2 ship then you will know when the time comes.
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Petrov Kreigt
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Posted - 2009.06.05 10:43:00 -
[17]
Edited by: Petrov Kreigt on 05/06/2009 10:46:09
Originally by: Live'a I think dictors are a little bit above 15 mill, If not ill take 10 sabres please. I am essentially a 20mil SP dictor pilot. There is alot of skills that go into a dictor. If you just want to fly around and use a small ship for pvp, I would try to hawk if you have good missile skills or a crow.
15 mill for a Sabre, where are you? The average price for one around the citadel is 50mill +/- mark
And to answer the thread, i was flying a stealth bomber when i was at 4mill SP, and its still in my hangar with quite a few ceptor/ Electronic attack frigate kills, until QR came out and ruined my gameplay.
If you are going into PVP, stick with T1 ships, early characters havent got the isk flow to cover the loss of t2 ships.
For PVE, then fly a Hawk/Harpy, theyre great for up to l3 Gurista/Serpentis missions due to the natural high resists. |
Dodgy Past
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Posted - 2009.06.05 18:06:00 -
[18]
I'd have thought having T2 weapons and overheating would be vital before that.
Lucky you're a bit flush, sadly having to make myself pretty efficient at Level 4s to make sure the isk can flow.
You might also want to bear in mind the idea of getting into a position to use a jump clone if you haven't already.
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RavenPaine
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Posted - 2009.06.05 19:42:00 -
[19]
Try and keep in mind what ship you want to aim for . Thinking ahead this early in the game is smart . Battleships and above , or Battlecruisers and below all have quite different skill paths and its good to think about that now . As the other posters said , its not enough to just sit in the ship , Its the support skills that will make you a good pilot in that ship.
Sidenote: at 2 months old , i beg you to stay on those learning skills , they will pay off huge 2 years from now
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