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Dierdra Vaal
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Posted - 2009.06.21 20:53:00 -
[1]
Edited by: Dierdra Vaal on 21/06/2009 20:52:57 CSM3 meeting #4, Sunday July 5th 16:00
The third issues meeting of CSM3 on July 5th at 16:00.
Issue submission deadline will be July 4th 16:00
Items on the agenda: TBA |

WheatGrass
Gallente Silent but Friendly
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Posted - 2009.06.22 03:13:00 -
[2]
TBA or not, CSM3 is hard at work throughout the Eve universe -making sure that the player base is well represented no doubt. :)
CSM3 Rocks!
(Note: the screenshot was captured on/at 20090621173114 and was only modified to obscure folder names and illustrate that all folder members were listed.) |

mazzilliu
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Posted - 2009.06.22 09:03:00 -
[3]
Edited by: mazzilliu on 22/06/2009 09:06:18 haha you set everybody blue
EVE account security proposal http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1101546
stuff about character transfers and problems caused by it http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1103225
Make guns continue firing at previous target after reload http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1067300
container idea http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1103025
show info start convo http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1101621
ill wikify them as we get closer to meeting date and these threads have gotten all the public comment they are going to get. i know there are a lot but most of these are small very straightforward issues.
also i think that meetings could go by a lot faster if CSM members thoroughly read about the issues coming up and the public feedback+public responce threads that came with them. a lot of the questions in the last meeting were redundant. |

Arithron
Gallente Gallente Trade Alliance
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Posted - 2009.06.22 20:38:00 -
[4]
Meetings would also seem to go faster if the proposed issues were well-thought through, affected more than 1% of players and had workable solutions. Then CSM members might be arsed to look at the threads and stuff.
Questions in meetings are never redundant- it just shows how unimportant some issues are to the majority. Vote Arithron for CSM! Check out my thread: http://oldforums.eveonline.com/?a=topic&threadID=899358 |

Herschel Yamamoto
Agent-Orange Coalition of Free Stars
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Posted - 2009.06.22 20:50:00 -
[5]
Originally by: Arithron Meetings would also seem to go faster if the proposed issues were well-thought through, affected more than 1% of players and had workable solutions. Then CSM members might be arsed to look at the threads and stuff.
Questions in meetings are never redundant- it just shows how unimportant some issues are to the majority.
Where did that come from?
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Zastrow J
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Posted - 2009.06.23 07:03:00 -
[6]
Edited by: Zastrow J on 23/06/2009 07:03:15 Station dock radii http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1092674
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.06.23 08:47:00 -
[7]
Originally by: mazzilliu
show info start convo http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1101621
That one is useless.
I already raised an issue for a complete revamp of context menus. CCP doesn't want to touch them, because the complexity of it is so high and warrants a complete rewrite.
Quote: also i think that meetings could go by a lot faster if CSM members thoroughly read about the issues coming up and the public feedback+public responce threads that came with them. a lot of the questions in the last meeting were redundant.
I might also suggest pre-typing questions and answers, if you are just sitting there waiting anyways. |

Omber Zombie
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Posted - 2009.06.23 11:15:00 -
[8]
Originally by: LaVista Vista
Quote: also i think that meetings could go by a lot faster if CSM members thoroughly read about the issues coming up and the public feedback+public responce threads that came with them. a lot of the questions in the last meeting were redundant.
I might also suggest pre-typing questions and answers, if you are just sitting there waiting anyways.
^^ that
also, please add: Skill injection ----------------------
My Blog |

Omber Zombie
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Posted - 2009.06.23 11:19:00 -
[9]
Originally by: mazzilliu
show info start convo http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1101621
already raised with CCP in January and is redundant ----------------------
My Blog |

Dierdra Vaal
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Posted - 2009.06.23 11:59:00 -
[10]
added zastrows/oz's topics
I also removed maz's show info/convo topic since it was discussed with CCP already. If you really want to you may bring it up again maz - but perhaps our time is better used on other issues :) Director of Education :: EVE University
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mazzilliu
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Posted - 2009.06.23 16:34:00 -
[11]
Originally by: Dierdra Vaal added zastrows/oz's topics
I also removed maz's show info/convo topic since it was discussed with CCP already. If you really want to you may bring it up again maz - but perhaps our time is better used on other issues :)
na leave it off, i didnt search much to see if it was redundant myself
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.06.24 02:49:00 -
[12]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1100773
Please add the accessability issue. For many eve players issues in this area are deal breakers.
It doesn't have to be hours of discussion, just needs to be brought up to get the ball rolling.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.06.24 09:35:00 -
[13]
Originally by: mazzilliu Edited by: mazzilliu on 23/06/2009 18:16:11
Originally by: Dierdra Vaal added zastrows/oz's topics
I also removed maz's show info/convo topic since it was discussed with CCP already. If you really want to you may bring it up again maz - but perhaps our time is better used on other issues :)
na leave it off, i didnt search much to see if it was redundant myself
Serves you right for sniping my issuep 
Got some real donkey chokers inbound, need to finish writing it up for the forums, will be up tonight/tomorrow yo. |

Dierdra Vaal
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Posted - 2009.06.24 20:47:00 -
[14]
added my topics:
covert cynos in high sec: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1097315 display account expiration in login screen: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=947025 personal wallet divisions: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1066654 add probes to overview: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1090344 Director of Education :: EVE University
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Omber Zombie
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Posted - 2009.06.25 03:19:00 -
[15]
Originally by: Dierdra Vaal added my topics: display account expiration in login screen: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=947025
again, already raised with CCP and agreed to. I even reposted the minutes into that thread...
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Dierdra Vaal
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Posted - 2009.06.25 08:37:00 -
[16]
Originally by: Omber Zombie
Originally by: Dierdra Vaal added my topics: display account expiration in login screen: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=947025
again, already raised with CCP and agreed to. I even reposted the minutes into that thread...
whoops, I even checked the thread but completely missed that :( |

I SoStoned
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Posted - 2009.06.30 14:47:00 -
[17]
Edited by: I SoStoned on 30/06/2009 14:50:31 PLEASE look into a re-examination of T2 ammo nerfs, particularly on Projectile ammunition types. In relation to the overpriced, overabundant faction ammo (which is overpriced due mostly to LP reward requirements make it rather expensive) T2 utterly fails.
Original thread: Balance T2 Ammo
Also: Considering the latest Dev Blog from CCP Diagoras and the ensuing flame fest concerning Minmatar ships, a stronger emphasis should be placed on examining Minmatar battleships specifically and Minmatar ships as a whole.
Destroyers should also be examined. Currently they are too large (sig radius) lack effective HP to fulfill their role (anti-frigate. A plated frigate can out tank & out-DPS them). Some have very pointless bonuses (Catalyst), or too few slots (Coercer) to be useful in anything other than a blob. Cormorant lacks the PG/CPU to fit the weapon class usable by all other destroyers (largest variant frigate weapon... i.e. 150mm Rail). Likewise the 25% reduction in ROF renders having so many guns pointless against the hull's primary target (frigates).
Re-examine split-weapon systems, especially on ships where only one weapon receives a bonus. Typhoon split-weapon & lack of focused defense type makes it a poor overall ship. Many faction ships likewise suffer a half & half weapon system where only one weapon is given any bonus and neither weapon is the ship's focal specialization. Example: 2 turret, 2 missile and receiving only a turret bonus.
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Omber Zombie
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Posted - 2009.07.02 16:32:00 -
[18]
please add - Faction Warfare - Allied Forces ----------------------
My Blog |

Avalloc
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Posted - 2009.07.04 01:25:00 -
[19]
Looting from wreck you didn't create = looter flagged to (wreck) killer in Empire http://www.eveonline.com/ingameboard.asp?a=topic&threadID=778546
and
Visible Aggression Indicator in 0.0 Space http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1105837
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Erik Finnegan
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Posted - 2009.07.04 08:04:00 -
[20]
Here is the small list for tomorrow, which is a make-two-out-of-one from the first meeting we had:
* Make Certain Factions More Valid for Mission Running - Part 2 * Revisit the standing matrix |

Dierdra Vaal
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Posted - 2009.07.04 10:19:00 -
[21]
updated.
For those who havent, make sure you wikify your issues on time! Director of Education :: EVE University
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mazzilliu
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Posted - 2009.07.05 16:56:00 -
[22]
wiki-ing my issues
http://wiki.eveonline.com/wiki/EVE_account_security_proposal
http://wiki.eveonline.com/wiki/Make_guns_continue_firing_at_previous_target_after_reload
http://wiki.eveonline.com/wiki/Stuff_about_character_transfers_and_problems_caused_by_it
http://wiki.eveonline.com/wiki/Container_idea
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Treelox
Amarr Seppuku Warriors
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Posted - 2009.07.05 20:46:00 -
[23]
Originally by: mazzilliu http://wiki.eveonline.com/wiki/Container_idea
Since this past weeks Dev Blog, where CCP has introduced new programming tools for specialized cargo bays, ala mauraders fuel bay, I would rather see you guys at CSM not push forward this idea. I think instead you should help guide CCP into implementing ideas using this new tool, ammo bays, ship bays, ore bays, fuel bays and (use your imagination) bays. --
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mazzilliu
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Posted - 2009.07.06 02:12:00 -
[24]
Originally by: Treelox
Originally by: mazzilliu http://wiki.eveonline.com/wiki/Container_idea
Since this past weeks Dev Blog, where CCP has introduced new programming tools for specialized cargo bays, ala mauraders fuel bay, I would rather see you guys at CSM not push forward this idea. I think instead you should help guide CCP into implementing ideas using this new tool, ammo bays, ship bays, ore bays, fuel bays and (use your imagination) bays.
more inconvenience and more things to click to do the same thing you can do with a regular cargo bay. blackops have a fuel bay because they need a lot of fuel and aren't meant to be haulers, it's a specific need that couldnt be easily addressed any other way. sifting through 7 divisions of a corporate hangar array is enough for me. if you want to let's continue the discussion in the original thread about the idea.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.07.11 03:19:00 -
[25]
Minutes?
http://wiki.eveonline.com/wiki/CSM_meeting_minutes_3.004
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Heartstone
Jericho Fraction The Star Fraction
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Posted - 2009.07.13 15:33:00 -
[26]
8 days later and no minutes? Is there a problem? ---
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Dierdra Vaal
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Posted - 2009.07.13 21:09:00 -
[27]
I have sent an email to meissa - if he doesnt reply I'll ask Erik to make the minutes. Director of Education :: EVE University
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Dierdra Vaal
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Posted - 2009.07.15 19:13:00 -
[28]
Due to personal reasons, Meissa hasnt been able to make the minutes. I have asked Erik Finnegan as vice secretary to make the minutes. Director of Education :: EVE University
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Bo Kantrel
Gallente
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Posted - 2009.07.15 23:56:00 -
[29]
Thank you Dierdra.
We look forward to reading them.
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Erik Finnegan
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Posted - 2009.07.16 12:43:00 -
[30]
The minutes are up, although limited to the wiki version this time.
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