| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Singoth
Blue Republic RvB - BLUE Republic
16
|
Posted - 2012.05.21 18:36:00 -
[1] - Quote
I wonder if this will ever happen.
I hope so, the EVE universe will be so much more epic. The EVE players orchestrating the fights on important planets. Random lemmings from Dust 514 fight for the capsuleers. Everyone has fun and benefits from it.
What do you think about this? :D Less yappin', more zappin'! |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
16
|
Posted - 2012.05.21 18:38:00 -
[2] - Quote
I doubt it will ever achieve the success of either of those two games. But I do think it will achieve a much smaller and more loyal following than either of those games. Dust has the potential to adapt and grow and not become tiresome like those games. Because of that I foresee Dust having a much longer life than the 1-2 years of a CoD or Halo release. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
55
|
Posted - 2012.05.21 19:05:00 -
[3] - Quote
Will Eve ever become as popular as... anything?
Take a fps clone running on outdated engine whose only competitive advantage is Eve connection, add microtransaction, make it console only, you get Dust. From dust, to dust. |

Paintchk
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
14
|
Posted - 2012.05.21 19:30:00 -
[4] - Quote
I have to agree it won't become as popular as Halo or COD but it will get some recantation for its style. If it becomes popular then thats cool. If not and it grabs a good amount of players then hell, CCP gave it a shot. It takes guts from going from a MMO to a FPS that is linked to an MMO.
I hope it does good. And maybe these people who are so anal about it can shut up and let the cards fall were they may. |

Paintchk
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
14
|
Posted - 2012.05.21 19:35:00 -
[5] - Quote
sabre906 wrote:Will Eve ever become as popular as... anything?  Take a fps clone running on outdated engine whose only competitive advantage is Eve connection, add microtransaction, make it console only, you get Dust. From dust, to dust.
You act like its a complete pile of **** when you haven't tried it. THe graphics aren't that bad, and so what if its outdated? Don't expect BF3 or Crysis graphics on every game. And the microtansaction thing is a little old now, don't you think? And bo-ho if its console, if you can afford an good computer I'm sure it won't hurt as much to get a PS3 which is what? $200 at the least and you don't have to pay to play online.. |

MotherMoon
Blue Republic RvB - BLUE Republic
685
|
Posted - 2012.05.21 19:59:00 -
[6] - Quote
even ****** free to play fps games are more popular than halo, sorry, it's true Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

MotherMoon
Blue Republic RvB - BLUE Republic
685
|
Posted - 2012.05.21 20:00:00 -
[7] - Quote
sabre906 wrote:Will Eve ever become as popular as... anything?  Take a fps clone running on outdated engine whose only competitive advantage is Eve connection, add microtransaction, make it console only, you get Dust. From dust, to dust.
eve is one of the most popular mmos ever made, what are you smoking? Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
961
|
Posted - 2012.05.21 20:33:00 -
[8] - Quote
maybe not in america people in developing countries are gonna jump all over f2p though |

Kattrina Incandenza
Incandenza Incorporated
4
|
Posted - 2012.05.21 22:03:00 -
[9] - Quote
I think you should aim for the next Counterstike, if we want our following to be anything comparable to previous games. Counterstrike was a pretty popular game, but it was Quake III and Unreal's counterpart, and in that sense it was always kind of the quirky 3rd place game out there with the most loyal base. No one plays Halo anymore. It had a short life-cycle and they kept making more of them. None of them are currently of prime online value.
Now it may be strange to wish for a bronze medal, but I would rather have Dust have 1 million very dedicated users for the next 5 or 10 years than a huge spike at the onset and dying off. Counterstrike was also the sort of gamers-choice of PC shooters in terms of determining skill it seemed... not that I ever understood that, but I think the arena setting idea is something that CCP hopes will mean years and years of digital game tournaments, an interest and a draw in and of itself. |

Henry Haphorn
Aliastra Gallente Federation
367
|
Posted - 2012.05.21 22:20:00 -
[10] - Quote
I don't think so.
You have to consider that Call of Duty and Halo were financed and developed by two of the most well-known heavy hitters in the gaming industry.
Infinity Ward for Call of Duty
Microsoft for Halo
You can now see how difficult it will be for CCP to catch up since these companies are well known and CCP is... well... not so much. On top of that, these companies have much greater resources for development. But then again, Microsoft began with nothing and Infinity Ward became famous only because of that gruesome airport shootout scene they had for MW2 that caused all sorts of debate. Welcome to Eve Online. Don't expect people to be nice to you. |

Boseo
Azure Horizon
67
|
Posted - 2012.05.21 23:13:00 -
[11] - Quote
Henry Haphorn wrote:
...Snip... But then again, Microsoft began with nothing and Infinity Ward became famous only because of that gruesome airport shootout scene they had for MW2 that caused all sorts of debate.
so dust 514 gruesome shopping centre/ civilian area shoot out needed? 
Sorry but file Gǣforumsig.GIFGǥ is currently unavailable please come back laterGǪGǪ like in a year or so.
|

Mortigus
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.05.21 23:14:00 -
[12] - Quote
Doubt it will be as popular. For one, the risk vs reward aspect makes the game more appealing to hardcore players and less so for the more casual. Let's face it. Dust won't be like wow, halo or cod so why should it be campared to them? Like eve, dust will be in a catagory of its own and I like the game because its so different from standard genre games. |

Miscondukt
Koshaku Gentlemen's Agreement
10
|
Posted - 2012.05.22 14:20:00 -
[13] - Quote
Yeah, I'm going to throw my two-cents in on this thread too and you can keep the change.
I had a beta key, played over the weekend and had my roommate trying too. It's fun, has potential minus the choppy lag the game is experiencing in its beta debut-I understand it's the beta and won't be choppy when it's released.
I had once been an extremely avid, don't ***** with me COD/BF player and even played a shat ton of M.A.G. when that came out. Let me say this, M.A.G. was friggin AWESOME FUN! No game has offered 128 v 128 players on a console in an FPS environment. It had everything. It required comms to win, had a load of action going on literally 360 degrees around you, fun firing mechanics and hit points, with a lot of other options to have fun with including vehicles, ammuntions drops, command positions, bomb drops, HUD ewar...like I said, friggin awesome!
Alas, it failed . . . 
Why, the developers did not add content to it after the release. Guns, suits, new boards, etc. DO NOT let this happen to Dust 514. However, Dust 514 has a major flaw in its FPS design for the masses....its mechanics.
Why do a lot more people not play EVE? I wonder what the statistic is for genuine "new" registered player retention in EVE. I would bet it's quite, horridly low. "EVE is Hard" right? Was that not mentioned in a fan fest presentation.
We love EVE, we've spent the time learning it, understanding it, and evolving with it. We understand how Dust works because we understand how EVE works. Unfortunately, the COD/BF Run N Shoot kiddies are going to try it for a while then lose interest. This is just a guess, but I don't see people taking the time to work the mechanics of Skilling, Suit and weapon's fitting, or BPO research n what not.
FPS players, like their play style, just want to log in, get points for playing-ehrm, excuse me, camping-and rank up being given new weapons, mods, kill streaks, and the like. I truly don't see the FPS kiddies jump driving in masses to this game nor retaining their interest. Oh, and let's not forget their beloved kill streak rewards.
I am not 'bashing' the game. Like I said, it was fun and I enjoyed it while I played it over the weekend. Weekdays a bit more hectic.
Keep the change. |

Okuma Hachibei
The Oasis Group Combat Mining and Logistics
0
|
Posted - 2012.05.22 17:56:00 -
[14] - Quote
Miscondukt wrote:Yeah, I'm going to throw my two-cents in on this thread too and you can keep the change.
Unfortunately, the COD/BF Run N Shoot kiddies are going to try it for a while then lose interest. This is just a guess, but I don't see people taking the time to work the mechanics of Skilling, Suit and weapon's fitting, or BPO research n what not.
FPS players, like their play style, just want to log in, get points for playing-ehrm, excuse me, camping-and rank up being given new weapons, mods, kill streaks, and the like. I truly don't see the FPS kiddies jump driving in masses to this game nor retaining their interest. Oh, and let's not forget their beloved kill streak rewards.
Keep the change.
This is definitely a possibility. I think that another possibility exists, too. The new difficulty level of Dust 514 may very well be the next level of e-peen needed by the FPS crowd. No FPS has awarded time, longevity, specialization, etc. up until this point. Kill streaks and achievments are in a way the very thing that kills FPS in the first place. Once you are finished running the same maps over and over and over again, you don't have anything left once all the pretty achievement icons are lit up.
We can count on CCP to constantly add new content, even if it is just a few things here and there. It may be that CCP has found the winning combination. Sometimes, innovation comes in the form of someone having a giant set and taking the plunge in doing what nobody else has had the ghannas to try before.
- Okuma  |

highonpop
Void.Tech Fatal Ascension
78
|
Posted - 2012.05.22 18:16:00 -
[15] - Quote
If you are going to judge what the final product will look like by what the beta looks like
you shouldnt be playing the beta... My post was probably full of typos. I don;t care... |

Lyric Lahnder
Noir. Noir. Mercenary Group
42
|
Posted - 2012.05.22 20:57:00 -
[16] - Quote
Who is playing halo 3 right now? or the original COD or Battlefield 2?
Some. But with most of these games because there match based and not MMO and not persistent they have a somewhat similar popularity curve as single player games, or normal sub based mmo's(eve excluded). Rise-Plateau-Fall.
It is our job as players to put reasonable guides out there on how to get the most out of your suit fits, that way when Dust Launches the younger crowd or less mentally engaged fps crowd will at least get how everything works.
I personally think the statement: "Fps'er just wont get it and move on," sort of makes an assumption about there intelligence which is some what unfair or at least is a big generalization. I think if there smart enough to change there perks or weapon set ups in COD there smart enough to optimize a fit.
The fitting window itself may be confusing as an interface, just having a body with module slots next to it might lower the learning curve a bit for people who have never seen the eve fitting screen in there life.
Will Dust become as popular as COD or Halo or BF3? That depends. If you have to match the max number of people who have played it at any one time, at launch clearly the answer is no, however popularity will probably be a slow build over time much like eve and Im pretty sure CCP is counting on that.
If your basing popularity off of the franchises financial success then that depends on the success of micro transactions. This I believe Dust will succeed at. The isk + Aurum system is remarkably similar to the Gold experience system of tribes ascend. That system was making hi rez money before the game was out of beta.
Theres hundreds of ships and other things players use in eve. The same will eventually be said for gear guns and instillations in Dust. Dust like carbon will start with a template to build off on infinitely.
I may be and Idealist but seriously EVE forever. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |

Okuma Hachibei
The Oasis Group Combat Mining and Logistics
0
|
Posted - 2012.05.22 21:09:00 -
[17] - Quote
Lyric Lahnder wrote:Who is playing halo 3 right now? or the original COD or Battlefield 2?
Some. But with most of these games because there match based and not MMO and not persistent they have a somewhat similar popularity curve as single player games, or normal sub based mmo's(eve excluded). Rise-Plateau-Fall.
It is our job as players to put reasonable guides out there on how to get the most out of your suit fits, that way when Dust Launches the younger crowd or less mentally engaged fps crowd will at least get how everything works.
I personally think the statement: "Fps'er just wont get it and move on," sort of makes an assumption about there intelligence which is some what unfair or at least is a big generalization. I think if there smart enough to change there perks or weapon set ups in COD there smart enough to optimize a fit.
The fitting window itself may be confusing as an interface, just having a body with module slots next to it might lower the learning curve a bit for people who have never seen the eve fitting screen in there life.
Will Dust become as popular as COD or Halo or BF3? That depends. If you have to match the max number of people who have played it at any one time, at launch clearly the answer is no, however popularity will probably be a slow build over time much like eve and Im pretty sure CCP is counting on that.
If your basing popularity off of the franchises financial success then that depends on the success of micro transactions. This I believe Dust will succeed at. The isk + Aurum system is remarkably similar to the Gold experience system of tribes ascend. That system was making hi rez money before the game was out of beta.
Theres hundreds of ships and other things players use in eve. The same will eventually be said for gear guns and instillations in Dust. Dust like carbon will start with a template to build off on infinitely.
I may be and Idealist but seriously EVE forever.
/agreed ... and this:
When I was reading your post, I was thinking about how a fire starts. I think Dust 514 will be something like that. The initial player-base will be small, but it may very well be the spark that sets fire to everything. I too, am an idealist. I certainly hope they succeed.
- Okuma  |

Herping yourDerp
Federal Navy Academy Gallente Federation
598
|
Posted - 2012.05.23 03:18:00 -
[18] - Quote
shooters on PS3 arn't popular to begin with. look at killzone and such, they only get 1-2 million sales tops.... It won't be as popular as COD or halo.. |

Jett0
Team Kitty Choke Slam
119
|
Posted - 2012.05.23 13:21:00 -
[19] - Quote
Keep in mind that CCP is trying to position Dust's differences from COD/etc. as main selling points.
It might make Dust a niche game for a while, but I'm personally okay with this.
As for learning curve... well... it's CCP. Occasionally plays sober |

BombDust
Gallente Militia War College
10
|
Posted - 2012.05.23 19:33:00 -
[20] - Quote
Even if Dust only would bring 20.000 - 40.000 regular players if would bring a big impact on the EVE universe. In worst case scenario if Dust only gets 10.000-15.000 players on a regular basic we would still feel the ground shake, can you imagine 10.000 soldiers running around and blowing your colonies and planetary infrastructure up all the time, hour after hour , day after day, and see atleast 500-1000 planets with explosions on the surface when you look down from orbit at any time. I am sure Dust will bring a whole new dimension to whats going on in EVE once released. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
68
|
Posted - 2012.05.23 19:58:00 -
[21] - Quote
BombDust wrote:Even if Dust only would bring 20.000 - 40.000 regular players if would bring a big impact on the EVE universe. In worst case scenario if Dust only gets 10.000-15.000 players on a regular basic we would still feel the ground shake, can you imagine 10.000 soldiers running around and blowing your colonies and planetary infrastructure up all the time, hour after hour , day after day, and see atleast 500-1000 planets with explosions on the surface when you look down from orbit at any time. I am sure Dust will bring a whole new dimension to whats going on in EVE once released.
As much impact as that same number of Eve trial players who go half way through tutorials and never come back.
FTP generally brings lots of players who check it out and never come back or spend a dime. Except in this case, it won't be lots of players, due to being on PS3. |

cyndrogen
The Greatest Corp in the Universe
67
|
Posted - 2012.05.23 20:17:00 -
[22] - Quote
Singoth wrote:I wonder if this will ever happen.
I hope so, the EVE universe will be so much more epic. The EVE players orchestrating the fights on important planets. Random lemmings from Dust 514 fight for the capsuleers. Everyone has fun and benefits from it.
What do you think about this? :D
Not a chance! Sorry to burst your bubble, but Eve needs a plot and storyline, currently you have a narrative but no plot. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |