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Mako Drellic
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Posted - 2009.06.13 04:17:00 -
[1]
what is the best fitting/tactic to beat a rupture as an arby? sorry if this isnt detailed
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Lego Maniac
Minmatar Dusty Death Enterprise Libertas Fidelitas
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Posted - 2009.06.13 04:39:00 -
[2]
are you daft? look at the rupture's bonuses, then look at the arbitrator's bonuses |

Johnny Darkseid
Caldari School of Applied Knowledge
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Posted - 2009.06.13 06:13:00 -
[3]
Pretty much that. The rupture and arbi are both really good t1 cruisers but the rupture would simply eat the arbi alive.
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arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2009.06.13 06:20:00 -
[4]
Originally by: Johnny Darkseid Pretty much that. The rupture and arbi are both really good t1 cruisers but the rupture would simply eat the arbi alive.
lol no |

Johnny Darkseid
Caldari School of Applied Knowledge
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Posted - 2009.06.13 06:24:00 -
[5]
lol yes |

Fifi LeFume
No Trademark
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Posted - 2009.06.13 06:27:00 -
[6]
Originally by: Johnny Darkseid Pretty much that. The rupture and arbi are both really good t1 cruisers but the rupture would simply eat the arbi alive.
On the contrary, i dont see how that is so. double tracking disruptors with a 1600mm plate could give a rupture a run for its money.
Im not saying the arbitrator is the best, but to say it has no chance at all against a rupture is very arrogant |

Johnny Darkseid
Caldari School of Applied Knowledge
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Posted - 2009.06.13 06:41:00 -
[7]
Dual tracking disruptors tend to be a gang fit though and even triple td's will be of little use if the rupture webs and scrams the arbi killing off any meanigful transversal. I'm not saying its a 100% thing but really if both pilots are equally skilled the rupture should almost always come out on top.
Rupture is a solid solo boat and gang damage soak/dealer where the arbi is a bit problematic solo but much better suited to a gang with lots of ew fitted so like I said both are really good t1 ships but the ruptures gank nature will turn the arbi's meh dps into a liability. |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.06.13 06:50:00 -
[8]
Originally by: Johnny Darkseid Dual tracking disruptors tend to be a gang fit though and even triple td's will be of little use if the rupture webs and scrams the arbi killing off any meanigful transversal. I'm not saying its a 100% thing but really if both pilots are equally skilled the rupture should almost always come out on top.
Rupture is a solid solo boat and gang damage soak/dealer where the arbi is a bit problematic solo but much better suited to a gang with lots of ew fitted so like I said both are really good t1 ships but the ruptures gank nature will turn the arbi's meh dps into a liability.
Ehm, wat? Have you flown one yourself? If you're not fitting TDs on an Arbi, you're totally daft. It's stupidly powerful. And against a Rupture you wouldn't be using the tracking scripts, you'd be using the range scripts, reducing his range to absolutely nothing, then web him right back to keep him away. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Furb Killer
Gallente
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Posted - 2009.06.13 06:58:00 -
[9]
Problem is that you need web, scram, propulsion mod, so you only got room for 1 TD really. But still then my isk is on the arbitrator.
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Johnny Darkseid
Caldari School of Applied Knowledge
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Posted - 2009.06.13 07:09:00 -
[10]
Originally by: Ancy Denaries Ehm, wat? Have you flown one yourself? If you're not fitting TDs on an Arbi, you're totally daft. It's stupidly powerful. And against a Rupture you wouldn't be using the tracking scripts, you'd be using the range scripts, reducing his range to absolutely nothing, then web him right back to keep him away.
I said dual td's not a single td as like furb said you need the mwd, web, point if your going to try to solo in it. A rupture will have the same mids sans the td and as it has better dps and is faster than the arbi it will just mwd right into the arbi and chew that 1600 plate to bits with the bonused ac's and if he is smart he will use his own drones to force the arbi pilot to recall drones and cut the dps even more. Its a gank boat vs an ew boat thats banus has limited use vs an in its face opponent. But as always the level of real pilot skill varies wildly so the perfect matchup with equally skilled players in the mythical 1 vs 1 will probably never happen ans so make this thread and all others like it moot. Bottom line if you think the guy flying the rupture is a better pilot than you then avoid engaging as it takes a crafty arbi pilot to have a chance to kill a rupture in a 1 vs 1. |

Anubis Xian
Reavers
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Posted - 2009.06.13 07:12:00 -
[11]
The better pilot would win...but the Arbitrator should win in theory. |

Lexa Hellfury
Heretic Army Heretic Nation
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Posted - 2009.06.13 08:02:00 -
[12]
Originally by: Johnny Darkseid Pretty much that. The rupture and arbi are both really good t1 cruisers but the rupture would simply eat the arbi alive.
lol no
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Merin Ryskin
Peregrine Industries
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Posted - 2009.06.13 08:14:00 -
[13]
Tracking disruptor = Rupture can't hit anything.
Neuts = Rupture can't run MWD, scram, web, or tank (3 mid Rupture = no cap booster).
Drones = Dead Rupture. |

Leopold Caine
Amarr Ordo Nigrorum Susurri Ordo Magna
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Posted - 2009.06.13 10:02:00 -
[14]
Vote Arbitrator. I also fly both of those ships. ________________________________________

Please resize sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

Johnny Darkseid
Caldari School of Applied Knowledge
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Posted - 2009.06.13 10:12:00 -
[15]
Ok lets save a whole bunch of time and poor lurkers sanity and cut to the end of the eventual page 27.
Someone warps in the titan and activates the dd.
Thread over. Nobody wins. 
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Proteus Maximus
Caldari Mine 'N' Refine New Eden Research
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Posted - 2009.06.13 11:32:00 -
[16]
With these 2 ships both being excellent t1 cruisers 50% of combat effectivity falls to skill training and pilot skill. Pick what one you like for what ever reason, train the crap out of the needed support skills & own away. Max |

Lugalzagezi666
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Posted - 2009.06.13 12:04:00 -
[17]
Try this fit :
[Arbitrator, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Stasis Webifier II 10MN MicroWarpdrive I Tracking Disruptor II, Optimal Range Disruption Warp Scrambler II
SV-2000 Assault Missile Bay, Caldari Navy Piranha Light Missile 200mm AutoCannon II, Barrage S 200mm AutoCannon II, Barrage S E5 Prototype Energy Vampire
Hammerhead II x5
Web and scram him and try to stay at max possible distance /optimal range script/, overheat scram and web at the beginning of fight to get some additional distance. But if fight starts at 5km or less i bet on the rupture. Kiting with warp disruptor and 2x td is not good idea - arbi is significantly slower than rupture and has **** cap.
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Meridius Dex
Amarr Gunship Diplomacy
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Posted - 2009.06.13 14:30:00 -
[18]
ITT: lots of hilarity from ruppie fans. When I'm soloing in my Arbie one of the best things for me to find in my overview is a Rupture. Let me clarify --- I've never lost to one. Not even once.  -- Meridius Dex Visit the Gunship Forums --
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Ardan
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.06.13 15:34:00 -
[19]
4x220 mm IIs 2xEnergy Neut
MWD, Web, Scrm
1600mm RT, EANMx2, DCU
light drones for anti drone use.
Optimal range scripts? Against ACs? My optimal will go from 3000 meters to 1500? ACs don't fight in optimal, unless they are realy lucky against a sniper or missile boat.
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Harotak
THE FINAL STAND Privateer Alliance
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Posted - 2009.06.13 15:56:00 -
[20]
Originally by: Ardan Optimal range scripts? Against ACs? My optimal will go from 3000 meters to 1500? ACs don't fight in optimal, unless they are realy lucky against a sniper or missile boat.
You obviously don't know how TDs work. "Optimal" range disruption scripts don't just wreck your optimal. A skilled arby with 2x TDs can knock a ruppie down to .5km opt + 2.5km falloff. |

Ardan
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.06.13 16:01:00 -
[21]
Originally by: Harotak
You obviously don't know how TDs work. "Optimal" range disruption scripts don't just wreck your optimal. A skilled arby with 2x TDs can knock a ruppie down to .5km opt + 2.5km falloff.
Well I guess I did not know how they work. My bad. That does look pretty bad. How long can they both run with 2 neuts on them? |

Harotak
THE FINAL STAND Privateer Alliance
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Posted - 2009.06.13 16:12:00 -
[22]
Originally by: Ardan
Originally by: Harotak
You obviously don't know how TDs work. "Optimal" range disruption scripts don't just wreck your optimal. A skilled arby with 2x TDs can knock a ruppie down to .5km opt + 2.5km falloff.
Well I guess I did not know how they work. My bad. That does look pretty bad. How long can they both run with 2 neuts on them?
Longer than the rupture can run its two neuts since the arby prob has two neuts of its own as well as some nos. |

Pater Peccavi
Minmatar Cadre Assault Force
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Posted - 2009.06.13 18:40:00 -
[23]
Originally by: Harotak
Originally by: Ardan Optimal range scripts? Against ACs? My optimal will go from 3000 meters to 1500? ACs don't fight in optimal, unless they are realy lucky against a sniper or missile boat.
You obviously don't know how TDs work. "Optimal" range disruption scripts don't just wreck your optimal. A skilled arby with 2x TDs can knock a ruppie down to .5km opt + 2.5km falloff.
Yep, which is kinda lame, considering that Tracking Enhancers/Computers only affect optimal, not falloff (not saying that TD's should get the falloff part taken away. Enhancers/Computers should affect falloff as well). |
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