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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.03 13:26:00 -
[1]
Edited by: Kaylan Jahlar on 03/07/2009 13:32:31 Some of you may have become accustomed to it by now, but I personally find the current directional scanner a little hard to use for one main reason: You can't see exactly where you're scanning and how wide your cone is visually.
You have to point the camera to where you want to scan, but there's no visual center or cross to define exactly where you are precisely pointing at. You have to approximately line it up with your ship, or hold ALT to get the brackets around your own ship and use that, which doesn't work that well due to mouse sensitivity (can sometimes be very hard to center the camera on a particular object far in the solar system).
I think a visual representation of the scanner's cone/radius would really help. I would like to have a checkbox in the directional scanner window to show/hide the cone. When enabled, you would see a dim transparent blue (or other color) wireframe representation of the cone which would show exactly where you're pointing at and how wide your scanner angle is.
The same cone should also be shown on the solar system map, this is very important! Sometimes, especially when aiming at dead space to scan, it can be pretty hard to define exactly which way you were pointing at with the scanner before entering the map since the solar system map's camera doesn't sync with your ship's camera.
________________
Kaylan Jahlar
The Assembly Hall needs your support! |

Herschel Yamamoto
Agent-Orange Coalition of Free Stars
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Posted - 2009.07.03 15:34:00 -
[2]
Yeah, this would be really nice.
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De'Veldrin
Special Projects Executive
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Posted - 2009.07.03 15:39:00 -
[3]
Supported --Vel
Experience is what you get right after you need it.
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Kralin Ignatov
Mentis Fidelis Aggression.
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Posted - 2009.07.04 02:48:00 -
[4]
cool idea
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Laechyd Eldgorn
Endemic Aggression Exalted.
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Posted - 2009.07.04 06:43:00 -
[5]
.
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Mahai Ano
Center for Advanced Studies
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Posted - 2009.07.04 16:07:00 -
[6]
Right about needed for everyone using the scanner!
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Bunzan Cardinal
Ouroboros Incorporated
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Posted - 2009.07.04 20:36:00 -
[7]
not supported.
learn 2 scan. I've had no problems using my directional scanner, although this is from months of being a pirate and using the scanner constantly when i log on, i picked it up rather quickly. I would rather not waste a month or even a week of the devs time on something that works completely fine as it is now for the majority(if not all) of players out there.
TL:DR: Practice scanning and you wont have trouble.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.07.04 21:29:00 -
[8]
Even I, who use the scanner with great results all the time, would like to see this.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.04 23:58:00 -
[9]
Originally by: Bunzan Cardinal not supported.
learn 2 scan. I've had no problems using my directional scanner, although this is from months of being a pirate and using the scanner constantly when i log on, i picked it up rather quickly. I would rather not waste a month or even a week of the devs time on something that works completely fine as it is now for the majority(if not all) of players out there.
TL:DR: Practice scanning and you wont have trouble.
You find it normal that it takes a month to get used to that simple tool, especially for someone using the scanner every day such as you?
I think that without wanting to, you actually gave a positive argument in favor of this suggestion. EVE Online may have a high learning curve, but that doesn't mean that they can't make it more intuitive where they can.
________________
Kaylan Jahlar
The Assembly Hall needs your support! |

Bunzan Cardinal
Ouroboros Incorporated
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Posted - 2009.07.05 00:18:00 -
[10]
Originally by: Kaylan Jahlar
Originally by: Bunzan Cardinal not supported.
learn 2 scan. I've had no problems using my directional scanner, although this is from months of being a pirate and using the scanner constantly when i log on, i picked it up rather quickly. I would rather not waste a month or even a week of the devs time on something that works completely fine as it is now for the majority(if not all) of players out there.
TL:DR: Practice scanning and you wont have trouble.
You find it normal that it takes a month to get used to that simple tool, especially for someone using the scanner every day such as you?
I think that without wanting to, you actually gave a positive argument in favor of this suggestion. EVE Online may have a high learning curve, but that doesn't mean that they can't make it more intuitive where they can.
i learned to use it well about in a good week or so of using it constantly. The months afterwards were just to keep my skills with the scanner sharp. I wasnt very clear in my last post, but tbh it aint that hard to use it.
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Solo Player
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Posted - 2009.07.05 01:12:00 -
[11]
neat.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.07.05 07:38:00 -
[12]
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Ezekiel Sulastin
Shiva Morsus Mihi
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Posted - 2009.07.05 07:41:00 -
[13]
The difficulty of a process shouldn't have to do with the UI surrounding it. Signed.
Besides, if scanning and keeping track of different degree boundaries was so easy to do mentally, there wouldn't have already been overlay programs made to put nice circles corresponding with said radii on your screen. ----
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Jin Labarre
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Posted - 2009.07.05 11:00:00 -
[14]
Supported
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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.07.05 13:06:00 -
[15]
I'm joining the "oldschool" crowd in how it's something you should learn, and it's NOT hard at all, I mean come on people z.z;;;
But even so, I really wouldn't mind. I mean, there's no logical reason for this to not be nifty.
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.05 14:46:00 -
[16]
Originally by: Ezekiel Sulastin The difficulty of a process shouldn't have to do with the UI surrounding it. Signed.
Besides, if scanning and keeping track of different degree boundaries was so easy to do mentally, there wouldn't have already been overlay programs made to put nice circles corresponding with said radii on your screen.
What is that tool you're talking about? Do you have the actual name of it? I've never heard of this before.
________________
Kaylan Jahlar
The Assembly Hall needs your support! |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.07.05 15:59:00 -
[17]
I'm having trouble visualizing how this would work when not in the map view.
If there's a cone starting from your ship and going out to your max scan range, the indicator at the end of the cone is going to be a big circle, right? Well, if an object is halfway between your ship and the end-cone circle.... it's going to look like it's inside the circle, but because the cone expands as it gets further from you, the circle at the halfway mark is going to be about half the size of the end-range circle. So the object could be visually within the end-range circle, while outside of the diameter of the half-range circle... so it looks like you're scanning it when you are not. (I'm not sure I made that make sense... need a picture). ~ Santiago Fahahrri Galactic Geographic |

Yon Andon
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Posted - 2009.07.05 18:35:00 -
[18]
supported, this is a big usability issue because for low angles you're not really sure where the center of your ship is and the camera doesn't pan 100% smoothly. This ought to have been in from the beginning.
-------------------- I only poast when I haz drinked |

Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.07.05 19:18:00 -
[19]
Fix Destroyers |

Theodore Kaczynski
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Posted - 2009.07.06 07:27:00 -
[20]
This would be a great addition to the tatical overlay.
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yani dumyat
Infusion. Sc0rched Earth
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Posted - 2009.07.06 10:41:00 -
[21]
Originally by: Santiago Fahahrri I'm having trouble visualizing how this would work when not in the map view.
If there's a cone starting from your ship and going out to your max scan range, the indicator at the end of the cone is going to be a big circle, right? Well, if an object is halfway between your ship and the end-cone circle.... it's going to look like it's inside the circle, but because the cone expands as it gets further from you, the circle at the halfway mark is going to be about half the size of the end-range circle. So the object could be visually within the end-range circle, while outside of the diameter of the half-range circle... so it looks like you're scanning it when you are not. (I'm not sure I made that make sense... need a picture).
I'd imagine a series of concentric circles with range markers on them would do the trick?
I find the scanner to be quite intuitive as it is, simply click on your ship to get box round your ship and the tactical overlay and box work together as a kind of crosshair. That said new toys are always nice.
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Nidhiesk
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Posted - 2009.07.06 11:09:00 -
[22]
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Andrea Griffin
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Posted - 2009.07.06 17:09:00 -
[23]
WTB "reply" link that doesn't put multiple session IDs into the URL.
In any case, there USED to be a feature similar to this. CCP removed it for whatever reason. Would like to have it back. I know that there is a super 1337 scanner pro in this thread, but for the rest of us it would be nice to have this extra tool.
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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.06 18:23:00 -
[24]
EVE should be difficult to master because it has depth, not because of a crappy UI. Supported.
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Aethrwolf
Home for Wayward Gamers
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Posted - 2009.07.06 18:32:00 -
[25]
they could use something like the tactical overlay for this when you arent in the system map and the basis is there in the system map too, tbh. Seems that all this would require is a modification of existing tools. Yes, I know that may be easier said than done.
Absolutely everything is subjective. |

Andrea Griffin
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Posted - 2009.07.06 18:34:00 -
[26]
Forgot to support.
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Syringe
R.E.C.O.N. Minor Threat.
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Posted - 2009.07.06 20:09:00 -
[27]
Not supported
Try using your alt key. The feature exists, you're just not using it ;) --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |

Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.06 20:21:00 -
[28]
Originally by: Syringe Not supported
Try using your alt key. The feature exists, you're just not using it ;)
Are you in a bad mood today or what?
If you read my post completely you'd know I already use the alt key, but it's not good enough!
________________
Kaylan Jahlar
The Assembly Hall needs your support! |

Kytanos Termek
Darkstorm Command Ethereal Dawn
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Posted - 2009.07.06 20:33:00 -
[29]
Supported. I do not see how this is anything but good.
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Syringe
R.E.C.O.N. Minor Threat.
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Posted - 2009.07.06 20:39:00 -
[30]
Originally by: Kaylan Jahlar
Are you in a bad mood today or what?
If you read my post completely you'd know I already use the alt key, but it's not good enough!
I'm in a fantastic mood. Eleven cups of coffee will do that to ya. No, no - you've got me all wrong, I'm REALLY just an *******.
The alt key works pretty well for me and everyone else I've trained to use it. Is your alt key broken?
Lemme put this in context. I tend to object to your ideas because they tend to be "Make things easier" ideas. Some things should be easier, but usually the things you point out already have tools that exist for them, or shouldn't be made easier. Sometimes your logic baffles the hell out of me - which is why I went after you when you started spouting off about "I know MS SQL, so I know Tranquility" nonsense (that's a square-peg-round-hole argument). You need to understand that I respect you for what you're trying to bring to the game - innovation and new ideas. I also genuinely like some of your ideas.
I generally heartily disagree with your usual arguments of "This should be implemented because I feel like it".
In this case, you really have no justification for implementing a feature that is already implemented. --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |
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