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Recoil IV
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.05.20 16:01:00 -
[1] - Quote
i speak for every player when i say missiles need buff (especialy the t2 precision ones) remove their penalty.
and i think i also speak for everyone when i say caldari ships needs a rebalance.and not talking about pve,dont wanna read replies saying how caldari are for pve only.that is not true,most caldari ships are hard to fitt for pvp and thats why they need rebalance.like gallente ships and weapon system buff earlier this year,caldari needs it too.
as for tracking disruptor,disrupting missiles,please dont ruin the game. |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
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Posted - 2012.05.20 19:13:00 -
[2] - Quote
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles? |

Recoil IV
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.05.20 19:18:00 -
[3] - Quote
Omnathious Deninard wrote:You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?
what do you mean by counter? |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
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Posted - 2012.05.20 19:24:00 -
[4] - Quote
Recoil IV wrote:Omnathious Deninard wrote:You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles? what do you mean by counter? Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them. |

Recoil IV
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.05.20 19:27:00 -
[5] - Quote
Omnathious Deninard wrote:Recoil IV wrote:Omnathious Deninard wrote:You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles? what do you mean by counter? Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them.
thing is,in my opion,that missiles are just awfull,especialy the t2 ones.(fury is ok for pve and pvp when shooting big targets)
the problem mainly is with the precision missiles wich are just awfull compared to t2 guns ammo of any type.
range is cut out to 50%,speed of the ship in use is cut out more than it has to,and damage is cut with aprox 25% compared to navy missiles for example.this is just unacceptable,no other t2 ammo has so much negative effects. |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
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Posted - 2012.05.20 19:43:00 -
[6] - Quote
Recoil IV wrote:Omnathious Deninard wrote:Recoil IV wrote:Omnathious Deninard wrote:You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles? what do you mean by counter? Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them. thing is,in my opion,that missiles are just awfull,especialy the t2 ones.(fury is ok for pve and pvp when shooting big targets) the problem mainly is with the precision missiles wich are just awfull compared to t2 guns ammo of any type. range is cut out to 50%,speed of the ship in use is cut out more than it has to,and damage is cut with aprox 25% compared to navy missiles for example.this is just unacceptable,no other t2 ammo has so much negative effects. Very true about the T2 missles, the heavy penalties of them should be removed like T2 ammo. Lets hope this happens eventually |

Recoil IV
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.05.20 19:52:00 -
[7] - Quote
Omnathious Deninard wrote:Recoil IV wrote:Omnathious Deninard wrote:Recoil IV wrote:Omnathious Deninard wrote:You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles? what do you mean by counter? Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them. thing is,in my opion,that missiles are just awfull,especialy the t2 ones.(fury is ok for pve and pvp when shooting big targets) the problem mainly is with the precision missiles wich are just awfull compared to t2 guns ammo of any type. range is cut out to 50%,speed of the ship in use is cut out more than it has to,and damage is cut with aprox 25% compared to navy missiles for example.this is just unacceptable,no other t2 ammo has so much negative effects. Very true about the T2 missles, the heavy penalties of them should be removed like T2 ammo. Lets hope this happens eventually
probably wont whitout ccp seeing this thread :P.and besides nobody seem to care. |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
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Posted - 2012.05.20 19:56:00 -
[8] - Quote
It sucks because people dont care because most think that missiles are for only pve right now, buff them for pvp and people will care, and when people care in large numbers ccp listens. |

Recoil IV
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.05.20 20:04:00 -
[9] - Quote
Omnathious Deninard wrote:It sucks because people dont care because most think that missiles are for only pve right now, buff them for pvp and people will care, and when people care in large numbers ccp listens.
true,missiles really need some serios love :D starting from rockets to cruise missile and beyond |

Duchess Starbuckington
Starbuckington Manor
199
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Posted - 2012.05.20 22:01:00 -
[10] - Quote
The following changes need to be made to missiles. - Standard missiles - reduce fitting reqs to 6 PG T1 and 7 PG for T2 - Cruise missiles - they need a damage boost - Torpedos - slight increase to explosion velocity - Precision missiles - velocity penalty removed, damage increased slightly - Fury missiles - sig radius penalty removed
All long range missiles: reduced flight time, increased velocity.
Quote:true,missiles really need some serios love :D starting from rockets to cruise missile and beyond Idiocy. Only battleship missiles and above have serious problems, and those are fairly easily fixable. |
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xUnlimitedx
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
14
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Posted - 2012.05.20 23:15:00 -
[11] - Quote
Missles are fine. The only problem are the capital missiles they should be reblanced. You guys dont know how missiles and caldari ships work in pvp they are great! |

Hans Momaki
State War Academy Caldari State
17
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Posted - 2012.05.20 23:27:00 -
[12] - Quote
Omnathious Deninard wrote:Recoil IV wrote:Omnathious Deninard wrote:You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles? what do you mean by counter? Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them.
What a tardpost.
You can outrun them, you can reduce their damage by a large margin through using an AB, you can use defenders to kill em, you can use Smartbombs, you can warp - off, you can kill the missile - boat before missiles reach your ship, and you can use ECM too.
But noooo, missiles don't have a counter.. ROFL.
/Nuffsaid
|

Duchess Starbuckington
Starbuckington Manor
199
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Posted - 2012.05.20 23:51:00 -
[13] - Quote
Hans Momaki wrote:
What a tardpost.
You can outrun them, you can reduce their damage by a large margin through using an AB, you can use defenders to kill em, you can use Smartbombs, you can warp - off, you can kill the missile - boat before missiles reach your ship, and you can use ECM too.
But noooo, missiles don't have a counter.. ROFL.
/Nuffsaid
There's a pretty ridiculous amount of derp in this post as well. |

Recoil IV
Gladius Veritatis Fidelas Constans
8
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Posted - 2012.05.21 11:27:00 -
[14] - Quote
Duchess Starbuckington wrote:Hans Momaki wrote:
What a tardpost.
You can outrun them, you can reduce their damage by a large margin through using an AB, you can use defenders to kill em, you can use Smartbombs, you can warp - off, you can kill the missile - boat before missiles reach your ship, and you can use ECM too.
But noooo, missiles don't have a counter.. ROFL.
/Nuffsaid
There's a pretty ridiculous amount of derp in this post as well.
yeah.all in all,pretty much we all agree that missiles and caldari ships could use a buff,and the titming couldnt be more perfect since ccp is already working on missile effects and launchers,wich will be live on tq tommorow :D |

Super Chair
Project Cerberus Caldari State Capturing
256
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Posted - 2012.05.21 11:39:00 -
[15] - Quote
The BS sized missiles (and larger) need buffing. Torps could use a little more base range (their cruiser class counter part, the HAM, has the same range....I believe this is the only weapon system that does not have more range than it's lower classed counterpart) and more explosion velocity. Cruise need a damage buff. Cap missiles need buffed. Also the raven needs better fitting capabilities.
The main issue the sub BS missiles is the gimped fitting capabilities and slot layouts of a lot of ships that use them. The drake's fitting abilities are generally acceptable if you perfect your fitting skills. However, the kestrel, caracal, nighthawk, cerb, osprey navy, are very hard (if not impossible) to fit. Teiricide should fix this though.
The ship speed penalty and sig penalties of T2 missiles need to be removed. |

Recoil IV
Gladius Veritatis Fidelas Constans
8
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Posted - 2012.05.21 11:48:00 -
[16] - Quote
[quoteThe main issue the sub BS missiles is the gimped fitting capabilities and slot layouts of a lot of ships that use them. The drake's fitting abilities are generally acceptable if you perfect your fitting skills. However, the kestrel, caracal, nighthawk, cerb, osprey navy, are very hard (if not impossible) to fit. Teiricide should fix this though.[/quote]
very true.and a drake fitt with 7x heavies and 2x t2 shield ext II + 10mn meta mwd + 1 small neut on the high utility slot needs max skills + a 1% pg implant. |

Hans Momaki
State War Academy Caldari State
18
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Posted - 2012.05.21 12:07:00 -
[17] - Quote
Duchess Starbuckington wrote:Hans Momaki wrote:
What a tardpost.
You can outrun them, you can reduce their damage by a large margin through using an AB, you can use defenders to kill em, you can use Smartbombs, you can warp - off, you can kill the missile - boat before missiles reach your ship, and you can use ECM too.
But noooo, missiles don't have a counter.. ROFL.
/Nuffsaid
There's a pretty ridiculous amount of derp in this post as well.
No doubt about that, but the quoted poster posted such bullcrap that I couldn't resist to do that myself too. Forgive me, or not, my point is made anyway ;)
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Meditril
T.R.I.A.D Defiant Legacy
67
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Posted - 2012.05.21 13:22:00 -
[18] - Quote
It is already very though to prepare a frigate so that it can tank heavy missiles for a longer period of time even if the enemy doesn't use Scram, Web, Neutr. It is in fact much harder then tanking an AC cruiser under the same cirumstances. Therefore there is really no need to buff missiles.
If you have problems with small ships then get a Web + Neutr + TP to solve your issue as everybody else is doing. |

Recoil IV
Gladius Veritatis Fidelas Constans
8
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Posted - 2012.05.21 13:43:00 -
[19] - Quote
Meditril wrote:It is already very though to prepare a frigate so that it can tank heavy missiles for a longer period of time even if the enemy doesn't use Scram, Web, Neutr. It is in fact much harder then tanking an AC cruiser under the same cirumstances. Therefore there is really no need to buff missiles.
If you have problems with small ships then get a Web + Neutr + TP to solve your issue as everybody else is doing.
speaking the minmatar pilot while ducktaping pieces togheter |

Hans Momaki
State War Academy Caldari State
18
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Posted - 2012.05.21 15:27:00 -
[20] - Quote
Recoil IV wrote:Meditril wrote:It is already very though to prepare a frigate so that it can tank heavy missiles for a longer period of time even if the enemy doesn't use Scram, Web, Neutr. It is in fact much harder then tanking an AC cruiser under the same cirumstances. Therefore there is really no need to buff missiles.
If you have problems with small ships then get a Web + Neutr + TP to solve your issue as everybody else is doing. speaking the minmatar pilot while ducktaping pieces togheter
While failing to read the thread, which is clearly saying that heavy missiles is the one missile system which is not totally broken...
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Jayrendo Karr
Suns Of Korhal Terran Commonwealth
124
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Posted - 2012.05.21 19:38:00 -
[21] - Quote
Precision ammo does need reworking, other than that missiles are fine. |

Recoil IV
Gladius Veritatis Fidelas Constans
8
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Posted - 2012.05.21 19:39:00 -
[22] - Quote
Jayrendo Karr wrote:Precision ammo does need reworking, other than that missiles are fine.
also javelin  |

big miker
House of Templars Knight's of the Black Sun
7
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Posted - 2012.05.21 21:22:00 -
[23] - Quote
Don't forget tracking disruptors will reduce missile explosion velocity aswell now :P
I'd say precisions / javelins need their velocity penalty removed. All the others are fine. |

John Caffeine
Fairlight Corp
7
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Posted - 2012.05.22 02:55:00 -
[24] - Quote
Should nerf missiles tbh.
Drakes are OP. |

Soldarius
United Highsec Front The 99 Percent
219
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Posted - 2012.05.22 08:44:00 -
[25] - Quote
John Caffeine wrote:Should nerf missiles tbh.
Drakes are OP.
Show me on the doll where the bad Drake touched you.
...and lay off the caffeine.
"How do you kill that which has no life?" |

Duchess Starbuckington
Starbuckington Manor
206
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Posted - 2012.05.22 13:12:00 -
[26] - Quote
John Caffeine wrote:Should nerf missiles tbh.
Drakes are OP. Drakes are OP because of their stats, not their weapon system. |

Annihilatus
The Illuminatii Mildly Intoxicated
1
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Posted - 2012.05.31 11:30:00 -
[27] - Quote
oh boy,
in most cases with heavy missiles, its not the missiles that need a buff ( other than the precision and the crazy sig radius bonus) its the ships that need tweaking, well in fact, most sub cap missiles boats other than the drake have pretty gimped fitting...
as for tds affecting missiles.. why?
fit a nano and an AB, and that already nerfs the missiles damage enough.... ive hit a battleship for 500 a volley, with rage torps and near max skills for them just because they had an afterburner...
fyi: ravens suck, just get a rohk! if they aren't heavy missiles they are under powered...
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