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Thread Statistics | Show CCP posts - 4 post(s) |

Siddy
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Posted - 2004.09.14 13:14:00 -
[61]
gimme a brake - typhoon wasent only one got hit by nerf bat of grid things 
it got still 2 Major advantages! Speed, low sig radius (get not so gard hitted by things ) and low weight!
it is one Meam close range ship if fitted in proper fashion!  -------------------------------------------
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Siddy
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Posted - 2004.09.14 13:14:00 -
[62]
gimme a brake - typhoon wasent only one got hit by nerf bat of grid things 
it got still 2 Major advantages! Speed, low sig radius (get not so gard hitted by things ) and low weight!
it is one Meam close range ship if fitted in proper fashion!  -------------------------------------------
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JoCool
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Posted - 2004.09.14 13:23:00 -
[63]
Teehehe Siddy, the phoon must be fun for belt piracy, I suppose it's way easier to lock down people with it than with a Raven e.g. ;)
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JoCool
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Posted - 2004.09.14 13:23:00 -
[64]
Teehehe Siddy, the phoon must be fun for belt piracy, I suppose it's way easier to lock down people with it than with a Raven e.g. ;)
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Siddy
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Posted - 2004.09.14 14:28:00 -
[65]
oh yeah! it was
you jump in, MWD to it in secnds and lock on it faster than it can escape ;) and destroy it before it can call any help *
*By it i mean Helples BS miner -------------------------------------------
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Siddy
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Posted - 2004.09.14 14:28:00 -
[66]
oh yeah! it was
you jump in, MWD to it in secnds and lock on it faster than it can escape ;) and destroy it before it can call any help *
*By it i mean Helples BS miner -------------------------------------------
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Celt Eireson
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Posted - 2004.09.14 16:40:00 -
[67]
150km? :-) was thinking more along the lines of two extra maybe, 75km and 100km. Far enough away to make tracking less of an issue and to take advantage of the longest range guns, not so far that its way out of range for most ships, assuming that they're not just carrying short range ammo of course!
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Celt Eireson
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Posted - 2004.09.14 16:40:00 -
[68]
150km? :-) was thinking more along the lines of two extra maybe, 75km and 100km. Far enough away to make tracking less of an issue and to take advantage of the longest range guns, not so far that its way out of range for most ships, assuming that they're not just carrying short range ammo of course!
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Necrologic
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Posted - 2004.09.14 17:10:00 -
[69]
they should just give the option to add more ranges to that list, so you can put in whatever you want. Same with orbits and keep at range. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Necrologic
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Posted - 2004.09.14 17:10:00 -
[70]
they should just give the option to add more ranges to that list, so you can put in whatever you want. Same with orbits and keep at range. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Kaylona Tso
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Posted - 2004.09.14 18:34:00 -
[71]
Edited by: Kaylona Tso on 14/09/2004 18:37:20 I say it JUST needs more base targeting range. 75 - 80km base would make it more viable. As for serious NPC hunting goes... stop complaining about the range... drop you ship at a safe spot... take your pod and setup warp in book marks 150km from the center of belt. Do that for all the belts. Get back in ship and use the bm and you should warp in ~125 - 130k from where you want to be from NPCs. Approach to about 95km and use your UBER 4 x 1400mm, 1 Siege, 2 Cruise and 1 rocket w/ defenders :: Large Shield booster 2, 2 tracking comp 2s, 1 sensor booster 2, 1 RCU, 4 T2 damage mods, 1 Senser Array 2, 1 Local Hull Nanofibers and keep your range... use drones to drop interceptors.
Been there done that but its boring. Don't even think about picking up your cans just live off bounties or have a frigate m8 collect for you. -----
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Kaylona Tso
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Posted - 2004.09.14 18:34:00 -
[72]
Edited by: Kaylona Tso on 14/09/2004 18:37:20 I say it JUST needs more base targeting range. 75 - 80km base would make it more viable. As for serious NPC hunting goes... stop complaining about the range... drop you ship at a safe spot... take your pod and setup warp in book marks 150km from the center of belt. Do that for all the belts. Get back in ship and use the bm and you should warp in ~125 - 130k from where you want to be from NPCs. Approach to about 95km and use your UBER 4 x 1400mm, 1 Siege, 2 Cruise and 1 rocket w/ defenders :: Large Shield booster 2, 2 tracking comp 2s, 1 sensor booster 2, 1 RCU, 4 T2 damage mods, 1 Senser Array 2, 1 Local Hull Nanofibers and keep your range... use drones to drop interceptors.
Been there done that but its boring. Don't even think about picking up your cans just live off bounties or have a frigate m8 collect for you. -----
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Diemos
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Posted - 2004.09.14 20:04:00 -
[73]
Imho Typhoon is still a very good PVP ship that can give any other ship a good run for it's money, even after the that patch which fubard the projectiles. It may have lost some fiepwoer but its still a very decent ship that still does and can win in PVP fights, if you set them up properly.
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Diemos
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Posted - 2004.09.14 20:04:00 -
[74]
Imho Typhoon is still a very good PVP ship that can give any other ship a good run for it's money, even after the that patch which fubard the projectiles. It may have lost some fiepwoer but its still a very decent ship that still does and can win in PVP fights, if you set them up properly.
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Deadzone
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Posted - 2004.09.15 19:21:00 -
[75]
What CCP just reallyneeds to do is give the artillary guns the longest range and longest opt range of any guns. Jesus, it doesn't take a rocket scientist to know that artillary, when compared to the rest of the weapons in game, IS THE LONGEST< hitting guns!! The question is, WHY the hell can't CCP understand this!!!
Fix them already!
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Deadzone
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Posted - 2004.09.15 19:21:00 -
[76]
What CCP just reallyneeds to do is give the artillary guns the longest range and longest opt range of any guns. Jesus, it doesn't take a rocket scientist to know that artillary, when compared to the rest of the weapons in game, IS THE LONGEST< hitting guns!! The question is, WHY the hell can't CCP understand this!!!
Fix them already!
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Deadzone
|
Posted - 2004.09.15 19:22:00 -
[77]
What CCP just reallyneeds to do is give the artillary guns the longest range and longest opt range of any guns. Jesus, it doesn't take a rocket scientist to know that artillary, IS THE LONGEST< hitting guns!! The question is, WHY the hell can't CCP understand this!!!
Fix them already!
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Deadzone
|
Posted - 2004.09.15 19:22:00 -
[78]
What CCP just reallyneeds to do is give the artillary guns the longest range and longest opt range of any guns. Jesus, it doesn't take a rocket scientist to know that artillary, IS THE LONGEST< hitting guns!! The question is, WHY the hell can't CCP understand this!!!
Fix them already!
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Selim
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Posted - 2004.09.16 00:31:00 -
[79]
Phoon just needs its 10% optimal range bonus taken away and something else added.
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Selim
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Posted - 2004.09.16 00:31:00 -
[80]
Phoon just needs its 10% optimal range bonus taken away and something else added.
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Siddy
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Posted - 2004.09.16 05:43:00 -
[81]
Originally by: Selim Phoon just needs its 10% optimal range bonus taken away and something else added.
10% speed bonus or 10% signature reduction bonus wuhld be Kwell!!!!!  -------------------------------------------
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Siddy
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Posted - 2004.09.16 05:43:00 -
[82]
Originally by: Selim Phoon just needs its 10% optimal range bonus taken away and something else added.
10% speed bonus or 10% signature reduction bonus wuhld be Kwell!!!!!  -------------------------------------------
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StarvinMarvin
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Posted - 2004.09.16 09:55:00 -
[83]
Hi!
I am a new Phoon Pilot. And yesterday made the experience ( with angels npcs), that dual heavy beam lasers are crag for them, cause the rats come to short range and then u wont hit anything.
I also tried up with 2x dual 625mm, but only made wrecking shots with 100dmg/shot.
Then i fitted 3 neutron blaster with antimatter, 1 hvy nos and 3 siege. in the meds i used shield tanking and low 2x co.pro ( training elec to 5 :( and the rest power diag and with this setup i had no great problems with the 1m bs warlord.
today i will test armor tanking( 2x l armor repper, 2x hardener ( explosive and thermal), rest cap power relay) with blaster and siege. But i think armor tanking is better against sanshas and shield better against angels. The lasers will only be usefull in med range against sanshas.
Do u think i am right, or am i wrong?
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StarvinMarvin
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Posted - 2004.09.16 09:55:00 -
[84]
Hi!
I am a new Phoon Pilot. And yesterday made the experience ( with angels npcs), that dual heavy beam lasers are crag for them, cause the rats come to short range and then u wont hit anything.
I also tried up with 2x dual 625mm, but only made wrecking shots with 100dmg/shot.
Then i fitted 3 neutron blaster with antimatter, 1 hvy nos and 3 siege. in the meds i used shield tanking and low 2x co.pro ( training elec to 5 :( and the rest power diag and with this setup i had no great problems with the 1m bs warlord.
today i will test armor tanking( 2x l armor repper, 2x hardener ( explosive and thermal), rest cap power relay) with blaster and siege. But i think armor tanking is better against sanshas and shield better against angels. The lasers will only be usefull in med range against sanshas.
Do u think i am right, or am i wrong?
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