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Caelum Dominus
Invicta.
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Posted - 2009.06.13 13:16:00 -
[1]
Edited by: Caelum Dominus on 13/06/2009 13:25:47 As a web designer, I am obsessed about usability. Unfortunately, EVE Online lacks it in nearly every regard and leaves me inclined to rant.
Consider these obvious usability oversights:
- Upon double-clicking a market order, which is more likely; that the user wants to be presented with information about the current item, or view market details? Any trader will tell you that the latter is nearly always the case.
- In the order interface, "cancel order" is placed right next to "modify order" upon right-clicking an item. I can't be the only one to have cancelled orders by mistake as I am scrolling through 30-40 orders to update them. While it may be logical to group them, it's not a good idea for this reason.
- In order to clone jump, you must pause your current skill training. You must then resume it when you're done. You must also leave your ship and wait another 30 seconds for a session change. The game should do both automatically.
- Upon trying to repackage a host of items and any one of them is damaged, you are merely prompted that you cannot repackage damaged items. It does not even state what item is damaged. You must check every item in your hangar for whether it is damaged or not. Don't even get me started on what a disgrace this is.
After 5+ years you'd think these things would be adressed already.
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Shirley Serious
Amarr The Khanid Sisters of Athra
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Posted - 2009.06.13 13:18:00 -
[2]
Originally by: Caelum Dominus EDIT: Hit enter by mistake
Helps prove your point though, no?
Yes. Yes, I am. |

5pinDizzy
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Posted - 2009.06.13 13:19:00 -
[3]
Originally by: Shirley Serious
Originally by: Caelum Dominus EDIT: Hit enter by mistake
Helps prove your point though, no?
lol
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.13 13:26:00 -
[4]
Originally by: Shirley Serious
Originally by: Caelum Dominus EDIT: Hit enter by mistake
Helps prove your point though, no?
It lends weight to the PLBKAC hypothesis too.
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Caelum Dominus
Invicta.
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Posted - 2009.06.13 13:26:00 -
[5]
Originally by: Shirley Serious
Originally by: Caelum Dominus EDIT: Hit enter by mistake
Helps prove your point though, no?
Hah. ;)
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.13 13:33:00 -
[6]
Originally by: Caelum Dominus
- Upon trying to repackage a host of items and any one of them is damaged, you are merely prompted that you cannot repackage damaged items. It does not state what item is damaged, leaving players inspecting every single item in their hangar for whether or not it is damaged. It's nothing short of a disgrace to interface design.
select all, select "repairshop", repair all.
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Abrazzar
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Posted - 2009.06.13 13:36:00 -
[7]
So you bring up four points that, while being valid, are of little consequence most of the time, and you call it a nightmare.
You sure are easily discouraged.  -------- Ideas for: Mining
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Caelum Dominus
Invicta.
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Posted - 2009.06.13 13:36:00 -
[8]
Originally by: Malcanis select all, select "repairshop", repair all.
There is no "repair all"-button in the repair shop interface for modules in your hangar. There's only an option to repair everything fitted to a ship.
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Caelum Dominus
Invicta.
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Posted - 2009.06.13 13:37:00 -
[9]
Edited by: Caelum Dominus on 13/06/2009 13:38:58
Originally by: Abrazzar So you bring up four points that, while being valid, are of little consequence most of the time, and you call it a nightmare.
You sure are easily discouraged. 
While they may be of little consequence, they remain things that any designer worth his salt would never be involved with. :p Also, these are just the things on top of my head - I could go on. Combined, I believe these oversights are worthy the term "nightmare". |

Kweel Nakashyn
Minmatar Star's Dust Industrie
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Posted - 2009.06.13 13:38:00 -
[10]
I am agree with the op.
You should post what you find in feat & ideas forum. I post 30+ ideas like these and half made into the game... \o/ |

CommmanderInChief
Comply Or Die
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Posted - 2009.06.13 13:39:00 -
[11]
Well yes usabilty ain't great . However to answer the stuff should happen automatically. Well with all mmo the company make more money the longer you play, so to enable you to waste more time in the game they add these little manual delays . How extra game time do you think this adds to your subscription ... However these 30 sec delay timers really gets on my ****...ccp state is to let the db catch up.. Poor programming imo..never seen this anywhere else |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.13 13:39:00 -
[12]
Originally by: Caelum Dominus Edited by: Caelum Dominus on 13/06/2009 13:37:29
Originally by: Abrazzar So you bring up four points that, while being valid, are of little consequence most of the time, and you call it a nightmare.
You sure are easily discouraged. 
While they may be of little consequence, they remain things that any designer worth his salt would never be involved with. :p
yeah well that's eve for you |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.06.13 13:41:00 -
[13]
Double Clicking on items to show info is far more useful than brining market information up. also not all items are sold on market but all items do have infomration.
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Caelum Dominus
Invicta.
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Posted - 2009.06.13 13:44:00 -
[14]
Originally by: Nova Fox Double Clicking on items to show info is far more useful than brining market information up. also not all items are sold on market but all items do have infomration.
I did not mean in general. I was referring to the market order interface, in which nearly every action is either "modify order" or "view market details". Any trader will tell you this. |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.06.13 14:26:00 -
[15]
Originally by: Caelum Dominus
Originally by: Malcanis select all, select "repairshop", repair all.
There is no "repair all"-button in the repair shop interface for modules in your hangar. There's only an option to repair everything fitted to a ship.
There is. When you select a load of items, and open the repair shop window; it will give you a quote to repair the collective damage of every item. You can then proceed to repair everything you had selected; Or even everything in the hanger upon selecting it all. ___________________________________________ Haruhiist since December 2008
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Caelum Dominus
Invicta.
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Posted - 2009.06.13 14:29:00 -
[16]
Originally by: Blane Xero There is. When you select a load of items, and open the repair shop window; it will give you a quote to repair the collective damage of every item. You can then proceed to repair everything you had selected; Or even everything in the hanger upon selecting it all.
Curious - I tried to select multiple items and open the repair shop interface, but they didn't remain selected and there was no "repair all" option. Perhaps it was because none of them were damaged. This is good news, though - thanks.
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Furb Killer
Gallente
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Posted - 2009.06.13 14:30:00 -
[17]
And it stops repackaging at the damage item, the first unpacked item should be the damaged one.
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.06.13 14:42:00 -
[18]
Originally by: Caelum Dominus There is no "repair all"-button in the repair shop interface for modules in your hangar. There's only an option to repair everything fitted to a ship.
Open repair shop - press ctrl + a to mark all items in the repair shop window - klick repair - klick repair all |

Some Advisor
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Posted - 2009.06.13 14:51:00 -
[19]
....and forget you have 1 or 2 ships in armor despite the fact of having armor repairer, so your cost is suddenly about 47,2m instead the couple k for the damaged items ;P |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.13 15:28:00 -
[20]
Originally by: Some Advisor ....and forget you have 1 or 2 ships in armor despite the fact of having armor repairer, so your cost is suddenly about 47,2m instead the couple k for the damaged items ;P
Confirming that there is no way to halt the repair process at this stage 
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.06.13 17:48:00 -
[21]
i'd like overview to print "total" of how many people are on it |

Quantar Raalsken
Gallente
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Posted - 2009.06.13 17:54:00 -
[22]
Originally by: CommmanderInChief Well yes usabilty ain't great . However to answer the stuff should happen automatically. Well with all mmo the company make more money the longer you play, so to enable you to waste more time in the game they add these little manual delays . How extra game time do you think this adds to your subscription ... However these 30 sec delay timers really gets on my ****...ccp state is to let the db catch up.. Poor programming imo..never seen this anywhere else
but u haven't seen a single server running a whole MMO universe on its own either have u? :p |

Echo Degnar
Amarr
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Posted - 2009.06.13 18:00:00 -
[23]
Originally by: Caelum Dominus - Upon double-clicking a market order, it is unlikely that the player is looking to presented with information about the item. Any trader will tell you that they are more likely to view market details for the item. As such, that's what double-clicking the item should do.
How do you know what I want to do when I double-click a market order? Personally, I want to buy that item.
Originally by: Caelum Dominus - In the order interface, "cancel order" is placed right next to "modify order" upon right-clicking an item. I can't be the only one to have cancelled orders by mistake as I am updating 60+ orders. While it may be logical to group them, it's a bad idea for this reason.
Alright, things like this are a legitimate complaint. Similarly, the "Recall Active Probes" button is right next to the "Analyze" button in the scanning window. I've miss-clicked far too many times and had to start everything over again. At least give me a way to cancel it!
Originally by: Caelum Dominus - In order to clone jump, you must pause your current skill training. You must then resume it when you're done. The game should pause and resume training automatically.
I also agree with this. Completely. It doesn't sound that difficult.
Originally by: Caelum Dominus - Upon trying to repackage a host of items and any one of them is damaged, you are merely prompted that you cannot repackage damaged items. It does not state what item is damaged, leaving players inspecting every single item in their hangar for whether or not it is damaged. It's nothing short of a disgrace to interface design.
Also agree.
I, too, am a web designer who strives for usability and intuitive interfaces. The EVE interface has many flaws. It doesn't scale well, leaving text very small at high resolutions. Elements are placed in unintuitive places, or next to similar elements that do something exactly not what you wanted. The problem lies in trying to figure out exactly what every player wants to do when they perform a specific action.
There are too many players playing EVE in too many different ways. An interface optimized for combat is not well suited for manufacturing and selling. Configured for manufacturing and selling, it won't be the best choice for buying.
There is a lot to do in EVE, and most of it is done through the UI. Keyboard shortcuts can manage a few things, but we're still tied to the mouse sifting through menus and windows. Oh, and don't get me started with the horror stories of disabled players trying to accomplish some things. --------------- *1) Do CCP, eve-online makers, should make more surver ?
I'm your Alt. |

Ghoest
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Posted - 2009.06.13 18:42:00 -
[24]
Edited by: Ghoest on 13/06/2009 18:41:53
Does anything with the market interface really compare the silliness of 6 years with decimals not aligning in columns? |

Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.06.13 19:23:00 -
[25]
If you attempt to log into a system that is not loaded you get a dialog saying 'the system is not loaded' or some such crap along with a dialog asking if you want to try again. Upon confirming that yes you do actually want to log into Eve the system then loads. At the point where the system presents you with the second dialog asking if you want to try again why the frack doesn't it just load the frigging system like you already asked it to 5 seconds ago ffs.
The various UI windows still jump all over the frigging screen everytime just about anything happens. If in the options dialog you select for 'pinned windows to stay the crap where they are put' what actually happens is that the Eve client itself still feels quite free to move them wherever the hell it wants, but you the user are now not allowed to move them of course, what a useful feature that is!
Everytime I log in all the tabs in my chat window are in the order that Eve thinks they should be in instead of the order I put them in myself.
The map option to show corp mates in space hasn't worked since the 'seamless map' replaced the 'map that fracking worked'. Not for me, not for anyone I know.
It would appear that the 'seamless map' is not seamless at all since opening it and using the directional scanner results in getting a scanner reading that appears to be taken from a completely random direction in space rather than the direction in which the view displayed by the map is facing.
If you use the map in 'flattened' mode you can't mouse over many of the systems accurately, in many cases the mouse over system info pops up when the cursor is two inches or more away from the system in question leaving you playing the endless game of 'hunt the tooltip'.
The in game browser is hilariously crap. I know students who have handed in more impressive homework.
The Eve UI has got to be some kind of perverted psycological mindshag, surely no one who calls themself a software developer can think any of this garbage is is even remotely acceptable quality.
And in the next year or so instead of having any of these appaulling bugs fixed instead we'll have another patch to release WIS, and just like Apocrypha I expect that patch will balls up most of the fundamental workings of Eve for 3 months or so.
Hmmm I wonder how long it will be before the sound in Eve works again, only 3 months since Apocrypha was released and still counting.
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Tom Warrior
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Posted - 2009.06.13 19:27:00 -
[26]
Originally by: Caelum Dominus Edited by: Caelum Dominus on 13/06/2009 13:33:29
As a web designer, I am obsessed about usability. Unfortunately, EVE Online lacks it in nearly every regard and leaves me inclined to rant.
Consider these obvious usability oversights:
- Upon double-clicking a market order, it is unlikely that the player is looking to presented with information about the item. Any trader will tell you that they are more likely to view market details for the item. As such, that's what double-clicking the item should do.
- In the order interface, "cancel order" is placed right next to "modify order" upon right-clicking an item. I can't be the only one to have cancelled orders by mistake as I am updating 60+ orders. While it may be logical to group them, it's a bad idea for this reason.
- In order to clone jump, you must pause your current skill training. You must then resume it when you're done. The game should pause and resume training automatically.
- Upon trying to repackage a host of items and any one of them is damaged, you are merely prompted that you cannot repackage damaged items. It does not state what item is damaged, leaving players inspecting every single item in their hangar for whether or not it is damaged. It's nothing short of a disgrace to interface design.
This is it? You must be new here.
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Johnny Darkseid
Caldari School of Applied Knowledge
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Posted - 2009.06.13 19:57:00 -
[27]
Originally by: Caelum Dominus
Originally by: Shirley Serious Helps prove your point though, no?

Quote: It lends weight to the PLBKAC hypothesis too.
I am quite sure you will find that this is not related to PLBKAC if you read through my points.
Personally I think CCP made the ui under the influance of thier overall Darwinian theme for Eve. 
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Komen
Gallente Domination. THE KLINGONS
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Posted - 2009.06.13 21:32:00 -
[28]
I agree with #3 (clone jumping and skill pausing/resume), the skill should automatically pause and resume.
I also agree with #4. Yes, you can 'select all' and then repairshop, and repair the damaged items, but how's about if I select some items, hit repackage, and if there's a damaged item it just pops a window up saying 'some items are damaged, it will cost X to repair them, do you want to repair them?' and then a simple yes/no, then a recheck to see if the items are fixed, they then continue on to be repackaged....
Eve interface is really about making you click your mouse an inordinate number of times. Also moving the cursor around. Having realized this, I just sit in station, and jiggle the mouse while clicking frantically, for about 3 hours.
This is how that station REALLY got exploded (the thing about the mothership was just a coverup, everyone knows ships just bounce off stations in Eve).
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