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Neuronai
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Posted - 2009.06.21 22:19:00 -
[31]
Originally by: Sokratesz
Originally by: Neuronai
Originally by: Furb Killer Neuronai, a rokh can pretty much do everything a mega does but better.
Gank? Nah. Mega does 300+ more DPS than a Rokh with the same damage mods.
proof or stfu?
[Rokh, Gank Rokh] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II [empty low slot] [empty low slot]
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
-----> 902 DPS
[Megathron, Gank Mega] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II [empty low slot] [empty low slot] [empty low slot] [empty low slot]
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Ogre II x5
-----> 1130 DPS
When EFT warrioring earlier, I forgot I had Void loaded in the Megathron set up so the DPS difference is closer to 200+, my mistake.
I'm not saying ones better than the other, the Rokh gives a nice balance between gank and tank...But in answer to "a rokh can pretty much do everything a mega does but better":
No, it doesn't ^^
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WELLTIMEDECMJAM
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Posted - 2009.06.21 22:27:00 -
[32]
Originally by: Neuronai Gank? Nah. Mega does 300+ more DPS than a Rokh with the same damage mods.
Okay, so your point is that a Mega can do a better gank setup in a thread about snipers?
Oh ok. |

Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.22 06:36:00 -
[33]
... |

Furb Killer
Gallente
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Posted - 2009.06.22 08:20:00 -
[34]
omg |

Panzram
GoonFleet GoonSwarm
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Posted - 2009.06.22 08:35:00 -
[35]
in EFT its the Rokh in Eve Online its the Apoc the megathron is a good well rounded Bs, but dont snype like the rokh and apoc minmatar bs have issues and at present arent very good. |

Neuronai
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Posted - 2009.06.22 08:38:00 -
[36]
Originally by: WELLTIMEDECMJAM
Originally by: Neuronai Gank? Nah. Mega does 300+ more DPS than a Rokh with the same damage mods.
Okay, so your point is that a Mega can do a better gank setup in a thread about snipers?
Oh ok.
Yeah you're right, sorry for the derailment. The reason I posted about gank set ups was against this point:
Originally by: Furb Killer Neuronai, a rokh can pretty much do everything a mega does but better.
I was just trying to explain how this wasn't true by using DPS set ups as an example. |

Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.06.22 08:51:00 -
[37]
Apoc can do whatever the Rokh can, only better.
What makes the Apoc superior to the Rokh imo is the fact that the Apoc with BS 5, have better cap stability than the Rokh, it can insta switch ammo, never have to reload, maybe 10-15 dps less than the Rokh with only 6 guns, is armor tanked and so on.
Untill they (CCP) removes that awefull 249km barrier, the Rokh is second when talking sniper BS¦s.. |

achoura
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Posted - 2009.06.22 09:02:00 -
[38]
The subject is sniping and you come along and tell everyone which is better at 2km when the rest of the world is discussing/explaining 200km. It's a phrase not a literal expression and you're just digging your own hole deeper.
Rokh > mega/apoc/mael Vulture > damnation/eos/claymore Ferox > cyclone/brutix/proph Cerb/Eagle > zealot/munnin/ishtar Moa/Caracal > all Harpy > all Merlin > all |

Tom Gunn
Caldari North Eastern Swat Pandemic Legion
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Posted - 2009.06.22 10:26:00 -
[39]
Edited by: Tom Gunn on 22/06/2009 10:29:36 Edited by: Tom Gunn on 22/06/2009 10:29:08
Originally by: achoura The subject is sniping and you come along and tell everyone which is better at 2km when the rest of the world is discussing/explaining 200km. It's a phrase not a literal expression and you're just digging your own hole deeper.
Rokh > mega/apoc/mael Vulture > damnation/eos/claymore Ferox > cyclone/brutix/proph Cerb/Eagle > zealot/munnin/ishtar Moa/Caracal > all Harpy > all Merlin > all
Being practical - a fleet engages at the range of its lowest range sniper - so in terms of BS - that means a fleet will be at 150-200km, hacs will be around 100km.
Because of this Apocs -> Rokhs, megathrons, tempest Zealots -> Munnin, Eagles & Diemos
Ishtars are not snipers - but i assume thats a mistake ;)
Caldari ships tend to lack damage bonus on their snipers (this is what makes the eagle so bad imo - that and low turrets counts - the ferox lacking a turret slot over say the brutix).
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FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.06.22 10:56:00 -
[40]
Originally by: Tom Gunn Being practical - a fleet engages at the range of its lowest range sniper - so in terms of BS - that means a fleet will be at 150-200km
Since the actual range is lower then what Rokh can do there are 2 things that can be done to adjust the fit: 1) Fit a tank, since Rokh can reach that range with no tracking computers; DD tank with no rigs woohooo!!! 2) Keep your ton of tracking computers and use faction iridium ammo instead of spikes - same damage, 4 times more tracking, 60% cap use. When needed can reload to spikes and give a nasty surprise to some inty scout at 240km. |

Ziester
Caldari Echolalia. Shangri-La.
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Posted - 2009.06.22 11:21:00 -
[41]
Edited by: Ziester on 22/06/2009 11:23:29
Originally by: Neuronai
[Rokh, Gank Rokh] -----> 902 DPS
You must do something wrong. My rokh delivers something like 1000-1100 DPS ( 4 MFS, CN Ammo, 6 Neutrons, 2 Ions, 5 Hammerheads ) Tops at 1115 with All Lvl 5 skills.
Any reasonnable Ganking blokh should at least load CN Ammo and pack some Null in cargobay.
I kinda agree with Furb on one point though. It DOES better than the Mega for tanking. when the Mega's armor's gone, you're fried. And a HG Crystal'ed (also boosted?) Rokh pilot (yes I am) can tank a gank Mega long enough to brake its buffer and kill it.
902 is surprisingly low for a "gank" ship.
---
To get back to subject, probably Amarr get the edge damage-wise, while the Rokh owns range-wise. But since I've never seen a Rokh-only sniper fleet I'd say amarr above all.
Amarr > Caldari > Gallente > Minmatar ----------
Originally by: CCP Whisper Boo hoo. Cry some more.
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Lymitz
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Posted - 2009.06.22 11:25:00 -
[42]
Apoc/Rokh are considered superior sniper boats for 0.0 sniper warfare.
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Zackalwe
Gallente Thundercats RAZOR Alliance
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Posted - 2009.06.22 14:26:00 -
[43]
Edited by: Zackalwe on 22/06/2009 14:35:19 nvm |

M Blanc
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Posted - 2009.06.22 16:27:00 -
[44]
What you want from a sniping BS is an optimal of ~200km, the ability to lock at those ranges, and as much DPS/tracking as possible; everything else is irrelevant.
Using Mr. All Lvl. 5, with all fits having three damage mods and one locus rig, A 7-tach apoc with Aurora has 200 km optimal/25 km falloff, 351 DPS, 0.005 rad/s tracking, 205 km lock range An 8x425mm Rokh loading Spike has 224 km optimal/30 km falloff, 321 DPS, 0.00493 rad/s tracking, 227 km lock range An 8x425mm Rokh loading CN Tungsten has 213 km optimal/30 km falloff, 277 DPS, 0.01202 rad/s tracking, 227 km lock range A 7x425mm Mega loading Spike has 191 km optimal/30 km falloff, 351 DPS, 0.0049 rad/s tracking, 221 km lock range Minmatar don't really have a good 200km optimal sniping BS.
So, the order is pretty much Apoc > Rokh >>>> Mega; the same situation obtains with sniper HACs except that the Muninn is a viable ship, so the order is Zealot > Eagle/Muninn >> Deimos; again, the Gallente ship's optimal is less than you'd want.
If you want to snipe with frigates/T1 cruisers/battlecruisers, Caldari are pretty much the only game in town, but it's not a particularly good or useful game.
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Velin Shade
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Posted - 2009.06.22 17:09:00 -
[45]
Originally by: Tom Gunn
Ishtars are not snipers - but i assume thats a mistake ;)
With sentries, Ishtars can make great snipers.
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deathstriker seven
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Posted - 2009.06.22 17:57:00 -
[46]
Apoc.
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SuiJuris
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Posted - 2009.06.22 18:19:00 -
[47]
Originally by: M Blanc What you want from a sniping BS is an optimal of ~200km, the ability to lock at those ranges, and as much DPS/tracking as possible; everything else is irrelevant.
If you want to snipe with frigates/T1 cruisers/battlecruisers, Caldari are pretty much the only game in town, but it's not a particularly good or useful game.
Sniping Battleships HAVE to tank a DDD.
Also I have found having a Retribution that shoots out to 46km to be very useful for frig gangs. Sure a Coercer can shoot out to 36, but when your camping a gate if your max range is thirty six you can only sit 20 off as people coming through might be on the other side and coercers don't tend to last more then 3 volleys from a BC. |

Davinel Lulinvega
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Posted - 2009.06.22 18:26:00 -
[48]
Originally by: M Blanc 7-tach apoc
This is right about where you lost all credibility. |

SuiJuris
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Posted - 2009.06.22 18:28:00 -
[49]
Originally by: Davinel Lulinvega
Originally by: M Blanc 7-tach apoc
This is right about where you lost all credibility.
Um Dav, the Seven Tach Apoc is really the best way to outfit a apoc for Sniping, You simply have to make FAR to many compromises to fit 8 Tach II's on one. --- It's like my mom always said... "I knew I should of drowned that one." |

deathstriker seven
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Posted - 2009.06.22 18:30:00 -
[50]
Originally by: SuiJuris [
Sniping Battleships HAVE to tank a DDD.
Solo titans were once a regular event but now they are virtually non-existant as more and more are made and entire fleets/gang of them are the norm.
The result of this is the fact that DDD proofing sniper BS is pointless.
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SuiJuris
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Posted - 2009.06.22 18:32:00 -
[51]
Originally by: deathstriker seven
Originally by: SuiJuris [
Sniping Battleships HAVE to tank a DDD.
Solo titans were once a regular event but now they are virtually non-existant as more and more are made and entire fleets/gang of them are the norm.
The result of this is the fact that DDD proofing sniper BS is pointless.
I stand corrected. --- It's like my mom always said... "I knew I should of drowned that one." |

Davinel Lulinvega
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Posted - 2009.06.22 18:34:00 -
[52]
Originally by: SuiJuris
Originally by: Davinel Lulinvega
Originally by: M Blanc 7-tach apoc
This is right about where you lost all credibility.
Um Dav, the Seven Tach Apoc is really the best way to outfit a apoc for Sniping, You simply have to make FAR to many compromises to fit 8 Tach II's on one.
I could spend a lot of time typing a rebuttal but this pretty much covers it: Originally by: deathstriker seven
Originally by: SuiJuris Sniping Battleships HAVE to tank a DDD.
Solo titans were once a regular event but now they are virtually non-existant as more and more are made and entire fleets/gang of them are the norm.
The result of this is the fact that DDD proofing sniper BS is pointless.
7-tach apocs were kind-of viable a looooong time ago. Now they aren't because you aren't getting an apoc to tank double dd anyway so there's no point.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

SuiJuris
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Posted - 2009.06.22 18:53:00 -
[53]
Edited by: SuiJuris on 22/06/2009 18:53:30 BECAUSE OF TITAN!!!
 |

M Blanc
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Posted - 2009.06.22 18:53:00 -
[54]
You may have missed my point, namely that apoc > rokh >> mega. The whole 7 vs. 8 tach argument is kind of immaterial to that; if a 7-tach apoc is sufficient to outdo all other sniping BS, the existence of 8-tach apocs is just a cherry on top of the original point. |

deathstriker seven
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Posted - 2009.06.22 18:55:00 -
[55]
Edited by: deathstriker seven on 22/06/2009 18:56:08
Originally by: Davinel Lulinvega
7-tach apocs were kind-of viable a looooong time ago. Now they aren't because you aren't getting an apoc to tank double dd anyway so there's no point.
So you may as well fit 8 tach's and do 401 cap stable turret DPS (without the mwd running and max skills) at 212-249km depending on what fit you choose. |

Davinel Lulinvega
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Posted - 2009.06.22 19:03:00 -
[56]
Originally by: M Blanc You may have missed my point, namely that apoc > rokh >> mega. The whole 7 vs. 8 tach argument is kind of immaterial to that; if a 7-tach apoc is sufficient to outdo all other sniping BS, the existence of 8-tach apocs is just a cherry on top of the original point.
Sad but true. Nerf amarr . |

achoura
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Posted - 2009.06.22 19:07:00 -
[57]
Edited by: achoura on 22/06/2009 19:09:51
Originally by: M Blanc
Using Mr. All Lvl. 5, with all fits having three damage mods and one locus rig, A 7-tach apoc with Aurora has 200 km optimal/25 km falloff, 351 DPS, 0.005 rad/s tracking, 205 km lock range An 8x425mm Rokh loading Spike has 224 km optimal/30 km falloff, 321 DPS, 0.00493 rad/s tracking, 227 km lock range An 8x425mm Rokh loading CN Tungsten has 213 km optimal/30 km falloff, 277 DPS, 0.01202 rad/s tracking, 227 km lock range A 7x425mm Mega loading Spike has 191 km optimal/30 km falloff, 351 DPS, 0.0049 rad/s tracking, 221 km lock range Minmatar don't really have a good 200km optimal sniping BS.
Thing is the perception of damage bonus > range bonus, therefore apoc > rokh, is horribly ignorant.
Once you pass 20 in a gang individual dps degrades with each additional member. It becomes less and less important which is why rr gangs with 20 plus fit 2 rr and 6 guns rather than 7 guns and 1 rr. That additional dps doesn't matter when there's 30 of them shooting a single target. Likewise when you has 150 bs shooting a single target is doesn't matter whether you do 250 dps or 500 because with over 100 ppl shooting you you die, simple.
All that matters in fully sized fleets is you're effective combat range, your ability to hit the target i.e. tracking (which the apoc sucks at) and the speed at which you can change targets because you're lucky if you get 2 vollies off before they explode.
Edit: actually go check your math, my apoc with a single locus rig has 188 optimal  |

deathstriker seven
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Posted - 2009.06.22 19:31:00 -
[58]
Originally by: achoura
All that matters in fully sized fleets is you're effective combat range
REALLY?.
Apoc can do its 401 turret dps at 249km. Rokh can do its 321 turret dps at 249km. Mega can do its 351 turret dps at 190ish km.
Best = apoc.
Originally by: achoura your ability to hit the target i.e. tracking (which the apoc sucks at)
COMPARED TO WHAT?.
Apoc tracking with T2 ammo = 0.00435. Mega tracking with T2 ammo = 0.00413. Rokh tracking with T2 ammo = 0.00301.
So best = apoc.
Originally by: achoura and the speed at which you can change targets because you're lucky if you get 2 vollies off before they explode.
You mean alpha?.
Apoc alpha = 2763 (max skills T2 ammo and 3 x dmg mods). Mega alpha = 1847 (max skills T2 ammo and 3 x dmg mods). Rokh alpha = 1688 (max skills T2 ammo and 3 x dmg mods).
BEST = APOC.
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deathstriker seven
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Posted - 2009.06.22 19:36:00 -
[59]
PS:
Originally by: achoura
Thing is the perception of damage bonus > range bonus, therefore apoc > rokh, is horribly ignorant.
Considering that both the apoc and the rokh only have range bonuses and neither have dmg bonuses you should really be more careful before you throw around the word ignorant.  
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SuiJuris
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Posted - 2009.06.22 19:40:00 -
[60]
I must be doing something wrong here with my 8 Tach fit, it doesn't want to all squeeze on there.
[Apocalypse, 8 Tachs Apoc] Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II [empty low slot]
100MN MicroWarpdrive I Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
[empty rig slot] [empty rig slot] [empty rig slot]
Already 2 CPU over with a empy slot still.
[Apocalypse, 7 Tachs] Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Damage Control II
100MN MicroWarpdrive I Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
6 less dps then the 2 heatsink 8 tach setup, You can fit that DCUII or a Signal Amp.
--- It's like my mom always said... "I knew I should of drowned that one." |
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