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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:06:00 -
[1] - Quote
S8nt wrote:Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it?
Not yet. That was our longterm plan for ship balance, but it has not been implemented. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:09:00 -
[2] - Quote
Xzen Drix wrote:The unified inventory sucks
Gve the old inventory, cagohold, corp hanger back to ous.
New one makes it a bloody pain to manage ones accets. Know U can open diff. windows(click+shift), but that goes out the air lock as soon as one undocks Next time one docks one have to do them all again (click+shift) there in is the bloody pain.
Fixed might also be to make it remeber the docked in station setup, just a idea...
Time spent doing stuff like that is less space flying time and that ain't ok...
BTW Disapointed NO new ship or ships in this expantion???
Not persisting the state of the windows is a bug we're working on fixing right now. If you have your drone bay and cargo hold open and separate when undocking, they should remain open and separate when you're in space. We hope to get this fix out very soon.
There were no new ships planned in this expansion. I hope we'll have some in the winter release, as we talked about at Fanfest. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:10:00 -
[3] - Quote
bob bobert wrote:CCP Soundwave wrote:S8nt wrote:Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it? Not yet. That was our longterm plan for ship balance, but it has not been implemented. Is there a date on that implementation?
There isn't a single date as it's an overhaul of pretty much all ships. You should get it in batches, hopefully starting with the lower tier of the ship tree this winter. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:12:00 -
[4] - Quote
Nemulus wrote:Please replace with the old inventory, I really need to have multiple windows open at the same time.
Nem
Shift click the bay and it should open in a separate window. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:15:00 -
[5] - Quote
Cofalib wrote:Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O
I'd file that under "silly".
Not as silly as ships flying backwards, but still pretty strange. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:38:00 -
[6] - Quote
Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback.
As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:52:00 -
[7] - Quote
Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ?
I'll happily answer, but you'll need to specifically list an issue. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 15:57:00 -
[8] - Quote
Callic Veratar wrote:I usually run with a minimal number of inventory windows, so the changes aren't causing me too many issues. However, I set up a few filters to sort through my mission loot hangar. I've been collecting for several months anticipating the changes, so I have somewhere near the limit of items with 5-10 items in each stack.
On applying a filter and moving the contents to an indy, EVE shoots to 10-15% CPU and starves my network connection. I even had "this program has stopped responding" pop up once when moving the cargo to a corp hangar.
This shifts the management of large numbers of items from annoying in the old system to nearly impossible now, especially if I disconnect half way through. Need a fix asap.
Having someone look into this. |
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 16:28:00 -
[9] - Quote
Salpun wrote:CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue. Here's my problem with the current build of the new UI on Sisi: Let's say I start docked in Aldrat IX - Pator Tech School. I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab. Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared. Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpgIf I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows. This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely. On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected! Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it ---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar! ---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A). Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing). Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead ---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off! ---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar. --== Issue #6 ==--- Again, this is something that is very counter-intuitive to me: Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items. Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it. Please let my windows stay where I put them as they currently do on Tranquility! ---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not... Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen. That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks... In its current state I have to say that I'm not looking forward to it being deployed on Tranquility o7 Captain Praxis Edit Corp hanger does not open like it use to when right clicked.
Going to write up a response to this, but since the day is fairly busy it might be a little while. I'll post it later today though.
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CCP Soundwave
C C P C C P Alliance
985

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Posted - 2012.05.22 18:03:00 -
[10] - Quote
Salpun wrote:CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue. Here's my problem with the current build of the new UI on Sisi: Let's say I start docked in Aldrat IX - Pator Tech School. I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab. Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared. Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpgIf I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows. This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely. On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected! Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it ---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar! ---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A). Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing). Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead ---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off! ---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar. --== Issue #6 ==--- Again, this is something that is very counter-intuitive to me: Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items. Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it. Please let my windows stay where I put them as they currently do on Tranquility! ---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not... Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen. That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks... In its current state I have to say that I'm not looking forward to it being deployed on Tranquility o7 Captain Praxis Edit Corp hanger does not open like it use to when right clicked.
Issue 1 (persisting windows): As per my previous posts, this is a bug that should be fixed tomorrow
Issue 2 (not listing your active ship): WeGÇÖre going to add this in. ItGÇÖs not as urgent as the bugs relating to window persistence, but weGÇÖll try and get this in as soon as we can.
Issue 3 (not responding if the inventory is closed): WeGÇÖll review this one. IGÇÖm not entirely sure what solution weGÇÖll go with right now, but weGÇÖll take a look at this one. Agree that this needs to be solved
Issue 4 (the est price): We canGÇÖt guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do.
Issue 5 (drone bay): WeGÇÖre trying to thin down the right click menu right now, as having a load of opt... |
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CCP Soundwave
C C P C C P Alliance
989

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Posted - 2012.05.22 18:16:00 -
[11] - Quote
1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want.
2: Definately dealing with this. Not sure what the solution is but needs to be dealt with.
3: Fixed in tomorrows patch over downtime.
4: This doesn't have much to do with the unified inventory, but yes, I completely agree. |
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CCP Soundwave
C C P C C P Alliance
989

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Posted - 2012.05.22 18:20:00 -
[12] - Quote
Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw?
A right click menu with 15 options is about the worst functionality in the world. |
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CCP Soundwave
C C P C C P Alliance
989

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Posted - 2012.05.22 19:07:00 -
[13] - Quote
Talon SilverHawk wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world. Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread. Tal
You can have multiple windows. Shift click an inventory and they get separated. |
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CCP Soundwave
C C P C C P Alliance
989

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Posted - 2012.05.22 19:18:00 -
[14] - Quote
Nevigrofnu Mrots wrote:CCP Soundwave wrote:
Regarding an issue thatGÇÖs not in the list but very obvious: Regarding POS modules etc, weGÇÖll review a way to work with that information, other than just a massive list of stuff.
YES, fix this, having all the pos options in the inventory is overkill. Also seeing all the corp. divisions (7) for each pos module that supports it, is double overkill ! Just add a new filter for this area of the inventory. There is filter for the stuff shown in the main window, we also need a filter for the tab list so we can hide the tabs we do not want to see like: POS Options: ( ) Hide All ( ) Hide Guns ( ) Hide Labs ( ) Hide Silos ( ) Hide Hangars ( ) Hide Ship Maintenance ( ) Hide POS ( ) Hide Empty Modules ( ) Hide All Modules with no access permissions Division Options: ( ) Hide Division 1 ( ) Hide Division 2 ( ) Hide Division 3 ( ) Hide Division 4 ( ) Hide Division 5 ( ) Hide Division 6 ( ) Hide Division 7 Other Options: ( ) Hide Drone Bays ( ) Hide Fuel Bays ( ) Hide Ship Cargo Bays ( ) Hide Assemble Ships ... finally put a option in the options window that I can select (because are people like me that tries to play with no keyboard and just play with the mouse in one hand and a bear in another): ( ) Try to use existing Inventory window if any This way it's my choice if I want a unique window and use shift to open more or I want to open them all separated all the time...
We'll need to do something like that. The big issue with hiding them completely is that while you might not have access to take stuff from them, you could have access to drop into them. Anyway, we're meeting in the morning to talk possible solutions. Sorry for the hassle meanwhile.
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CCP Soundwave
C C P C C P Alliance
989

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Posted - 2012.05.22 19:28:00 -
[15] - Quote
Janus Nightmare wrote:C32347K17732 wrote:Please group POS guns in inventory, this is reallly annoying.
And sometimes it take 15seconds to load inventory. Agree. Even grouping by type would suffice. Finally, I've noticed that after jumping, there is a much longer delay in the time between clicking to warp to a new location and being able to activate any modules. Used to be I could click warp, and just before the "Warp Drive Active" I could activate. Now that delay is significantly longer.
I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do. |
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CCP Soundwave
C C P C C P Alliance
989

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Posted - 2012.05.22 19:29:00 -
[16] - Quote
RoCkEt X wrote:can i just point out.... LOCAL.
STILL SHOWING LOGGED OFF CHARACTERS.
14 pages in and no dev has responded, acknowledged or confirmed the presence of this as an issue.
-Rock.
Let me fix all three.
I'll respond by acknowledging that this is an issue and are actively working on a fix.
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CCP Soundwave
C C P C C P Alliance
989

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Posted - 2012.05.22 19:34:00 -
[17] - Quote
Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes.
It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now. |
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CCP Soundwave
C C P C C P Alliance
1000

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Posted - 2012.05.23 12:46:00 -
[18] - Quote
There's about 5 inventory threads going right now and I can't keep up with all of them. I'm going to stick to posting in this one: https://forums.eveonline.com/default.aspx?g=posts&m=1346084#post1346084 |
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