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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.29 21:01:00 -
[1]
Ok i have a navy raven, and I am trying to fit 7 tech II siege launchers on my ship but I don't have the cpu, so I was wondering. Is it worth sacrificing my cap in lower slots for cpu upgrades.....this of course has the chance of making me cap unstable...
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 06:57:00 -
[2]
well thats what I am asking....I have put a tech II power output thingy on it and still have only enough cpu to run 5 launchers. I have battleship 5 and engineering 5 what else skill wise am I missing?
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 07:50:00 -
[3]
oopss sorry my bad, it's power
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 09:22:00 -
[4]
as it stands at the moment....
Highs =7 siege missile launchers (only 5 online) and a salvager. Meds = x large shield booster II 100mn afterburner II medium subordinate screen stab I cap recharger II 2x Invulnerabilty shields II Lows = 2x capiactor flux coil II 2x capacitor power relay II and apower diagnostic system II Rigs = 3x Capacitor Control Circuits
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 10:13:00 -
[5]
thanks for the real help estel & eraggan, it's people like you who help with the questions that make the game playing experience that much more.....sadly for every estel and eraggan we have tyfor who just can't be bothered with a proper answer.
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 13:30:00 -
[6]
ok either something is screwey or tech II torps suck, cause I ain't hitting a battleship from 37km away where my cruises were hitting at 90km
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 13:41:00 -
[7]
make that 28km away....going back to cruises, I don't see the point of tech II torps if they can't hit anything. 
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 15:45:00 -
[8]
oohhh a whole 60km with rigs hey....waste of time. and for your imfomation
torps 5 torp specialaty 4, missile projection 5, missile bombardment 4 on it's way to 5
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.06.30 17:31:00 -
[9]
wow how long did it take you too come up with that intelligent answer  my point being byt the sounds of it even with maxed out skills and rigs you only get 60km range from them, so how much better is the damage comapared to tech II cruise missiles?
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.07.01 13:04:00 -
[10]
Originally by: Estel Arador
Originally by: Nigel Sheldon wow how long did it take you too come up with that intelligent answer  my point being byt the sounds of it even with maxed out skills and rigs you only get 60km range from them, so how much better is the damage comapared to tech II cruise missiles?
For someone who mixes up power grid and cpu and who doesn't know torps are short range and cruises longe range you sure have quite an attitude. It boggles the mind how someone can have a weapon system trained up to T2 and not know at least its basic properties.
wow, and I even thanked you for your previous help.... I guess it's cause even though I have played a while, I still think of it as a game lol, I don't know what all this CNR is, I have tried EFT and it confuses me.....I have no clue what all the numbers mean, so excuse me for not knowing all the in's and outs...some of us just ain't that heavily involved in it. My attitude comes from people who just post stupid troll answers that don't help in any way shape or form....in my world there is no room for them.
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Nigel Sheldon
Caldari Deep Core Mining Inc.
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Posted - 2009.07.01 13:05:00 -
[11]
Originally by: Kadavreski Edited by: Kadavreski on 01/07/2009 06:15:31
Originally by: Nigel Sheldon ok either something is screwey or tech II torps suck, cause I ain't hitting a battleship from 37km away where my cruises were hitting at 90km
I'm just going to throw my 2 cents in here: If you have Battleship 5 and can afford a CNR and want to use torps, I'd go get a Golem, as they get a pretty huge range on torps because of a bonus. Alternately, fit two rigor rigs and a CCC and ditch going cap stable if you want to go back to cruise - getting out of your safety zone is hard, but once you do it you really won't regret it, as being cap stable is extremely overrated. It'll also let you lay the hurt on cruisers, too, which is always nice.
Currently fly a double rigor cruise CNR, it's probably the best ship I've ever flown.
thank you, i shall have a look at that once i figure out what a CNR is 
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