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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.06.11 00:21:00 -
[1]
I remember a MMORPG called Meridian 59.
Quote: The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in Meridian 59 were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land.
Sound familiar?
Anyway, there were two factions, the Duke and the Princess, and if you were aligned with the Duke and your faction was ascendant, you got a hit point bonus. If the Princess was ascendant, her followers got a bonus to the amount of experience gained, so they leveled faster. Later they added a third faction and if my memory serves, those followers got a bonus to mana points when Jonas was in ascendance.
You had to work with others to complete a complex quest to make your faction ascendant. PvP between factions over possession of the quest items was a central part of the game.
So that's my proposal. While in a system occupied by their faction, militia members gain a bonus. When in some other system, no bonus.
Amarr +10% armor hit points Minmatar -10% mass Caldari +1 to all attributes Gallente +10% agility
The Caldari bonus helps ensure that those players will prefer a defensive game, which helps offset their numerical advantage over the other militias. Plus, it fits the carebear stereotype. And since the server now checks every session change whether your implants are gone, it should be easy to implement.
(dons asbestos spacesuit) -- The Theorem Theorem: If If, Then Then --
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chatgris
Quantum Cats Syndicate
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Posted - 2009.06.11 00:27:00 -
[2]
You need that flamesuit! Seriously, +1 to all attributes, even I might head over to the caldari so I can AFK log on and train skills faster. The caldari are already overpowered enough with their NPC's!
Give them +10% shields, and it's more balanced.
Having said all that, how is the bonus decided? By ship type or faction? What if someone is in the amarr militia and flies nothing but caldari ships?
Interesting idea, I think the bonuses might need more thought. If you give only one faction +1 to all attributes then you can be ASSURED that that faction will become incredibly overpopulated wrt the other factions.
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.06.11 00:29:00 -
[3]
Edited by: Guillame Herschel on 11/06/2009 00:34:33 But you only get that bonus while sitting in an occupied system. And taking away that +1 attribute would give the Gallente a lot of smack-fu and motivation to take systems away from the squids.
Quote: What if someone is in the amarr militia and flies nothing but caldari ships?
They get a bonus to armor if in a Amarr-occupied system. Fly the role-playing-correct ship if you want the role-playing-correct bonus. -- The Theorem Theorem: If If, Then Then --
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chatgris
Quantum Cats Syndicate
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Posted - 2009.06.11 01:19:00 -
[4]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 11/06/2009 00:34:33 But you only get that bonus while sitting in an occupied system. And taking away that +1 attribute would give the Gallente a lot of smack-fu and motivation to take systems away from the squids.
Then everyone and their mother would join caldari fw, stay in a system and blob the crap out of any enemy that came in. A +1 attribute is just way overpowered.
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Kessiaan
Minmatar MicroFunks
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Posted - 2009.06.11 04:44:00 -
[5]
A PvE system should have PvE rewards. If they ever change plexing so it's actually pvp then we could talk about pvp rewards.
Also +1 all attributes would do nothing but further increase the population imbalance.
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chatgris
Quantum Cats Syndicate
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Posted - 2009.06.11 05:21:00 -
[6]
Edited by: chatgris on 11/06/2009 05:22:00
Originally by: Kessiaan A PvE system should have PvE rewards. If they ever change plexing so it's actually pvp then we could talk about pvp rewards.
This actually. On second thought, it's already hard enough to get one fleet to jump into another when mere ship positioning comes into play. Just imagine the "no, we're not giving up our bonuses, you come into our system" exchanges. Plex fights are less likely to happen due to the bonuses, so plex capturing will even MORE become a plex and run if anyone comes in affair. (LOL I'm not staying to fight you when you've got 10% more armor than me).
This idea gets a thumbs down from me. |
Furb Killer
Gallente
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Posted - 2009.06.11 10:35:00 -
[7]
No no and no
Then you get even more the current problem, the more systems one side has, the faster the remaining ones will fall. Now there is nothing wrong with some rewards (not these though), but then you also need to implement something to make it easier for the losing side to keep systems.
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5fesexyy
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Posted - 2009.06.11 12:53:00 -
[8]
As far as faction warfare goes ccp have promised not to promise anything. They have promised that they cannot promise to solve the lag and they have made a commitment to not knowing if they will ever change anything.
Meanwhile the CSM is avoiding bringing any faction warfare related topics to CCP attention.
Might as well just forget about it. CCP have.
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Tosi
Space Perverts and Forum Warriors United
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Posted - 2009.06.11 14:28:00 -
[9]
lmao --- BM facts. -Bad Messenger doesn't actually write on forums, the words assemble themselves out of fear. -When God said "Let there be light" Bad Messenger said "Say please."
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X Gallentius
MicroFunks
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Posted - 2009.06.11 15:23:00 -
[10]
Edited by: X Gallentius on 11/06/2009 15:23:16
Originally by: Kessiaan A PvE system should have PvE rewards. If they ever change plexing so it's actually pvp then we could talk about pvp rewards.
They could have regular exploration sites and cosmic anomolies count towards occupancy as well. PvE rewards for "generalized plexing". If you run a mission out of a system, that could count. Anywhere you're exposed to being ganked could be something that could count towards occupancy (like ratting a belt for example). PvE isk making/occupancy rewards issues solved.
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X Gallentius
MicroFunks
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Posted - 2009.06.11 15:57:00 -
[11]
Originally by: Furb Killer No no and no
Then you get even more the current problem, the more systems one side has, the faster the remaining ones will fall. Now there is nothing wrong with some rewards (not these though), but then you also need to implement something to make it easier for the losing side to keep systems.
If you had occupancy claims erode over time due to inactivity in a system, then the occupying force would have to continually work for it to keep a system secure.
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.06.11 17:18:00 -
[12]
Originally by: chatgris Then everyone and their mother would join caldari fw, stay in a system and blob the crap out of any enemy that came in. A +1 attribute is just way overpowered.
So the end result you think is that the squids would stay in Tama and not capture anything else? The map would revert to blue?
Really? -- The Theorem Theorem: If If, Then Then --
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