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Her Serenity
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Posted - 2009.06.01 03:55:00 -
[1]
I'm wondering...
When an Orca is scanned by either a cargo or a ship scanner, what shows up on the results? Cargo contents I understand, but do the contents of the corporate hangar show up? And what about whatever ships in the ship maintenance bay are carrying? |

Agent Known
Apotheosis of Virtue
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Posted - 2009.06.01 04:00:00 -
[2]
I'm pretty sure only its normal cargo bay shows up. The corp hanger definitely not since it requires access to open, same with the ship array. Not 100% sure, though.
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Perl Regex
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Posted - 2009.06.01 04:00:00 -
[3]
Ships in ship maintenance array can only have ammo/charges in them.
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Her Serenity
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Posted - 2009.06.01 04:23:00 -
[4]
Originally by: Perl Regex Ships in ship maintenance array can only have ammo/charges in them.
Darn... there goes that thought. Still have a 40.000 m3 corp hangar though, not very big, but is it "hidden"?
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Jhagiti Tyran
Mortis Angelus
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Posted - 2009.06.01 04:36:00 -
[5]
Makes me wonder about goods "illegal" to the npcs and whether the customs npcs can detect them in the corp hanger. -
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Her Serenity
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Posted - 2009.06.01 05:24:00 -
[6]
Originally by: Jhagiti Tyran Makes me wonder about goods "illegal" to the npcs and whether the customs npcs can detect them in the corp hanger.
My main concern are certain players scanning for anything interesting along trade routes for suicide ganking, but you raise an interesting question too.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.06.01 05:47:00 -
[7]
Originally by: Her Serenity
Originally by: Jhagiti Tyran Makes me wonder about goods "illegal" to the npcs and whether the customs npcs can detect them in the corp hanger.
My main concern are certain players scanning for anything interesting along trade routes for suicide ganking, but you raise an interesting question too.
Stick a bunch of crappy trade goods in your normal cargo bay and go crazy hauling all the uber exspensive stuff around with total immunity. If you get scanned and they see all the crap they will just pigeon hole you as another silly carebear who bought an orca with a gtc and don't know how to use it. Orcas can be killed in high sec easily enough but it takes a significant force to suicide it so they tend to be a bit picky on what they target. Also up to 250k ehp makes it a very tough pinyata to get all the candy out of. 
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Lui Kai
Heavy Influence Aggression.
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Posted - 2009.06.01 06:13:00 -
[8]
Yes, both the corp hanger and the ship maint bay are "hidden" from cargo scanners. ----------------
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Agent Known
Apotheosis of Virtue
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Posted - 2009.06.01 06:18:00 -
[9]
You could also throw your stuff into a GSC, then courier contract it to an alt or something. A scanner will see the "package", but not what's inside the GSC.
Of course, this might actually have the opposite effect...but who knows. 
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2009.06.01 07:32:00 -
[10]
Cargo scanners see inside GSCs...
As I understand it BTW if you're hauling Expensive stuff exclusively in the corp hanger then it won't be profitable to hit - because the corp hanger contents never drop on ship destruction - like freighters prior to the advent of wrecks. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.06.01 07:55:00 -
[11]
Originally by: Her Serenity
Originally by: Perl Regex Ships in ship maintenance array can only have ammo/charges in them.
Darn... there goes that thought. Still have a 40.000 m3 corp hangar though, not very big, but is it "hidden"?
Well, it depends on what you want to ship…
If you're hauling officer mods or something equally valuable, you can do some quick maths to figure out what ships give you the best "slots/m¦" (probably some kind of frigate), plaster those ships full with the mods you want to carry, and then haul the ships.
For instance, you can fit 24 Merlins in the Orca's maint bay — that's 96 high- and mid slots you can fill with expensive (offlined) equipment. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.06.01 07:57:00 -
[12]
Originally by: Tippia
Originally by: Her Serenity
Originally by: Perl Regex Ships in ship maintenance array can only have ammo/charges in them.
Darn... there goes that thought. Still have a 40.000 m3 corp hangar though, not very big, but is it "hidden"?
Well, it depends on what you want to shipà
If you're hauling officer mods or something equally valuable, you can do some quick maths to figure out what ships give you the best "slots/m¦" (probably some kind of frigate), plaster those ships full with the mods you want to carry, and then haul the ships.
For instance, you can fit 24 Merlins in the Orca's maint bay ù that's 96 high- and mid slots you can fill with expensive (offlined) equipment.
Hey hey hey toss em a bone not the whole frakkin steak. 
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Alex Raptos
Caldari Phoenix Rising.
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Posted - 2009.06.01 08:05:00 -
[13]
Originally by: Tippia
Originally by: Her Serenity
Originally by: Perl Regex Ships in ship maintenance array can only have ammo/charges in them.
Darn... there goes that thought. Still have a 40.000 m3 corp hangar though, not very big, but is it "hidden"?
Well, it depends on what you want to shipà
If you're hauling officer mods or something equally valuable, you can do some quick maths to figure out what ships give you the best "slots/m¦" (probably some kind of frigate), plaster those ships full with the mods you want to carry, and then haul the ships.
For instance, you can fit 24 Merlins in the Orca's maint bay ù that's 96 high- and mid slots you can fill with expensive (offlined) equipment.
You cannot have more than Two-Times (Maybe three, cant remember right now) the max powergrid worth in mods offlined. It will refuse to fit them elsewise.
Originally by: Dirk Magnum I've become gay for Mark Harmon despite my initial reservations about the show NCIS but nobody will ever know
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.06.01 08:27:00 -
[14]
Originally by: Alex Raptos You cannot have more than Two-Times (Maybe three, cant remember right now) the max powergrid worth in mods offlined. It will refuse to fit them elsewise.
It's two times, but it only seems to check after you've already gone over budget, so you can still squeeze some horribly oversized stuff in there…
1600mm T2 plate on a 40PG Ares = lol.  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Abrazzar
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Posted - 2009.06.01 08:30:00 -
[15]
Originally by: Tippia 1600mm T2 plate on a 40PG Ares = lol. 
Does it still add the mass even if it's offlined? Might add up to a really heavy frigate there. -------- Ideas for: Mining
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.06.01 08:51:00 -
[16]
Edited by: Tippia on 01/06/2009 08:51:19
Originally by: Abrazzar
Originally by: Tippia 1600mm T2 plate on a 40PG Ares = lol. 
Does it still add the mass even if it's offlined? Might add up to a really heavy frigate there.
Doesn't matter — the maint bay is limited by volume (like all containers), not mass. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.06.01 09:44:00 -
[17]
i will just let you know
nothing is impossible
yep i will leave you with that OFFLINE[ONLINE]
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EvilSpork
Caldari
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Posted - 2009.06.01 11:00:00 -
[18]
Originally by: Armoured C i will just let you know
nothing is impossible
yep i will leave you with that
have my children. please.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.06.01 11:04:00 -
[19]
Originally by: Armoured C i will just let you know nothing is impossible
yep i will leave you with that
56k HP?! That makes me a sad panda…  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2009.06.01 11:04:00 -
[20]
I was under the impression that anything in the corp hangers was instantly destroyed upon ship death. and further more why do i even need a sig? |

Northern Fall
Minmatar Guild Academy Guild Alliance
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Posted - 2009.06.01 11:11:00 -
[21]
So yes/no, corp hangar is invisible to cargo scanners and npc's?
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Lui Kai
Better Than You
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Posted - 2009.06.01 12:22:00 -
[22]
Originally by: Northern Fall So yes/no, corp hangar is invisible to cargo scanners and npc's?
This was already answered - twice - above. Yes, corp and ship hangers are invisible, and do not drop loot. ----------------
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Her Serenity
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Posted - 2009.06.01 14:32:00 -
[23]
Originally by: Zeba
Originally by: Her Serenity
Originally by: Jhagiti Tyran Makes me wonder about goods "illegal" to the npcs and whether the customs npcs can detect them in the corp hanger.
My main concern are certain players scanning for anything interesting along trade routes for suicide ganking, but you raise an interesting question too.
Stick a bunch of crappy trade goods in your normal cargo bay and go crazy hauling all the uber exspensive stuff around with total immunity. If you get scanned and they see all the crap they will just pigeon hole you as another silly carebear who bought an orca with a gtc and don't know how to use it. Orcas can be killed in high sec easily enough but it takes a significant force to suicide it so they tend to be a bit picky on what they target. Also up to 250k ehp makes it a very tough pinyata to get all the candy out of. 
Thanx everybody for your input. And I do know that Orca's are way easier to kill then freighters as no matter what kind of passive fit it has it never will have the effective HP a freighter has. The issue I have is flying a sizeable amount hidden from scanners and the Orca seems to be good for amounts up to 40.000 m3's. I was hoping I could fill up the cargo bays of any ships in the maintenance bay too but unfortunately that won't be possible so I'll have to do with 40.000 m3's.
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Dark 'Shadow
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Posted - 2009.06.01 14:44:00 -
[24]
It actually looks like an orca can have more effective hp than a fenrir for instance. just pop a dc II, a bulkhead, some shield extenders and stuff and you have almost twice the ehp of a freighter.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.06.01 14:46:00 -
[25]
Originally by: Her Serenity
Originally by: Zeba
Originally by: Her Serenity
Originally by: Jhagiti Tyran Makes me wonder about goods "illegal" to the npcs and whether the customs npcs can detect them in the corp hanger.
My main concern are certain players scanning for anything interesting along trade routes for suicide ganking, but you raise an interesting question too.
Stick a bunch of crappy trade goods in your normal cargo bay and go crazy hauling all the uber exspensive stuff around with total immunity. If you get scanned and they see all the crap they will just pigeon hole you as another silly carebear who bought an orca with a gtc and don't know how to use it. Orcas can be killed in high sec easily enough but it takes a significant force to suicide it so they tend to be a bit picky on what they target. Also up to 250k ehp makes it a very tough pinyata to get all the candy out of. 
Thanx everybody for your input. And I do know that Orca's are way easier to kill then freighters as no matter what kind of passive fit it has it never will have the effective HP a freighter has. The issue I have is flying a sizeable amount hidden from scanners and the Orca seems to be good for amounts up to 40.000 m3's. I was hoping I could fill up the cargo bays of any ships in the maintenance bay too but unfortunately that won't be possible so I'll have to do with 40.000 m3's.
Actually the orca is harder to gank than freighters, As most freighters get a 195k EHP tops (Providence anyway only gets 193k EHP) Orca can get 230k with a Photon Scattering Field II, Heat Dissipation Field II, 2x Invuln Field II's, a Damage control, EANM, and 3x Trimarks. ___________________________________________ Haruhiist since December 2008
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.06.01 14:59:00 -
[26]
Originally by: Blane Xero Actually the orca is harder to gank than freighters, As most freighters get a 195k EHP tops (Providence anyway only gets 193k EHP) Orca can get 230k with a Photon Scattering Field II, Heat Dissipation Field II, 2x Invuln Field II's, a Damage control, EANM, and 3x Trimarks.
Swap that EANM for a Reinforced Bulkhead and you get 250-260k EHP
In fact, I wouldn't bother with any armour tanking at all — since you're shield modding it already, you get a lot further with CDFEs than trimarks, pushing your EHP into the 280k range.
And if you're really silly and start slapping faction gear and T2 rigs on it, you're looking at 310k+… now, if only there were faction DCs and bulkheads… 
That said, if you're going solo, you might want to consider fitting an AB on it — it drastically reduces the warp time at gates. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.06.01 15:04:00 -
[27]
Originally by: Tippia
Originally by: Blane Xero Actually the orca is harder to gank than freighters, As most freighters get a 195k EHP tops (Providence anyway only gets 193k EHP) Orca can get 230k with a Photon Scattering Field II, Heat Dissipation Field II, 2x Invuln Field II's, a Damage control, EANM, and 3x Trimarks.
Swap that EANM for a Reinforced Bulkhead and you get 250-260k EHP
In fact, I wouldn't bother with any armour tanking at all ù since you're shield modding it already, you get a lot further with CDFEs than trimarks, pushing your EHP into the 280k range.
And if you're really silly and start slapping faction gear and T2 rigs on it, you're looking at 310k+à now, if only there were faction DCs and bulkheadsà 
That said, if you're going solo, you might want to consider fitting an AB on it ù it drastically reduces the warp time at gates.
So does a webber alt  ___________________________________________ Haruhiist since December 2008
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Agent Known
Apotheosis of Virtue
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Posted - 2009.06.01 18:19:00 -
[28]
Originally by: Blane Xero
Originally by: Tippia
Originally by: Blane Xero Actually the orca is harder to gank than freighters, As most freighters get a 195k EHP tops (Providence anyway only gets 193k EHP) Orca can get 230k with a Photon Scattering Field II, Heat Dissipation Field II, 2x Invuln Field II's, a Damage control, EANM, and 3x Trimarks.
Swap that EANM for a Reinforced Bulkhead and you get 250-260k EHP
In fact, I wouldn't bother with any armour tanking at all ù since you're shield modding it already, you get a lot further with CDFEs than trimarks, pushing your EHP into the 280k range.
And if you're really silly and start slapping faction gear and T2 rigs on it, you're looking at 310k+à now, if only there were faction DCs and bulkheadsà 
That said, if you're going solo, you might want to consider fitting an AB on it ù it drastically reduces the warp time at gates.
So does a webber alt 
I thought ABs increase align time, not decrease it? Unless of course you're talking about autopiloting without really autopiloting...
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.06.01 18:46:00 -
[29]
Originally by: Agent Known I thought ABs increase align time, not decrease it? Unless of course you're talking about autopiloting without really autopiloting...
Depends if we're talking about a moving ship or not, in which case, yes, it usually increases your turn-around time.
However, if you're starting off from stand-still (at which point ships in EVE have no direction, regardless of what the graphics tell you), all that counts is the time it takes to accelerate to 75% max speed. With a tanked Orca, that time sits somewhere around 40s, iirc, which is a lot more than the cycle time of the AB. This tiny fact means you can trick the game…
Select a warp target, turn on your AB and initiate warp, and then kill the AB. You will start to accelerate towards your max AB-boosted speed until the cycle ends after 15s or so. Since you accelerate faster through the lower speeds, you quickly reach — say — 50% max boosted speed, and then the acceleration slows down… except that your AB suddenly cuts out (because you told it to), at which point your max speed in lowered by quite a lot, as is the warp threshold speed. However, due to the AB, you're already travelling at close to max (unboosted) speed, and you're instantly off into warp.
End result: for warping from standstill, an AB cuts a 40s warp time down to 15-or-so seconds.
…but yes, a webber alt is even better sice you don't have to wait a full cycle before the sudden max-speed drop happens — the whole point of a web is that that drop is instantaneous. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Her Serenity
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Posted - 2009.06.02 04:27:00 -
[30]
Edited by: Her Serenity on 02/06/2009 04:31:57 Ah yes, you can boost HP considerably with active equipment but I'm thinking mostly passive stuff plus slapping on something to speed the ship up as it is slower then a freighter.
Also if I use the corp hangar for expensive stuff there is not much of a need to suicide an Orca therefore I'd like to autopilot it mostly and to do that faster I'm thingking Polycarbon engine housing rigs, an inertia stab and overdrive injector.
Edit: Ah yeah, one hyperspatial velocity optimizer rig to boost warp a bit. Fortunately the warp speed of the Orca doesn't suck as much as that of a freighter.
In mids I'd put either Kinetic, thermic and EM resistence hardeners or shield extenders and a 100mn AB to speed up the warping process in case I fly the ship manually.
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