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Olmecu
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.28 08:28:00 -
[31] - Quote
Thanks everybody for the great feedback!
Still, I wonder something... Why active tank on SNI instead of passive ?! |

Daniel Plain
Science and Trade Institute Caldari State
138
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Posted - 2012.05.28 08:38:00 -
[32] - Quote
i'm too lazy to check the numbers right now but i'd guess that to get a strong enough passive tank, you would have to use all rig slots and one or more low slots. this would hurt your already mediocre damage output even more. when running missions, the general rule is to use just enough slots for tank and put the rest into more damage. |

Olmecu
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.28 08:57:00 -
[33] - Quote
Daniel Plain wrote:i'm too lazy to check the numbers right now but i'd guess that to get a strong enough passive tank, you would have to use all rig slots and one or more low slots. this would hurt your already mediocre damage output even more. when running missions, the general rule is to use just enough slots for tank and put the rest into more damage.
edit: i took the time to come up with a passive build
[Scorpion Navy Issue, lvl4]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Shield Power Relay II
EM Ward Field II Thermic Dissipation Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Shield Recharger II Shield Recharger II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile [Empty High slot]
Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I
as you can see, almost the whole fit is dedicated to tanking and yet you only have 330 omnitank with perfect skills. that's worse than a drake.
Thanks a lot!
My thinking was more or less this one: since the SNI and the drake both have the same 5% shield resistance bonus and the drake is most often pasive tanked, there you go with my misconception :P |

Daniel Plain
Science and Trade Institute Caldari State
138
|
Posted - 2012.05.28 09:08:00 -
[34] - Quote
the difference is that the drake has a decent base shield recharge rate. almost all battleships have horrible recharge rates so you need a lot of modules to get the hp/s to a decent value. |

Olmecu
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.28 09:09:00 -
[35] - Quote
Daniel Plain wrote:the difference is that the drake has a decent base shield recharge rate. almost all battleships have horrible recharge rates so you need a lot of modules to get the hp/s to a decent value.
Ooook, now I understand. Thanks! |

Ayame Tao
37
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Posted - 2012.05.28 09:26:00 -
[36] - Quote
Some level 4 missions will break a passive tank too. When that happens, you have no fallback to save your ass, whereas with an active shield booster, most of the time you just need to cycle it a few times to top up.
But when the fecal matter hits the airflow circulation device, you can run it flat out. You'll tank way more DPS with your active running, should give enough time to GTFO before your cap runs out.
Its partly for this reason that cap boosters are popular - to perma-run active tank - but I've found them unneccessary on the SNI. The tank will hold long enough to deal with any scrams for when you've messed something up and drawn whole pocket agro in a big mission and your tank is failing.
You'll also notice much earlier if incoming DPS is breaking your tank on an active setup. Waiting for your shields to hit 33% to see if your maximum passive recharge is going to hold out can be a gamble as you've only got till it hits 15% to run or melt.
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Twitchy McTwitch
Dubiously Named Mining Company
1
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Posted - 2012.05.28 13:03:00 -
[37] - Quote
Thank you Ayame, for bringing up the bit about propulsion.
I know a lot of folks hate on the Navy Issue Scorpion (NIS) - I love it.
Why? Because, I have the awful tendency of falling asleep. I mean that quite litearlly. And the NIS is OUTSTANDING for Frog-Off Passive or Active tanking that reaches levels of stupidity not comprehensible even by the sleepers.
EIGHT slots? EIGHT!! you can do miracles with that. 4 devoted to hardeners + 1 propulsion + target painters or whatever else. Once I flew a MWD, three target painters, and some cap modules -- completely ********, I know; but, I just MWDed away from every mission site once I arrived -- and shot everything from a cool and clean 120KM+ out without ever taking more than a point or two of damage.
Ya don't need tank if you follow Mr. Miagi's policy -- "no be there."
Now to be more serious.
Asking for a choice? NIS all the way. Cheaper and easier initially until you've done a few dozen missions and have the money for the CNR. |

Olmecu
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.28 19:56:00 -
[38] - Quote
Umm....
I've got the Angel Extravaganza, first time ever. Since it's better to ask than to be sorry later, do you think that the SNI can solo handle the bonus room?
Also, is it recommended to accept the more difficult missions? Like Worlds Collide for example.
Ty |

Daniel Plain
Science and Trade Institute Caldari State
138
|
Posted - 2012.05.28 22:12:00 -
[39] - Quote
from what i emember, angels do not do so much damage at range. if you can manage to kill the webbing frigates fast enough and then burn away and orbit at 50km, you should be perfectly fine. |

Twitchy McTwitch
Dubiously Named Mining Company
1
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Posted - 2012.05.29 00:09:00 -
[40] - Quote
Oimecu,
Yes, the NIS/SNI can handle the entirety of Angel Extravaganza.
It can help to think of the NIS like an even more lumbering Drake for this. The NIS can do anything the Drake can -- just much better in the drone and missiles department. The big key - make sure your shield hardeners are set for ANGELS. If you are worried and concerned, just pack FOUR Shield hardeners. Yes, it's overdoing it, but, if you are legitimately concerned you may not do well in the mission, go a little over on your tank for ease of sanity.
Recommendation - bring four shield hardeners, two target painters, and the rest of your mids either go into shield booster/cap booster or afterburner and a third target painter. Why do you ask? Because then slaughtering those little frigates will be a cake-walk and you won't need to fear retreat. |
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Dato Koppla
Perkone Caldari State
43
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Posted - 2012.05.29 09:54:00 -
[41] - Quote
Olmecu wrote:Umm....
I've got the Angel Extravaganza, first time ever. Since it's better to ask than to be sorry later, do you think that the SNI can solo handle the bonus room? I stress the fact that my SNI is full t2 so no faction or anything else!
Also, is it recommended to accept the more difficult missions? Like Worlds Collide for example.
Ty
As mentioned above, Angels don't do much damage until they are at point blank range, you can do it with a classic X-Large + 3 Shield Hardeners and a cap booster if you want to be extra sure.
The best way is to burn away from the group, pop the frigs, cruise missile/tower sentries first and you'll be first. |

Firestorm Delta
Wiki Industrialists Wiki Conglomerates
8
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Posted - 2012.05.29 14:57:00 -
[42] - Quote
Dato Koppla wrote:Olmecu wrote:Umm....
I've got the Angel Extravaganza, first time ever. Since it's better to ask than to be sorry later, do you think that the SNI can solo handle the bonus room? I stress the fact that my SNI is full t2 so no faction or anything else!
Also, is it recommended to accept the more difficult missions? Like Worlds Collide for example.
Ty As mentioned above, Angels don't do much damage until they are at point blank range, you can do it with a classic X-Large + 3 Shield Hardeners and a cap booster if you want to be extra sure. The best way is to burn away from the group, pop the frigs, cruise missile/tower sentries first and you'll be first.
Keep in mind the bonus room does a ton of em/therm instead of the usual angel damage. Omni Tank all the way. |

Gally Alita
Thee Almitee Ones The Unforgiven Alliance
9
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Posted - 2012.05.30 15:47:00 -
[43] - Quote
Third option: Golem |

Daniel Plain
Science and Trade Institute Caldari State
142
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Posted - 2012.05.30 16:03:00 -
[44] - Quote
Gally Alita wrote:Third option: Golem no. |

Ayame Tao
38
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Posted - 2012.05.30 17:29:00 -
[45] - Quote
Gally Alita wrote:Third option: Golem
Oh hell no.
(which is a shame really. Golem needs loving long time)
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Nuela
Beacon Light Corporation Beacon Light Alliance
80
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Posted - 2012.06.04 20:55:00 -
[46] - Quote
Don't underestimate the SNI.
For missions, I still prefer the CNR...but for Nullsec Anoms I am liking the SNI a bit more as it has more staying power. |
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