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![]() Vailin Snow ![]() ![]() ![]() |
Posted - 2004.09.21 14:59:00 -
[1] Trajectory analysis gives "5% Bonus turret accuracy falloff". It doesent show on guns though. So... 1 It's bugged 2 It improves something else 3 It's a visual bug on the guns Does anyone know what it does or doesent do? ![]() ![]() |
![]() Vailin Snow ![]() ![]() ![]() |
Posted - 2004.09.21 14:59:00 -
[2] Trajectory analysis gives "5% Bonus turret accuracy falloff". It doesent show on guns though. So... 1 It's bugged 2 It improves something else 3 It's a visual bug on the guns Does anyone know what it does or doesent do? ![]() ![]() |
Vailin Snow ![]() ![]() ![]() |
Posted - 2004.09.21 14:59:00 -
[3] Trajectory analysis gives "5% Bonus turret accuracy falloff". It doesent show on guns though. So... 1 It's bugged 2 It improves something else 3 It's a visual bug on the guns Does anyone know what it does or doesent do? ![]() ![]() |
![]() Arts Farleigh ![]() ![]() ![]() |
Posted - 2004.09.21 15:10:00 -
[4] 1. No, the skill is not bugged. 2. It improves falloff range, nothing else. 3. Yes, relog, remount guns, or change to another ship and then change back. I don't think a single gunnery skill actually works right away. I have had to somehow 'reload' the gun (by relogging, remounting, or switching ships) for just about every gunnery skill. So it's probably the ever persistant client side bug as always. |
![]() Arts Farleigh ![]() ![]() ![]() |
Posted - 2004.09.21 15:10:00 -
[5] 1. No, the skill is not bugged. 2. It improves falloff range, nothing else. 3. Yes, relog, remount guns, or change to another ship and then change back. I don't think a single gunnery skill actually works right away. I have had to somehow 'reload' the gun (by relogging, remounting, or switching ships) for just about every gunnery skill. So it's probably the ever persistant client side bug as always. |
Arts Farleigh ![]() ![]() ![]() |
Posted - 2004.09.21 15:10:00 -
[6] 1. No, the skill is not bugged. 2. It improves falloff range, nothing else. 3. Yes, relog, remount guns, or change to another ship and then change back. I don't think a single gunnery skill actually works right away. I have had to somehow 'reload' the gun (by relogging, remounting, or switching ships) for just about every gunnery skill. So it's probably the ever persistant client side bug as always. |
![]() Phaethon ![]() ![]() ![]() |
Posted - 2004.09.22 05:33:00 -
[7] Same with tracking computers. If you want to see their effect on tracking you have to do the following. Fire off a salvo with the computer OFF turn the computer ON then fire another salvo Now the info on the gun should display the correct tracking rate. Very handy and user friendly right? WTB. Infifitrator I drones |
![]() Phaethon ![]() ![]() ![]() |
Posted - 2004.09.22 05:33:00 -
[8] Same with tracking computers. If you want to see their effect on tracking you have to do the following. Fire off a salvo with the computer OFF turn the computer ON then fire another salvo Now the info on the gun should display the correct tracking rate. Very handy and user friendly right? WTB. Infifitrator I drones |
Phaethon Caldari Eternal Life ![]() ![]() ![]() |
Posted - 2004.09.22 05:33:00 -
[9] Same with tracking computers. If you want to see their effect on tracking you have to do the following. Fire off a salvo with the computer OFF turn the computer ON then fire another salvo Now the info on the gun should display the correct tracking rate. Very handy and user friendly right? WTB. Infifitrator I drones |
![]() Vailin Snow ![]() ![]() ![]() |
Posted - 2004.09.22 08:07:00 -
[10] Thanks for the explanation! ![]() Although I relogged nothing happened, I guess ill re-mount the gunns. |
![]() Vailin Snow ![]() ![]() ![]() |
Posted - 2004.09.22 08:07:00 -
[11] Thanks for the explanation! ![]() Although I relogged nothing happened, I guess ill re-mount the gunns. |
Vailin Snow ![]() ![]() ![]() |
Posted - 2004.09.22 08:07:00 -
[12] Thanks for the explanation! ![]() Although I relogged nothing happened, I guess ill re-mount the gunns. |
Random MonDistinct Minmatar Neuronix The Kano Organisation ![]() ![]() ![]() |
Posted - 2007.08.26 13:31:00 -
[13] Edited by: Random MonDistinct on 26/08/2007 13:31:11 Just finished lvl 2 of trajectory analysis skill, and it looks strange.. If i had falloff distance 17 km b4, now i have it 19 km, it means what a dead range for my guns (minmatar artillery) now worse than b4. I was expecting it will give a 5% bonus (make situation better) to falloff distance but it makes situation worse from my point of view. ![]() Would someone explain what is happening ? If we're alone in the universe, it's an awful waste of space. |
Marine HK4861 Caldari Seoltachd ![]() ![]() ![]() |
Posted - 2007.08.26 14:04:00 -
[14] Edited by: Marine HK4861 on 26/08/2007 14:04:54
You're not understanding how turrets work in this game. Read the Tracking Guide, especially page 1 of 5 where it explains how optimal and fall off for turrets work. Turrets don't have a minimum range with regard to optimal and fall off. They have a minimum range with regard to tracking, but that's a separate issue. Edit: Gah! Necro! ![]() |
Barbarellas Daughter Lonely Barbarella ![]() ![]() ![]() |
Posted - 2007.08.26 17:32:00 -
[15] dammit! the second necro i fell for today ![]() also: ![]() ____________________________________________
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Marine HK4861 Caldari Seoltachd ![]() ![]() ![]() |
Posted - 2007.08.26 23:11:00 -
[16]
Seen Boxing Helena? That didn't stop him. ![]() |
Akita T Caldari Navy Volunteer Task Force ![]() ![]() ![]() |
Posted - 2007.08.28 14:28:00 -
[17]
It's quite simple, you don't know what falloff means, that's all. Hint : the larger, the better. _ Complaint vs whine | Char creation guide | Stacknerfs explained |
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