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Spurty
Caldari Ore Mongers BricK sQuAD.
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Posted - 2009.07.03 13:43:00 -
[61]
wtf with my font?!?!
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.07.03 16:19:00 -
[62]
Originally by: Irida Mershkov
Originally by: Jamyl TashMurkon 1st, We already have point 1 2nd THERE IS NO FRICKING PROBLEM YOU UTTER PILLAR !
Pillar?
The problem is that people can pull in ridiculous amounts of cash without any risk at all.
It's not "ridiculous amounts". More like baseline income with quite a bit of time and ISK invested for the bigger bucks, and/ or if you AFK it the ISK/ hour tends to go down. --- WOLFY is recruiting!
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Black Leather
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Posted - 2009.07.03 16:45:00 -
[63]
If you make mission running (may as well include mining as well) too much of a pain in the ass, then the people who do this for enjoyment will simply find another game to play.
What then?
Prices skyrocket and PVPers whine because their ships and mods are too expensive. They are more likely to run than fight. All the fun leaves the game. Eve closes it's doors.
The end
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Mara Rinn
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Posted - 2009.07.06 00:42:00 -
[64]
Originally by: Shidhe Trit UP: Increased demand for caps etc meets limited supply of a difficult to move item. Supply probably needs to be boosted slightly to help noobs but in such a way as to not make it easy for macroers - veld grav sites anyone?
That would be very nice - move all the asteroids from system belts to grav sites. Then spawn grav sites around the constellation as they get consumed, and there will be a continual supply of veldspar for miners to chew on.
Quote: most minerals DOWN: This is a mission related problem - too much supply, obtained too easliy. Solution - reduce amount of loot (esp T1 loot) from missions. Make named items rare and desirable again!
There are many "high end" minerals coming into the system from people ratting in the drone regions. In general I agree that meta 1 items should not be dropped by NPCs.
Quote: prom/dyspro UP: This urgently needs intervention from CCP, as it results in industrial corps in low sec getting penalised (=less targets for pirates), and hands colossal amounts of isk to a few alliances and market manipulators. This is the problem that alchemy failed to solve. If you are wondering about high T2 prices, look no further.
I expect the advent of T3 to render dysprosium/promethium less important. Until Alchemy can be made economically viable at current prices, nullsec warfare and the T2 economy will be focussed around who can jump the most Titans into any given system at any given time, while the rest of the game will be about market warfare in empire or small/medium fleet engagements in w-space.
Rationing missions to mission-runners is one way that CCP can finely control the ISK faucet if they need to. Removing meta 1 loot from NPCs will help restore mining as the source of minerals, while mission-running is the focus for standings and ISK.
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Volitaire
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Posted - 2009.07.06 00:49:00 -
[65]
Originally by: Eternum Praetorian
In theory you could make Lv 4 missions more liken to PVP, without it actually being PVP.
1.) Give the NPCĘs (in all missions) the potential to randomly spawn all the same types of modules that players can fit. Neuts, smart bombs, remote rep. sensor damps ex.) This will create environment where you will have to pay careful attention to what is happening in every mission that you run. One time, a battleship or two might close on you and neut your cap, another (In the exact same mission) the cruisers may be setting off smart bombs when you put your drones on them. This singly addition would dramatically effect the PVE game play.
Result: PVE will become more of an intelligent act like PVP. You will need to pay better attention to what the NPCĘs are doing and when. Thusą no more easy near afk walk throughs of LV 4Ęs. If you let a known neut BS spawn steal your cap while putting your drones on a cruiser thatĘs setting off smart bombsą. your going to loose your multi-billion ISK ship.
2.) Give them something more interesting to do. Say maybeą A mission that requires a few DPS ships and a hauler. You need to haul an amount of ore between two gates, but the indy cannot survive unless it has RR from its fleet mates. The DPS ships would then have to clear the spawns as they go, while engaging in RR with their corp mate in the inty (something typically associated with only PVP. )
Result: Rewarding people to work as a group (and forcing them to do so in some instances) will help make stronger corporations and less of a division between those who have a clue about PVP and those who have none whatsoever.
Wasn't this supposed to be done by Factional Warfare..
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Ghoest
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Posted - 2009.07.06 00:57:00 -
[66]
Missions are meant to be survived - thats the way it works.
If you dont like mission - do something else.
Wherever you went - Here you are.
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Abulurd Boniface
Gallente Mercantile Exchange for Mining And Exploration
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Posted - 2009.07.06 08:10:00 -
[67]
Originally by: Cat Molina Again? We're doing this again?
A small and vocal (but rather stupid) group simply cannot accept that not everyone in this game plays the way they think they should.
Open your map and set to show population. Now... where are the most populated systems? Right... in Empire. Not in 0.0 and not in low-sec (where I live). Most paying accounts... erm... I mean players, are in Empire.
Now... who do you think CCP wants to please the very, very most? The few, or the many?
It's a business people. Get it through your thick skulls. A business... not your perfect little universe, not your fantasy f**king getaway where you can blob up some killmails and feel good about yourself.
Good grief.
I could feel the heat in that blast.
I delighted in it :-).
I also completely agree.
Abulurd Boniface ME ME CEO
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
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