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SUPERB00F
House of Marduk
0
|
Posted - 2011.09.16 13:01:00 -
[1] - Quote
I've had an account on EVE for quite a while but have spent long periods of time away from the game and so I am/was pretty clueless, but now I'm starting to get some structure to my skills and understanding what I need on my ships etc.
I just need to know if my current fit is ok, and if there's anything I should change?
Your input would be greatly appreciated.
Current Apocalypse Navy Issue fit;
High Slots 8x Imperial Navy Mega Pulse Laser
Mid Slots 1x Heavy Capacitor Booster II 2x Cap Recharger II 1x Quad LIF Fueled I Booster Rockets (this is subject to change. I'm thinking of swapping it for an AB so I don't lose 19% cap)
Low Slots 1x Imperial Navy Large Armor Repairer 2x Imperial Navy Energized Adaptive Nano Membrance 2x Armor Hardener II (mission specific) 3x Imperial Navy Heat Sink
Rigs 2x Large Capacitor Control Circuit I 1x Large Auxiliary Nano Pump I
Drones 5x Hammerhead II 5x Hobgoblin II
Ammo Imperial Navy Multifrequency L Imperial Navy Ultraviolet L Imperial Navy Radio L
Thanks alot for your input, it would really help me. |

Lady Go Diveher
The Independent Troll Society
20
|
Posted - 2011.09.16 13:30:00 -
[2] - Quote
Depending on your cap / Amarr BS skills, you may be able to:
- Drop an EANM for a third Heat sink - Swap the MWD for an AB (MWD on a battleship on a mission is a little pointless) - Drop a cap recharger for a tracking computer, tracking speed script. This will apply damage to cruisers much better.
Which will give you a little more damage, worth it if you're blinging your guns. |

Kitty McKitty
In Praise Of Shadows
60
|
Posted - 2011.09.16 13:33:00 -
[3] - Quote
I use mine with a guardian alt to give me web and extra deeps/tracking but It's total overkill and I only do it because I need to build that characters standings up. "Why can't I be different and original, like everybody else?" |

SUPERB00F
House of Marduk
0
|
Posted - 2011.09.16 13:34:00 -
[4] - Quote
Lady Go Diveher wrote:Depending on your cap / Amarr BS skills, you may be able to:
- Drop an EANM for a third Heat sink - Swap the MWD for an AB (MWD on a battleship on a mission is a little pointless) - Drop a cap recharger for a tracking computer, tracking speed script. This will apply damage to cruisers much better.
Which will give you a little more damage, worth it if you're blinging your guns.
I already have 3x Heat Sinks. Not sure if I made a mistake in my first post or if you just missed it.
With my current fit, my cap lasts 1M 10S with everything running, and I do usually have all, or most modules running. I'll fit a TC and test out the cap, see how it handles it without a 2nd cap recharger.
Amarr BS skill is: Lvl4 Armor Compensation skills: All Lvl4
Cheers for your input.  |

Kiteo Hatto
Eternal Profiteers Academy
0
|
Posted - 2011.09.16 16:58:00 -
[5] - Quote
this is what i use in my apoc. 8 megapulses high 2 cap rechargers/10mnab/tracking comp mid 3 heatsinks/2 mission hardeners 1 eanm/ 1 repper
2 x ccc 1 nanopump in apoc
bs5, cap stable
pally
4 tachs/pulses depending on the mission 100mn ab/ 2 tracking comps/ cap recharger 2 heatsinks/tracking enhancer/ 2 mission hardeners and 1 eanm + repper 2x ccc
6m cap without salvagers/tractors
marauders 5, bs at 5 |

SUPERB00F
House of Marduk
0
|
Posted - 2011.09.16 17:15:00 -
[6] - Quote
Lady Go Diveher wrote:Depending on your cap / Amarr BS skills, you may be able to:
- Swap the MWD for an AB (MWD on a battleship on a mission is a little pointless) - Drop a cap recharger for a tracking computer, tracking speed script. This will apply damage to cruisers much better.
Which will give you a little more damage, worth it if you're blinging your guns.
Cheers, that works great.
Takes a bit more time to get within range of rats that warp in within 100km, but overall it's great.  |
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