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Zenethalos
Minmatar Noir.
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Posted - 2009.06.12 02:33:00 -
[1]
Short and sweet. Any ship that has taken damage while in the process of self destructing should still give a KM for every one that did damage, and the ammount of damage done just like a normal killmail.
The last person to give the final shot before the ship self destructs. The KM should also note that the ship self destructed. This way cap pilot's that take the cawards way out to help preserve their stats still get a smudge on their record.
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Alekseyev Karrde
Noir.
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Posted - 2009.06.12 02:36:00 -
[2]
supported. Doesn't have to drop anything (there should be some benefit to the destructor) but KM is a must. |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.06.12 04:38:00 -
[3]
Originally by: Alekseyev Karrde KM is a must.
No it's not. ~ Santiago Fahahrri Galactic Geographic |

Kurik Chryllos
GoonFleet GoonSwarm
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Posted - 2009.06.12 04:52:00 -
[4]
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Phoebus Draco
Phoebus Ouroboros
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Posted - 2009.06.12 05:00:00 -
[5]
I completely agree. |

Zeraphine Akarii
Noir.
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Posted - 2009.06.12 05:54:00 -
[6]
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Treelox
Amarr Seppuku Warriors
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Posted - 2009.06.12 06:21:00 -
[7]
you want a killmail....but you didnt kill them, they killed themselves, so they get a lossmail.
Sounds right to me, it is the ultimate pvp, they player VS player'd you out of your KM by being quick on the self destruct, and depriving you of a KM.
TL:DR NO, I think current mechanics provide just the right amount of grie***e for eve. --
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Fille Balle
Dissolution Of Eternity Ethikos Trade Alliance
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Posted - 2009.06.12 08:08:00 -
[8]
So that you can deny me the right to deny you access to vital information on my fit? That kills the whole point of selfdestructing your ship. There are only so many cookie cutter setups, and after a while, I'd have to fail fit my ship in order to come up with something unexpected.
So you want me to loose this tactical advantage so that you gan have a text file to increase your e-peen? Sorry, but no.
/Not supported |

De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.12 12:29:00 -
[9]
Originally by: Fille Balle So that you can deny me the right to deny you access to vital information on my fit? That kills the whole point of selfdestructing your ship. There are only so many cookie cutter setups, and after a while, I'd have to fail fit my ship in order to come up with something unexpected.
So you want me to loose this tactical advantage so that you gan have a text file to increase your e-peen? Sorry, but no.
/Not supported
Pretty much this. Self destructing when you can't win and you can't escape deprives the enemy of intelligence on your fit. If you want the kill mail, figure out how to kill it before the timer runs out. --Vel
Experience is what you get right after you need it.
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Mavolio
Viziam
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Posted - 2009.06.12 13:12:00 -
[10]
Maybe just make it so when you self destruct the kill mail will only include the ship type, dmg and the fact the pilot self destructed their ship. This way people cant hide losses by self destructs.
Idea needs to be more detailed to cover peoples concerns. |

Admiral IceBlock
Caldari Northern Intelligence
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Posted - 2009.06.12 13:23:00 -
[11]
No Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Lunewraith
Amarr Ministry of War
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Posted - 2009.06.12 13:33:00 -
[12]
You've got 2 mins to kill that ship, bring your DPS. Killmails aren't everything. |

Fille Balle
Dissolution Of Eternity Ethikos Trade Alliance
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Posted - 2009.06.12 14:00:00 -
[13]
Originally by: Mavolio Maybe just make it so when you self destruct the kill mail will only include the ship type, dmg and the fact the pilot self destructed their ship. This way people cant hide losses by self destructs.
Idea needs to be more detailed to cover peoples concerns.
Ok, copy and paste this in to a text file:
"Congratulations, you killed an Erebus. U R EFFING awesome!
PS: E-peen
End"
There you go, text file full of e-peen. |

RedSplat
Heretic Army
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Posted - 2009.06.12 14:12:00 -
[14]
Supported.
Expecting many people in NPC corps and diehard non-combatants to not support. |

Zenethalos
Noir.
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Posted - 2009.06.12 15:23:00 -
[15]
Originally by: Mavolio Maybe just make it so when you self destruct the kill mail will only include the ship type, dmg and the fact the pilot self destructed their ship. This way people cant hide losses by self destructs.
Idea needs to be more detailed to cover peoples concerns.
Agreed, self destruct generates an empty hull mail so their super epic who gives a sh*t fit is hidden.
As for saying someone did not kill the ship so you do not get the KM, that is incorrect. The self destruct was in direct relation with hostile combat actions to bring the ship down. Either way the agressors did in one way or another cause a ship destruction.
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Sir Muffoon
Backdoor Enterprises
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Posted - 2009.06.12 15:56:00 -
[16]
How about during the self destruct process the ship loses ability to activate any modules or move/warp? In exchange it drops nothing and gives no killmail.
Supporting anyway though, I like the idea. |

De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.12 15:58:00 -
[17]
Originally by: Sir Muffoon How about during the self destruct process the ship loses ability to activate any modules or move/warp? In exchange it drops nothing and gives no killmail.
Supporting anyway though, I like the idea.
How about, if you want a killmail, you actually kill the ship. --Vel
Experience is what you get right after you need it.
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Sir Muffoon
Backdoor Enterprises
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Posted - 2009.06.12 15:59:00 -
[18]
Originally by: De'Veldrin
How about, if you want a killmail, you actually kill the ship.
Sure. How about, if you want to self destruct, your ship adds nothing to the fight? (see, this isn't a good argument, even when I post it) |

De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.12 16:02:00 -
[19]
Originally by: Sir Muffoon
Originally by: De'Veldrin
How about, if you want a killmail, you actually kill the ship.
Sure. How about, if you want to self destruct, your ship adds nothing to the fight? (see, this isn't a good argument, even when I post it)
If we keep going back and forth like this, do you think we can suitably derail the thread enough to get it closed? --Vel
Experience is what you get right after you need it.
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Zenethalos
Minmatar Noir.
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Posted - 2009.06.12 16:02:00 -
[20]
Originally by: De'Veldrin
Originally by: Sir Muffoon How about during the self destruct process the ship loses ability to activate any modules or move/warp? In exchange it drops nothing and gives no killmail.
Supporting anyway though, I like the idea.
How about, if you want a killmail, you actually kill the ship.
In 0.0 this may not be such an issue but in empire where you don't have an epic blob to take down a capital the story is different. Not only that us merc corps often get paid on KM's, more so on cap kills and these people deny us our daily bread.
Not only that saying that if you cannot kill it you do no deserve a KM is absurd, as stated above we caused the ships death. Not producing a KM just protects stupid pilots who believe they can get away with doing stupid things without having to worry about any evidence if they self destruct.
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Sir Muffoon
Backdoor Enterprises
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Posted - 2009.06.12 16:06:00 -
[21]
Originally by: De'Veldrin
If we keep going back and forth like this, do you think we can suitably derail the thread enough to get it closed?
Do you think you should actually post a valid argument against my idea?  |

De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.12 16:53:00 -
[22]
Originally by: Sir Muffoon
Originally by: De'Veldrin
If we keep going back and forth like this, do you think we can suitably derail the thread enough to get it closed?
Do you think you should actually post a valid argument against my idea? 
Oh - that was a serious proposal. Sorry, my mistake. Fine - how's this.
Going down with the ship is a time honored naval tradition - as is scuttling to prevent the enemy from capturing vital intelligence documents (or war material).
However, just because you start the timer on the scuttling charges doesn't mean the ship can't still fire it's guns. One has nothing to do with the other. |

EnslaverOfMinmatar
Amarr Viziam
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Posted - 2009.06.12 17:35:00 -
[23]
Originally by: Lunewraith You've got 2 mins to kill that ship, bring your DPS. Killmails aren't everything.
this uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ
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Sir Muffoon
Backdoor Enterprises
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Posted - 2009.06.12 17:45:00 -
[24]
Originally by: De'Veldrin
Originally by: Sir Muffoon
Originally by: De'Veldrin
If we keep going back and forth like this, do you think we can suitably derail the thread enough to get it closed?
Do you think you should actually post a valid argument against my idea? 
Oh - that was a serious proposal. Sorry, my mistake. Fine - how's this.
Going down with the ship is a time honored naval tradition - as is scuttling to prevent the enemy from capturing vital intelligence documents (or war material).
However, just because you start the timer on the scuttling charges doesn't mean the ship can't still fire it's guns. One has nothing to do with the other.
Okay, RP. During self destruct, the crew is evacuating and the containment fields are being let loose so that they rip the ship apart. Thusly, while self destructing all mods take heat damage.
I just want to stop people clicking self destruct and trying to warp away, and surviving intact once they do get away. Either you're going to die and no one gets your killmail or you keep fighting and have the chance to get away.
Or, simpler still, the ship just loses capability of warping while self destructing.
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Syringe
Oedipus Complex
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Posted - 2009.06.12 17:56:00 -
[25]
Fact of the matter is that if you can't kill a ship in the time it takes to self-destruct, then you don't deserve the killmail.
You want a killmail? Kill stuff faster.
/Not signed |

Verys
The Black Ops Black Core Alliance
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Posted - 2009.06.12 18:16:00 -
[26]
Originally by: Zenethalos
In 0.0 this may not be such an issue but in empire where you don't have an epic blob to take down a capital the story is different. Not only that us merc corps often get paid on KM's, more so on cap kills and these people deny us our daily bread.
Not only that saying that if you cannot kill it you do no deserve a KM is absurd, as stated above we caused the ships death. Not producing a KM just protects stupid pilots who believe they can get away with doing stupid things without having to worry about any evidence if they self destruct.
So you would actually get money for getting a guy to self-destruct his carrier? Mercenaries are paid to actually kill people right not to get people to kill themselves, right.
BTW If you can't kill it then you shouldn't get a kill-mail.
Not supported.
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Boknamar
The Knights Trevor The Elders Alliance
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Posted - 2009.06.12 18:42:00 -
[27]
Edited by: Boknamar on 12/06/2009 18:42:49 The partial KM seems like a reasonable solution. If the ship self-destructs, of course the attackers should not get a full killmail. On the other hand, isn't there something wrong with them getting absolutely nothing? |

De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.12 18:51:00 -
[28]
Originally by: Boknamar Edited by: Boknamar on 12/06/2009 18:42:49 The partial KM seems like a reasonable solution. If the ship self-destructs, of course the attackers should not get a full killmail. On the other hand, isn't there something wrong with them getting absolutely nothing?
Here's a different question.
Why do you feel they are entitled to get anything just because they shot some ammo at the target? --Vel
Experience is what you get right after you need it.
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Boknamar
Gallente The Knights Trevor The Elders Alliance
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Posted - 2009.06.12 18:58:00 -
[29]
Originally by: De'Veldrin Here's a different question.
Why do you feel they are entitled to get anything just because they shot some ammo at the target?
Because they did something to it, so they should get more than nothing. Since they didn't actually destroy the ship, I think they should get information about what they shot at, and how much damage they did. Nothing more, nothing less.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.12 20:01:00 -
[30]
Originally by: Boknamar
Originally by: De'Veldrin Here's a different question.
Why do you feel they are entitled to get anything just because they shot some ammo at the target?
Because they did something to it, so they should get more than nothing. Since they didn't actually destroy the ship, I think they should get information about what they shot at, and how much damage they did. Nothing more, nothing less.
Ok: A) If they don't know what they were shooting at, I have serious doubts that a kill mail will help. B) The amount of damage is easy "Not enough" just about covers it.
In all due seriousness - let's look at this from a different perspective - Why are you guys (and girls, if I missed any) so hell bent on getting a kill mail? Aside from stroking the e-peen, what would it prove? That your DPS sucks?
For that matter, and another reason NOT to support this, is it could be used to pad kill boards. You get some alt in a different corp to selt destruct some nice fat target in low sec - you pop it one shot just before the boom at the end, and viola, one nice fat killmail for your stats.
Again, no and no. You want the kill mail, put in the work and get the kill. |
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