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Cearain
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Posted - 2009.06.11 18:14:00 -
[1]
Hello I have a couple of questions about corps that aren't answered in the various guides that I have read:
1) Why do corps limit the numbers of people that they accept? If its because you can only have so many per a certain skill level of the CEO why don't corps always try to recruit the maximum?
2) When you join a corp you do not need to give them your stuff do you? Also how does the tax work? If a tax is 10% does that mean 10% of all "income." How is that calculated?
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Sandeep
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Posted - 2009.06.11 18:18:00 -
[2]
1) Various reasons: *CEO skills *More people = more risk (Corpies can pod each other anywhere, spies, hangar access, etc.)
2) Corp cannot take anything you have in your personal hangar in a station from you. However, they can put stuff into your hangar if they have an office in that station.
2b) Only mission payouts and NPC bounty are taxed.
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Ki Tarra
Ki Tech Industries
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Posted - 2009.06.11 18:23:00 -
[3]
Edited by: Ki Tarra on 11/06/2009 18:24:31
1) I expect that trust is the main factor. It takes time to build trust and ensure that members remain trust worthy. There are many opportunities for betrail within a corp.
2a) Joining a corp does not force you to give them anything that you already have. What you choose to give them (and what they choose to give you) is between you and them.
2b) Taxes are collected on bounties and mission rewards. There is a minimum amount (I believe that it is 100K) below which taxes are not collected. If you do any significant amount of mission running or ratting then you are likely to be pulling in more than that, so you might as well assume that it applies to all bounties and mission rewards.
Corp taxes do not apply loot, salvage, market trading or any other source of income. Your corp-mates might have expectations on how such profits should be shared, but there are no game mechanics that enforce those expectations. See point 2a.
Taxes are collected automaticly when the bounties/rewards is paid out. The taxes get deposited into the corp's master wallet the same as the bounties/rewards are paid into yours. What happens to the ISK after that depends on who has access to that wallet, again see point 2a.
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Tranka Verrane
Public Venture Enterprises
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Posted - 2009.06.11 18:30:00 -
[4]
Originally by: Cearain
1) Why do corps limit the numbers of people that they accept? If its because you can only have so many per a certain skill level of the CEO why don't corps always try to recruit the maximum?
They usually do try and recruit the maximum (which would be around 40 unless the CEO is at all serious about it, in which case it will be around 200) but that is a lot harder than it sounds, given there are probably more corps than active players.
A few corps where their CEO is very 'hands on' may try and limit membership to the number of people they personally can manage.
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Merouk Baas
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Posted - 2009.06.11 21:55:00 -
[5]
Every corp needs active people. People who log on once and then you never see them again don't bring any benefit to the table. Problem is that it's actually very hard to find good, active people. It really is, despite what the math (number of accounts, number of people online, etc) would tell you.
Players are always looking for GOOD corps, and that means corps that provide many benefits: access to 0.0 space, skilled buddies to PVP with, training, free ships, weekly / daily events to make the game fun, whatever. It's a lot of work for CEO's and directors to keep interest up and keep people, and organize events etc.
The more people in the corp, the harder it is.
It's like that for every MMO out there.
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Cearain
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Posted - 2009.06.12 02:47:00 -
[6]
First, thanks for all the responses.
Can corp CEOs kick people out of a corp? I mean lets say someone joins and then never signs in. If the corp needs the spot to recruit someone else then canĘt they just kick that person out?
Whats the upper limit for the number of members? Goons seem to have a whole lot of members.
If a person becomes a member and then doesn't do anything does that really cost the corp anything? (assuming their membership is not full and the member isnĘt doing stupid things like attacking fellow corp mates or alliance members.)
Can the CEO make decisions about how to Pay its members beside making company wide payments? So the CEO could pay the members of the corp to the extent they participate and help the corp right?
As far as the trust issue I agree that would be something that needed to be established before the member had any powers to do stuff for the corp. But if they don't have powers in the corp what is the harm? Do all members have certain powers or information?
What about shareholders? Do they get any extra information about a corp?
I was listening to a podcast. And someone said the guy who disbanded the bob alliance was going to be "scammed" (or something I'm not sure about the term) by goons if he didn't turn on bob. They made it sound like he was going to lose all his stuff if he didnĘt cooperate with goons. How could Goons have made him lose all his stuff?
Sorry about the newb questions. I just want to know a bit about the structure of this stuff before I get involved in a corp.
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Sandeep
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Posted - 2009.06.12 03:08:00 -
[7]
Edited by: Sandeep on 12/06/2009 03:08:36 1. CEO and directors can kick anyone else for any reason.
2. See various skill descriptions under Corporation Management for information on how many members are allowed. (CEO skill decides this)
3. No. Inactive members do not cost the corp any isk. Corp members are not allowed to attack members of a different corp in the same alliance in empire.
4. Yes. It's up to CEO and directors to use the corp wallet however they want.
5. All members can see all other members (exact names, approximate locations, who's online, etc.). All members can attack each other anytime anywhere.
6. Shareholders can vote.
7. I believe the spy they inserted already acquired enough powers. Besides, you usually don't know who is/are the spy. His "stuff" in empire stations is still safe. Nobody except him can touch it. But there are more important things than "stuff".
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Cearain
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Posted - 2009.06.12 14:51:00 -
[8]
Thank you very much for the answers.
When you say they can see where people are approximately located I'm assuming you mean in Eve not in RL. I would think knowing that information, and how many are online, would be quire helpful for planning an attack.
With respect to the guy who disbanded the goons - it seems he was threatened with something by the goons.(I think the goon leader even said so in an interview) But they used some short hand that I was not familiar with to describe what exactly was going to be done. Can anyone describe the mechanics of the threat?
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Ki Tarra
Ki Tech Industries
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Posted - 2009.06.12 14:59:00 -
[9]
Edited by: Ki Tarra on 12/06/2009 15:00:35
Originally by: Cearain When you say they can see where people are approximately located I'm assuming you mean in Eve not in RL.
Correct
In-game corp directors can view your current location (System and/or Station) with only 5 to 15 minutes delay. Out-of-game they can export that same information via the API but limited to refreshing it every few hours.
As for your RL identity, they know nothing more than what you provide them. CCP's policy regarding RL threats is to let RL law enforcement deal with it, and apply their standard policy against harasement as needed. |

Grista
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Posted - 2009.06.12 17:42:00 -
[10]
Originally by: Cearain With respect to the guy who disbanded the goons - it seems he was threatened with something by the goons.(I think the goon leader even said so in an interview) But they used some short hand that I was not familiar with to describe what exactly was going to be done. Can anyone describe the mechanics of the threat?
Haargoth Agamar was a long term member of Black Nova Corporation, a corp in the BoB alliance. He was actually in charge of alliance internal security - monitoring who had roles for what. "Roles" within a corporation give you access to specific tabs (divisions) of the corp hangar, the ability to manage and fuel POS (control towers and modules anchored at moons for a variety of purposes), and a number of other things (access to corp wallet, BPOs, give and strip roles, etc.). Often, high level directors also manage out of game aspects of a corp or alliance as well - IRC channels, Teamspeak / Ventrillo servers, and private forums.
Haargoth's alt was approached by a member of Igneus Auctorita (IGNE) (a member corp of the GoonSwarm alliance) as part of a recruitment scam. The IGNE member was trying to get assets and/or isk as a condition of entry. Haargoth suspected it might be a scam, but decided to go along to potentially get a spy into GoonSwarm. When it came time, the IGNE member had a change of heart and decided to let the character in. Shortly thereafter, someone noticed something questionable in Haargoth's alt's corp history, and IGNE confronted him with the intention of kicking him.
Haargoth admitted he was a spy, but had experienced a change of heart himself. Joining IGNE and GoonSwarm, he found something he hadn't experienced in BNC/BoB in a long time - people willing to help out a new member. Haargoth disclosed he was a high ranking member of BoB, and indicated his desire to stay in IGNE/GoonSwarm. He was then referred to GoonSwarm intelligence directors. After verifying his identity and access level within BoB's leadership, they realized the most damage he could do in the shortest time was to steal as many BNC assets as possible (most of which were in NPC stations), and disband the BoB alliance.
The incident made wise alliances rethink who had "full director" roles in their alliance holding corp. None of the activities Haargoth was responsible for in BoB required him to have full director roles.
Haargoth remains a member of IGNE/GoonSwarm. |
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Crackzilla
The Shadow Order
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Posted - 2009.06.12 18:57:00 -
[11]
Originally by: Cearain
1) Why do corps limit the numbers of people that they accept? If its because you can only have so many per a certain skill level of the CEO why don't corps always try to recruit the maximum?
Its also to limit the drama.
Let anyone in and they all feel they have a voice. Everyone wants to do different things (lets fight! lets mine! lets smacktalk our way into a wardec!). Either nothing is done and many leave due to lack of direction or a decision is made to push the corp along and many leave because they disagree.
So you get virtual corps. Same leadership might have a pvp 0.0 corp, another one for empire hauling, another for building caps. Players might rotate alts between the corps depending on the need. The corp might expect players to spend 90% time fighting but may offer some support for a few industrialist/trader alts.
Corps have to be somewhat focused. |

Merouk Baas
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Posted - 2009.06.12 22:24:00 -
[12]
Often, joining a corp gives you access to all / most of its communication channels. Website, forums, voice servers, etc., recruits get access in order to facilitate communication and corp activities. It's bad when spies get access, though, so most corps are very careful with their recruiting. |

Cearain
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Posted - 2009.06.20 15:32:00 -
[13]
thank you all for the answers. |
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