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Armaged
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Posted - 2004.09.27 16:11:00 -
[1]
I'm shocked I haven't seen anyone else say anything about this but...there it is, nobody has :(
Perception as the primary attribute for learning advanced perc?
Pardon me, but doesn't this defeat the purpose of introducing new learning skills to augment the training of folks that already have weak attributes that they'd like to increase?
All this does, is benefit the folks that don't neccessarily need the boost in the first place.
Willpower as the primary for advanced will does make sense. But charisma as the secondary? That makes about as much sense as using a wolf for a sheep dog.
I don't understand the need to change from whats been in the game forever, and the changes make absolutely no sense to me.
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Armaged
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Posted - 2004.09.27 16:11:00 -
[2]
I'm shocked I haven't seen anyone else say anything about this but...there it is, nobody has :(
Perception as the primary attribute for learning advanced perc?
Pardon me, but doesn't this defeat the purpose of introducing new learning skills to augment the training of folks that already have weak attributes that they'd like to increase?
All this does, is benefit the folks that don't neccessarily need the boost in the first place.
Willpower as the primary for advanced will does make sense. But charisma as the secondary? That makes about as much sense as using a wolf for a sheep dog.
I don't understand the need to change from whats been in the game forever, and the changes make absolutely no sense to me.
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X'Alor
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Posted - 2004.09.27 16:43:00 -
[3]
*snip*
all i have to say bout the initial post........he who adapts, adjust, overcomes first, wins.
no problems at all, once again CCP is forcing people to use that grey matter again.
trolling removed - Sherkaner
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X'Alor
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Posted - 2004.09.27 16:43:00 -
[4]
*snip*
all i have to say bout the initial post........he who adapts, adjust, overcomes first, wins.
no problems at all, once again CCP is forcing people to use that grey matter again.
trolling removed - Sherkaner
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Severe McCald
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Posted - 2004.09.27 16:48:00 -
[5]
What he said.
I can come up with an argument as to why charisma might be a necessary prerequisite for advanced Willpower (need a certain level of charisma to generate positive feedback, leading to enhanced self image and consequently greater ability to exert self control etc.), but I can come up with an argument for almost anything.
The real reason is that the devs want more skills with charisma as prereq. So it goes...
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Severe McCald
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Posted - 2004.09.27 16:48:00 -
[6]
What he said.
I can come up with an argument as to why charisma might be a necessary prerequisite for advanced Willpower (need a certain level of charisma to generate positive feedback, leading to enhanced self image and consequently greater ability to exert self control etc.), but I can come up with an argument for almost anything.
The real reason is that the devs want more skills with charisma as prereq. So it goes...
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Buggeh
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Posted - 2004.09.28 04:31:00 -
[7]
Agreed with topic starter, the attributes being used for the particular advanced learning skills being the ones they train is lame imo. Then again, I have 21 intelligence and 18 memory so i might be a bit biased. ---
Dutch semi-carebear all-round character with lvl5 bad luck. |

Buggeh
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Posted - 2004.09.28 04:31:00 -
[8]
Agreed with topic starter, the attributes being used for the particular advanced learning skills being the ones they train is lame imo. Then again, I have 21 intelligence and 18 memory so i might be a bit biased. ---
Dutch semi-carebear all-round character with lvl5 bad luck. |

Selim
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Posted - 2004.09.28 05:15:00 -
[9]
Either way, I'm screwed, as i'm balanced. If I had +3 implants, all my attributes would be at 16, except perc at 15 and memory at 17. Unfortunately this is not very optimal for a fighter!
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Selim
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Posted - 2004.09.28 05:15:00 -
[10]
Either way, I'm screwed, as i'm balanced. If I had +3 implants, all my attributes would be at 16, except perc at 15 and memory at 17. Unfortunately this is not very optimal for a fighter!
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Qual
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Posted - 2004.09.28 07:19:00 -
[11]
Originally by: Buggeh Agreed with topic starter, the attributes being used for the particular advanced learning skills being the ones they train is lame imo. Then again, I have 21 intelligence and 18 memory so i might be a bit biased.
Mem 24/Int 19 - And I think the way they do it is the way it SHOULD be done. I'll zip through the New mem and int skills, cool. I'll have trubble improving on my per and wil skills. Fine. Specialization is a good thing imho.
Head of Xanadu Elite Ships Department |

Qual
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Posted - 2004.09.28 07:19:00 -
[12]
Originally by: Buggeh Agreed with topic starter, the attributes being used for the particular advanced learning skills being the ones they train is lame imo. Then again, I have 21 intelligence and 18 memory so i might be a bit biased.
Mem 24/Int 19 - And I think the way they do it is the way it SHOULD be done. I'll zip through the New mem and int skills, cool. I'll have trubble improving on my per and wil skills. Fine. Specialization is a good thing imho.
Head of Xanadu Elite Ships Department |

Faramir
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Posted - 2004.09.28 08:32:00 -
[13]
Originally by: Selim Either way, I'm screwed, as i'm balanced. If I had +3 implants, all my attributes would be at 16, except perc at 15 and memory at 17. Unfortunately this is not very optimal for a fighter!
Not true. I am balanced aswell and I do just fine. It's not all firepower that makes a fighter "optimal". Still need the cap, shields, armor, speed etc. to make it all work. So you still need those electronics, engineering and navigation skills. Personally I'd almost say someone with a little bit lower percept/willpower might have an advantage IF they specilise in 1 race/weapontype.
But that's just my opinion 
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Faramir
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Posted - 2004.09.28 08:32:00 -
[14]
Originally by: Selim Either way, I'm screwed, as i'm balanced. If I had +3 implants, all my attributes would be at 16, except perc at 15 and memory at 17. Unfortunately this is not very optimal for a fighter!
Not true. I am balanced aswell and I do just fine. It's not all firepower that makes a fighter "optimal". Still need the cap, shields, armor, speed etc. to make it all work. So you still need those electronics, engineering and navigation skills. Personally I'd almost say someone with a little bit lower percept/willpower might have an advantage IF they specilise in 1 race/weapontype.
But that's just my opinion 
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darth solo
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Posted - 2004.09.28 08:41:00 -
[15]
Originally by: Faramir
Originally by: Selim Either way, I'm screwed, as i'm balanced. If I had +3 implants, all my attributes would be at 16, except perc at 15 and memory at 17. Unfortunately this is not very optimal for a fighter!
Not true. I am balanced aswell and I do just fine. It's not all firepower that makes a fighter "optimal". Still need the cap, shields, armor, speed etc. to make it all work. So you still need those electronics, engineering and navigation skills. Personally I'd almost say someone with a little bit lower percept/willpower might have an advantage IF they specilise in 1 race/weapontype.
But that's just my opinion 
totally agree in that... most of the older players have all gunnery skills at 5... specialising in one type of turret is deffo the way to go. after that u are talkin bout shields and cap.. not perception demandin.
so id say it even oot, and having a good ballance helps.
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darth solo
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Posted - 2004.09.28 08:41:00 -
[16]
Originally by: Faramir
Originally by: Selim Either way, I'm screwed, as i'm balanced. If I had +3 implants, all my attributes would be at 16, except perc at 15 and memory at 17. Unfortunately this is not very optimal for a fighter!
Not true. I am balanced aswell and I do just fine. It's not all firepower that makes a fighter "optimal". Still need the cap, shields, armor, speed etc. to make it all work. So you still need those electronics, engineering and navigation skills. Personally I'd almost say someone with a little bit lower percept/willpower might have an advantage IF they specilise in 1 race/weapontype.
But that's just my opinion 
totally agree in that... most of the older players have all gunnery skills at 5... specialising in one type of turret is deffo the way to go. after that u are talkin bout shields and cap.. not perception demandin.
so id say it even oot, and having a good ballance helps.
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Spanker
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Posted - 2004.09.28 10:45:00 -
[17]
Originally by: Qual
Originally by: Buggeh Agreed with topic starter, the attributes being used for the particular advanced learning skills being the ones they train is lame imo. Then again, I have 21 intelligence and 18 memory so i might be a bit biased.
Mem 24/Int 19 - And I think the way they do it is the way it SHOULD be done. I'll zip through the New mem and int skills, cool. I'll have trubble improving on my per and wil skills. Fine. Specialization is a good thing imho.
Exactly. The industrials and fighters have good chances at increasing their expertise in their respective areas, and if someone with say will/perc at 19/20 wants to train memory skills they can but it will be slow.
I gather this is an attempt at furthering the notion of specialization. While I like the idea, it could still be seen as unfair to those who started their character with attributes high in the wrong places. Maybe a solution would be to have a training time calculated from the total amount of advanced learning levels already trained - that way it would take roughly the same amount of time for everyone to train the same number of levels, while pretty much forcing them to choose wisely which attributes to focus on since training even more levels would take far too much time.
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Spanker
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Posted - 2004.09.28 10:45:00 -
[18]
Originally by: Qual
Originally by: Buggeh Agreed with topic starter, the attributes being used for the particular advanced learning skills being the ones they train is lame imo. Then again, I have 21 intelligence and 18 memory so i might be a bit biased.
Mem 24/Int 19 - And I think the way they do it is the way it SHOULD be done. I'll zip through the New mem and int skills, cool. I'll have trubble improving on my per and wil skills. Fine. Specialization is a good thing imho.
Exactly. The industrials and fighters have good chances at increasing their expertise in their respective areas, and if someone with say will/perc at 19/20 wants to train memory skills they can but it will be slow.
I gather this is an attempt at furthering the notion of specialization. While I like the idea, it could still be seen as unfair to those who started their character with attributes high in the wrong places. Maybe a solution would be to have a training time calculated from the total amount of advanced learning levels already trained - that way it would take roughly the same amount of time for everyone to train the same number of levels, while pretty much forcing them to choose wisely which attributes to focus on since training even more levels would take far too much time.
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Weaselcrossing
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Posted - 2004.10.01 21:41:00 -
[19]
Well, according to the skill description you are supposed to have high perception in order to be able to learn the Focus skill, ect. At least they didn't set it so that you had to have X perception before you could train the skill. <Imagines the flames if that happened>
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Weaselcrossing
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Posted - 2004.10.01 21:41:00 -
[20]
Well, according to the skill description you are supposed to have high perception in order to be able to learn the Focus skill, ect. At least they didn't set it so that you had to have X perception before you could train the skill. <Imagines the flames if that happened>
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