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Mel'a Nie
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Posted - 2004.09.15 22:21:00 -
[1]
To Quote the dev blog on eve-i
Quote: Finally, we crested 50,000 active accounts on Saturday. The "little game that won't make it past Christmas ('03)" did just that and more! There have been some rocky stretches along the way, but EVE continues to expand and grow. Next stop, 75,000 active accounts. With Shiva just around the corner, perhaps that milestone is closer than it may appear.
Come on CCP why only 8?
It seems Stupid number
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Mel'a Nie
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Posted - 2004.09.15 22:21:00 -
[2]
To Quote the dev blog on eve-i
Quote: Finally, we crested 50,000 active accounts on Saturday. The "little game that won't make it past Christmas ('03)" did just that and more! There have been some rocky stretches along the way, but EVE continues to expand and grow. Next stop, 75,000 active accounts. With Shiva just around the corner, perhaps that milestone is closer than it may appear.
Come on CCP why only 8?
It seems Stupid number
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Lurk
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Posted - 2004.09.15 22:31:00 -
[3]
For the reason that not everyone and his dog has one ...
But i agree, it could be more, like 10-15.
However, i'd be more happy if limited run bpcs would appear instead of more bpo's.
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Lurk
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Posted - 2004.09.15 22:31:00 -
[4]
For the reason that not everyone and his dog has one ...
But i agree, it could be more, like 10-15.
However, i'd be more happy if limited run bpcs would appear instead of more bpo's.
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Omniwar
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Posted - 2004.09.16 02:42:00 -
[5]
Double the BPO's and have Agents give more T2 components.
Also T2 components should drop every now and again from NPC convoys and NPC pirates, heck even Faction ships like Navy should drop T2 components IMHO.
Agents shouldnt be the only source of materials to actually build T2 items and ships.
I like the idea of having T2 limited but say 8 BPO's of T2 ships just isnt enough to build for the playerbase.
Price doesnt bother me, just the fact in some cases its a long wait for people to get ships/items, I mean, isnt only possible to build like 4 Assault friggies and say Covert Ops cloak per day from a BPO?
I just wonder how long it will take for Elite Battleships to produce and we all know that most veteran players will buy and use them asap when we get the BPO's but sadly it might only be possible to build like 2 every day per BPO, so thats like 16 ships for 50 thousand accounts.
Thats like few years af non stop production just so each player/account could fly in an Elite Battleship.
Flawed in my opinion. Spawn of the Devil
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Omniwar
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Posted - 2004.09.16 02:42:00 -
[6]
Double the BPO's and have Agents give more T2 components.
Also T2 components should drop every now and again from NPC convoys and NPC pirates, heck even Faction ships like Navy should drop T2 components IMHO.
Agents shouldnt be the only source of materials to actually build T2 items and ships.
I like the idea of having T2 limited but say 8 BPO's of T2 ships just isnt enough to build for the playerbase.
Price doesnt bother me, just the fact in some cases its a long wait for people to get ships/items, I mean, isnt only possible to build like 4 Assault friggies and say Covert Ops cloak per day from a BPO?
I just wonder how long it will take for Elite Battleships to produce and we all know that most veteran players will buy and use them asap when we get the BPO's but sadly it might only be possible to build like 2 every day per BPO, so thats like 16 ships for 50 thousand accounts.
Thats like few years af non stop production just so each player/account could fly in an Elite Battleship.
Flawed in my opinion. Spawn of the Devil
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FunGuy
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Posted - 2004.09.16 02:51:00 -
[7]
Originally by: Omniwar
I just wonder how long it will take for Elite Battleships to produce and we all know that most veteran players will buy and use them asap when we get the BPO's but sadly it might only be possible to build like 2 every day per BPO, so thats like 16 ships for 50 thousand accounts.
Thats like few years af non stop production just so each player/account could fly in an Elite Battleship.
Flawed in my opinion.
It will prolly be even worse than that omni, the support cruisers have a 22hr build time, you may be looking at a ~ 2 day per ship build time
FunGuy Proud to be Xanadu Xanadu T2 BP's
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FunGuy
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Posted - 2004.09.16 02:51:00 -
[8]
Originally by: Omniwar
I just wonder how long it will take for Elite Battleships to produce and we all know that most veteran players will buy and use them asap when we get the BPO's but sadly it might only be possible to build like 2 every day per BPO, so thats like 16 ships for 50 thousand accounts.
Thats like few years af non stop production just so each player/account could fly in an Elite Battleship.
Flawed in my opinion.
It will prolly be even worse than that omni, the support cruisers have a 22hr build time, you may be looking at a ~ 2 day per ship build time
FunGuy Proud to be Xanadu Xanadu T2 BP's
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Sally
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Posted - 2004.09.16 03:33:00 -
[9]
Let this stuff be rare please.
And let the people which get the times (with conections / ISK) be more powerful.
I want to see the day where one veteran with good skills and ultra rare equipment can fight an epic battle against a fleet, devastating them. Like a Jove maybe.
Give us unique items. -- Stories: #1 --
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Sally
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Posted - 2004.09.16 03:33:00 -
[10]
Let this stuff be rare please.
And let the people which get the times (with conections / ISK) be more powerful.
I want to see the day where one veteran with good skills and ultra rare equipment can fight an epic battle against a fleet, devastating them. Like a Jove maybe.
Give us unique items. -- Stories: #1 --
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Mynobe Soletae
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Posted - 2004.09.16 04:29:00 -
[11]
Didn't like, Tank, do that at one point in Yulai?
What happened?
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Mynobe Soletae
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Posted - 2004.09.16 04:29:00 -
[12]
Didn't like, Tank, do that at one point in Yulai?
What happened?
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Fikia
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Posted - 2004.09.16 05:38:00 -
[13]
Not that I care for the silly way research is done... but I'd assume as we get into the higher techs, there will be skills to even further lower the research/build time of bpo's and whatnot.. along with more abundant of tech 2 when 3 comes out.. and 3 when 4 comes out etc.. I'm also expecting that "small" tech 3 would start to trickle in before they introduce elite bships.. or at least the elite bships would start to trickle in right before tech 3 comes out.
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Fikia
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Posted - 2004.09.16 05:38:00 -
[14]
Not that I care for the silly way research is done... but I'd assume as we get into the higher techs, there will be skills to even further lower the research/build time of bpo's and whatnot.. along with more abundant of tech 2 when 3 comes out.. and 3 when 4 comes out etc.. I'm also expecting that "small" tech 3 would start to trickle in before they introduce elite bships.. or at least the elite bships would start to trickle in right before tech 3 comes out.
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JP Beauregard
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Posted - 2004.09.16 06:32:00 -
[15]
Edited by: JP Beauregard on 16/09/2004 06:34:23
Not stupid, just plain wrong. On your part.
Sorry but that number is simply the result of anal extraction.
If you had actually taken the time to check even the T2 ship builder list, you'd have known better.
But why let ignorance get in the way of a bad rant, right?
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
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Posted - 2004.09.16 06:32:00 -
[16]
Edited by: JP Beauregard on 16/09/2004 06:34:23
Not stupid, just plain wrong. On your part.
Sorry but that number is simply the result of anal extraction.
If you had actually taken the time to check even the T2 ship builder list, you'd have known better.
But why let ignorance get in the way of a bad rant, right?
JP Beauregard
=== The Pilkington Guides to EVE === |

Joe
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Posted - 2004.09.16 06:59:00 -
[17]
There is allready a great money sink in the game.
Harvesters
5mil for a 8k item that is Instantly killed when spawn appears.
Taranis WholeSale Deals. |

Joe
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Posted - 2004.09.16 06:59:00 -
[18]
There is allready a great money sink in the game.
Harvesters
5mil for a 8k item that is Instantly killed when spawn appears.
Taranis WholeSale Deals. |

Joe
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Posted - 2004.09.16 07:04:00 -
[19]
Ignore that last post it was in the wrong thread.
50k accounts doesn't mean 50k users. Noticed the 'half price 2nd account' offer that just past?
If there is too many tech II bpo released it will kill the npc loot market (Mag vortex 1's <1mil, were 5 mil in the day, sensor booster II's <2 mil, f90's were 5 mil)
If there were more bpo released, i hope the devs/gm's would increase the production time to stop the flood of tech II items.
Taranis WholeSale Deals. |

Joe
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Posted - 2004.09.16 07:04:00 -
[20]
Ignore that last post it was in the wrong thread.
50k accounts doesn't mean 50k users. Noticed the 'half price 2nd account' offer that just past?
If there is too many tech II bpo released it will kill the npc loot market (Mag vortex 1's <1mil, were 5 mil in the day, sensor booster II's <2 mil, f90's were 5 mil)
If there were more bpo released, i hope the devs/gm's would increase the production time to stop the flood of tech II items.
Taranis WholeSale Deals. |

Lord Morgan
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Posted - 2004.09.16 07:09:00 -
[21]
Quote: is simply the result of anal extraction
Of what ?! Is this something dirty ?
Hmmm... How many different Tech 2 BPOs are there/will there be ? Maybe 500 ? Let¦s say 500 - even with 15 BPO¦s per item you get a maximum of 7500 BPOs given out. What was the number of research projects ? Around 20.000 I Think... Hmmmm... Seems that there will be around 12500 frustrated players at the end.
Nevertheless 15 BPO¦s might be OK, but I also would like to see limited run T2 BPC¦s (10-run) coming from the agents as R&D mission reward from time to time (but seldom).
If there would be 50 BPO¦s of a Tech II item the market would be flooded with Tech 2 items and BPC¦s in escrows and Tech 2 would become as interesting as Tech 1 - boring and usual and not worth to produce and sell. |

Lord Morgan
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Posted - 2004.09.16 07:09:00 -
[22]
Quote: is simply the result of anal extraction
Of what ?! Is this something dirty ?
Hmmm... How many different Tech 2 BPOs are there/will there be ? Maybe 500 ? Let¦s say 500 - even with 15 BPO¦s per item you get a maximum of 7500 BPOs given out. What was the number of research projects ? Around 20.000 I Think... Hmmmm... Seems that there will be around 12500 frustrated players at the end.
Nevertheless 15 BPO¦s might be OK, but I also would like to see limited run T2 BPC¦s (10-run) coming from the agents as R&D mission reward from time to time (but seldom).
If there would be 50 BPO¦s of a Tech II item the market would be flooded with Tech 2 items and BPC¦s in escrows and Tech 2 would become as interesting as Tech 1 - boring and usual and not worth to produce and sell. |

Aitrus
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Posted - 2004.09.16 08:39:00 -
[23]
Originally by: FunGuy
Originally by: Omniwar
I just wonder how long it will take for Elite Battleships to produce and we all know that most veteran players will buy and use them asap when we get the BPO's but sadly it might only be possible to build like 2 every day per BPO, so thats like 16 ships for 50 thousand accounts.
Thats like few years af non stop production just so each player/account could fly in an Elite Battleship.
Flawed in my opinion.
It will prolly be even worse than that omni, the support cruisers have a 22hr build time, you may be looking at a ~ 2 day per ship build time
You mean that it will be hard to get these ships, even more difficult to replace, and their loss might actually mean something? ONOES
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Aitrus
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Posted - 2004.09.16 08:39:00 -
[24]
Originally by: FunGuy
Originally by: Omniwar
I just wonder how long it will take for Elite Battleships to produce and we all know that most veteran players will buy and use them asap when we get the BPO's but sadly it might only be possible to build like 2 every day per BPO, so thats like 16 ships for 50 thousand accounts.
Thats like few years af non stop production just so each player/account could fly in an Elite Battleship.
Flawed in my opinion.
It will prolly be even worse than that omni, the support cruisers have a 22hr build time, you may be looking at a ~ 2 day per ship build time
You mean that it will be hard to get these ships, even more difficult to replace, and their loss might actually mean something? ONOES
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drunkenmaster
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Posted - 2004.09.16 08:42:00 -
[25]
they should be limited. I don't see a problem with it.
As I have said about two thousand times on this board, people need to realise that players can't have everything. It just doesn't work like that. Items need to be hard to get, or their value is nil.
People will ask for higher drops of T2 components? why? It will just make them worth less.
Same with BPO's.
Same with 'rare' loot.
Some things *should* be hard to get. .
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drunkenmaster
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Posted - 2004.09.16 08:42:00 -
[26]
they should be limited. I don't see a problem with it.
As I have said about two thousand times on this board, people need to realise that players can't have everything. It just doesn't work like that. Items need to be hard to get, or their value is nil.
People will ask for higher drops of T2 components? why? It will just make them worth less.
Same with BPO's.
Same with 'rare' loot.
Some things *should* be hard to get. .
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Oveur
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Posted - 2004.09.16 08:56:00 -
[27]
Originally by: Lord Morgan
Quote: is simply the result of anal extraction
Of what ?! Is this something dirty ?
Hmmm... How many different Tech 2 BPOs are there/will there be ? Maybe 500 ? Let¦s say 500 - even with 15 BPO¦s per item you get a maximum of 7500 BPOs given out. What was the number of research projects ? Around 20.000 I Think... Hmmmm... Seems that there will be around 12500 frustrated players at the end.
Nevertheless 15 BPO¦s might be OK, but I also would like to see limited run T2 BPC¦s (10-run) coming from the agents as R&D mission reward from time to time (but seldom).
If there would be 50 BPO¦s of a Tech II item the market would be flooded with Tech 2 items and BPC¦s in escrows and Tech 2 would become as interesting as Tech 1 - boring and usual and not worth to produce and sell.
JP is quite correct. Those number don't even get close to the real numbers. Do your homework first.
Example, each support cruisers have 23 blueprints coming out. That's 92 original support blueprints. Same with turrets, I can't even count how many of those are coming out if you count all the types.
And there are not 20.000 people doing research. More like 7.000 where of 25% have less than 2000 RP. Current drop rate is about 12 BPO's a day.
Limited run BP's from R&D and other sources were covered in yesterdays EVE-I dev chat. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
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Posted - 2004.09.16 08:56:00 -
[28]
Originally by: Lord Morgan
Quote: is simply the result of anal extraction
Of what ?! Is this something dirty ?
Hmmm... How many different Tech 2 BPOs are there/will there be ? Maybe 500 ? Let¦s say 500 - even with 15 BPO¦s per item you get a maximum of 7500 BPOs given out. What was the number of research projects ? Around 20.000 I Think... Hmmmm... Seems that there will be around 12500 frustrated players at the end.
Nevertheless 15 BPO¦s might be OK, but I also would like to see limited run T2 BPC¦s (10-run) coming from the agents as R&D mission reward from time to time (but seldom).
If there would be 50 BPO¦s of a Tech II item the market would be flooded with Tech 2 items and BPC¦s in escrows and Tech 2 would become as interesting as Tech 1 - boring and usual and not worth to produce and sell.
JP is quite correct. Those number don't even get close to the real numbers. Do your homework first.
Example, each support cruisers have 23 blueprints coming out. That's 92 original support blueprints. Same with turrets, I can't even count how many of those are coming out if you count all the types.
And there are not 20.000 people doing research. More like 7.000 where of 25% have less than 2000 RP. Current drop rate is about 12 BPO's a day.
Limited run BP's from R&D and other sources were covered in yesterdays EVE-I dev chat. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Sun Ra
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Posted - 2004.09.16 09:09:00 -
[29]
Again cap recharge II is a perfect example why only 8 bpo is bad, same with intys they cost way too much.
I can see sometime in the future there wil be some t2 items totally unavaliable
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Sun Ra
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Posted - 2004.09.16 09:09:00 -
[30]
Again cap recharge II is a perfect example why only 8 bpo is bad, same with intys they cost way too much.
I can see sometime in the future there wil be some t2 items totally unavaliable
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