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sushistrip
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Posted - 2009.06.29 19:38:00 -
[1]
Something I would really like to see in an upcoming patch would be the ability to manually move your ship. Double-clicking in space is getting annoying considering its a bit glitchy and slow to respond. Perhaps a game mechanic that would allow you to hold the right mouse button or hold a certain key down and point your cursor in any direction and your ship will go that way. This would be extremely useful for speed tanked ships (most of minmitar, much luv =D) as it would allow them more maneuverability around the grid. This would allow speed tanked ships more ease of use considering their only option is to orbit in a battle, which can be easily countered.
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Yazus Kor
Preta Light Industries
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Posted - 2009.06.30 10:58:00 -
[2]
As much as I like this Idea, the amount of server load it would create in even small fleet fights would be overwhelming. This works for smaller games like Freelancer because fights tend to occur in way smaller numbers, whereas in EVE, numbers are- well, big.
"Beware, you who seek first and final principles, for you are trampling the garden of an angry God and he awaits you just beyond the last theorem." |
Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.06.30 11:36:00 -
[3]
I like this idea. I think servers could handle it we are not living in 90.
There are plenty of mmo who support this and they dont have so much trouble. And most of the eve lag issues are bind to completly different things.
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Phoenix ShadowDancer
Ordos Humanitas
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Posted - 2009.07.03 15:11:00 -
[4]
I remember back when I started playing, just after CCP finished the Beta testing, there was a lot of talk about updating the game to include an ****pit view for pilots who like the first person view more then the 3rd person view.
Back then they decided it was too much work and decided to do other things. I personally would love to see some type of ****pit view for flying, I think it would make frigate and cruiser fights a ton more fun. I might actaully have to train my Minny skills. :)
I'm not sure how hard this would be but with directx 10, but I don't belive fixing the camera angle and adding some controls shouldn't be that hard.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.07.05 07:48:00 -
[5]
Originally by: Phoenix ShadowDancer I remember back when I started playing, just after CCP finished the Beta testing, there was a lot of talk about updating the game to include an ****pit view for pilots who like the first person view more then the 3rd person view.
Back then they decided it was too much work and decided to do other things. I personally would love to see some type of ****pit view for flying, I think it would make frigate and cruiser fights a ton more fun. I might actaully have to train my Minny skills. :)
I'm not sure how hard this would be but with directx 10, but I don't belive fixing the camera angle and adding some controls shouldn't be that hard.
I would also love to see ****pit, that sounds really but I understand that it doesn't neccessarily mean we need manual piloting. There's lag issues, which really are a big consideration. And quite frankly, there's other issues I'd rather CCP work on then something that really isn't in demand at all.
And really, there's no need. Does anyone actually have any problems that would require this to fix them? I certainly don't.
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Verone
Gallente Veto Corp
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Posted - 2009.07.06 23:55:00 -
[6]
There's little chance of a ****pit view ever happening in terms of ship piloting purely because of the fact that it completely contradicts the game's backstory and setting. Ships are flown from the confines of a capsule. The only ****pit based flight is that of NPCs and Fighter pilots.
I wouldn't be opposed to twitch based ship control and a ****pit view if the ability to pilot a fighter was ever made possible. I think doing so was something very briefly discussed and vaguely at fanfest 08 as something CCP may consider in future.
\o/ EON FICTION WRITER OF 2008! \o/
>>> THE LIFE OF AN OUTLAW <<< |
Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.07.11 19:28:00 -
[7]
can someone explain to the obscenity filter that the "****" in "****pit" is not a word that needs censoring.
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RedSplat
Heretic Army
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Posted - 2009.07.13 00:38:00 -
[8]
This isnt Freelancer and nor should it attempt to be- unless CCP decide to implement proper collision detection, ramming, Turrets not having homing munitions and the whole i-can-fire-through-a-station-at-you issue.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Hailey Sunweaver
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Posted - 2009.07.14 13:53:00 -
[9]
I think that a upgrade to the current ship movment system would be a great idea especially for frigs and interceptors a joystick control would be a HUGE improvement. Would make the ship easer to handle and make them move effective in any combat setting especially when you need to get a point on something or someone.
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Xornicon Altair
Woopatang Primary.
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Posted - 2009.07.14 19:26:00 -
[10]
Originally by: RedSplat This isnt Freelancer and nor should it attempt to be- unless CCP decide to implement proper collision detection, ramming, Turrets not having homing munitions and the whole i-can-fire-through-a-station-at-you issue.
This.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.07.15 00:56:00 -
[11]
Originally by: RedSplat This isnt Freelancer and nor should it attempt to be- unless CCP decide to implement proper collision detection, ramming, Turrets not having homing munitions and the whole i-can-fire-through-a-station-at-you issue.
Admittedly, Freelancer was a rather entertaining game. I always thought it could have gone a lot further then it did.
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Jarslow
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Posted - 2009.07.20 05:04:00 -
[12]
We're in space where no direction is special and orientation is whatever works. I was thinking about how I wanted direct navigation in some of the missions I was doing (notably one where I had to find a hole in a hollow asteroid), but representing this would be difficult. First, the player would have to establish a coordinate system, then fly relative to that. (I recently read the excellent How Apollo Flew To the Moon and it really makes it clear how complex this was with all their calibration of the guidance platform and the various orientation matrices.)
I guess I can see direct navigation in combination with a ccokpit view since that gives you an implicit frame of reference (the ships's orientation) from which to navigate. However, I suspect this would be harder to use in practice. Do the ships have steerable main engines and/or or attitude thrusters? Could you "strafe" perpendicular to the natural ship attitude using guidance thrusters?
From a ccokpit view, I guess you could use an extended WASD control with the length of time for which you held down each key corresponding to the acceleration applied in that axis. It would be interesting to see how this worked out in practice, but I suspect it would be pretty hard to use.
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.07.21 18:03:00 -
[13]
Edited by: Ankhesentapemkah on 21/07/2009 18:07:22 I'm building a game that does the things Jarslow mentions. With a newtonian physics model. It's playable, but I don't think it's playable in a way the vast majority of gamers would enjoy. Hence I had to program a flight-assist that helps the player go into the direction he wants to (which of course can be overridden at any time), which makes it a lot easier to control but it's still several orders of magnitude more complex than Freespace or even Descent. 14 keys just for basic movement...
OP, be careful what you wish for. ---
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Nxchoia
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Posted - 2009.07.24 11:37:00 -
[14]
I saw a post a year ago suggesting homeworld style navigation where you first set your coordinates in the plane and then your coordinate perpendicular to that plane. That plus a waypoint cue would certainly make the navigation micromanagement a little less painful.
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WheatGrass
Gallente Silent but Friendly
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Posted - 2009.07.26 17:11:00 -
[15]
It's interesting, sushistrip, that what you're looking for is an option to pilot your ship rather than command it. A friend of mine who used to play Eve now plays Star Wars: Galaxies -partly for what you are looking for and partly because of the depression brought about an incredible ship loss.
What is also interesting is that the current Eve sound system seems more conducive to the style of play which you seek rather than to the style of play Eve seems built around.
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Delishandra Ptlaemaique
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Posted - 2009.07.27 13:37:00 -
[16]
Something I proposed a short while ago is related to that issue: scripted flypath. Its related but somewhat completely opposite: being able to manually automatise (sic) flight beyond the usual orbit and approach:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1125274&page=1#1
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Allian Tarkand
Point of No Return
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Posted - 2009.07.31 06:47:00 -
[17]
Earth and Beyound had that before they closed the doors trust me it isnt fun at all in a battle with 20 or so hostiles the last thing i want on my plate is full movement of my ship click and orbit is just fine
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.08.01 00:15:00 -
[18]
Originally by: sushistrip Something I would really like to see in an upcoming patch would be the ability to manually move your ship. Double-clicking in space is getting annoying considering its a bit glitchy and slow to respond. Perhaps a game mechanic that would allow you to hold the right mouse button or hold a certain key down and point your cursor in any direction and your ship will go that way. This would be extremely useful for speed tanked ships (most of minmitar, much luv =D) as it would allow them more maneuverability around the grid. This would allow speed tanked ships more ease of use considering their only option is to orbit in a battle, which can be easily countered.
Say it after me .. R P G. Hope you 'get' it. --- I smack just for myself.
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Matunaga
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Posted - 2009.08.01 00:33:00 -
[19]
RPG doesn't rule out simulated ****pits; on the contrary it might even help immersion-wise. But as all the lore I know of speaks of cyborg-like interfacing in a closed capsule the concept of flying wwII-like simply sounds like an anachronism.
I'd rather have a combination of point-and-click like Homeworld combined with flight physics as I-Wars had them. Elite II-like physics were no fun (well, at least to me), so too much of this would ruin eve for me.
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Aeron Sophus
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Posted - 2009.08.04 12:29:00 -
[20]
Long before you even start talking about manual steering you should start talking about custom ranges for orbiting and keeping at range.
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Hurtado Soneka
Caldari State Protectorate
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Posted - 2009.08.05 16:24:00 -
[21]
id love to see some ****pits :D
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.08.05 18:08:00 -
[22]
manual ship movement = get out and push?
(no to joystick and pseudo-joystick controls)
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