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Regat Kozovv
Caldari Alcothology
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Posted - 2009.06.22 20:25:00 -
[1]
My apologies beforehand if this is a bit of a broad subject.
I'm training the skills for a carrier. Just seems prudent, and with my skills and experience I should be able to fly and fit one pretty well. That being said, I'm looking for a good reason to use it.
It's been my impression that capital ships are a bit of a liability. Useful, but very vulnerable. During my time in 0.0 I learned quite quickly that getting in on a capital ship kill mail was a nice trophy to add to one's record, and the report of a lone cap ship floating in space somewhere usually sends gank squads running.
I don't want to buy a carrier and have it quickly become a hanger queen. But aside from using it to haul things I don't see much usefulness in it. I hear that fighters are more often a worry than a help in that they'll warp off, run around in circles, pee on other ships in fleet and generally get shot to pieces, only to have to pay 30mil for each one you wish to have the privileged of losing. It seems to be a waste to use one as a overgrown drone boat. My corp is currently doing low-sec wormhole ops and would like to do level 5s, but it seems both could be accomplished a lot easier and with a lot less risk with a traditional battleship group.
I've seen carriers fielded in large fleets with entire wings of fighters taking out other carriers/dreads/titans, etc, but is there any combat usefulness in small groups? Does a lone carrier bring any sort of combat potential to the field, or is it relegated to a glorified logistics ship sitting cloaked at a deep safespot? I would love to pilot a Chimera as a sort of "strike carrier", dropping/assigning 10-12 fighters and watching them tear through things, but the posts I read seem to indicate that this is more often a recipe for a lossmail. Is there something I'm overlooking? What do you think?
Thanks in advance!
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Regat Kozovv
Caldari Alcothology
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Posted - 2009.06.23 14:25:00 -
[2]
Thanks for the feedback everyone. =)
It does seem like they're pretty alliance focused. I'll continue to train the skills, but it sounds like for a low-sec corp it's best to hold off for now.
Maybe a Golem, I guess. =) |

Regat Kozovv
Caldari Alcothology
|
Posted - 2009.06.24 12:03:00 -
[3]
Originally by: ArcDragon ...and can do absolute wonders when you team up with, say a 5 man fleet.
Can you elaborate on this? It was my understanding that bringing carriers through wormholes was more trouble than it was worth.
I did see your carriers thread a while back when I first started reading up on them. I have it pasted in a word doc. =)
Here's a follow on question: Are fighters worthwhile in any capacity (some said that they're not worth of risk of losing) and if so, do you think they should be fixed? (made cheaper, faster, given better control over their movement, etc.) |

Regat Kozovv
Caldari Alcothology
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Posted - 2009.06.24 14:08:00 -
[4]
Edited by: Regat Kozovv on 24/06/2009 14:08:25
Originally by: Janu Hull If you really want to cheeseball it, you can stick the carrier at a midpoint safe and assign fighters to the plex/cosmic anomaly runners without tripping CCP's ******ed "Capital in the plex" NPC spawn penalty.
I thought the extra Sleeper BSs spawned the moment you brought the carrier through the hole, but that's not the case?
If so, it may be worthwhile after all. |

Regat Kozovv
Caldari Alcothology
|
Posted - 2009.06.24 16:58:00 -
[5]
It's the assigning fighters part that I'm trying to nail down. If assigning fighters triggers it, then it may not be worth it. If it doesn't, well... |
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