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Delene
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Posted - 2004.09.24 10:16:00 -
[31]
If nothing else 5 mil are going to insure nobody is going to buy out a whole stock and resell them at silly prices. I definitely like where they went with the learning skills.. they are more like specialisation skills now. And rank 3 is not too bad.. you can still get them all to level 5 in a decent time even with poor base attributes. What I'm really impressed with is trade skills though. Personally I won't use them, but I know a couple of my friends will be all over them 
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Delene
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Posted - 2004.09.24 10:16:00 -
[32]
If nothing else 5 mil are going to insure nobody is going to buy out a whole stock and resell them at silly prices. I definitely like where they went with the learning skills.. they are more like specialisation skills now. And rank 3 is not too bad.. you can still get them all to level 5 in a decent time even with poor base attributes. What I'm really impressed with is trade skills though. Personally I won't use them, but I know a couple of my friends will be all over them 
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Severe McCald
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Posted - 2004.09.24 10:21:00 -
[33]
Originally by: Tobius Moon Trade
Margin Trading, Category: Trade, Rank: 3, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Accounting Level 4, , Suggested Retail Price (on Entropy): 20000000, Summary: Each level reduces the percentage of ISK placed in market escrow when entering buy orders.
I really hope CCP aren't going to introduce this "skill" as it implies they are going to nerf the current market. Margin trading would be a fine idea, if NPC's would supply the goods/commodities immediately to a buy order.
If I order goods, but they are not supplied, I usually pay when they are ready for collection. This is (as has been said elsewhere) simply going to gimp trading.
If CCP want to punish people who do not (cannot) cover their buy orders, then they should make it a sec hit penalty proportional to the shortfall (that is, say, minus 0.1 sec status per million isk shortfall or part thereof).
I realise that CCP want training time sinks (to keep the customer coming back), but they had better come up with new skills, rather than creating skills to do stuff we could already do, or they are going to lose a lot of players.
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Severe McCald
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Posted - 2004.09.24 10:21:00 -
[34]
Originally by: Tobius Moon Trade
Margin Trading, Category: Trade, Rank: 3, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Accounting Level 4, , Suggested Retail Price (on Entropy): 20000000, Summary: Each level reduces the percentage of ISK placed in market escrow when entering buy orders.
I really hope CCP aren't going to introduce this "skill" as it implies they are going to nerf the current market. Margin trading would be a fine idea, if NPC's would supply the goods/commodities immediately to a buy order.
If I order goods, but they are not supplied, I usually pay when they are ready for collection. This is (as has been said elsewhere) simply going to gimp trading.
If CCP want to punish people who do not (cannot) cover their buy orders, then they should make it a sec hit penalty proportional to the shortfall (that is, say, minus 0.1 sec status per million isk shortfall or part thereof).
I realise that CCP want training time sinks (to keep the customer coming back), but they had better come up with new skills, rather than creating skills to do stuff we could already do, or they are going to lose a lot of players.
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Jernau Gurgeh
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Posted - 2004.09.24 11:01:00 -
[35]
Edited by: Jernau Gurgeh on 24/09/2004 11:05:13
Originally by: Severe McCald
Originally by: Tobius Moon Trade
Margin Trading, Category: Trade, Rank: 3, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Accounting Level 4, , Suggested Retail Price (on Entropy): 20000000, Summary: Each level reduces the percentage of ISK placed in market escrow when entering buy orders.
I really hope CCP aren't going to introduce this "skill" as it implies they are going to nerf the current market. Margin trading would be a fine idea, if NPC's would supply the goods/commodities immediately to a buy order.
If I order goods, but they are not supplied, I usually pay when they are ready for collection. This is (as has been said elsewhere) simply going to gimp trading.
If CCP want to punish people who do not (cannot) cover their buy orders, then they should make it a sec hit penalty proportional to the shortfall (that is, say, minus 0.1 sec status per million isk shortfall or part thereof).
I realise that CCP want training time sinks (to keep the customer coming back), but they had better come up with new skills, rather than creating skills to do stuff we could already do, or they are going to lose a lot of players.
Severe
CCP have already said that the market will be getting a major overhaul in Shiva, and yes, you will have to pay the ISK up-front when creating buy orders.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Jernau Gurgeh
|
Posted - 2004.09.24 11:01:00 -
[36]
Edited by: Jernau Gurgeh on 24/09/2004 11:05:13
Originally by: Severe McCald
Originally by: Tobius Moon Trade
Margin Trading, Category: Trade, Rank: 3, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Accounting Level 4, , Suggested Retail Price (on Entropy): 20000000, Summary: Each level reduces the percentage of ISK placed in market escrow when entering buy orders.
I really hope CCP aren't going to introduce this "skill" as it implies they are going to nerf the current market. Margin trading would be a fine idea, if NPC's would supply the goods/commodities immediately to a buy order.
If I order goods, but they are not supplied, I usually pay when they are ready for collection. This is (as has been said elsewhere) simply going to gimp trading.
If CCP want to punish people who do not (cannot) cover their buy orders, then they should make it a sec hit penalty proportional to the shortfall (that is, say, minus 0.1 sec status per million isk shortfall or part thereof).
I realise that CCP want training time sinks (to keep the customer coming back), but they had better come up with new skills, rather than creating skills to do stuff we could already do, or they are going to lose a lot of players.
Severe
CCP have already said that the market will be getting a major overhaul in Shiva, and yes, you will have to pay the ISK up-front when creating buy orders.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Keyser Soze
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Posted - 2004.09.24 13:12:00 -
[37]
As I recall it the 'Trade' skill is currently only possible to get at character creation. Didn't see it at Entropy either. 
Hint to devs: Could be useful to add.
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Keyser Soze
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Posted - 2004.09.24 13:12:00 -
[38]
As I recall it the 'Trade' skill is currently only possible to get at character creation. Didn't see it at Entropy either. 
Hint to devs: Could be useful to add.
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Harisdrop
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Posted - 2004.09.24 13:46:00 -
[39]
All these skills will be on the market. With the right character one can become very rich even with the prices on these skills. Consider that once you buy them you wont be needing too many ships!
I look forward to becoming a broker for my corp and eve. Welcome to the next generation ofg the market. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
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Posted - 2004.09.24 13:46:00 -
[40]
All these skills will be on the market. With the right character one can become very rich even with the prices on these skills. Consider that once you buy them you wont be needing too many ships!
I look forward to becoming a broker for my corp and eve. Welcome to the next generation ofg the market. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Azondi
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Posted - 2004.09.24 14:12:00 -
[41]
WTF??? Learning Skills have a Primary Attribute of Memory and Secondary Attribute of Intelligence. Why would skills that are based of your ability to learn something EVER rely on attributes that have nothing to do with your mind? Come on CCP, what were you thinking?
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Azondi
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Posted - 2004.09.24 14:12:00 -
[42]
WTF??? Learning Skills have a Primary Attribute of Memory and Secondary Attribute of Intelligence. Why would skills that are based of your ability to learn something EVER rely on attributes that have nothing to do with your mind? Come on CCP, what were you thinking?
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Dr Caymus
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Posted - 2004.09.24 14:48:00 -
[43]
Wow, great stuff, even though it will take me longer than I originally expected to train all of the advanced learing skills. I think the new mix of prerequisites and primary/secondary training attributes for the advanced learning skills will be great for the game. They'll help add balance and they'll promote more specialization.
The cost should be at least the 5 million currently listed in Entropy. They are advanced skills and should be valued accordingly. I'll be supplying the top 6 producers in my corp with complete sets as a bonus for their efforts of late...which could be a 150 million ISK investment, but well worth it for future productivity gains.
And the new trade skills are giving one of my other characters a major woody. He was originally set up to be a trader and has been waiting for this since May of 2003 
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Dr Caymus
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Posted - 2004.09.24 14:48:00 -
[44]
Wow, great stuff, even though it will take me longer than I originally expected to train all of the advanced learing skills. I think the new mix of prerequisites and primary/secondary training attributes for the advanced learning skills will be great for the game. They'll help add balance and they'll promote more specialization.
The cost should be at least the 5 million currently listed in Entropy. They are advanced skills and should be valued accordingly. I'll be supplying the top 6 producers in my corp with complete sets as a bonus for their efforts of late...which could be a 150 million ISK investment, but well worth it for future productivity gains.
And the new trade skills are giving one of my other characters a major woody. He was originally set up to be a trader and has been waiting for this since May of 2003 
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Cristobal
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Posted - 2004.09.24 15:13:00 -
[45]
Good news...
Really looking forward to this long awaited update.
But please, make TRADE available.
-- C r i s t o b a l --
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Cristobal
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Posted - 2004.09.24 15:13:00 -
[46]
Good news...
Really looking forward to this long awaited update.
But please, make TRADE available.
-- C r i s t o b a l --
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Rodge
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Posted - 2004.09.24 15:49:00 -
[47]
5mil for any of these skills is very very cheap. If anyone trains these skills to level 4 (not sure if level 5 will be worth it in the medium term), then it's like getting a +4 implant that you don't lose when you get podkilled. +3 implants are currently worth 10-25mil atm, my guess was that these skills were going to cost a minimum of about 15mil.
At 5mil each, I'm going to buy a full set for me and my alt on the first day they are available. I'm even going to train empathy from 4 to 5 on both characters and get the presence skill. The value gained in terms of training time decreases is worth way more than any amount of isk.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Rodge
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Posted - 2004.09.24 15:49:00 -
[48]
5mil for any of these skills is very very cheap. If anyone trains these skills to level 4 (not sure if level 5 will be worth it in the medium term), then it's like getting a +4 implant that you don't lose when you get podkilled. +3 implants are currently worth 10-25mil atm, my guess was that these skills were going to cost a minimum of about 15mil.
At 5mil each, I'm going to buy a full set for me and my alt on the first day they are available. I'm even going to train empathy from 4 to 5 on both characters and get the presence skill. The value gained in terms of training time decreases is worth way more than any amount of isk.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Douro
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Posted - 2004.09.24 16:14:00 -
[49]
Awesome, thanks for the info.
5 million is a bit on the high side but it does allow a +5 to your attributes which is very nice and worth more than any implant out there right now. All 5 for me as soon as I can buy them!
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Douro
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Posted - 2004.09.24 16:14:00 -
[50]
Awesome, thanks for the info.
5 million is a bit on the high side but it does allow a +5 to your attributes which is very nice and worth more than any implant out there right now. All 5 for me as soon as I can buy them!
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Lord Anubis
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Posted - 2004.09.24 18:11:00 -
[51]
all im saying is this is how i hoped the skills would be like and is much needed ...... nice one .... for once ccp
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.09.24 18:11:00 -
[52]
all im saying is this is how i hoped the skills would be like and is much needed ...... nice one .... for once ccp
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Dawnstar
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Posted - 2004.09.24 18:15:00 -
[53]
Originally by: Tobius Moon Trade
Retail, Category: Trade, Rank: 2, Primary Attribute: Willpower, Secondary Attribute: Charisma, Prerequisite Skill: Trade Level 2, , Suggested Retail Price (on Entropy): 100000, Summary: Each level raises the limit of active orders by 10
Wholesale, Category: Trade, Rank: 4, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Retail Level 5, , Suggested Retail Price (on Entropy): 35000000, Summary: Each level raises the limit of active market orders by 20
So... we're going to have a maximum of 150 orders on the market at once per player, after considerable training? I think I'm going to have to get my alts going... -D
Proposal for Overhauling Manufacturing. |

Dawnstar
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Posted - 2004.09.24 18:15:00 -
[54]
Originally by: Tobius Moon Trade
Retail, Category: Trade, Rank: 2, Primary Attribute: Willpower, Secondary Attribute: Charisma, Prerequisite Skill: Trade Level 2, , Suggested Retail Price (on Entropy): 100000, Summary: Each level raises the limit of active orders by 10
Wholesale, Category: Trade, Rank: 4, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Retail Level 5, , Suggested Retail Price (on Entropy): 35000000, Summary: Each level raises the limit of active market orders by 20
So... we're going to have a maximum of 150 orders on the market at once per player, after considerable training? I think I'm going to have to get my alts going... -D
Proposal for Overhauling Manufacturing. |

Barth3zzzNL
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Posted - 2004.09.24 20:51:00 -
[55]
Holy crap 5 mill per skill book 0.o ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.09.24 20:51:00 -
[56]
Holy crap 5 mill per skill book 0.o ---------------------------
[Coreli Corporation Mainframe] |

Celt Eireson
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Posted - 2004.09.24 21:03:00 -
[57]
Originally by: Arcturius II That roughly translates to:
For the people who thought their memory/intel attributes would give them some nice learning times on these skills, CCP has royally screwed you over.
Its called balance, learning skills is the one group which everyone uses regardless of what role their character plays. Making the advanced learning skills all mem and int based again would be more than a little unfair on those who have put their attribute points into other areas.
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Celt Eireson
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Posted - 2004.09.24 21:03:00 -
[58]
Originally by: Arcturius II That roughly translates to:
For the people who thought their memory/intel attributes would give them some nice learning times on these skills, CCP has royally screwed you over.
Its called balance, learning skills is the one group which everyone uses regardless of what role their character plays. Making the advanced learning skills all mem and int based again would be more than a little unfair on those who have put their attribute points into other areas.
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Barbicane
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Posted - 2004.09.24 21:11:00 -
[59]
Originally by: Keyser Soze As I recall it the 'Trade' skill is currently only possible to get at character creation. Didn't see it at Entropy either. 
Hint to devs: Could be useful to add.
Yeah, that would be a typical CCP screwup. Wouldn't surprise me at all if they forgot to add the trade skill and have to hot-patch it in after 3 days of people screaming at them. |

Barbicane
|
Posted - 2004.09.24 21:11:00 -
[60]
Originally by: Keyser Soze As I recall it the 'Trade' skill is currently only possible to get at character creation. Didn't see it at Entropy either. 
Hint to devs: Could be useful to add.
Yeah, that would be a typical CCP screwup. Wouldn't surprise me at all if they forgot to add the trade skill and have to hot-patch it in after 3 days of people screaming at them. |
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