Dave Hourai
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.17 20:30:00 -
[1]
Edited by: Dave Hourai on 17/07/2009 20:31:35
Originally by: Uronksur Suth
Originally by: Andres Talas Pirate tears are sweet.
Indeed. Actually at the very beginning I thought you were insane, but there's some pretty good ideas here.
well YOU must be a mission w***ing fecktard then.
Pirate Nerf #1
If your Negative Security status is greater than your Faction standing, you can't dock at that Concord-affiliated station. Pirate factions are not Concord-affiliated (edited for clarity)
Pirate Nerf #2
Gate guns get changed to be similar to POS guns (different sizes and types and tracking). Gates can also have the other fun POS modules, such as ECM, warp scrams, and so on.
Pirate Nerf #3
If a Gate Gun has been firing for more than (related to sec standing) minutes, then they start to load the Faction Ammo and their DPS goes up. If they are firing for more than twice this, a Concord Patrol gets called in.
Pirate Nerf #4
Concord and Gate Guns now try and pod sufficiently negative security standing pilots.
Pirate Nerf #5
You only get Sec Status returned for killing people with worse Sec Status than you. Most rats dont manage to actually kill anyone, so their Sec Status isnt particularily bad.
Pirate Nerf #6
Concord now sends roaming gangs into 0.0. If you're negative sec status, they shoot at you. The good news is Concord are now killable again.
Pirate Nerf #7
Concord may be willing to offer Special Missions to kill certain Pirate Operatives (aka other pirates with really negative standings), offering LPs, standings and large wads of cash.
Pirate Buff #1
Pirate Faction Missions now include killing Concord Mercenaries (aka ratters). These are advertised in Contracts as per Mission Runner Nerf #1. They may include specific named contracts against specifically named Concord Mercenaries.
Pirate Buff #2
Pirate Faction LPs, including those gained from ganking enemies of the Pirates under Pirate Buff#1, can be traded in for bookmarks to wormholes to hisec and/or losec, detected by Pirate Scouts. Please carefully review this in conjunction with Carebear Nerf #1.
Pirate Buff #3
Same as Pirate Nerf #7. Hey, it's a living.
I AGREE with ALL your suggestions BUT THESE ONES ^^^^^^^, pirates have it hard enough as it is (no profit from low sec, thusly no one goes except to BLOB pirates. When they make lvl 4s in low sec, maybe i'll go for some of these.
Quoting above post ^^^
I think it would be awesome if neg secs had to operate out of POS or wspace. Far more realistic. What station manager regularly allows known psychopaths to wander their halls?
I bet you would, but I'd bet ALL my isk you would never come to low sec and visit anyway so who cares where we dock. No Beginning, No End |