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MCHammerdad
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Posted - 2009.07.09 02:11:00 -
[1]
Covert ops are great and all but think about. Why so you only get a strenght boost?
Covert ops are meant to be unseen and be able to track down and spy on enemy movements.
How can you do this when everyone within 14 are scanning?
I propose that the covert ops frigates get a role bonus that cloaks their probes.
Give them the ability to do their job.
Cloak the Probes!
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darius mclever
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Posted - 2009.07.09 02:34:00 -
[2]
everything has their counter. scannable probes are theirs.
not supported.
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Yahrr
The Tuskers
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Posted - 2009.07.09 02:53:00 -
[3]
Originally by: darius mclever everything has their counter. scannable probes are theirs.
not supported.
Exactly. Cloaking probes would make my job too easy :)
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.09 12:13:00 -
[4]
Sure, as if pirate probers didn't have it easy enough as it is. Not supported.
________________
Kaylan Jahlar
The Assembly Hall needs your support! |

RedSplat
Caldari Provisions
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Posted - 2009.07.09 13:00:00 -
[5]
I would support introduction of a new probe type that was cloaked.
Not the suggestion in OP.
IF the new probes were such that only covops could use them and came with stats that neccesitated rigging a covops and having high scan skills to scan something down.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.07.09 14:33:00 -
[6]
Originally by: RedSplat I would support introduction of a new probe type that was cloaked.
Not the suggestion in OP.
IF the new probes were such that only covops could use them and came with stats that neccesitated rigging a covops and having high scan skills to scan something down.
I could get maybe behind this with two conditions:
1. They are horribly expensive. 2. They have far shorter lifespans than normal probes (say about half as long).
They would still be useful, but you'd have to be far more diligent in your probing to be able to recover them before the timer ran out and you lost them.
As for the OP - no. --Vel
Experience is what you get right after you need it.
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Yahrr
The Tuskers
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Posted - 2009.07.09 15:29:00 -
[7]
Originally by: De'Veldrin 1. They are horribly expensive. 2. They have far shorter lifespans than normal probes (say about half as long).
Half the lifespan of the current probes is still 30 minutes. IF these things ever enter the game, let's give them a 1-2 minute lifetime then. Two minutes is enough for probing most of the ships out there.
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Felix Mibaz
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Posted - 2009.07.17 02:24:00 -
[8]
Not supported...
However preset configurations of probes would be nice or the ability to move them all at once. And, scan time is down to like 5secs(less or more).
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.07.17 04:00:00 -
[9]
Edited by: Herschel Yamamoto on 17/07/2009 04:02:02
Originally by: Felix Mibaz Not supported...
However preset configurations of probes would be nice or the ability to move them all at once. And, scan time is down to like 5secs(less or more).
You can move probes all at once - hold Shift as you drag a probe.
Also, not supported on the change - there has to be some countermeasure to a covops, visible probes seems a fine one. If you're having a problem, use the directional to narrow them down before you drop probes - that's totally invisible(excepting local, of course).
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2009.07.17 10:31:00 -
[10]
I'd like to see probes which could give out false signatures. (People have been asking for those for ages anyway) Making probing even a bigger cat and mouse game.
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