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Lucas Smaise
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Posted - 2004.09.14 19:23:00 -
[1]
Just wandering what all you guys are thinking about the log-on/log-off tactics that many (C?) are using widely in Eve Space atm?
Valid tactic or plain chicken ?
Exploit?
Please share your thoughts
Lucas Smaise
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Lucas Smaise
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Posted - 2004.09.14 19:23:00 -
[2]
Just wandering what all you guys are thinking about the log-on/log-off tactics that many (C?) are using widely in Eve Space atm?
Valid tactic or plain chicken ?
Exploit?
Please share your thoughts
Lucas Smaise
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Lawk
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Posted - 2004.09.14 19:42:00 -
[3]
A valid tactic? Definitely not. It is cowardly to log off when you know you've met your match of to re-strategize. I know that the time you stay idle after log off and before warp was increased, but maybe there should be a no automatic warp at log-off when you are targeted by another player.
The only prblem produced by this is random server diconnection and connectivity problems that i have heard some players complain aboout. If a player loses his/her connection while in PvP and is not warped out automatically it would be like a forfiet.
I wonder then, if it would be possible for the server to recognize a intentional log off or a unintentional loss of connection.
Then there is the problem of people intentionally dropping their connection instead of logging off. Sheesh.
Just pick your freaking battles.
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Lawk
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Posted - 2004.09.14 19:42:00 -
[4]
A valid tactic? Definitely not. It is cowardly to log off when you know you've met your match of to re-strategize. I know that the time you stay idle after log off and before warp was increased, but maybe there should be a no automatic warp at log-off when you are targeted by another player.
The only prblem produced by this is random server diconnection and connectivity problems that i have heard some players complain aboout. If a player loses his/her connection while in PvP and is not warped out automatically it would be like a forfiet.
I wonder then, if it would be possible for the server to recognize a intentional log off or a unintentional loss of connection.
Then there is the problem of people intentionally dropping their connection instead of logging off. Sheesh.
Just pick your freaking battles.
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Raeff
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Posted - 2004.09.14 19:50:00 -
[5]
weak .. Doubt GM's will do anything about it though. Cant even be considered a tactic cause your taking yourself out of the game doing it.
*Raeff prepares to moon the flamers .. watch out, im kinda gassy today, might fire somethin back at ya 
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Raeff
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Posted - 2004.09.14 19:50:00 -
[6]
weak .. Doubt GM's will do anything about it though. Cant even be considered a tactic cause your taking yourself out of the game doing it.
*Raeff prepares to moon the flamers .. watch out, im kinda gassy today, might fire somethin back at ya 
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markol
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Posted - 2004.09.14 21:10:00 -
[7]
What I have seen is a log on tactic. A number of times I have come across celest doing this. Also common among the TPS people with whom we had some misgivings in the recent civil war.
A bunch of people get into a system and log off. One person remains to watch an oposition fleet come in, thinking that there is no one in local except for the lonely shuttle pilot sitting 400k from gate. All of a sudden, that lonely pilot screams his head of in TS to the tune of "OMG 7 BS in local all thinking they are 1337, lets show them!" and suddenly there are 20 enemies in local logging in. Everyone screams "OMGWTF where did thye all come from, we had scouts in every system 5 jumps out in all directions, and some of them had 3 scouts with cloaks and scaners on max! WTF V R *****3d" as they get jumped by the just logged on fleet.
Now that I think is an exploit and should be dealt with. How about an idea that once you log off, your ship gets moved to 3 systems over for an hour. If you have not returned in that time, you get moved back. Note, this does not mean that your ship will appear in local. Just that if you login within the hour, you will be 3 jumps away in random direction from where you left off.
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markol
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Posted - 2004.09.14 21:10:00 -
[8]
What I have seen is a log on tactic. A number of times I have come across celest doing this. Also common among the TPS people with whom we had some misgivings in the recent civil war.
A bunch of people get into a system and log off. One person remains to watch an oposition fleet come in, thinking that there is no one in local except for the lonely shuttle pilot sitting 400k from gate. All of a sudden, that lonely pilot screams his head of in TS to the tune of "OMG 7 BS in local all thinking they are 1337, lets show them!" and suddenly there are 20 enemies in local logging in. Everyone screams "OMGWTF where did thye all come from, we had scouts in every system 5 jumps out in all directions, and some of them had 3 scouts with cloaks and scaners on max! WTF V R *****3d" as they get jumped by the just logged on fleet.
Now that I think is an exploit and should be dealt with. How about an idea that once you log off, your ship gets moved to 3 systems over for an hour. If you have not returned in that time, you get moved back. Note, this does not mean that your ship will appear in local. Just that if you login within the hour, you will be 3 jumps away in random direction from where you left off.
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Dezra
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Posted - 2004.09.14 22:08:00 -
[9]
Originally by: markol What I have seen is a log on tactic. A number of times I have come across celest doing this. Also common among the TPS people with whom we had some misgivings in the recent civil war.
A bunch of people get into a system and log off. One person remains to watch an oposition fleet come in, thinking that there is no one in local except for the lonely shuttle pilot sitting 400k from gate. All of a sudden, that lonely pilot screams his head of in TS to the tune of "OMG 7 BS in local all thinking they are 1337, lets show them!" and suddenly there are 20 enemies in local logging in. Everyone screams "OMGWTF where did thye all come from, we had scouts in every system 5 jumps out in all directions, and some of them had 3 scouts with cloaks and scaners on max! WTF V R *****3d" as they get jumped by the just logged on fleet.
Now that I think is an exploit and should be dealt with. How about an idea that once you log off, your ship gets moved to 3 systems over for an hour. If you have not returned in that time, you get moved back. Note, this does not mean that your ship will appear in local. Just that if you login within the hour, you will be 3 jumps away in random direction from where you left off.
You sir! Are an idiot CELES has never used log on traps period. It¦s just hilarious that you guys need to make excuses for getting owned everyday. Go back and mine some veld nub.
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Dezra
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Posted - 2004.09.14 22:08:00 -
[10]
Originally by: markol What I have seen is a log on tactic. A number of times I have come across celest doing this. Also common among the TPS people with whom we had some misgivings in the recent civil war.
A bunch of people get into a system and log off. One person remains to watch an oposition fleet come in, thinking that there is no one in local except for the lonely shuttle pilot sitting 400k from gate. All of a sudden, that lonely pilot screams his head of in TS to the tune of "OMG 7 BS in local all thinking they are 1337, lets show them!" and suddenly there are 20 enemies in local logging in. Everyone screams "OMGWTF where did thye all come from, we had scouts in every system 5 jumps out in all directions, and some of them had 3 scouts with cloaks and scaners on max! WTF V R *****3d" as they get jumped by the just logged on fleet.
Now that I think is an exploit and should be dealt with. How about an idea that once you log off, your ship gets moved to 3 systems over for an hour. If you have not returned in that time, you get moved back. Note, this does not mean that your ship will appear in local. Just that if you login within the hour, you will be 3 jumps away in random direction from where you left off.
You sir! Are an idiot CELES has never used log on traps period. It¦s just hilarious that you guys need to make excuses for getting owned everyday. Go back and mine some veld nub.
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Devineflid
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Posted - 2004.09.14 22:17:00 -
[11]
The log on trap is a known exploit you can get banned for i think, it is just jard to prove. ==============================================
Have you ever wondered who was responsible for the "do not attempt to stop chain with hand or genitals" type notes on things? well it was me, or at le |

Devineflid
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Posted - 2004.09.14 22:17:00 -
[12]
The log on trap is a known exploit you can get banned for i think, it is just jard to prove. ==============================================
Have you ever wondered who was responsible for the "do not attempt to stop chain with hand or genitals" type notes on things? well it was me, or at le |

Lorth
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Posted - 2004.09.14 22:22:00 -
[13]
I personally thinks log on gansk are some of the lowest of the low. I can't imagine sitting at your compter waiting for someone to say... ok log on. A certain allience does this very often, I'm not going to mention them sine I don;t want to feed the flames. But over the past weekend the situation went like this... We attack the station, they log on, local has now doubled in size. We retreat, they log off. Happend more then once, and more then one corp did was involved. Eventually we stayed and fought a pitched battle since that was about the only way we were going to see a fight. Did they win? Yep, they took more ships then they lost. Was it fun? Nope. The vast amount of ships involved not the mention the lag created when 40+ ships log into the same system at the same moment created a nearly unplayble situation.
This isn't one corp, nor is it a group of just a few people. This is an allience, and from my persepctive it seems to be the enitre allience.
When you need to resort to questionable game mechanics, not to mention having superiar numbers in the first place in order to actually come out and fight, its shamefull.
I pay for my account to actually play the game. Not to sit at my computer waiting for someone to tell me to log in for 5 minutes so I can participate in a laggy gank on a fleet half our size.
Bring 2X or 3X the numbers if you want, that not what I'm complaining about. Just don't have them logged off in space, waiting for the perfect moment to gank, and simply logging back off later.
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Lorth
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Posted - 2004.09.14 22:22:00 -
[14]
I personally thinks log on gansk are some of the lowest of the low. I can't imagine sitting at your compter waiting for someone to say... ok log on. A certain allience does this very often, I'm not going to mention them sine I don;t want to feed the flames. But over the past weekend the situation went like this... We attack the station, they log on, local has now doubled in size. We retreat, they log off. Happend more then once, and more then one corp did was involved. Eventually we stayed and fought a pitched battle since that was about the only way we were going to see a fight. Did they win? Yep, they took more ships then they lost. Was it fun? Nope. The vast amount of ships involved not the mention the lag created when 40+ ships log into the same system at the same moment created a nearly unplayble situation.
This isn't one corp, nor is it a group of just a few people. This is an allience, and from my persepctive it seems to be the enitre allience.
When you need to resort to questionable game mechanics, not to mention having superiar numbers in the first place in order to actually come out and fight, its shamefull.
I pay for my account to actually play the game. Not to sit at my computer waiting for someone to tell me to log in for 5 minutes so I can participate in a laggy gank on a fleet half our size.
Bring 2X or 3X the numbers if you want, that not what I'm complaining about. Just don't have them logged off in space, waiting for the perfect moment to gank, and simply logging back off later.
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Dezzyb0y
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Posted - 2004.09.14 22:28:00 -
[15]
You cant do the log on tactic anymore haha gl have fun ccp screwed it up... its no longer an exploit because of the "precautions" they've taken... just call em lame in local and come back n blow em up -----------------------
K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 damage
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Dezzyb0y
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Posted - 2004.09.14 22:28:00 -
[16]
You cant do the log on tactic anymore haha gl have fun ccp screwed it up... its no longer an exploit because of the "precautions" they've taken... just call em lame in local and come back n blow em up -----------------------
K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 damage
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voodoo
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Posted - 2004.09.14 22:28:00 -
[17]
I think the fix for this log on/log off tactic would be a simple addition to the map
ie. players logged off in space ie. players logged off in station
shouldn't be to hard a addition
downfall i guess since there's always a positive and a neg. pvp / mining fleet gets tired so the team logs off to begin again the next day. Well that may be a juciey place to wait for that fleet to log back on. poor minng fleet logs on and bam theres 100 hostiles in system. That probably wouldn't be to fair to them I guess.
The up swing to that would be no more leaving 1 or 2 decoys to attract an unsuspecting fleet simply to be ganked when the logged off fleet logs back in. hmm 6 one way 1/2 dozen the other
well I guess i dunno from my stand point I would love to know how many were logged off in space it would add a lil more danger to 0.0
what ye say...
The Blue Pills Make Me Happy |

voodoo
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Posted - 2004.09.14 22:28:00 -
[18]
I think the fix for this log on/log off tactic would be a simple addition to the map
ie. players logged off in space ie. players logged off in station
shouldn't be to hard a addition
downfall i guess since there's always a positive and a neg. pvp / mining fleet gets tired so the team logs off to begin again the next day. Well that may be a juciey place to wait for that fleet to log back on. poor minng fleet logs on and bam theres 100 hostiles in system. That probably wouldn't be to fair to them I guess.
The up swing to that would be no more leaving 1 or 2 decoys to attract an unsuspecting fleet simply to be ganked when the logged off fleet logs back in. hmm 6 one way 1/2 dozen the other
well I guess i dunno from my stand point I would love to know how many were logged off in space it would add a lil more danger to 0.0
what ye say...
The Blue Pills Make Me Happy |

markol
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Posted - 2004.09.14 22:53:00 -
[19]
Quote:
You sir! Are an idiot CELES has never used log on traps period. It¦s just hilarious that you guys need to make excuses for getting owned everyday. Go back and mine some veld nub.
My apologies to the CELES, I was kind of doubtfull of my memories of you doing that, as we always seem to be fighting you or TPS. My comment on TPS, however, stands.
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markol
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Posted - 2004.09.14 22:53:00 -
[20]
Quote:
You sir! Are an idiot CELES has never used log on traps period. It¦s just hilarious that you guys need to make excuses for getting owned everyday. Go back and mine some veld nub.
My apologies to the CELES, I was kind of doubtfull of my memories of you doing that, as we always seem to be fighting you or TPS. My comment on TPS, however, stands.
|

Kalfu
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Posted - 2004.09.14 23:31:00 -
[21]
Originally by: Lawk
I wonder then, if it would be possible for the server to recognize a intentional log off or a unintentional loss of connection.
This will never be possible. If my connection drops CCP have no way of knowing if it is because my ISP died, the international link from Australia to Europe died, or I pulled the network cable out of my ADSL modem.
I've taken heavy damage fighting a misison spawn when my connection dropped; I've yet to lose a ship to this, but I have ended up on hull. Losing my ship in this situation because other people exploit logging off would really suck.
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Kalfu
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Posted - 2004.09.14 23:31:00 -
[22]
Originally by: Lawk
I wonder then, if it would be possible for the server to recognize a intentional log off or a unintentional loss of connection.
This will never be possible. If my connection drops CCP have no way of knowing if it is because my ISP died, the international link from Australia to Europe died, or I pulled the network cable out of my ADSL modem.
I've taken heavy damage fighting a misison spawn when my connection dropped; I've yet to lose a ship to this, but I have ended up on hull. Losing my ship in this situation because other people exploit logging off would really suck.
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Lawk
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Posted - 2004.09.14 23:53:00 -
[23]
Originally by: Kalfu
Originally by: Lawk
I wonder then, if it would be possible for the server to recognize a intentional log off or a unintentional loss of connection.
This will never be possible. If my connection drops CCP have no way of knowing if it is because my ISP died, the international link from Australia to Europe died, or I pulled the network cable out of my ADSL modem.
I've taken heavy damage fighting a misison spawn when my connection dropped; I've yet to lose a ship to this, but I have ended up on hull. Losing my ship in this situation because other people exploit logging off would really suck.
Well i like the idea of the ships logged off filter for the map. That seems like the easiest for the devs atleast.
I have unfotunately lost my ship due to a connection loss during a mission. It is highly frustrating. Almost as frustrating as wasting time and ammo on a player that logs off when he takes his first armor dmg. Where i come from we call him a P\_/55y.
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Lawk
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Posted - 2004.09.14 23:53:00 -
[24]
Originally by: Kalfu
Originally by: Lawk
I wonder then, if it would be possible for the server to recognize a intentional log off or a unintentional loss of connection.
This will never be possible. If my connection drops CCP have no way of knowing if it is because my ISP died, the international link from Australia to Europe died, or I pulled the network cable out of my ADSL modem.
I've taken heavy damage fighting a misison spawn when my connection dropped; I've yet to lose a ship to this, but I have ended up on hull. Losing my ship in this situation because other people exploit logging off would really suck.
Well i like the idea of the ships logged off filter for the map. That seems like the easiest for the devs atleast.
I have unfotunately lost my ship due to a connection loss during a mission. It is highly frustrating. Almost as frustrating as wasting time and ammo on a player that logs off when he takes his first armor dmg. Where i come from we call him a P\_/55y.
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Jazz Bo
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Posted - 2004.09.15 00:22:00 -
[25]
Originally by: markol
Quote:
You sir! Are an idiot CELES has never used log on traps period. It¦s just hilarious that you guys need to make excuses for getting owned everyday. Go back and mine some veld nub.
My apologies to the CELES, I was kind of doubtfull of my memories of you doing that, as we always seem to be fighting you or TPS. My comment on TPS, however, stands.
!!!
You were "kind of doubtful", but you still said:
Quote: A number of times I have come across celest doing this.
Nice trolling there.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Jazz Bo
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Posted - 2004.09.15 00:22:00 -
[26]
Originally by: markol
Quote:
You sir! Are an idiot CELES has never used log on traps period. It¦s just hilarious that you guys need to make excuses for getting owned everyday. Go back and mine some veld nub.
My apologies to the CELES, I was kind of doubtfull of my memories of you doing that, as we always seem to be fighting you or TPS. My comment on TPS, however, stands.
!!!
You were "kind of doubtful", but you still said:
Quote: A number of times I have come across celest doing this.
Nice trolling there.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

loozer
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Posted - 2004.09.15 00:38:00 -
[27]
I dont know but I have all the dangerous pirates in my buddy list. This is so I can be warned when they are playing.
Whats funnier then anything is how Viceroys name flashes on and off 10 to 20 times a hour 
If you dont believe me, Just add him to your buddy list and see for yourself.
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loozer
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Posted - 2004.09.15 00:38:00 -
[28]
I dont know but I have all the dangerous pirates in my buddy list. This is so I can be warned when they are playing.
Whats funnier then anything is how Viceroys name flashes on and off 10 to 20 times a hour 
If you dont believe me, Just add him to your buddy list and see for yourself.
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Marichek
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Posted - 2004.09.15 03:27:00 -
[29]
Originally by: markol What I have seen is a log on tactic. A number of times I have come across celest doing this. Also common among the TPS people with whom we had some misgivings in the recent civil war.
A bunch of people get into a system and log off. One person remains to watch an oposition fleet come in, thinking that there is no one in local except for the lonely shuttle pilot sitting 400k from gate. All of a sudden, that lonely pilot screams his head of in TS to the tune of "OMG 7 BS in local all thinking they are 1337, lets show them!" and suddenly there are 20 enemies in local logging in. Everyone screams "OMGWTF where did thye all come from, we had scouts in every system 5 jumps out in all directions, and some of them had 3 scouts with cloaks and scaners on max! WTF V R *****3d" as they get jumped by the just logged on fleet.
Now that I think is an exploit and should be dealt with. How about an idea that once you log off, your ship gets moved to 3 systems over for an hour. If you have not returned in that time, you get moved back. Note, this does not mean that your ship will appear in local. Just that if you login within the hour, you will be 3 jumps away in random direction from where you left off.
First, the smack talk from you boys really needs to stop.
Second, logging on a fleet in a system is illegal??? Since when?
Third, go do your homework. It is illegal to log-off just after you jump into a system, thus bringing your ship to a specific point in space, cloaked, when you log on.
Fourth, TPS DOES NOT ENDORSE ILLEGAL ACTIONS SUCH AS THE ABOVE EXAMPLE AND WILL EXPELL ANY MEMBER FOUND DOING THIS.
DannyThe Great > i have an urge to kill anyone who isnt in my corp and has a smaller ship. |

Marichek
|
Posted - 2004.09.15 03:27:00 -
[30]
Originally by: markol What I have seen is a log on tactic. A number of times I have come across celest doing this. Also common among the TPS people with whom we had some misgivings in the recent civil war.
A bunch of people get into a system and log off. One person remains to watch an oposition fleet come in, thinking that there is no one in local except for the lonely shuttle pilot sitting 400k from gate. All of a sudden, that lonely pilot screams his head of in TS to the tune of "OMG 7 BS in local all thinking they are 1337, lets show them!" and suddenly there are 20 enemies in local logging in. Everyone screams "OMGWTF where did thye all come from, we had scouts in every system 5 jumps out in all directions, and some of them had 3 scouts with cloaks and scaners on max! WTF V R *****3d" as they get jumped by the just logged on fleet.
Now that I think is an exploit and should be dealt with. How about an idea that once you log off, your ship gets moved to 3 systems over for an hour. If you have not returned in that time, you get moved back. Note, this does not mean that your ship will appear in local. Just that if you login within the hour, you will be 3 jumps away in random direction from where you left off.
First, the smack talk from you boys really needs to stop.
Second, logging on a fleet in a system is illegal??? Since when?
Third, go do your homework. It is illegal to log-off just after you jump into a system, thus bringing your ship to a specific point in space, cloaked, when you log on.
Fourth, TPS DOES NOT ENDORSE ILLEGAL ACTIONS SUCH AS THE ABOVE EXAMPLE AND WILL EXPELL ANY MEMBER FOUND DOING THIS.
DannyThe Great > i have an urge to kill anyone who isnt in my corp and has a smaller ship. |
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