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Stick Cult
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Posted - 2009.05.30 18:11:00 -
[1]
All the Golem fits I've seen and heard about use torpedos, why don't any use cruise missiles?
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.05.30 18:43:00 -
[2]
Torps have vastly superior dps.
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4 LOM
United Gamers
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Posted - 2009.05.30 18:44:00 -
[3]
Originally by: Stick Cult All the Golem fits I've seen and heard about use torpedos, why don't any use cruise missiles?
Becuase torpedos preform better on a golem then cruise missiles...
you may want to elaborate your question further.
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Stick Cult
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Posted - 2009.05.30 19:48:00 -
[4]
Ok then...why do they perform better that cruise missiles? Or why use torps on a golem, but cruises on a raven/cnr?
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Forcerix Dragoon
Caldari Perkone
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Posted - 2009.05.30 20:18:00 -
[5]
Originally by: Stick Cult Ok then...why do they perform better that cruise missiles?
Torpedoes do more DPS but have trouble doing DPS to small targets. Cruise missiles do ok DPS but do more DPS to smaller targets than torpedoes do.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.30 20:28:00 -
[6]
Originally by: Stick Cult Ok then...why do they perform better that cruise missiles? Or why use torps on a golem, but cruises on a raven/cnr?
Because Torps are meant to be a high-damage, short-range, weapons to use against large/slow targets, as opposed to the low-damage, long-range cruise missiles that hit small/kind-of-fast targets reasonable well.
However, the Golem takes all those balancing factors on the Torps and (almost) completely nullifies them. The Torps' short range is counteracted by a speed bonus. The Torps' poor performance against fast ships is counteracted by a explosion velocity bonus and the performance against small targets is boosted by a target painter bonus.
So instead of the short-range vs. long-range; high-damage; vs low damage; slow/large-target vs. fast/small-target comparison, you're only left with a choice of low or high damage…
Granted, Cruise missiles on a Golem gets the same bonuses, but they make no difference: the range is already higher than you'll ever need in a mission and the battleships are already slow enough that cruises hit them for most of their damage. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Triple Red
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Posted - 2009.05.30 20:29:00 -
[7]
simple, torp have superior dps than cruise when fly golem due bonus stats along with two target painter. I flew both cruise and torp golem for all general mission. Torp really way better dps than cruise. You will have to test cruise and torp golem yourself and get feel dps in all general mission then you will find answer. let say, 75 percent experience run mission and 25 percent on base EFT (figure out fitting without act buy mods until confirm to get).
If you decide go with cnr then cruise ftw due tight fitting cpu/pg without give up decent tank. I near lose cruise cnr several time due mistake hit trigger/accident aggro everything but manage survive and drones (manual target) pop scramble frigate before hit warp out with only barely 4 percent shield remain left.
hint: if you have high skill of torp spec along with general level 3-4 skills then you will pretty much **** all general mission without need uber tank as long you manage aggro/spawn
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Facecorn
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Posted - 2009.05.31 02:29:00 -
[8]
+ defender immunity (takes 3 defenders to kill a torp, while npcs shoot a max of 1 defender per torp)
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GGjita
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Posted - 2009.05.31 05:45:00 -
[9]
Originally by: Stick Cult All the Golem fits I've seen and heard about use torpedos, why don't any use cruise missiles?
A lot of folks actually do use cruise Golems if they do not yet have the sp in missiles to make good use of torps. A torp Golem is much more skill intensive than a cruise Golem.
This is due to the fact that torps are a short range weapon system. In order to get over this you need to have T2 launchers to give you access to Jav's torps and you really need to have your velocity and flight time skills to at least 4 and preferably 5.
Also torp have a huge explosion radius so you need TP's. There are 2 TP skills you need to train in order to help your TP.
Once folks have all of these skills up to par then you will see them making the switch over to torps and the normally won't look back due to the vast improvement in damage they provide. The Golem is really the only ship that can really use torps to their full potential because it is the only ship that gets bonuses to the weak parts of using torps.
Basically use a cruise Golem til you have the skills, then go torps.
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4 LOM
United Gamers
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Posted - 2009.05.31 07:20:00 -
[10]
Originally by: GGjita
A lot of folks actually do use cruise Golems if they do not yet have the sp in missiles to make good use of torps. A torp Golem is much more skill intensive than a cruise Golem.
This is due to the fact that torps are a short range weapon system. In order to get over this you need to have T2 launchers to give you access to Jav's torps and you really need to have your velocity and flight time skills to at least 4 and preferably 5.
Also torp have a huge explosion radius so you need TP's. There are 2 TP skills you need to train in order to help your TP.
I think if you cant use torps yet effectivly you should not have spent the time skilling for a golem, before advanced weapons upgrades 5 i think taking the missile support skills to 5 is more esential (rushing into a bigger ship is one of the worst things people can do)
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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GGjita
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Posted - 2009.05.31 07:35:00 -
[11]
Originally by: 4 LOM
I think if you cant use torps yet effectivly you should not have spent the time skilling for a golem, before advanced weapons upgrades 5 i think taking the missile support skills to 5 is more esential (rushing into a bigger ship is one of the worst things people can do)
I fully agree with you here, but it still does not stop people from doing it. In all the threads where torp vs cruise golems are debated you'll notice that the folks advocating cruise golem's always complain about range and damage vs cruiser size ships. This really goes to show that they just don't have the skills because none of the folks that have the skills have any trouble with those issues.
The Golem is just so inviting to most mission runner that they think if they can run L4's in a CNR then they can just jump straight into the Golem and that is just not true. I almost wish the Golem required having both the TP skills to 4 and Torps to 5 along with all missile skills to 4. In fact i don't think this would be a bad idea for all the marauders but i know it will never happen.
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Tereliss Verr
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Posted - 2009.07.13 14:22:00 -
[12]
I agree with your words on this subject and am nowhere near able to fly the Golem but it is a long term goal of mine, could you tell me what the TP skills are please, as I said it is a long term goal. thanks
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Davinel Lulinvega
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Posted - 2009.07.13 14:41:00 -
[13]
Originally by: Tereliss Verr
I agree with your words on this subject and am nowhere near able to fly the Golem but it is a long term goal of mine, could you tell me what the TP skills are please, as I said it is a long term goal. thanks
Target painting and signature focusing.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Gavin DeVries
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Posted - 2009.07.13 14:51:00 -
[14]
It also helps to get Long Range Jamming and Frequency Modulation, but those just increase the optimal and falloff ranges of the painter (by 10% per level). ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Zeerover
DeadSpace Exploration and Investigations
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Posted - 2009.07.13 14:55:00 -
[15]
Personally I fly a cruise Golem. It's not because of lack of SP (all support at V, both torp and cruise spec at IV), but because it's simpler. When I do my lvl4's it's not meant to be complex. Just warp to target, sit still and blow up everything.
I also run an omnitank and just keep enough charges and faction missiles for everything.
Torps are a fine choice. They do more dps, but need more involvement.
In short: For effectiveness use Torps. For ease use Cruise.
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