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Aditia Holdem
Doom Guard Wildly Inappropriate.
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Posted - 2009.07.17 01:23:00 -
[1]
I have seen it on multiple occassions now: people that are afk, harassing a ratting system by cloaking up and going afk for hrs. For u guys not in 0.0: A hostile in system means u have to be extra careful and ideally not rat/mine in the system's belts.
IMO this should NOT be possible. Gameplay and other players should only be influenced by people that are actually behind the computer, or at least the game should be geared towards that.
IMO there is an easy fix for afk-cloaking. Add a cycle to cloaks of like 10 mins, and when the cycle ends, a window pops up where u get 20 seconds to decide if u want to stay cloaked (without decloaking). That way if u go afk you will be able to be probed out after 10 minutes because ur cloak dropped. If u r actually cloaked and behind the keyboard you can just click 'yes' in the pop-up window and stay cloaked without anything happening.
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mazzilliu
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Posted - 2009.07.17 01:30:00 -
[2]
it looks like someone is at the wrong end of a local desensitization campaign.
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

darius mclever
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Posted - 2009.07.17 01:45:00 -
[3]
not supported.
risk vs reward. either you risk it and get your bounties or you dock up. or you go into the neighbor system.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.07.17 01:46:00 -
[4]
No support.
Stalking a system is a valid tactic.
A good cloaker WANTS you to think he is AFK even when he is not.
Your proposal is easily exploited by macro. ~ Santiago Fahahrri Galactic Geographic |

Felix Mibaz
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Posted - 2009.07.17 01:48:00 -
[5]
Changing the game like that for people that seem to be afk and cloaked is a waste of time in my opinion.
However, I think the idea that was once mentioned(not sure if it's still an idea or being worked on), where cloaking really doesn't erase sig radius it only lowers it. If that were to be implemented, afk cloakers would start to be eaten on a daily basis until people stopped doing.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.07.17 02:25:00 -
[6]
Frankly, there is no difference in someone being afk cloaked and being afk in a station, unless you plan to dock and check every station in a system. frankly, you should be as vigilant as possible at all times when in an area that requires it.
No support. --Vel
Experience is what you get right after you need it.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.07.17 05:52:00 -
[7]
you are not talking about me, are you?
don't worry, this problem will go away when CCP finally nerfs local chat
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Aditia Holdem
Doom Guard Wildly Inappropriate.
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Posted - 2009.07.17 08:36:00 -
[8]
lol, I am not saying it's not a valid tactic, hell it's a great tactic. Nothing against cloaking whatsoever. What my problem is, is that I can log on in a hostile pocket, cloak up, and go to my girlfriend for the evening while the guys active in that system have to worry over a ghost player that is actually having different kinda fun.
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RedSplat
Heretic Army
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Posted - 2009.07.17 09:33:00 -
[9]
Not supported
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2009.07.17 18:14:00 -
[10]
Edited by: Marcus Gideon on 17/07/2009 18:14:58
Originally by: Aditia Holdem I have seen it on multiple occassions now: people that are afk, harassing a ratting system by cloaking up and going afk for hrs. For u guys not in 0.0: A hostile in system means u have to be extra careful and ideally not rat/mine in the system's belts.
How someone who is not even there, can "harass" you, is beyond me. It's only your fear and paranoia that are getting to you, not an empty chair. And if the player isn't AFK, then the argument is moot.
It's not High Sec, it's 0.0! You're not supposed to feel safe!
Quote:
IMO this should NOT be possible. Gameplay and other players should only be influenced by people that are actually behind the computer, or at least the game should be geared towards that.
Again, gameplay isn't being influenced, except by your own psyche.
Quote:
IMO there is an easy fix for afk-cloaking. Add a cycle to cloaks of like 10 mins, and when the cycle ends, a window pops up where u get 20 seconds to decide if u want to stay cloaked (without decloaking). That way if u go afk you will be able to be probed out after 10 minutes because ur cloak dropped. If u r actually cloaked and behind the keyboard you can just click 'yes' in the pop-up window and stay cloaked without anything happening.
This would be awesome, and I'd fully support it... IF
If every module with a cycle time also had a little popup to answer.
[12:14:25]"Would you like to keep firing on your target?" [12:14:27]"Would you like to continue repairing damage to your ship?" [12:14:28]"Would you like to keep firing on your target?" [12:14:29]"Would you like to continue using flying faster?" [12:14:30]"Would you like to keep firing on your target?" [12:14:31]"Would you like to continue scrambling your targets warp drive?" [12:14:32]"Would you like to keep firing on your target?"
Then we'd be absolutely sure that no one was ever AFK, and the events of gameplay were only influenced by a real life player.
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Dariah Stardweller
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Posted - 2009.07.17 18:39:00 -
[11]
And there I am, cloaked up in some 0.0-0.4 system doing whatever business I might have there and RL comes into play and I have to leave my keyboard for whatever reason.
See what I'm getting at?
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Space Pinata
Amarr Discount Napkin Industries
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Posted - 2009.07.17 20:54:00 -
[12]
No support.
Cloaking is a valid tactic.
An AFK cloaker is not a threat. You don't have to be extra careful to avoid an afk cloaker; they're afk. You counter your own point with that.
Clearly, you're not sure that they are afk. If you were 100% sure they were afk, why are you being careful? Are you afraid an afk cloaker will gank you?
It comes down to this:
If they're afk, they're not a threat. If they're a threat, and thus not afk, then your proposal is meaningless. Also, if you really do need to go afk for some reason, why should you automatically lose your ship to probers?
A good solution to removing the 'afk cloaker' threat would be to remove local. Then you don't have to see them! It is a bit silly that local will throw up a red flag to a cloaked ship, making it no less capable to stealthily approach you.. without intense patience. Until you think they're afk. (But, again, you can't cry afk cloaker when a cloaker who has been there a while kills you. They're obviously NOT AFK. |

Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.19 18:50:00 -
[13]
So let me get this right:
A 0.0 "defender" - likely of the Jan Brady patrol or killmail addicts who kill EVERYBODY that goes into "their" system - and will say "hey, I am just defending MY patch" but could not explain the small frigs, haulers they killed, etc...
is now angry that someone - how dare they? - gets into their system and cannot be instantly scanned down and instaganked?
Oh and the "lulz" - until someone puts them to explain it and they tuck their shirts back in and it's "uh..... hey man we are just defending are system.. Yeah, that's it".
Just by knowing that a killmail addict is squirming, unable to act out their emorageganker tendencies, at the prospect of someone cloaked in their system makes me want to go cloak a cheapie boat in their system and leave it there for hours. Oh the tears, just by being there and not having to fire a shot.
Let's one up it: remove local from 0.0 and make it delayed local like in WH space.
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RuleoftheBone
Minmatar Noir. Noir. Mercenary Group
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Posted - 2009.07.19 18:59:00 -
[14]
Originally by: Marcus Gideon This would be awesome, and I'd fully support it... IF
If every module with a cycle time also had a little popup to answer.
[12:14:25]"Would you like to keep firing on your target?" [12:14:27]"Would you like to continue repairing damage to your ship?" [12:14:28]"Would you like to keep firing on your target?" [12:14:29]"Would you like to continue using flying faster?" [12:14:30]"Would you like to keep firing on your target?" [12:14:31]"Would you like to continue scrambling your targets warp drive?" [12:14:32]"Would you like to keep firing on your target?"
Then we'd be absolutely sure that no one was ever AFK
You forgot the best ones...which would get my complete and utter support:
[12:14:33] "Would you like to remain docked?"
and
[12:14:34] "Would you like to remain in your POS shields?"
Giggity giggity yeah 
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.07.19 22:03:00 -
[15]
Originally by: RuleoftheBone
Originally by: Marcus Gideon This would be awesome, and I'd fully support it... IF
If every module with a cycle time also had a little popup to answer.
[12:14:25]"Would you like to keep firing on your target?" [12:14:27]"Would you like to continue repairing damage to your ship?" [12:14:28]"Would you like to keep firing on your target?" [12:14:29]"Would you like to continue using flying faster?" [12:14:30]"Would you like to keep firing on your target?" [12:14:31]"Would you like to continue scrambling your targets warp drive?" [12:14:32]"Would you like to keep firing on your target?"
Then we'd be absolutely sure that no one was ever AFK
You forgot the best ones...which would get my complete and utter support:
[12:14:33] "Would you like to remain docked?"
and
[12:14:34] "Would you like to remain in your POS shields?"
Giggity giggity yeah 
Come on, just think of how much lag you could save by creating a popup to ask people if they're sure that they want to remain logged in.
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sir gankalot
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Posted - 2009.07.19 22:14:00 -
[16]
Originally by: Herzog Wolfhammer So let me get this right:
Just by knowing that a killmail addict is squirming, unable to act out their emorageganker tendencies, at the prospect of someone cloaked in their system makes me want to go cloak a cheapie boat in their system and leave it there for hours. Oh the tears, just by being there and not having to fire a shot.
Indeed, I think I'm gonna go visit me the systems of Wildly inappropriate with an alt and log it in while I'm at work. Just fur lulz!
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