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Zsorn
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Posted - 2009.07.05 00:21:00 -
[1]
First of all thanks for taking the time to read noob posts.
I am currently thinking about working on interceptor roll. However I would like some honest imput about weather its viable in the current state of the game? Or should I just work on assault ship? If interceptors are viable then what are the pros and cons of each races ships for each job? Any tips or guides that could be pointed out would be greatly appreciated aswell.
Thanks
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Xenophanes Colophon
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Posted - 2009.07.05 00:41:00 -
[2]
Edited by: Xenophanes Colophon on 05/07/2009 00:44:31 Interceptors are great. As a Gallente pilot I am most familiar with the Gallente Interceptors. That said, for solo pvp the Taranis is amazing. Fit it with blasters and it's a beast. The Ares is the fleet support interceptor. Throw a mwd and a disruptor on it and you're set for tackle. I like fitting tracking disruptors to mine, but that's a personal preference thing.
The pros of interceptors are pretty similar. They're all fast. The big con against is if they do get hit they don't last long.
So the plan is to not get hit.
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Omara Otawan
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Posted - 2009.07.05 01:54:00 -
[3]
If you are talking about the 'intercepting' part, yes they are absolutely viable for that.
If you are looking for a combat frigate, then assault frigates are what you want, those can 'intercept' as well, but the focus is more on combat.
Taranis is the oddball, its kinda bad in the interceptor role compared to the rest, but makes up with its solid damage output that exceeds the typical assault frig.
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yani dumyat
Minmatar Infusion. Sc0rched Earth
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Posted - 2009.07.05 11:06:00 -
[4]
Each race has 2 types of ceptor, one for tackle and one for dogfighting.
The tackle ceptors have a range bonus to scramblers and disruptors and are all pretty much the same in that they tackle very well but won't kill anything due to low dps. The minmatar stiletto is considered the best because it's got four mid slots but they'll all get the job done.
DPS ceptors are the brawlers that can also tackle, properly fitted they can shred any T1 frigate and with skills and practice some larger ships too, however their biggest advantage is the ability to pick and choose their targets while also being cheap to replace:
Amarr Crusader: Pros - Pulse lasers are probably the most versatile short range weapon and 4 low slots can pack either a decent armour tank or fit for very high speed.
Cons - Lacks the DPS of the taranis and is very vulnerable to nos and neut due to energy weapons and no 3rd mid slot for a cap booster. Lasers are limited to EM and thermal damage.
Gallente Taranis: Pros - The DPS of these ships is legendary plus you've got a third mid slot so if you want to get up close and personal this is the ceptor to choose.
Cons - Slow compared to other ceptors, blaster range is short and damage type is limited to kinetic and thermal.
Minmatar claw: Pros - Good DPS though not as much as the taranis and 4 low slots can fit either a decent armour tank or fit for very high speed. Capless weapons will keep firing even if you are neuted and projectile ammo has some variation in damage types.
Cons - No 3rd mid slot, split weapons system takes time to train for.
Caldari Crow: Pros - Ideal for kiting larger targets and acting as primary tackle because it's the only ceptor that can do full DPS with long range weapons while orbiting at over 4000m/s (All the turret based ceptors have tracking issues when kiting). Has a reputation as a poor dogfighter because everyone fits standard launchers and no damage mod however a rocket fit with a MAPC, medium shield extender, ballistic control and neut in the final high you can brawl any other ceptor (but with added surprise factor :) Also capless weapons.
Cons - Less DPS than a taranis, rockets currently have major problems hitting anything with an AB though hopefully they'll get some CCP loving in the next 12 months. Despite having changeable damage types the 10% bonus to kinetic means you kill your dps if you use anything else.
Overall the taranis is the best dogfighter and the crow is the best all round ceptor though i'm sure other people have different opinions.
Assault frigates are tougher than ceptors and more combat focused with the best ones being the jaguar, wolf, harpy and ishkur however they are a lot more expensive than ceptors especially as most AF's are rigged whereas most ceptors aren't. Also my crow has numerous AF kills simply by kiting them to death.
At the end of the day fly what you enjoy, all of the ships mentioned above are good at something 
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Rexthor Hammerfists
Rage of Inferno Minor Threat.
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Posted - 2009.07.05 11:52:00 -
[5]
Interceptor are viable ships in gangs, but dont allow you todo much else then intercept, where as bigger ships are more versatile. Ie the skillpoints invested in a battlecruiser would allow you to run missions or hunt npcs in belts etc.
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Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.07.05 14:43:00 -
[6]
expect to die a lot if you fly inties. _______________ Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Kazuma Saruwatari
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Posted - 2009.07.05 18:02:00 -
[7]
Originally by: Holy Lowlander expect to die a lot if you fly inties.
Quite true. Interceptors require both a quick IRL player and (hopefully) quick low-ping response time between client and server (can be compensated by the player, but not by much) because they work so fast. They lock fast, move fast, and do their job very well, which is intercepting stuff.
Damage wise, they cant take even a cough of DPS, and barely wheeze out any themselves, but thats not your job. Your job as an interceptor is to intercept and prevent the escape of the target by warp jamming.
I've had semi-smart newbies, after learning about tracking and speed, ask me if interceptors are viable solo ships Yeah, they can solo, just not kill anything, and usually die. -
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Zsorn
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Posted - 2009.07.05 20:09:00 -
[8]
Thanks, lots of great imput. Proably work on assault ship then as I am U.S. based and ping times can sometimes be a problem.
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TraininVain
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Posted - 2009.07.05 21:59:00 -
[9]
Originally by: Zsorn First of all thanks for taking the time to read noob posts.
I am currently thinking about working on interceptor roll. However I would like some honest imput about weather its viable in the current state of the game? Or should I just work on assault ship? If interceptors are viable then what are the pros and cons of each races ships for each job? Any tips or guides that could be pointed out would be greatly appreciated aswell.
Thanks
Depends on what you mean by viable.
Interceptors are not only viable but in fact the best ships in the game at going really fast and pointing stuff.
They have stupidly high scan res and some of them have bonuses to point range. For initial tackle there's no real substitute imo.
I fly inties primarily. I also fly AFs but I get a lot less use out of them. In a gang setting I just don't think they have as many uses.
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Mikayla Grey
Gallente
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Posted - 2009.07.05 23:01:00 -
[10]
Inties are very useful. Sadly they are also a good killmail***** ship, so in many alliances you get too many inty pilots in gangs.
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