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Grace Ishukone
Ishukone Advanced Research
2
|
Posted - 2012.05.20 11:21:00 -
[31] - Quote
They could add boarding actions in an expansion, for both capital ships and PoS.
Blast the ship / station into reinforced (add that for capitals), then have the DUST marines go in to fight it out for control of the station / capital ship. Yaaarrrr  |

tommee
6thsense Corp Broken Chains Alliance
0
|
Posted - 2012.05.20 11:36:00 -
[32] - Quote
I believe your imaginations are running away with you |

Roll Sizzle Beef
Space Mutiny
428
|
Posted - 2012.05.20 16:10:00 -
[33] - Quote
All this ship combat stuff and internal fps action within space is future eve. Another 10 years down the road. If dust is successful and continues to evolve with eve, we will see the line between them blur more and more tell its a sigular entity rather than two cells working together. I don't think wishing for some insane ideas is horribly dumb atleast for a starting point.. As long its acknowledged as "wouldn't it be cool IF" rather than "it should have". |

Generals4
Caldari State
732
|
Posted - 2012.05.20 22:28:00 -
[34] - Quote
Linna Excel wrote:From what I've read it's all planetary based... meaning no boarding and capturing of other ships.
I mean if you think about it, the best thing about being a pirate would be the whole chargy into the other shipy with weapons blazing part so you can steal their loot, and maybe claim their ship for your own use.
Well as long as it only works on Caps or Supercaps fine. Because it would not only be pointless to spend money on mercenaries to take over subcaps but it would be annoying as ****. And this could add a new use to subcap protection, they could shoot those poor dusties before they can even "board" the enemy ships. -Death is nothing, but to live defeated and inglorious is to die daily. |

Linna Excel
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.05.21 00:17:00 -
[35] - Quote
sabre906 wrote:Given title of the thread, how is it that no one mentioned it being a PS3 exclusive? 
Well, there could be a port.
And you could have your PS3 by your PC and be ready to switch over on a second's notice. Learning to use a keyboard with your toes while you are FPSing can't be that hard can it?  I <3 Vexors. |

Aagron Sasen
Tosh Trading Corporation Tosh Associates
0
|
Posted - 2012.05.21 07:09:00 -
[36] - Quote
If this is later released on the Xbox, think of all the cannonfodder the newbies will be for the experienced players using a PS3. |

CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
47
|
Posted - 2012.05.21 13:31:00 -
[37] - Quote
MotherMoon wrote:Dust allready has a 10 year expansion plan, including 20 foot tall Mecha armor. I'm sure they will get around to it.
You can however allready build your base piece by piece, placing elements where you want them, and you even switch teams right in the middle of a battle, Friendly fire is always on. even from space bombardment. so you better not **** your team off. 20 foot tall mechs? thats legit.
But yeah, Dust will evolve just as EvE does. Look at Crucible and Inferno, those were completely built up around player grievances. I have no doubts dust will respect the players in the same way. Please stop asking for new stuff "Cuz it's neat".-á
|

Lyric Lahnder
Noir. Noir. Mercenary Group
40
|
Posted - 2012.05.21 13:34:00 -
[38] - Quote
It was discussed at the fanfest pannel regarding dust.
That titans might have the potential to be boarded.
For it to remain balanced, all though dust mercs wouldn't be able to literally "Take the ship," Depending upon which objectives they complete, modules on the titan might go down and become unusable till another group of friendly's retake those objectives.
This could also be another super balance for small corps.
"Oh no! we've been dropped by three titans!"
"thats okay just send in the mercs to kill there guns"
This approach keeps the idea that dust is a convenience to those who use it, and engages other players to use it as a defense against it. It is not an absolute necessity.
The question is how to get the buggers on the titan. Cyno in the war barge? Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |

Generals4
Caldari State
744
|
Posted - 2012.05.21 23:25:00 -
[39] - Quote
Lyric Lahnder wrote: The question is how to get the buggers on the titan. Cyno in the war barge?
Don't know why but when thinking about that i pictured myself O'neil coming out of a stargate in a titan 
(don't ask why in hell titans would actually have stargates in em) -Death is nothing, but to live defeated and inglorious is to die daily. |

tomino sama
GlosCorp
1
|
Posted - 2012.05.21 23:48:00 -
[40] - Quote
After being lucky enough to get a key and surviving the assaults from my corp mates who did not...
The game is only in closed Beta and already the groundwork and all basic equipment for each class is there. There are so many fitting possibilities and advanced vehicle type that can tip the balance. It feels like Halo and Battlefront 2 based in the Eve universe. After the weekend I was able to train many skills to open up many new strategies after only a few hours playtime. Hello Dropships 8^)
I played Halo a lot and this already is a better game for me now. Gutted i got to wait till the weekend, nearly got Vehicles to level V -- going for that Caldari HAV!
after reading what people say here, like wanting boarding style ship to ship battles etc. I think it would be kinda sucky on the large (Craterlake) style maps, as your in space and all. The team deathmatch smaller maps would work, but you miss out on all the cool stuff in Dust. For one, calling in vehicles anywhere on the Field results in some devastating tactics. It's pure PVP and the Flavour is distinctly Eve.
Regarding the Technology and what is possible. This is an UNREAL 3 Engine game. google that, wikipedia it. I'm sure 90% already know but it is one of the most (if not the most) used Game Engine on the Planet and it's applications vary wildy.
Duke Nukem Forever (recent major title) source: http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games company tech promo http://www.unrealengine.com/insiderblog/unreal_engine_3_features_highlight_2012 so with enough time - yes, anything can be achieved with the foundations that are already in place.
It really is looking good ! |

tomino sama
GlosCorp
1
|
Posted - 2012.05.21 23:53:00 -
[41] - Quote
Lyric Lahnder wrote:....That titans might have the potential to be boarded.
I heard that in Eve Lore the inside of Titans can house enough space for entire cities?
Now THAT could work for a "Craterlake" size map. everything would be remodelled in Unreal 3 and you can have attacker and defender with units being flown/dropped from/in a cavernous area of the ship. Maybe the Ship maintenance Bay, can;t remember but there is a figure for the volume of the Titans Cargo/Ship hangers.
I bet its enough space with a few connecting corridors and so on, for the current Beta map "Craterlake Biomass" |

Welsige
Amok. Goonswarm Federation
66
|
Posted - 2012.05.22 00:18:00 -
[42] - Quote
Linna Excel wrote:From what I've read it's all planetary based... meaning no boarding and capturing of other ships.
I mean if you think about it, the best thing about being a pirate would be the whole chargy into the other shipy with weapons blazing part so you can steal their loot, and maybe claim their ship for your own use.
I see where you comming from, but i dont see it working in a feasible way as far as both games are concerned. ~ 10.058 ~
Free The Mittani |

Welsige
Amok. Goonswarm Federation
66
|
Posted - 2012.05.22 00:20:00 -
[43] - Quote
tomino sama wrote:Lyric Lahnder wrote:....That titans might have the potential to be boarded. I heard that in Eve Lore the inside of Titans can house enough space for entire cities? Now THAT could work for a "Craterlake" size map. everything would be remodelled in Unreal 3 and you can have attacker and defender with units being flown/dropped from/in a cavernous area of the ship. Maybe the Ship maintenance Bay, can;t remember but there is a figure for the volume of the Titans Cargo/Ship hangers. I bet its enough space with a few connecting corridors and so on, for the current Beta map "Craterlake Biomass"
Sure, ships moving in space, players on land, then stop everything, because theres a ship being boarded, create an instance, freeze it all untill its done.... too complex. ~ 10.058 ~
Free The Mittani |

Welsige
Amok. Goonswarm Federation
66
|
Posted - 2012.05.22 00:30:00 -
[44] - Quote
Razgriz Shaishi wrote:What would be nice was if, instead of having to destroy an enemy POS, you could have dust mercenaries invade it and take it over for you, potentially intact, so you could just take over an enemy POS instead of having to destroy it and put another one up in its place.
I guess it will depend on how far ccp will want one game to be dependant from the other.
Boarding parties will assume a total dependency between games, neaning certain content will be unplayable unless players will want to be involved in both universes, even via contracts.
The moment boarding parties are available, its forced uppon eve players the need to play with dust players in a organized fashion. That probably will mean thast small corps / pos owners will be at a huge disavantage regarding this gameplay feature.
I believe EVe and Dust will have some touch points, but that neither will force some aspect of gameplay on the other, because these games have to stand on its own. ~ 10.058 ~
Free The Mittani |

Sjach Kothar
Joined Brotherhood Holding Joined Brotherhood
1
|
Posted - 2012.05.22 10:09:00 -
[45] - Quote
boarding a ship is a really stupid idea as if that weer to ever happen i would simply hit the self-destruct. and if that could be taken offline then i would turn off all mods and order my fellow fleet members to destroy my ship as i ejected meaning the ship is lost and not turn over to the boarding party who would in the prossese all die |

Lady Flute
Kingdom Inc. Island of Misfit Toons
3
|
Posted - 2012.05.22 18:59:00 -
[46] - Quote
Welsige wrote:Sure, ships moving in space, players on land, then stop everything, because theres a ship being boarded, create an instance, freeze it all untill its done.... too complex.
No, it's not too complex, because there is already a "Stasis state" for combat, called Reinforced Mode. It happens on PoS, and is fuelled by Strontium. CCP could just add in a reinforced mode to capital ships - once you get blasted into reinforced, you stop and the ship has to remain where you are for 3 hours (or whatever works as a good game time for such a battle). If the pilot logs off, and the defence side wins, the ship should just autowarp and despawn out of game. If the offence wins, then the ship stays in reinforced for 30 minutes more, during which the victorious side need to get a pilot into the ship or it crashes in a firey plasma death into the nearest moon, ravaged internally by the battle.
Once in reinforced mode, the DUST players would have access to multiple sequential maps. Perhaps mission 1 Take the landing bays, take the power core, take the command decks. Defending DUSTies have to do the usual, try not to get horribly overwhelemed by the attackers.
Oh, and orbital bombardments should be ALLOWED in boarding actions ... but at the risk of destroying modules on the ship. can imagine both defence and offence DUSTies calling in strikes, and with a huge battle raging outside between fleets, both putting heat lances through into the hull to try to win the ship ... would be really nice to have secondary explosion effects and map remodelling after such stikes :)
Obviously, all this would be an expansion. And how to make it work EVE wise? Have a "DUST Marine Cruiser" ship (covert ops type) which has DUST marines in it. Your fleet blasts something big to reinforced, you still have to get the boys there alive ... and others can be racing to try to get thier guys into the ship first.
No-one said it had to be just a 2 sided fight, and EVE was never about fair fights, was it? |

Lady Flute
Kingdom Inc. Island of Misfit Toons
3
|
Posted - 2012.05.22 19:05:00 -
[47] - Quote
Welsige wrote:I guess it will depend on how far ccp will want one game to be dependant from the other.
Boarding parties will assume a total dependency between games, neaning certain content will be unplayable unless players will want to be involved in both universes, even via contracts.
My understanding is CCP wants them to be very (very) integrated. Long term, a healthy EVE alliance will have a healthy DUST player group who do the ground work for them.
Planetary interaction production will be kind of hard if you don't have any DUSTies, and someone else works out how to take over all your planets one by one on the ground. |

highonpop
Void.Tech Fatal Ascension
78
|
Posted - 2012.05.22 19:06:00 -
[48] - Quote
Himnos Altar wrote:Actually,the biggest dissapointment for me is not getting a key yet.
Also, confirming that Dust is dying, just like EVE.
Eve's subscription #'s have gone up every year since release
Eve is dying.
STOP CRYING My post was probably full of typos. I don;t care... |

Linna Excel
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.05.22 22:00:00 -
[49] - Quote
Lyric Lahnder wrote:The question is how to get the buggers on the titan. Cyno in the war barge?
Well, if you are playing gallente, you can just duct tape your corpmates to your drones... I <3 Vexors. |

tomino sama
GlosCorp
1
|
Posted - 2012.05.28 02:32:00 -
[50] - Quote
to clarify.
I am liking the way it is now.
Dust = on planets Eve = in Spaceships
sometimes simple is best |

Nova Fox
Novafox Shipyards
3930
|
Posted - 2012.05.28 05:51:00 -
[51] - Quote
Im sorry but you cannot generate a match faster than an alpha strike.
To be honest the closest we're going to see them in space combat is space station take overs which takes HOURS to do so alternatively.
|

Smoke Adian
18
|
Posted - 2012.05.28 14:12:00 -
[52] - Quote
If Dust find success against all odds, I see no possible scenario where boarding parties will not be added to the game at some point the future.
Maybe a system where space fleets can warp disrupt a ship in planetary orbit and then ground players can form a boarding party on both sides to attack/defend the ship while the fleets fight to keep it disrupted/destroy it or free it. |

Linna Excel
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.05.29 02:28:00 -
[53] - Quote
Don't forget using boarding parties to raid or capture stations.
For instance you could have a main boarding party that can capture a station you want to keep from the other guys or a small advanced raid party which could do things to weaken it... if they don't get caught. For example disable the shields or the guns. I <3 Vexors. |

Welsige
Amok. Goonswarm Federation
77
|
Posted - 2012.05.30 18:09:00 -
[54] - Quote
Lady Flute wrote:Welsige wrote:I guess it will depend on how far ccp will want one game to be dependant from the other.
Boarding parties will assume a total dependency between games, neaning certain content will be unplayable unless players will want to be involved in both universes, even via contracts. My understanding is CCP wants them to be very (very) integrated. Long term, a healthy EVE alliance will have a healthy DUST player group who do the ground work for them. Planetary interaction production will be kind of hard if you don't have any DUSTies, and someone else works out how to take over all your planets one by one on the ground.
Yeah, but on geo-political and economy levels.
Its other thing entirelly to freeze an asset in other game.
I mean, I expect CCP wants one game to have influence over each other, not interference in such way to disrupt the other universe gameplay.
Well, Idk. Really dosent matter to me, but it sounds strange to me to play a game and sudenly other game boards my ship and kill me inside it without me being able to react.
And as far as PI goes, its all about how CCP workd its design. A dust corp "owning" a planet is enough to forbid a Eve player to built extractors? Wont that mess up with EVE? Or the owning will merelly mean the owner will take a bite at your taxes? I would tend to think the latter is the case, because that influences EVE, not dennying access to EVE content to less organized or solo players. ~ 10.058 ~
Free The Mittani |

Gally Alita
Thee Almitee Ones The Unforgiven Alliance
9
|
Posted - 2012.05.30 18:27:00 -
[55] - Quote
Lady Flute wrote:Welsige wrote:Sure, ships moving in space, players on land, then stop everything, because theres a ship being boarded, create an instance, freeze it all untill its done.... too complex. No, it's not too complex, because there is already a "Stasis state" for combat, called Reinforced Mode. It happens on PoS, and is fuelled by Strontium. CCP could just add in a reinforced mode to capital ships - once you get blasted into reinforced, you stop and the ship has to remain where you are for 3 hours (or whatever works as a good game time for such a battle). If the pilot logs off, and the defence side wins, the ship should just autowarp and despawn out of game. If the offence wins, then the ship stays in reinforced for 30 minutes more, during which the victorious side need to get a pilot into the ship or it crashes in a firey plasma death into the nearest moon, ravaged internally by the battle. Once in reinforced mode, the DUST players would have access to multiple sequential maps. Perhaps mission 1 Take the landing bays, take the power core, take the command decks. Defending DUSTies have to do the usual, try not to get horribly overwhelemed by the attackers. Oh, and orbital bombardments should be ALLOWED in boarding actions ... but at the risk of destroying modules on the ship. can imagine both defence and offence DUSTies calling in strikes, and with a huge battle raging outside between fleets, both putting heat lances through into the hull to try to win the ship ... would be really nice to have secondary explosion effects and map remodelling after such stikes :) Obviously, all this would be an expansion. And how to make it work EVE wise? Have a "DUST Marine Cruiser" ship (covert ops type) which has DUST marines in it. Your fleet blasts something big to reinforced, you still have to get the boys there alive ... and others can be racing to try to get thier guys into the ship first. No-one said it had to be just a 2 sided fight, and EVE was never about fair fights, was it?
When is walking on station comes out? I want my bar fight in EVE. |

Bezerk'ah Vulkan
The Ressabiators
6
|
Posted - 2012.05.30 19:23:00 -
[56] - Quote
The biggest disapointment to me really is that DUST should be played by Mechs with similar fittings as EVE ships have...not a COD in space! I saw this...and im blown away...MMO btw http://www.playhawken.com/ |

Nova Fox
Novafox Shipyards
3945
|
Posted - 2012.05.30 20:01:00 -
[57] - Quote
Mechs are comming out next year.
Also Dust 514 plays more akin to battlefield than CoD.
|

Lyron-Baktos
Selective Pressure Rote Kapelle
211
|
Posted - 2012.05.31 15:25:00 -
[58] - Quote
I at least see Eve players transporting Dust players to different planets and such On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Welsige
Amok. Goonswarm Federation
83
|
Posted - 2012.05.31 17:38:00 -
[59] - Quote
Nova Fox wrote:Mechs are comming out next year.
Also Dust 514 plays more akin to battlefield than CoD.
I somewhat feel the Dust wont be as tatical as i would want it to be, but thats remains to be seen.
As long as troop transport goes, i dont see it happening, for the same reason as boarding might be tricky. The games cant be tied to eachother to a level where one games become unplayable unless someone is there on the other side, on that other game, wich you dont pay for. ~ 10.058 ~
Free The Mittani |

Nova Fox
Novafox Shipyards
3970
|
Posted - 2012.05.31 18:05:00 -
[60] - Quote
Welsige wrote:Nova Fox wrote:Mechs are comming out next year.
Also Dust 514 plays more akin to battlefield than CoD. I somewhat feel the Dust wont be as tatical as i would want it to be, but thats remains to be seen. As long as troop transport goes, i dont see it happening, for the same reason as boarding might be tricky. The games cant be tied to eachother to a level where one games become unplayable unless someone is there on the other side, on that other game, wich you dont pay for.
What gave you that impression?
I played the beta, and you can easily discern this from the videos and articles that to say its more CoD than Battlefield 2142 would be a false statement.
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