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MariusL
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Posted - 2009.06.15 15:57:00 -
[1]
Hello guys. I`m a little bit struggled with my raven. I am currently ratting angels now and the problem is that it takes really long to take down those rats for me.. And i can`t even tank three angel saint rats. I think something is bad with my fit. So could you please take a look to it and tell me whats wrong? What do i need to change or improve?
http://img7.imageshack.us/i/ravene.jpg/
All comments are welcome. Thanks in advance!
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MariusL
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Posted - 2009.06.15 16:18:00 -
[2]
Please anyone.
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AstroPhobic
Minmatar
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Posted - 2009.06.15 16:35:00 -
[3]
Fit a MWD, torps, and 2 target painters. Then fit a medium shield booster and an explosive/kinetic shield hardener. Fill the lows with Ballistic controls, and an inertia stab. Use rig slots for torp velocity/flight time.
You should be doing at least twice the DPS, so tank won't even be an issue. Dead rats can't shoot you. |
MariusL
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Posted - 2009.06.15 16:37:00 -
[4]
Could you show me the fit you mean? :) |
AstroPhobic
Minmatar
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Posted - 2009.06.15 16:41:00 -
[5]
Something like this, but tailored to your skills. The shield booster is only 20 some odd mil, and is very cap efficient. You'd be just fine with a medium shield booster II, I'd think. I ratted in a geddon for a decent while and it did 700-some odd DPS at 20ish KM. My tank was 2 hardeners and a medium armor rep. Half the time the rats didn't even break through my shield, and I ran my repper maybe once every 10 belts.
[Raven, Ratting monster] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Inertia Stabilizers II
100MN MicroWarpdrive II Gistii B-Type Small Shield Booster Explosion Dampening Field II Ballistic Deflection Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Small Tractor Beam I Salvager I
Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
Valkyrie II x5 Warrior II x5
1000 DPS (ish) at 45km, max skills. With arbalests and t1 drones, mediocre skills, you should be looking at minimum 700 DPS. |
MariusL
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Posted - 2009.06.15 16:59:00 -
[6]
arent there any other fit? I can`t use t2 siege missile launchers yet :/
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AstroPhobic
Minmatar
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Posted - 2009.06.15 17:03:00 -
[7]
Originally by: MariusL arent there any other fit? I can`t use t2 siege missile launchers yet :/
Originally by: myself Something like this, but tailored to your skills.
Downgrade all t2 stuff to named as needed. Doesn't affect the fit at all except downgrading the effectiveness. Will work fine with named stuff too.
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Alpha India
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Posted - 2009.06.15 17:06:00 -
[8]
Oh Saints, my nemeses! Don't be fooled, they do heavy thermal damage. If you see them in the mix a lot, do an explosive, kinetic and Invul combo of hardeners.
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Hadrielloress
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Posted - 2009.06.15 17:49:00 -
[9]
Originally by: Alpha India Oh Saints, my nemeses! Don't be fooled, they do heavy thermal damage. If you see them in the mix a lot, do an explosive, kinetic and Invul combo of hardeners.
This, You already get a good Exp standard on shields so and INV and KIN Hardner are Ideal for ratting angels since some of them have other damage types.
Im still more partial to cruise launchers, but only cause my skills are built around them. If you have the torp skills they are a good Choice for ratting. And just make the stuff best named.
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MariusL
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Posted - 2009.06.15 18:13:00 -
[10]
Originally by: Hadrielloress
Originally by: Alpha India Oh Saints, my nemeses! Don't be fooled, they do heavy thermal damage. If you see them in the mix a lot, do an explosive, kinetic and Invul combo of hardeners.
This, You already get a good Exp standard on shields so and INV and KIN Hardner are Ideal for ratting angels since some of them have other damage types.
Im still more partial to cruise launchers, but only cause my skills are built around them. If you have the torp skills they are a good Choice for ratting. And just make the stuff best named.
Could you link me the fit you are currently using?
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Jack Icegaard
The Omega Project
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Posted - 2009.06.15 19:43:00 -
[11]
I would not recommend a new pilot to fit a 4Th Ballistic Control System or a Inertia Stabilizer over a Damage Control II. DC II have very low skill requirement and is your best friend when you are learning the ropes. A 4Th damage module will only grant you a few extra DPS while the DC II will give a big boost to your effective HP. This will give you those extra seconds you need to kill that scrambling frigate and warp out before you pop.
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AstroPhobic
Minmatar
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Posted - 2009.06.15 19:46:00 -
[12]
Originally by: Jack Icegaard I would not recommend a new pilot to fit a 4Th Ballistic Control System or a Inertia Stabilizer over a Damage Control II. DC II have very low skill requirement and is your best friend when you are learning the ropes. A 4Th damage module will only grant you a few extra DPS while the DC II will give a big boost to your effective HP. This will give you those extra seconds you need to kill that scrambling frigate and warp out before you pop.
Doing 700 DPS against belt rats means there is no tanking. It's just them dieing. You can't screw that up, it's not possible. |
Jack Icegaard
The Omega Project
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Posted - 2009.06.15 19:50:00 -
[13]
Originally by: AstroPhobic
Originally by: Jack Icegaard I would not recommend a new pilot to fit a 4Th Ballistic Control System or a Inertia Stabilizer over a Damage Control II. DC II have very low skill requirement and is your best friend when you are learning the ropes. A 4Th damage module will only grant you a few extra DPS while the DC II will give a big boost to your effective HP. This will give you those extra seconds you need to kill that scrambling frigate and warp out before you pop.
Doing 700 DPS against belt rats means there is no tanking. It's just them dieing. You can't screw that up, it's not possible.
Well, obviously we are not talking about highsec belt rats here. SO you are suggesting that some extra tank always is a waste in a low sec belt? Yeah, what could possibly go wrong? |
Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.06.15 19:51:00 -
[14]
Originally by: AstroPhobic Something like this, but tailored to your skills. The shield booster is only 20 some odd mil, and is very cap efficient. You'd be just fine with a medium shield booster II, I'd think. I ratted in a geddon for a decent while and it did 700-some odd DPS at 20ish KM. My tank was 2 hardeners and a medium armor rep. Half the time the rats didn't even break through my shield, and I ran my repper maybe once every 10 belts.
[Raven, Ratting monster] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Inertia Stabilizers II
100MN MicroWarpdrive II Gistii B-Type Small Shield Booster Explosion Dampening Field II Ballistic Deflection Field II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Siege Missile Launcher II, Bane Torpedo Small Tractor Beam I Salvager I
Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
Valkyrie II x5 Warrior II x5
1000 DPS (ish) at 45km, max skills. With arbalests and t1 drones, mediocre skills, you should be looking at minimum 700 DPS.
This! |
Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.06.15 19:51:00 -
[15]
Originally by: Alpha India Oh Saints, my nemeses! Don't be fooled, they do heavy thermal damage. If you see them in the mix a lot, do an explosive, kinetic and Invul combo of hardeners.
It's a belt rat... Heavy damage... |
AstroPhobic
Minmatar
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Posted - 2009.06.15 20:13:00 -
[16]
Originally by: Jack Icegaard Well, obviously we are not talking about highsec belt rats here. SO you are suggesting that some extra tank always is a waste in a low sec belt? Yeah, what could possibly go wrong?
Yeah, it is a waste. The rats won't break your tank.
Either
A) You get caught by pirates/neuts/reds in low/null sec and die, or B) You don't get caught.
A DCU only lets you die a little bit slower. The ONLY reason you'd use want a DCU is if you're mentally incapable of checking local, plan on getting caught, and whining in capslock to your alliance how you're being ganked in belt x - 12. Otherwise an inertia stab allows you to turn and warp quicker.
Because you do check local, right? |
Jack Icegaard
The Omega Project
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Posted - 2009.06.15 20:45:00 -
[17]
Lets see the context here. The OP is an inexperienced pilot who have trouble with incoming DPS from NPCs. Its a general fitting advice for a new pilot to go with a DC II rather than a 4Th damage module (30% more EHP vs 5% more DPS).
You seem to think that a rating Raven never could stand up to a pirate. There are inexperienced solo pirats that you can take down/force to disengage if you have a decent fit. And a ratting Raven should be aligned most of the time anyway.
Originally by: AstroPhobic The ONLY reason you'd use want a DCU is if you're mentally incapable of checking local, plan on getting caught, and whining in capslock to your alliance how you're being ganked in belt x - 12. Otherwise an inertia stab allows you to turn and warp quicker.
Because you do check local, right?
Nice rant. Yep, checks local, the thread is not about me though.
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AstroPhobic
Minmatar
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Posted - 2009.06.15 22:05:00 -
[18]
Edited by: AstroPhobic on 15/06/2009 22:06:06
Originally by: Jack Icegaard Lets see the context here. The OP is an inexperienced pilot who have trouble with incoming DPS from NPCs. Its a general fitting advice for a new pilot to go with a DC II rather than a 4Th damage module (30% more EHP vs 5% more DPS).
You seem to think that a rating Raven never could stand up to a pirate. There are inexperienced solo pirats that you can take down/force to disengage if you have a decent fit. And a ratting Raven should be aligned most of the time anyway.
Originally by: AstroPhobic The ONLY reason you'd use want a DCU is if you're mentally incapable of checking local, plan on getting caught, and whining in capslock to your alliance how you're being ganked in belt x - 12. Otherwise an inertia stab allows you to turn and warp quicker.
Because you do check local, right?
Nice rant. Yep, checks local, the thread is not about me though.
Inexperienced solo pirates don't hunt in 0.0.
The object is to not get caught, not to survive if caught. Fitting a DCU on a nullsec ratter is like preparing for a missile strike by hiding under a desk. If he was truly worried about getting caught (and I wouldn't say so, honestly, he has 50m+ worth of rigs on a ratting ship), he would fit 2 inertia stabs, not a DCU.
Your intent is correct but your methods are incorrect. |
Jack Icegaard
The Omega Project
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Posted - 2009.06.15 23:04:00 -
[19]
Originally by: AstroPhobic Inexperienced solo pirates don't hunt in 0.0.
The object is to not get caught, not to survive if caught. Fitting a DCU on a nullsec ratter is like preparing for a missile strike by hiding under a desk. If he was truly worried about getting caught (and I wouldn't say so, honestly, he has 50m+ worth of rigs on a ratting ship), he would fit 2 inertia stabs, not a DCU.
Your intent is correct but your methods are incorrect.
A full gank fit is highly efficient ratting platform if you are alert and know what you are doing. I give you that as i started out with criticizing your advice
But, since new pilots gets caught in belts all the time, often because they are preoccupied by stuff, such as having their tank busted by the rats, i would not recommend this type of fit. True, there are relatively few inexperienced hunters in 0.0. Still, the M.O. of many experienced solo-hunters is to check the setup of the ratter by a probing attack. If the result is good they proceed to kill, else they disengage.
Many have lost their first shiny ratting BS to a Taranis or something like that. You can discourage some attackers, even in 0.0, if you have a decent set up ratting platform.
Of course, being careful and having good situational awareness is always preferable - you simply will not get caught.
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ScottyDosn'tKnow
Task Force Zener Atlas Alliance
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Posted - 2009.06.16 06:43:00 -
[20]
This is what I've been using for over a year. Obviously I do change stuff up a bit here and there as needed.
Highs: 6 cruise launchers (T2 or best named) 1 Tractor beam 1 salvager
* Sometimes I will get rid of the tractor/salvager combo to fit the best neauts I can fit.
Mid: 1 XL shield booster *I use Caldari Navy but best named/T2 works fine 3 shield hardeners *2 explosive and 1 invuln all t2 1 target painter 1 shield boost amp
Lows:
3 BCU T2 2 PDS T2
Drones:
5 x warrior II *also helps get rid of tacklers 5 x Med explosive drones (sorry I forget what they are called and I'm at work)
Rigs: usually 3 CCC but currently I am using 2 ccc and a bay loading accelerator
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Zeline Nova
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Posted - 2009.06.16 07:06:00 -
[21]
For a low SP char id go with something that can run the booster for a while and still have enough firepower to take out most ships fast. It doesnt have 1000dps, but you can engage at max range. Warp to the belt at 60+km and you take very litle dmg. Personaly id go for something like this:
[Carebear fitt v1.0] Highs: 6 cruise missile launchers 1 Cloak 1 NOS if u got decent fitting skills
Mid: 1 XL shield booster 2 shield hardeners ( I normaly use expl\invu ) 2 cap rechargers 1 shield boost amp/cap recharger ( booster if you have problems loseing your tank befor runing out of cap )
Lows: 3 BCU T2 2 PDS T2
5 x warrior II *also helps get rid of tacklers
PS: Saints do abit of EM dmg, so your tank will have a hard time tanking them, play around with the hardners to find something that works for you, could try 2 inv fields, gives you decent angel resists and some EM protection. If you are low on isk dont bother rigging it, you dont realy need perma tank for these rats. If they break your tank you will have to warp out before you run out of cap anyway.
I use something like this myself and im quite happy with it eventhough I have almost caped my raven pve skill sett. Works but not the best setup for dps
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MariusL
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Posted - 2009.06.16 09:44:00 -
[22]
Originally by: ScottyDosn'tKnow This is what I've been using for over a year. Obviously I do change stuff up a bit here and there as needed.
Highs: 6 cruise launchers (T2 or best named) 1 Tractor beam 1 salvager
* Sometimes I will get rid of the tractor/salvager combo to fit the best neauts I can fit.
Mid: 1 XL shield booster *I use Caldari Navy but best named/T2 works fine 3 shield hardeners *2 explosive and 1 invuln all t2 1 target painter 1 shield boost amp
Lows:
3 BCU T2 2 PDS T2
Drones:
5 x warrior II *also helps get rid of tacklers 5 x Med explosive drones (sorry I forget what they are called and I'm at work)
Rigs: usually 3 CCC but currently I am using 2 ccc and a bay loading accelerator
Well my cap only lasts for 2 minnutes with this fit :( |
Shevar
Minmatar Target Practice incorporated
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Posted - 2009.06.16 09:47:00 -
[23]
Originally by: MariusL
Originally by: ScottyDosn'tKnow This is what I've been using for over a year. Obviously I do change stuff up a bit here and there as needed.
Highs: 6 cruise launchers (T2 or best named) 1 Tractor beam 1 salvager
* Sometimes I will get rid of the tractor/salvager combo to fit the best neauts I can fit.
Mid: 1 XL shield booster *I use Caldari Navy but best named/T2 works fine 3 shield hardeners *2 explosive and 1 invuln all t2 1 target painter 1 shield boost amp
Lows:
3 BCU T2 2 PDS T2
Drones:
5 x warrior II *also helps get rid of tacklers 5 x Med explosive drones (sorry I forget what they are called and I'm at work)
Rigs: usually 3 CCC but currently I am using 2 ccc and a bay loading accelerator
Well my cap only lasts for 2 minnutes with this fit :(
Why would you want to constantly run your shieldbooster for ratting? |
MariusL
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Posted - 2009.06.16 09:50:00 -
[24]
Well you see it`s not easy to tank 3bs :) |
Barton Foley
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Posted - 2009.06.16 20:28:00 -
[25]
Originally by: AstroPhobic Inexperienced solo pirates don't hunt in 0.0.
Lies. I've seen plenty of solo PVPers cruising around in intys or Vagabonds. I have also been tackled one time (because I was a tard) by a Vagabond while shooting 3x Angel Thrones. I was flying an omni-tanked Raven with ccc rigs and an XL booster (former L4 mission setup). I tanked the thrones, set my drones on the vaga, and started puking missiles. (NB: cruise missiles don't do much damage against a Vagabond.) My raven looked sort of like 6x Arbalest launchers, 1x T2 XL booster, 4x hardeners, 1x shield boost amp, 3x bcs and 2x pds. 3x ccc rigs since this was an old L4 mission boat before the missile nerf.
You're expecting me to say that I died. No, I broke the vaga's tank and caused him to flee. So while a strong tank isn't necessary for ratting, in some situations it will save your bacon. Not all, but some.
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Zaiyo Modi
Minmatar
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Posted - 2009.06.16 21:51:00 -
[26]
Edited by: Zaiyo Modi on 16/06/2009 21:53:18
Raven, Angels fit:
Highs: • Cruise launchers • Salvager • Small tractor-beam
Mid: • 2x Invulnerability field II • 1x Expl. shield hardener II <- switch this for other missions • 1x Thermal shield hardener II • XL-Shield booster II • Shield boost amplifier II
Lows: • 3x Ballistic control units II • Power diagnostic unit II • Damage control II
Rigs: • 3x "CCC" rigs
Drones: • 5x Hammerhead II's • 5x Hobgblin II's
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AstroPhobic
Minmatar
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Posted - 2009.06.16 23:49:00 -
[27]
Originally by: Barton Foley
Originally by: AstroPhobic Inexperienced solo pirates don't hunt in 0.0.
Lies. I've seen plenty of solo PVPers cruising around in intys or Vagabonds. I have also been tackled one time (because I was a tard) by a Vagabond while shooting 3x Angel Thrones. I was flying an omni-tanked Raven with ccc rigs and an XL booster (former L4 mission setup). I tanked the thrones, set my drones on the vaga, and started puking missiles. (NB: cruise missiles don't do much damage against a Vagabond.) My raven looked sort of like 6x Arbalest launchers, 1x T2 XL booster, 4x hardeners, 1x shield boost amp, 3x bcs and 2x pds. 3x ccc rigs since this was an old L4 mission boat before the missile nerf.
You're expecting me to say that I died. No, I broke the vaga's tank and caused him to flee. So while a strong tank isn't necessary for ratting, in some situations it will save your bacon. Not all, but some.
This isn't unusual. You see, cruise missiles used to do a lot more damage and have a smaller explosion radius/velo. Vagabonds with 2x LSE isn't exactly tiny tiny and with the MWD off you're not going that fast. All you have to do if have a brain and the vaga will be forced to flee. You see, the vaga's ONLY tank is 2x LSE. God help the vaga if you brought explosive ammo, which you're ratting angels, I suppose you used. I did a fair share of vagabond hunting in 0.0, and there was only 3 ratting ships I was afraid of.
Ravens, Drakes, and Dominix(domini... dominixes... dominixatron?). First two because of missiles, and the last one because of nos/drones. |
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