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Brolly
Caldari Caldari State Inc.
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Posted - 2009.06.08 02:07:00 -
[1]
Just watching Click, which is bbc tech prog and guy being interviewed dropped our beloved Eve Online as a game which is going to be on the service. Linkage to prog
For those not in the know, Onlive
Imagine that, being able to take eve anywhere and if you have a sucky PC, you can put all settings on high :)
Most intrigued to see if this is just name dropping or something more :D |

Kalorned
Minmatar Psychedelic Llamas
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Posted - 2009.06.08 02:10:00 -
[2]
Personally I think Onlive is going to end up vaporware, and at best very short-lived. It really doesn't seem conceivable that they could run thousands of modern day high end games simultaneously over the internet. Also, it's probably inevitable that the ISP's will get their way one day or another and manage to quote cap's on internet usage. This will probably be a death blow to the service if it does work. |

Brolly
Caldari Caldari State Inc.
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Posted - 2009.06.08 02:14:00 -
[3]
yeah, ISP's will kill this before it takes off unless they onlive give a % to ISP's. Sounds stupid, but if they want their business to take off, they will have little choice 
Where are offcom when you need them? |

SpaceSquirrels
Caldari
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Posted - 2009.06.08 03:27:00 -
[4]
Companies already pay ISP's for bandwidth used..... (large ones in any case) So that's nothing new. I'd also have to look at if onlive has a parent company or not. I have no idea, but I like idea if only to get my jackass friends off of xbox and on to pc games. Seeing has how FPS's, and strategy games are so much better. Also they aren't streaming the game, they're streaming the image, and the control responses/feedback. Interesting if it works none the less. Could convert large portions of consoler's over seeing as how most people don;t buy PC games as they hate playing hardware catch up/figure out. |

Grez
Core Contingency Laconian Syndicate
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Posted - 2009.06.08 12:13:00 -
[5]
I hear WoW, but no EVE. --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON |

Zeonos
Amarr Duty.
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Posted - 2009.06.08 12:35:00 -
[6]
Originally by: Grez I hear WoW, but no EVE.
he mention it after the flash games. |

Scythe Tleilaxu
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Posted - 2009.06.08 13:53:00 -
[7]
http://www.gamecluster.com/
I've saw this name almost 3 years ago. Concept was a bank of emulated PS2's sitting centrally, you play over IPTV, the server sending you video and receiving your control input.
This IPTV STB, http://www.aminocom.com/index.asp?pageID=2145848489 , has an USB port in the back, plug in a PS2 controller, and off you would go...
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Asuka Smith
Gallente StarHunt
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Posted - 2009.06.08 13:58:00 -
[8]
With a ping over 250ms being "unplayable" in an FPS environment, and a ping over 1000 being "unplayable" in an RTS/MMORPG environment, and the fact that this server is going to double/triple pings at a minimum...
They better have at least four offices in every state spread out over a grid so that focal point that I am receiver/transmitting the stream from/to is less than 150 miles away or so. |

Amerilia
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Posted - 2009.06.08 14:02:00 -
[9]
Originally by: Asuka Smith With a ping over 250ms being "unplayable" in an FPS environment, and a ping over 1000 being "unplayable" in an RTS/MMORPG environment, and the fact that this server is going to double/triple pings at a minimum...
They better have at least four offices in every state spread out over a grid so that focal point that I am receiver/transmitting the stream from/to is less than 150 miles away or so.
They said to install servers locally, but still I doubt any of that will be reasonable in germany when they operate in the US. |

Asuka Smith
Gallente StarHunt
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Posted - 2009.06.08 14:13:00 -
[10]
Edited by: Asuka Smith on 08/06/2009 14:12:48 Install servers locally?
If the GPU and CPU are located remotely and I am using nothing but a moniter that is connected through the internet with the box that is doing the GPU/CPU stuff I have to wait the number of seconds it takes for that computer to do everything, send me the update packets, let me do more stuff, then send the packets back to them and repeat.
With a consumer internet connection from a residential area I get on average around 100-150 ping on servers located inside the united states (I am west coast) on FPS games such as Counter-Strike or Left4Dead. If that ping goes up even 50% the game just became unplayable. Even two tenths of a second of lag is hard to endure, one tenth being the ideal compromise between lag and "doing what I want when I want it".
This service will not be able to offer those same speeds and a mere 50% increase in latency would likely be an incredibly low-ball estimate. I predict a minimum of 2,000 ping just based on my random guesses which makes even web browsing suck. It would probably still work poorly even if I had a direct line of fiber and only 50 miles between myself and the processing center.
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Attrezzo Pox
Amarr Fringe Financial and Industries
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Posted - 2009.06.08 14:17:00 -
[11]
Originally by: Kalorned Personally I think Onlive is going to end up vaporware, and at best very short-lived. It really doesn't seem conceivable that they could run thousands of modern day high end games simultaneously over the internet. Also, it's probably inevitable that the ISP's will get their way one day or another and manage to quote cap's on internet usage. This will probably be a death blow to the service if it does work.
Any isp wanting to go to war with all of the media companies streaming HD video is going to end up broke or bought out long before an idea like Onlive breaks viability.
Onlive just streams HD video and your keystrokes are sent back to their servers. The advanced tech doesn't exist in additional bandwidth, the technology exists in rendering and compressing that video in real time and very quickly sending it out to a client.
Basically, this (ideally) is no worse than watching SouthPark fullscreen on your computer. Isps would be stupid to cap companies willing to pay tons of money to stream video like that. |

Amerilia
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Posted - 2009.06.08 14:23:00 -
[12]
Originally by: Asuka Smith Edited by: Asuka Smith on 08/06/2009 14:12:48 Install servers locally?
If the GPU and CPU are located remotely and I am using nothing but a moniter that is connected through the internet with the box that is doing the GPU/CPU stuff I have to wait the number of seconds it takes for that computer to do everything, send me the update packets, let me do more stuff, then send the packets back to them and repeat.
With a consumer internet connection from a residential area I get on average around 100-150 ping on servers located inside the united states (I am west coast) on FPS games such as Counter-Strike or Left4Dead. If that ping goes up even 50% the game just became unplayable. Even two tenths of a second of lag is hard to endure, one tenth being the ideal compromise between lag and "doing what I want when I want it".
This service will not be able to offer those same speeds and a mere 50% increase in latency would likely be an incredibly low-ball estimate. I predict a minimum of 2,000 ping just based on my random guesses which makes even web browsing suck. It would probably still work poorly even if I had a direct line of fiber and only 50 miles between myself and the processing center.
Funny enough, I from germany get pings of 50-100 deep into the states, so your connection must fail, it seems. |

SpaceSquirrels
Caldari
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Posted - 2009.06.08 14:30:00 -
[13]
It's just streams the image of the game... it's servers actually do the computing. The guy said bandwidth and cpu, because those are still necessary to process Real time video images. The graphics scale as well. So if you have an uber 5k system onlive probably wont give you better graphics. However if you have a broke ass system (this is like most eve players) then onlive will most likely give you nicer graphics... in theory. I doubt i'd get it. Just because I like to tinker around with my comps, But actually being able to rent PC games sounds awesome.... then I wouldn't have blown 50 bucks on empire total war....which is still broke to this day. The most delay is going to be in the streaming code, and what kind of servers they're going to deploy. And how many regional locations they're going to have. |

Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.06.08 14:32:00 -
[14]
The trick is to get so much in bed with the ISPs that the game servers you connect to exist within their networks — keep the high-bandwidth stuff (ie the video stream) within your their own infrastructure and only send out what the game requires to play with others.
Lowers the lag, lowers the peering costs, allows the ISPs to take out a premium price for the service and "guaranteed" QoS… Everyone's happy, once the bugs are out of the systems and the hardware is in place and critical mass is reached… good luck on those three!  |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.06.08 14:40:00 -
[15]
Originally by: Amerilia
Funny enough, I from germany get pings of 50-100 deep into the states, so your connection must fail, it seems.
Which is exactly why i doubt onlive is much more than fancy marketing. A _lot_ of people have those connections. A _lot_ of them.. |

Attrezzo Pox
Amarr Fringe Financial and Industries
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Posted - 2009.06.08 14:59:00 -
[16]
Edited by: Attrezzo Pox on 08/06/2009 15:03:46 Also,
Eve or other MMOs will likely never be on Onlive. If I'm not mistaken the reason is because onlive works in a way that doesn't have to wait on other connections. All the servers and games you play communicate to each other using the same server farm. So when you play counter-strike or whatever you can only choose servers that onlive puts up (or those who buy server space on their service). This is to save precious ms that translate to ping for the end client. All multi-player action is accounted for on a couple of machines connected via high-speed linkage at the farm. So Bobby Joe will have to purchase space from onlive(if that's even possible) for him to run a CS server on their service.
So, a game like eve probably wouldn't work with onlive, fps and traditional console games however are possible.
A possibility in the very, very distant future (2050) might be that onlive licenses their rendering and compression technologies to big MMOs. Whereby CCP might put in such an such direct link with onlive and onlive creates psueudo clients that connect to it directly. There'd be alot of lawyers and finagleing to make that kind of partnership work though. *-------------------------* PoX IS Eve!!! BOOM!!! |
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