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Narteck
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Posted - 2004.09.13 07:37:00 -
[1]
Can someone recommend some different Rupture setups?
Thanks
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Narteck
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Posted - 2004.09.13 07:37:00 -
[2]
Can someone recommend some different Rupture setups?
Thanks
|

Narteck
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Posted - 2004.09.13 07:37:00 -
[3]
Can someone recommend some different Rupture setups?
Thanks
|

Schroni
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Posted - 2004.09.13 08:41:00 -
[4]
high: 4x 650mm, 2x heavy launcher med: 10mn mwd, 2x cap recharger low: med armor repairer, hardeners & damage mods (power diags if you have fitting problems)
hope this helps
---
SNIGG Forums my videos |

Schroni
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Posted - 2004.09.13 08:41:00 -
[5]
high: 4x 650mm, 2x heavy launcher med: 10mn mwd, 2x cap recharger low: med armor repairer, hardeners & damage mods (power diags if you have fitting problems)
hope this helps
---
SNIGG Forums my videos |

Schroni
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Posted - 2004.09.13 08:41:00 -
[6]
high: 4x 650mm, 2x heavy launcher med: 10mn mwd, 2x cap recharger low: med armor repairer, hardeners & damage mods (power diags if you have fitting problems)
hope this helps
---
Veto Forums my videos |

Acab
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Posted - 2004.09.13 09:02:00 -
[7]
Hi.
In the midslots of the fitting above, remove a cap recharger and put a tracking comp if you want to start doing good dmg a little earlier and if you do not want to miss a lot.(Not that the medium proj have any real issue with tracking though...).
With Proton ammo you also have a good falloff, meaning that you can start shooting at baddies at around 35km (hitting some and missing some), wich is not bad in my book.:)
Also, take drones into consideration. The Rupture can sport 6 medium scout drones, like the Valkirye or the Hammerhead. Nice addition to take down these pesky frigates fast.
Gotta love the Rupture.::)
Acab
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Acab
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Posted - 2004.09.13 09:02:00 -
[8]
Hi.
In the midslots of the fitting above, remove a cap recharger and put a tracking comp if you want to start doing good dmg a little earlier and if you do not want to miss a lot.(Not that the medium proj have any real issue with tracking though...).
With Proton ammo you also have a good falloff, meaning that you can start shooting at baddies at around 35km (hitting some and missing some), wich is not bad in my book.:)
Also, take drones into consideration. The Rupture can sport 6 medium scout drones, like the Valkirye or the Hammerhead. Nice addition to take down these pesky frigates fast.
Gotta love the Rupture.::)
Acab
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Acab
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Posted - 2004.09.13 09:02:00 -
[9]
Hi.
In the midslots of the fitting above, remove a cap recharger and put a tracking comp if you want to start doing good dmg a little earlier and if you do not want to miss a lot.(Not that the medium proj have any real issue with tracking though...).
With Proton ammo you also have a good falloff, meaning that you can start shooting at baddies at around 35km (hitting some and missing some), wich is not bad in my book.:)
Also, take drones into consideration. The Rupture can sport 6 medium scout drones, like the Valkirye or the Hammerhead. Nice addition to take down these pesky frigates fast.
Gotta love the Rupture.::)
Acab
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Rob Mattacks
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Posted - 2004.09.13 09:13:00 -
[10]
Edited by: Rob Mattacks on 13/09/2004 09:24:26 These are some set ups i use :
3x 720mm howitzers (named) 2x malkuth heavies 1 x rocket launcher
1x Y-T8 mwd 1x medium clarity ward 1x em/thermal hardener (depends which rats)
3x pdu 1x tracking enhancer 2 1x gyro 2
Or you can fit above but remove the 3 720's and a heavy launcher for 4x 650 scout/protoz.
I still find that using shield defence on Rupture for NPC is more than adequate at this range, warping in at 60km and using mwd to keep range and it leaves you with more grid to fit the big weapons.
Close range :
4x 220mm scout's 1x heavy malkuth 1x rocket launcher
1x Y-T8 mwd 1x web 1x med cap battery 2
1x med armor rep 2 1x energized nano 2 1x cap relay 2x Gyro 2
This set up is more for fun really as it is much more dangerous. With this set up i sometimes change the energized adaptive nano to a specific armor hardener especially if the rats do explosive damage, then change a damage mod for a cap relay for cpu reasons. The cap battery is important as cap can go quite quick if you keep mwd'ing up to enemy.
220mm's do almost as much DOT as 425mm's and have better tracking and lower fitting requirements...
Hope helps
Edit : You may not be able to use all the modules above but adapt it to what you can use but try get all named gear for cpu...
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Rob Mattacks
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Posted - 2004.09.13 09:13:00 -
[11]
Edited by: Rob Mattacks on 13/09/2004 09:24:26 These are some set ups i use :
3x 720mm howitzers (named) 2x malkuth heavies 1 x rocket launcher
1x Y-T8 mwd 1x medium clarity ward 1x em/thermal hardener (depends which rats)
3x pdu 1x tracking enhancer 2 1x gyro 2
Or you can fit above but remove the 3 720's and a heavy launcher for 4x 650 scout/protoz.
I still find that using shield defence on Rupture for NPC is more than adequate at this range, warping in at 60km and using mwd to keep range and it leaves you with more grid to fit the big weapons.
Close range :
4x 220mm scout's 1x heavy malkuth 1x rocket launcher
1x Y-T8 mwd 1x web 1x med cap battery 2
1x med armor rep 2 1x energized nano 2 1x cap relay 2x Gyro 2
This set up is more for fun really as it is much more dangerous. With this set up i sometimes change the energized adaptive nano to a specific armor hardener especially if the rats do explosive damage, then change a damage mod for a cap relay for cpu reasons. The cap battery is important as cap can go quite quick if you keep mwd'ing up to enemy.
220mm's do almost as much DOT as 425mm's and have better tracking and lower fitting requirements...
Hope helps
Edit : You may not be able to use all the modules above but adapt it to what you can use but try get all named gear for cpu...
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Rob Mattacks
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Posted - 2004.09.13 09:13:00 -
[12]
Edited by: Rob Mattacks on 13/09/2004 09:24:26 These are some set ups i use :
3x 720mm howitzers (named) 2x malkuth heavies 1 x rocket launcher
1x Y-T8 mwd 1x medium clarity ward 1x em/thermal hardener (depends which rats)
3x pdu 1x tracking enhancer 2 1x gyro 2
Or you can fit above but remove the 3 720's and a heavy launcher for 4x 650 scout/protoz.
I still find that using shield defence on Rupture for NPC is more than adequate at this range, warping in at 60km and using mwd to keep range and it leaves you with more grid to fit the big weapons.
Close range :
4x 220mm scout's 1x heavy malkuth 1x rocket launcher
1x Y-T8 mwd 1x web 1x med cap battery 2
1x med armor rep 2 1x energized nano 2 1x cap relay 2x Gyro 2
This set up is more for fun really as it is much more dangerous. With this set up i sometimes change the energized adaptive nano to a specific armor hardener especially if the rats do explosive damage, then change a damage mod for a cap relay for cpu reasons. The cap battery is important as cap can go quite quick if you keep mwd'ing up to enemy.
220mm's do almost as much DOT as 425mm's and have better tracking and lower fitting requirements...
Hope helps
Edit : You may not be able to use all the modules above but adapt it to what you can use but try get all named gear for cpu...
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Rob Mattacks
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Posted - 2004.09.13 09:20:00 -
[13]
Edited by: Rob Mattacks on 13/09/2004 09:32:11
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Rob Mattacks
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Posted - 2004.09.13 09:20:00 -
[14]
Edited by: Rob Mattacks on 13/09/2004 09:32:11
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Rob Mattacks
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Posted - 2004.09.13 09:20:00 -
[15]
Edited by: Rob Mattacks on 13/09/2004 09:32:11
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Narteck
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Posted - 2004.09.13 09:35:00 -
[16]
Thanks for all the great suggestions everyone. IÆll enjoy trying these setups out myself.
Thanks.
War doesnÆt decide whoÆs right. Only whoÆs left.
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Narteck
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Posted - 2004.09.13 09:35:00 -
[17]
Thanks for all the great suggestions everyone. IÆll enjoy trying these setups out myself.
Thanks.
War doesnÆt decide whoÆs right. Only whoÆs left.
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Narteck
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Posted - 2004.09.13 09:35:00 -
[18]
Thanks for all the great suggestions everyone. IÆll enjoy trying these setups out myself.
Thanks.
War doesnÆt decide whoÆs right. Only whoÆs left.
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Rob Mattacks
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Posted - 2004.09.13 09:38:00 -
[19]
Originally by: Schroni high: 4x 650mm, 2x heavy launcher med: 10mn mwd, 2x cap recharger low: med armor repairer, hardeners & damage mods (power diags if you have fitting problems)
hope this helps
That requires 2x rcu 2's and a pdu to fit, maybe a bit skill intensive for a newer player and maybe not worth it for people who can even use RCU 2's as imo when using artillery on rupture it is best to use shield defence for grid...
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Rob Mattacks
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Posted - 2004.09.13 09:38:00 -
[20]
Originally by: Schroni high: 4x 650mm, 2x heavy launcher med: 10mn mwd, 2x cap recharger low: med armor repairer, hardeners & damage mods (power diags if you have fitting problems)
hope this helps
That requires 2x rcu 2's and a pdu to fit, maybe a bit skill intensive for a newer player and maybe not worth it for people who can even use RCU 2's as imo when using artillery on rupture it is best to use shield defence for grid...
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Rob Mattacks
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Posted - 2004.09.13 09:38:00 -
[21]
Originally by: Schroni high: 4x 650mm, 2x heavy launcher med: 10mn mwd, 2x cap recharger low: med armor repairer, hardeners & damage mods (power diags if you have fitting problems)
hope this helps
That requires 2x rcu 2's and a pdu to fit, maybe a bit skill intensive for a newer player and maybe not worth it for people who can even use RCU 2's as imo when using artillery on rupture it is best to use shield defence for grid...
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Hazor Dris
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Posted - 2005.01.03 05:28:00 -
[22]
I am currently using an unconventional setup, but it works down to 0.1 solo...
High: 3 small 280 howies, 2 heavy launchers, 1 standard, or rocket if defenders are needed. Med: afterburner, cap recharger, webifier Low: 1600mm armor plates, 2x energized membranes, 1 CPR and med armor repairer.
This is a rather skill intensive setup, and i would recommend using named modules as fitting reqs are kinda tight.
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Temekin Sajek
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Posted - 2005.01.03 17:59:00 -
[23]
high: 3x 650sn 3x heavy launchers meds: 10mn abn 2x cap recharger lows: RCU (neccessary evil), 2 energised membranes, armour tanker and cap power relay
the best named stuff you can find goes without saying
rupture for teh WINZOR!
swap the membranes depending on what you're fighting, kinetic and explosive for angels, kinetic and thermal for pretty much everything else, cept thermal and em, or 2x thermal against anything with lasers, blood raiders, amarr and sanshas
hope that helps
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zurich93
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Posted - 2005.12.30 15:55:00 -
[24]
2x small nos (named) 4x 280mm II arty ================================================ 10mn AB II Web(named) cap recharger(named) ================================================ 3x hardners 1x 1600 plate 1x med armour rep (full bay of med drones) ------------------------------------------------ Can do all lvl 3 missions. Tip: get in close as fast as you can, you rely on the nos to keep the tank going well, Remember to turn off the ab when you get close :) Hope that helps.
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Jackxter
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Posted - 2006.01.10 12:52:00 -
[25]
since I'm still running level 2 missions, I'm pretty new, here is my setup:
3 x dual 180mm ACs, 3 x Malkuth Heavies 1 x 10MW AB, 1 x med shield extender, 1 x named Webber 1 x 800mm plate, 1 x med armor rep, 1 x power diag, 1 x ballistic control, 1 x hardener
+ a few light drones...
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