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Akihiko sama
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Posted - 2009.06.09 03:01:00 -
[1]
3 days in. Not sure what I really want to do. My question is, what is stopping me from training everything? Other then time? I would like to try a little bit of everything to see if I'd like to do it. Profession wise. Or should I just stay focused on one thing? |

Lui Kai
Better Than You
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Posted - 2009.06.09 03:05:00 -
[2]
Nothing stops you from taking a generalized skill plan. Early on, this will make you less effective at particular jobs, but more versatile as to what you can do. In the long run, most (though not all) recommend a certain amount of cross-training to be a truly viable character.
It's an especially good idea while you're newer - spread out a bit, try different things, learn what you really enjoy. If you settle into a specialization later - your SP and knowledge of other facets will still often come in handy. |

Merouk Baas
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Posted - 2009.06.09 03:10:00 -
[3]
Time is the only thing stopping you. Well, and higher clone costs. But mostly, time.
Training the average skill from 0 to 4 takes LESS time than training from 4 to 5, and typically gives a 20% boost (from 4 to 5 only gives 5% boost). So, yeah, most people stop at 3 or 4 and only go to 5 when it's a prerequisite for a ship or other skill they want.
You can train "everything" to a little bit (3 for example), and it won't take that long. Might cost a bit, some skill books are expensive. But, it's easy to get access to every profession in this game (mining, trading, hauling, PVE missions, entry-level PVP); things don't require many skills to get started.
You'll eventually need to focus once you figure out what you want to do, because to be competitive you need higher skill levels. Tech 2 weaponry or ships or modules, for example. Especially for PVP.
But, the good news is, you don't have to re-roll once you decide. You simply start training the skills you need. You'll still have the ability to do the other stuff whenever you want.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.06.09 06:25:00 -
[4]
You'll find it fun when you're spending 100m+ for a skillbook...or the 1.6bil for that Capital skillbook you wanted.  |

highonpop
Gallente
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Posted - 2009.06.09 15:40:00 -
[5]
being able to have different ways available toyou to make some extra ISK is always good. Cross training from combat into industry or vice versa can help a character make those extra isk, and give you some variety to your game play. _____________________ **warp drive acti...wait, where are we going again?** Eve Online Guide ;] |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.06.09 15:44:00 -
[6]
Originally by: Akihiko sama My question is, what is stopping me from training everything? Other then time?
Like you have already noticed, time is your only "enemy" here. Well, the skills also cost a bit of ISK (to insert in head at "level zero"), but the really expensive skills only come later on (and aren't really mandatory either), when you should have no big troubles to spring the needed ISK.
EVE issues|Mining revamp|Build stuff|Make ISK |

Cyprus Black
Caldari 4 wing Mostly Harmless
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Posted - 2009.06.09 18:15:00 -
[7]
Originally by: Akihiko sama I would like to try a little bit of everything to see if I'd like to do it. Profession wise. Or should I just stay focused on one thing?
Trying a little bit of everything is fine and all, but can take a really long time to do so.
Focusing on one thing will get you there quickly. I prefer this route. |

Bruce Lorge
Caldari Vanguard Frontiers Sc0rched Earth
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Posted - 2009.06.09 18:47:00 -
[8]
Originally by: Akihiko sama 3 days in. Not sure what I really want to do. My question is, what is stopping me from training everything? Other then time? I would like to try a little bit of everything to see if I'd like to do it. Profession wise. Or should I just stay focused on one thing?
One advantage you have being 3 days in, is that you are training 100% faster now than you will be after 1.6 million sp.
Getting evemon, and making some skill choices on how you plan to have fun with your character may help more in the long run. |

Olvel
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Posted - 2009.06.09 20:49:00 -
[9]
Not only is nothing stopping you, it's actually a pretty good idea to try several different things initially.
Frigates and destroyers are very quick and easy to train. Cruisers don't take much longer to train. As are the basic weapon and support skills to fly them. Now's the time to try out every race's ships and find out which ones you like the best.
You can also very quickly get into an industrial ship and do some hauling... Or train up some support skills and a level or two of mining barges...
Try it all out. See the sights. Worry about specialization later.
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.06.09 21:51:00 -
[10]
Edited by: Estel Arador on 09/06/2009 21:51:19 I've got 301 skills - I can do pretty much anything and am 'nerf-proof' (since I can switch to another profession/ship easily).
I'm however not 'perfect' in most of the things I can do, that's the only downside of a jack-of-all-trades characters. At 50M skillpoints I can still be outperformed by a specialised 10M SP character in many things.
FREE! jumpclone service: Forum thread|Podlog |

Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.06.10 02:12:00 -
[11]
do it man.
i epicly crosstrained, i can fly every t1 sub-cap in the game and many T2's. i can use almost every sub-cap module including T2's.
sure, im not as good at a specific one as some of my specialized mates, but never underestimate the power of being able to select the right tool for the job. a badly flown passive drake will still beat a well-flown harbinger if tank is the order of the day.
it also gives you the pick of your corps. nothing makes you quite so desirable as being able to reply "yes" when someone says "can you..."
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Immogen Valdice
Gallente Zenislev Contingent
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Posted - 2009.06.10 11:03:00 -
[12]
If your not sure which direction to head in, focus on some non race/shipclass specific skills that will benefit you in whichever direction you choose to go
ie the 3 capacitor skills to L4/5, CPU/PG skills to L4/5 and Base shield & shield recharge/armour/hull hp skills to L4/5
those coupled with the basic+advanced learning skills to L4+4 will give you a good foundation for future progression. |

Trask Galvin
Caldari
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Posted - 2009.06.10 11:19:00 -
[13]
Originally by: Akihiko sama 3 days in. Not sure what I really want to do. My question is, what is stopping me from training everything? Other then time? I would like to try a little bit of everything to see if I'd like to do it. Profession wise. Or should I just stay focused on one thing?
Nobody seems to have said it yet, and you don't specify if you've done them or not, so I'll start by saying to make certain you do all three of the tutorial arcs. Those are a great way to get spoon-fed some tips on how the game works as well as getting a taste of a number of possible professions. You'll also end up with a fair little pile of cash, a number of free skill books, and a few ships including two industrials which will be useful to you forever no matter what direction you decide to go. (Okay, maybe not "forever" but at least until you decide to buy a freighter...)
Do what's fun. It's a game.  |
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