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Chung Pow
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Posted - 2009.07.15 06:01:00 -
[1]
Hey guys,
I havn't really been involved in large scale industry personally but I am looking to fool around with it. I have made a spread sheet and come up with some figures....
According to my findings if you manufacture a ship using minerals from buy orders in jita and then selling the finished product in jita there is between 1% and 5% profit margin based on a me25 bpo <assuming you have good trade skills>. Is that the norm? Just checking to see if every one else has the same type of figures that do this.
thanks in advance.....
Chung
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Dagan Sogoth
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Posted - 2009.07.15 06:35:00 -
[2]
Originally by: Chung Pow According to my findings if you manufacture a ship using minerals from buy orders in jita and then selling the finished product in jita there is between 1% and 5% profit margin based on a me25 bpo <assuming you have good trade skills>. Is that the norm? Just checking to see if every one else has the same type of figures that do this.
1% - 5%?? Why even bother??
1) Some items can easily run you 50% to 200%. Most? No. You have to find what sells in your market areas. My best sellers run from T1 crystals to T1 mid-range ships to T2--- well, can't give away everything. :) 2) Most ships don't make you anything. 3) Study up on real-life manufacturing, costs, and market valuation. Some here goose-step the "free minerals = wrong" line, when in fact they revel in their own ignorance. Cost does not equal value. Don't buy into it. Potential profit is foolish non-sense.
(Yes, this is an alt, because there are d!ckheads out there that'll wardec you for not goose-stepping with them)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.15 07:14:00 -
[3]
Percentage profit is irrelevant. All that matters is actual profit/slot/day you can REALLY get, practically.
You could work in ~200% profit margin items you could manufacture thousands a day from a blueprint, but what's the use if you can only move 20 a day tops, even if they cost 50k to make and sell for 150k (so barely 2 mil per day from one item) ? Wouldn't a 5% margin item be better, that costs 70 mil to manufacture and sells at 73.5, but you can move more than the 7 you make a day per slot (at 24.5 mil profit per day) ?
EVE issues|Mining revamp|Build stuff|Make ISK |

voidvim
Minmatar Genco Curatores Veritatis Alliance
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Posted - 2009.07.15 08:04:00 -
[4]
with meta 1 to 4 items droping from rats via missons most T1 items are not worth the bother, this leaves ship, ammo and the items rats don't drop.
Jita prices for these items have a low % profit has a lot of items are mass produced and sold by trade alts in the 0.0.1 isk wars. Also miner/builder sell to the buy orders at below mineral buy order amount, they don't do the math. The vast amount of items gain my mission runners also does not help as they consider them to free and don't know their mineral with ect. Salvaging guide:moon materials guide |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.07.15 09:58:00 -
[5]
Don't buy/sell in Jita.
Get your minerals elsewhere and you'll be able to get them cheaper.
Find a place where items are in demand, with little supply and move your manufacturing base near there. e.g. I found that a certain type of ECM module is in great demand in a certain place, but no-one was making them. I bought the BPO and now I sell them at about 3x what I pay for the mins. The BPO was paid off ages ago and I'm well into profit. I had to travel to get the BPO, but it was worthwhile. Similarly, I get BPOs for ships that aren't readily available in my area and make those - no point in making Gallente ships to sell in the same station as I bought the BPO. Travelling 30 jumps to pick up a Rifter BPO to sell them in Caldari space makes better sense.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
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Devan Reale
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Posted - 2009.07.15 17:13:00 -
[6]
Originally by: Baka Lakadaka Don't buy/sell in Jita.
Get your minerals elsewhere and you'll be able to get them cheaper.
Find a place where items are in demand, with little supply and move your manufacturing base near there. e.g. I found that a certain type of ECM module is in great demand in a certain place, but no-one was making them. I bought the BPO and now I sell them at about 3x what I pay for the mins. The BPO was paid off ages ago and I'm well into profit. I had to travel to get the BPO, but it was worthwhile. Similarly, I get BPOs for ships that aren't readily available in my area and make those - no point in making Gallente ships to sell in the same station as I bought the BPO. Travelling 30 jumps to pick up a Rifter BPO to sell them in Caldari space makes better sense.
This. +1
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Iain Cubair
Gallente
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Posted - 2009.07.15 21:02:00 -
[7]
Originally by: Akita T Percentage profit is irrelevant. All that matters is actual profit/slot/day you can REALLY get, practically.
You could work in ~200% profit margin items you could manufacture thousands a day from a blueprint, but what's the use if you can only move 20 a day tops, even if they cost 50k to make and sell for 150k (so barely 2 mil per day from one item) ? Wouldn't a 5% margin item be better, that costs 70 mil to manufacture and sells at 73.5, but you can move more than the 7 you make a day per slot (at 24.5 mil profit per day) ?
It all depends, if the limiting factor of your manufacturing activities is the amount of minerals you can get (from e.g. reprocessed mission loot) then the percentage becomes important.
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