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Allahs Warrior
Gallente Brotherhood of Suicidal Priests
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Posted - 2009.06.30 12:13:00 -
[1]
Right now, we have a pretty diverse game. New features are NOT something we need. What we need are all the major bugs to be fixed. My List of major bugs (feel free to add on): Probing problems, well documented on the forums Selected Item failing to refresh unless you click on it again. Freezing at session change while still being vulnerable and logged on Light Electron Blaster II still has no model (aesthetic but really annoying!) lag in FW Streamline server User Interface bugs (too many to list) All the crazy things that happens during lag (some mods dont work while others do, Ghost ships, you warp out, 3 years later you die and your wreck is 11 AU from whoever shot you) Doomsdays, while some consider it OP, should ALWAYS work, so fix the "oops it was a little laggy so my DD didnt work" bug Overview ghosts and double-overview entries
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Karentaki
Oberon Incorporated Morsus Mihi
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Posted - 2009.06.30 12:28:00 -
[2]
Gallente control towers have major graphical bugs when the camera is inside the shields (tower model flips upside down and stuff).
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Terrigal
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Posted - 2009.06.30 12:37:00 -
[3]
We dont need a fix we just need to kill you 
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Mister Xerox
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Posted - 2009.06.30 13:58:00 -
[4]
Minmatar ships being lackluster for the most part. Majorly poor BS class.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.06.30 14:12:00 -
[5]
D'UH! It's just common sense.
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Syringe
R.E.C.O.N. Minor Threat.
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Posted - 2009.06.30 15:32:00 -
[6]
They've got a tough balance they have to hit.
While I DEFINITELY agree that they need to worry about bug fixes first, if they don't continually introduce new mechanics/features, they start to see subscription numbers fall off. People (especially on EVE-O) are gonna pitch fits about how things aren't working the right way no matter what, so if you give them shiney things to distract them, they're easier to deal with. That's my speculation anyhow. --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |

Lord Cath
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Posted - 2009.06.30 15:40:00 -
[7]
though maybe not entirely fit for this thread, some serious reworking of missioning might not be a bad idea, seen as the mission system in EVE is the most boring I've ever encountered in any game ever...
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Allahs Warrior
Brotherhood of Suicidal Priests
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Posted - 2009.06.30 17:46:00 -
[8]
Fix before feature
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Bunyip
Gallente Center for Advanced Studies
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Posted - 2009.06.30 18:06:00 -
[9]
CCP tried this once. They released a patch dedicated to fixing 100 of the most common bugs in the game. Want to know how much positive feedback they got for it?
Zero.
People don't tend to notice or enjoy minor bug fixes. Right now, CCP seems to be splitting their focus on each expansion, one part introducing new content, the other fixing a major gameplay mechanic that was broken. They just fixed scanning, and a Sovereignty fix is due out SOON(TM) as well.
I like how CCP is working on things as it is. Sorry, but no support here.
"May all your hits be crits." - Knights of the Dinner Table. |

Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.06.30 18:21:00 -
[10]
Originally by: Bunyip CCP tried this once. They released a patch dedicated to fixing 100 of the most common bugs in the game. Want to know how much positive feedback they got for it?
Zero.
People don't tend to notice or enjoy minor bug fixes. Right now, CCP seems to be splitting their focus on each expansion, one part introducing new content, the other fixing a major gameplay mechanic that was broken. They just fixed scanning, and a Sovereignty fix is due out SOON(TM) as well.
I like how CCP is working on things as it is. Sorry, but no support here.
Bunyip sums it up pretty well. Not supported.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.30 18:42:00 -
[11]
Originally by: Bunyip CCP tried this once. They released a patch dedicated to fixing 100 of the most common bugs in the game. Want to know how much positive feedback they got for it?
Zero.
People don't tend to notice or enjoy minor bug fixes. Right now, CCP seems to be splitting their focus on each expansion, one part introducing new content, the other fixing a major gameplay mechanic that was broken. They just fixed scanning, and a Sovereignty fix is due out SOON(TM) as well.
I like how CCP is working on things as it is. Sorry, but no support here.
QFT. Leave things as they are. --Vel
Experience is what you get right after you need it.
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Arengor
Glittering Dust Wild Hunt.
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Posted - 2009.06.30 19:34:00 -
[12]
A lot of bugs need to be fixed. New expansions and patches frequently contains too many bugs. It is time for fixes instead of new content. |

Stormaar
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Posted - 2009.07.01 23:41:00 -
[13]
/signed ----- Customizable UI / internal API for mods/addons |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.07.02 03:02:00 -
[14]
CCP recently stated it was 50/50 old/new code.
I'd prefer 80/20 with expansions not being marketing exercises that are promptly forgotten after release.
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Ban Doga
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Posted - 2009.07.02 05:54:00 -
[15]
Originally by: Bunyip CCP tried this once. They released a patch dedicated to fixing 100 of the most common bugs in the game. Want to know how much positive feedback they got for it?
Zero.
People don't tend to notice or enjoy minor bug fixes. Right now, CCP seems to be splitting their focus on each expansion, one part introducing new content, the other fixing a major gameplay mechanic that was broken. They just fixed scanning, and a Sovereignty fix is due out SOON(TM) as well.
I like how CCP is working on things as it is. Sorry, but no support here.
I think people tend to notice minor bug fixes and they enjoy them as well - they just don't go to the forum and state that they do.
And while it is true that you rarely get positive feedback (not just on bug fixes, on anything - people are eager to complain and reluctant to praise), they stop to complain about that specific part (and probably start to complain about something else)
I think some people would disagree on the "they just fixed scanning" part.
Well I guess it's all open for debate, but adjusting a bonus or a fitting requirement is not exactly what I call a bug fix. IMO that's mere tweaking parameters. Making sure that "Dock" warps to the selected station and actually docks 100% of the time, is a "real" bug fix for me. (But that may be splitting hairs )
However given the current rate of introducing new bugs with new features I think the 50/50 approach is not sufficient.
IMO this leads to a) too many new features depending on buggy/unstable/unbalanced parts of the game - making them buggy/unstable/unbalanced as well b) increasing the feature base faster than it can be maintained (a new feature is "old" after the release it is shipped with, wanting to be maintained) c) spending most of the bug fixing time on the bugs of the newest features, because those bugs are the most annoying and of course no one wants to make it any worse than it was before - and if people are living with certain bugs for months (or even years) they will survive another week or so, right? 
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Abulurd Boniface
Gallente Mercantile Exchange for Mining And Exploration
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Posted - 2009.07.02 09:34:00 -
[16]
Edited by: Abulurd Boniface on 02/07/2009 09:35:47
Originally by: Allahs Warrior Right now, we have a pretty diverse game. New features are NOT something we need. What we need are all the major bugs to be fixed. My List of major bugs (feel free to add on): Probing problems, well documented on the forums Selected Item failing to refresh unless you click on it again. Freezing at session change while still being vulnerable and logged on Light Electron Blaster II still has no model (aesthetic but really annoying!) lag in FW Streamline server User Interface bugs (too many to list) All the crazy things that happens during lag (some mods dont work while others do, Ghost ships, you warp out, 3 years later you die and your wreck is 11 AU from whoever shot you) Doomsdays, while some consider it OP, should ALWAYS work, so fix the "oops it was a little laggy so my DD didnt work" bug Overview ghosts and double-overview entries
You obviously have only a shallow understanding of the process of software development in a commercial environment. It just doesn't work that way. CCP states that they spend 50% of their time on bug fixes and 50% of their time on new features. They can't keep bug fixing. Why? Because they can't do this because it is just too expensive and takes too much time.
I want the software to work well, obviously, but I also want new features that add to the richness of the gaming environment. If CCP went through the exercise of fixing every bug that was worth fixing, you wouldn't get any new content for years. Plus, from a developer point of view, bug fixing isn't exactly the most exciting part of the job.
CCP are doing it right, or as good as can be expected. They continually iron out bugs, they continually add new features [yay 1.5 update!]. I'm a happy customer and as long as the client doesn't crash hard or a bug renders the environment simply unworkable, I shrug at the occasional bug and be done with it.
All the problems you mention are real and no doubt annoying, but if you know that they're there you have to work around the problems and learn to live with them until such time as they're fixed. There is no use getting worked up over it. When you're done ranting the bug is still there and you spent some time of your life being needlessly unhappy.
Instead, you could be zipping around in space working towards universal dominance. I know I am.
Abulurd Boniface ME ME CEO
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.12 21:50:00 -
[17]
This would be great >_> Pew Pew Lazorz!!! |
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