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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.07.09 11:51:00 -
[31]
Originally by: Zenofix Draco Decrease flightime and increase velocity on the missiles.
Example cruise missiles
Standard 3,75km / sec for 20 sec
instead should be
7km / sec for 10 sec
No dps increase just adds more options in fleets.
its silly with ships going faster than missiles period....
It is not a bad idea, as CCP did already the same thing to Citadel Torpedoes with last patches.
But the most important problem is the size problem, generated by the missile nerf : A Cruise can't do full damage on a BS... _______ Local is fine, period.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.09 12:04:00 -
[32]
Originally by: Sky Marshal But the most important problem is the size problem, generated by the missile nerf : A Cruise can't do full damage on a BS...
Incorrect, unless you're talking about a non-trimarked Typhoon or some sort of crazy nano-fit Typhoon or Tempest.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.07.09 12:11:00 -
[33]
Edited by: Sky Marshal on 09/07/2009 12:13:32
Same a plated Megathron can go to 116m/s while the explosion velocity of a Cruise Missile can be upped to 103.5 max...
Ok the damage reduction is not big, but it exists. _______ Local is fine, period.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.09 12:21:00 -
[34]
Ever heard of something called sig radius and explosion radius?
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Xiozor
Sons of Damnation
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Posted - 2009.07.09 12:33:00 -
[35]
Drones should travel twice as fast as they do now.
It is absurd that an entire race (Gallente) and dozens of ships in EVE are Gimped in larger gangs.
You should not be able to outrun (most) Drones in a 2000ms ship.
Adjust as needed to make total DSP similar.
PS, I fly all four races to T2 and BS, so I am not a Gallente whiner.
BAWWW WHY CAN'T MY DOMINIX BE A FLEET SNIPER EVEN THOUGH I ALREADY HAVE A PERFECTLY GOOD FLEET SNIPER IN THE SAME SHIP CLASS. ----------------------------------------------- Mr.Kippling just launched a nuclear holocaust at third world countries! ... But he does make exceedingly good cakes. |

madaluap
Gallente Anthrax Foundation
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Posted - 2009.07.09 13:26:00 -
[36]
Originally by: Xiozor Drones should travel twice as fast as they do now.
It is absurd that an entire race (Gallente) and dozens of ships in EVE are Gimped in larger gangs.
You should not be able to outrun (most) Drones in a 2000ms ship.
Adjust as needed to make total DSP similar.
PS, I fly all four races to T2 and BS, so I am not a Gallente whiner.
BAWWW WHY CAN'T MY DOMINIX BE A FLEET SNIPER EVEN THOUGH I ALREADY HAVE A PERFECTLY GOOD FLEET SNIPER IN THE SAME SHIP CLASS.
lol perfect  _________________________________________________ |

Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.07.09 13:35:00 -
[37]
Edited by: Shan''Talasha Mea''Questa on 09/07/2009 13:35:25
Originally by: Leeluvv So a range bonus (velocity) is a 'close range support bonus' on a Raven but not on a Rokh and a Resist bonus on the Rokh, which the Raven doesn't get, is now a long range sniping bonus? May I suggest you actually read a ship's bonuses before you post 'YOUR OPINION' as fact.
Just because a ship is good at something doesn't mean it was designed to do it...
Rokh, fit 350mm's or 425mm's observe the 10% more optimal take affect, load ammo as desired. Buffer in mid, gank in low... how is that not better designed for long range sniping ? -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Hollow Eyes
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Posted - 2009.07.09 13:44:00 -
[38]
Well, if u insist on flying a Raven, then there is a simpler solution.
Fit Rails! It has 4 turret slots, USE THEM!!! With 3 magstabs in the lows, it does 210dps with 425mm rails!!!
I assume that your major issue is the fact that you're not on the killmails, because your missiles didn't get there before the poor guy who ran into ur gatecamp popped. In that case, it doesn't really matter what guns you use! Use a civilian blaster to get on the kill mail!
Alternatively, you could, like the people in this thread are suggesting, use the Rokh and save everyone the cheeze and whine.
Fake edit: Hmmm... a blaster Raven could be an interesting lolfit surprise for someone not expecting it...
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Storm Templar
Amarr Ministry of War
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Posted - 2009.07.09 14:02:00 -
[39]
Edited by: Storm Templar on 09/07/2009 14:02:38 I heard the cruise raven was godly before a certain patch, what happened before? Actually, missiles were godly so what happened pre-nerf? Can anyone explain?
Thank you Stormieee ________________________________________________ For the Immortal God-Emperor.....ooops, wrong universe. |

Leeluvv
Federation of Freedom Fighters
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Posted - 2009.07.09 14:02:00 -
[40]
Originally by: Shan'Talasha Mea'Questa Edited by: Shan''Talasha Mea''Questa on 09/07/2009 13:35:25
Originally by: Leeluvv So a range bonus (velocity) is a 'close range support bonus' on a Raven but not on a Rokh and a Resist bonus on the Rokh, which the Raven doesn't get, is now a long range sniping bonus? May I suggest you actually read a ship's bonuses before you post 'YOUR OPINION' as fact.
Just because a ship is good at something doesn't mean it was designed to do it...
Rokh, fit 350mm's or 425mm's observe the 10% more optimal take affect, load ammo as desired. Buffer in mid, gank in low... how is that not better designed for long range sniping ?
Raven, fit Cruise launchers, note the 10% missile velocity bonus effect on range. Load ammo as desired. Buffer in mid, gank in low... how is that not better designed for long range?
Fail to understand a debate much?
I don't know whether I should put a sig here or not. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.09 16:07:00 -
[41]
Originally by: Storm Templar Edited by: Storm Templar on 09/07/2009 14:02:38 I heard the cruise raven was godly before a certain patch, what happened before? Actually, missiles were godly so what happened pre-nerf? Can anyone explain?
Thank you Stormieee
Situation before QR nerf: Missiles do full damage (excepting sig issues) against tackled targets, but do no damage against untackled nanoes (i.e., every frigate and cruiser in game).
Situation after QR "nerf": Missiles do full damage (excepting sig issues) against tackled targets, and good damage against untackled "nanoes".
A generalisation, but that's pretty much the shape of the terrible QR "nerf". 
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Wannabehero
Absolutely No Retreat
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Posted - 2009.07.09 16:54:00 -
[42]
Originally by: Gypsio III
Originally by: Storm Templar Edited by: Storm Templar on 09/07/2009 14:02:38 I heard the cruise raven was godly before a certain patch, what happened before? Actually, missiles were godly so what happened pre-nerf? Can anyone explain?
Thank you Stormieee
Situation before QR nerf: Missiles do full damage (excepting sig issues) against tackled targets, but do no damage against untackled nanoes (i.e., every frigate and cruiser in game).
Situation after QR "nerf": Missiles do full damage (excepting sig issues) against tackled targets, and good damage against untackled "nanoes".
A generalisation, but that's pretty much the shape of the terrible QR "nerf". 
Mostly true. One small edit
Originally by: Gypsio III Situation after QR "nerf": Missiles do full damage (excepting sig issues) against tackled targets, moderate damage against undersized painted targets, and good damage against untackled "nanoes".
I will admit I decried the QR missile changes when they first showed up on Sisi, but seeing how it plays out now I am fairly happy with the change, save the glaring holes (lolrockets). ---
≡√≡ Don't harsh my mellow |

Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.07.09 17:03:00 -
[43]
Originally by: Hollow Eyes
I assume that your major issue is the fact that you're not on the killmails, because your missiles didn't get there before the poor guy who ran into ur gatecamp popped. In that case, it doesn't really matter what guns you use! Use a civilian blaster to get on the kill mail!
You get on the killmail if you activate any "negative" module on a hostile, even if it never hits.
People complain because the highest range/dps sniper (raven) can't actually be used effectively.
I'll use a Rokh when I finish the required 4~ months of hybrid training. You seem pretty stupid @_@
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Lt Forge
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Posted - 2009.07.09 17:04:00 -
[44]
I'd say the Caldari are overpowered enough. Missiles are too easy to use and there are too much Caldarians. o/ |

Wannabehero
Absolutely No Retreat
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Posted - 2009.07.09 17:34:00 -
[45]
Originally by: Lt Forge I'd say the Caldari are overpowered enough. Missiles are too easy to use and there are too much Caldarians.
Good argument ---
≡√≡ Don't harsh my mellow |

Hatsumi Kobayashi
Caldari Corporation 12345 Minor Threat.
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Posted - 2009.07.09 17:40:00 -
[46]
The current missile speeds and flight time (I'm not talking about rockets) are pretty balanced as they are. You have the choice to shoot from the limit of your missiles' maximum range and have them take forever to hit the mark, or get in closer and lessen their need to travel. Just because your cruise raven or your HML cerb "can" fire from 200+km away doesn't mean it should. Think of it as a choice between engaging at optimal or falloff for turret ships.
As for the damage formula, it's better than what it was before QR. Missile nerf?
______
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Furb Killer
Gallente
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Posted - 2009.07.09 17:54:00 -
[47]
Edited by: Furb Killer on 09/07/2009 17:55:08 Raven is fine, caldari is fine, whiners not fine.
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Hiroshima Jita
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Posted - 2009.07.09 17:54:00 -
[48]
Originally by: Sera Ryskin
Originally by: Leeluvv Err, I think you've missed the point somewhere. A Rokh can fit Blasters or Rails, so has both a close range and a long range use and the Raven was not 'designed' as a close range gank ship.
No, you have missed the point.
The Rokh is a fleet sniper with rails, and very good at it. It can also fit blasters for close range use, but it won't be as good at close range combat as a specialized close range ship.
The Raven is a close-range gank ship with torps, and very good at it. It can also fit cruise missiles for long range use, but it won't be as good at long range fleet combat as a specialized long range ship.
Both cases are exactly the same, and the Raven should not get special treatment just because the OP doesn't want to fly a Rokh.
This. Entirely.
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David Goodwill
DarkStar 1
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Posted - 2009.07.09 17:59:00 -
[49]
9/10
Good troll
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.07.09 18:08:00 -
[50]
Originally by: Tippia
Quote: I am not a Caldari whiner.
The fact that you're Caldari and a whiner kind of disproves this assertion.
I was actually thinking exactly the same thing (about the OP). --Vel
Experience is what you get right after you need it.
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.07.09 19:49:00 -
[51]
Originally by: Jelosavich Exactly which ships outrunning which missiles do you think is a problem for gangs?
The problem is that the other gang members using turrets can kill the target before the first missile volley gets to it. So the missile ship contributed nothing.
-- The Theorem Theorem: If If, Then Then --
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Realityfirst
Minmatar R.E.C.O.N. Minor Threat.
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Posted - 2009.07.09 20:12:00 -
[52]
Originally by: Guillame Herschel
Originally by: Jelosavich Exactly which ships outrunning which missiles do you think is a problem for gangs?
The problem is that the other gang members using turrets can kill the target before the first missile volley gets to it. So the missile ship contributed nothing.
Then dont fly missle ships.
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CCP Zymurgist
Gallente

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Posted - 2009.07.09 20:13:00 -
[53]
Thread Cleaned. Please try to keep on topic and do not post spam.
Zymurgist Community Representative CCP Hf, EVE Online Contact us |
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ShadowGod56
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Posted - 2009.07.09 20:18:00 -
[54]
Originally by: Sera Ryskin
Originally by: ShadowGod56 actually complaining about the ravens poor long range performance is nothing like complaining about how someone would want their Crow to 1k DPS because a crow having 1k dps is ridicules and will never happen, unlike your crow example the raven is much more likely to have a boost in the future about being a better sniping platform even though its not a very big issue
No, it's exactly the same.
The Crow does not have 1k dps because it is a tackler frigate, not a dps ship, and therefore should not have the dps of an Armageddon.
The Raven does not have good long range performance because it is a close range gank ship, not a fleet sniper, and therefore should not have the instant-hit damage of the Rokh.
Both of these are deliberate design decisions, and are not going to be changed.
Quote: Im not complaining nor did i say that i wanted a battle ship that was good at everything, i said would prefer to use the raven over the Rokh and the that i would like missiles to have a faster velocity.
Yes you DO want a ship that is good at everything. Since I assume you don't want the Raven's short range power reduced to compensate (or if you do, you're an idiot), you're asking for a ship that is awesome up close AND at long range. This is just not going to happen.
The fact that you would prefer to use the Raven is irrelevant, just like the fact that I would like 1k dps for my Crow because I'd prefer to use it as a dps ship instead of an Armageddon. Either use the correct ship for the job, or accept the fact that you aren't going to be as good at it.
so when did i say that i wanted the raven to be good up close, far away with a huge drone bay and can jam,nuet/nos,dampen, and TD
and if the missile velocity was increased and flight time cut, it would be a boost for both the Siege and Cruiser versions of the ship
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Niko Takahashi
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Posted - 2009.07.09 23:31:00 -
[55]
Originally by: Xiozor Drones should travel twice as fast as they do now.
It is absurd that an entire race (Gallente) and dozens of ships in EVE are Gimped in larger gangs.
You should not be able to outrun (most) Drones in a 2000ms ship.
Adjust as needed to make total DSP similar.
PS, I fly all four races to T2 and BS, so I am not a Gallente whiner.
BAWWW WHY CAN'T MY DOMINIX BE A FLEET SNIPER EVEN THOUGH I ALREADY HAVE A PERFECTLY GOOD FLEET SNIPER IN THE SAME SHIP CLASS.
Well the funny thing is you can you have sentries up to certain range which is quite good 
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Morikai Acler
Caldari Demon Theory Wildly Inappropriate.
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Posted - 2009.07.10 04:43:00 -
[56]
Actually I can fly both raven and rokh at near perfect weapon skills.... I like the rokh for some things, though I myself would also like to see the raven become a viable fleet ship again. It's one of the few ships that can actually get effective DPS out to 250km, only problem being missile flight time. Granted flight time has always been a problem for the raven. Only other thing that could be done with them is treat them like turrets, where guided missile would have a better tracking. More or less the missiles nav computer calculates where the ship will be, and bolts towards that spot. That would make velocity on smaller ships still have an effect of missile dmg. Take explosion radius out of the dmg equation, and just say the explosion radius is what the dumb fire missiles like torps, HAMs, and rockets use to make up for lower tracking. Sadly explosion Velocity also needs to be looked at on the smaller missiles.
Then you can have FOF missiles still on the current system.
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Leeluvv
Federation of Freedom Fighters
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Posted - 2009.07.10 18:38:00 -
[57]
Edited by: Leeluvv on 10/07/2009 18:40:09
Example of why certain missiles are too slow or their flight time isn't long enough:
Precision Light with my skills (7 Million SP in missiles) Missile Velocity: 8,400 m/s Missile Flight Time: 3.75 seconds Missile approximate range: 31.5 Km
Target Velocity: 3 Km/s Target Range: 24 Km
This implies that the missile will hit the target, as it is within the missiles range, BUT the target is still moving and the missile has to get there. Here is what happens:
Target Velocity: 3 Km/s Missile Velocity: 8.4 Km/s Closing Velocity: 5.4 Km/s Distance to fly at closing velocity: 24 Km Time to reach target: 4.4 seconds <= 0.7 seconds longer than its flight time!!
OH, LOOK! THE MISSILE DOESN'T EVEN GET TO THE TARGET!!!!!!!!!!!
Range target needs to be for the missile to hit: 20 Km.
Precision missiles are BORKED. They are designed to hit fast moving targets, yet the reduced flight time actually means that they can't do what they are designed to do!! How would extending their flight time to the same as normal missiles be over powered, they already do less damage?
I don't know whether I should put a sig here or not. |

Footoo Rama
Gallente Caldari Illuminati
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Posted - 2009.07.10 18:53:00 -
[58]
Edited by: Footoo Rama on 10/07/2009 18:55:09 And if you do this you need to increase the transit speed on drones!!! It is unfair that some ships can out run drones!!!!
Drones are equivalent to missals, it is just that caldari pilots use them more then gall pilots use drones. Well... let me rephrase they should be supplimental on most ships like drones, instead of main weapons, for an entire race.
You already have 100% to hit chance with missals (assuming they are in range and not out run) the ability to switch damage types with no penalty, and zero cap use on a main weapon. Tied with ships that get shield resists? why are you complaining? ------- "Because the Dominix is the Chuck Norris of Eve!" |

Wannabehero
Absolutely No Retreat
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Posted - 2009.07.10 19:24:00 -
[59]
Originally by: Leeluvv Edited by: Leeluvv on 10/07/2009 18:40:09
Example of why certain missiles are too slow or their flight time isn't long enough:
Precision Light with my skills (7 Million SP in missiles) Missile Velocity: 8,400 m/s Missile Flight Time: 3.75 seconds Missile approximate range: 31.5 Km
Target Velocity: 3 Km/s Target Range: 24 Km
This implies that the missile will hit the target, as it is within the missiles range, BUT the target is still moving and the missile has to get there. Here is what happens:
Target Velocity: 3 Km/s Missile Velocity: 8.4 Km/s Closing Velocity: 5.4 Km/s Distance to fly at closing velocity: 24 Km Time to reach target: 4.4 seconds <= 0.7 seconds longer than its flight time!!
OH, LOOK! THE MISSILE DOESN'T EVEN GET TO THE TARGET!!!!!!!!!!!
Range target needs to be for the missile to hit: 20 Km.
Precision missiles are BORKED. They are designed to hit fast moving targets, yet the reduced flight time actually means that they can't do what they are designed to do!! How would extending their flight time to the same as normal missiles be over powered, they already do less damage?
This is not entirely true but does sorta get the point across.
The missile isn't chasing the target if the target is orbiting, rather the missile fly's in an arc instead of a straight line as it constantly corrects for the changing vector of the target. This results in a longer actual flight path than just the target distance.
If you want to actually know the true flight distance of your missile, you will have to do some calculus, which I don't feel like doing right now. ---
≡√≡ Don't harsh my mellow |

Solid Prefekt
Sebiestor tribe
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Posted - 2009.07.11 03:27:00 -
[60]
I think missiles should do instant damage. It is only fair that they never miss, do not lose dps as the target gets farther, can pick damage type, and have insane range. where is the problem again? Oh yeah, how about we boost the DPS some for all missile types also.
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