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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Virgil Travis
GWA Corp Unified Church of the Unobligated
185
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Posted - 2012.05.23 09:09:00 -
[1] - Quote
It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda: If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
186
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Posted - 2012.05.23 09:56:00 -
[2] - Quote
One thing that's really annoyed me with this patch is this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 10:09:00 -
[3] - Quote
miss eve2006 wrote:All i have to say.. FIX FONT COLOR!... no idea why it have to have a darker font than everything else...
other than that, its just a question about getting used to it.
That dark font is a bit of an eyestrainer  If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
187
|
Posted - 2012.05.23 13:49:00 -
[4] - Quote
Could we just have double clicking on an item in the tree opens it in a new window. That would make it more useful, I like it generally just a bit clunky with this shift + click thing. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
191
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Posted - 2012.05.24 00:03:00 -
[5] - Quote
I just salvaged a level 4 Mordus Headhunters, the soul crushing lag from all those cans being opened and emptied  
And half the time the container window didn't automatically close as it should, it just hung there. Think of the ponies man! If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
221
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Posted - 2012.05.26 17:56:00 -
[6] - Quote
Rek Seven wrote:Rek Seven wrote:I think the inventory system is fine once you get use to it. Sure it needs some refining but i think they are on the right track. Okay, in addition to what i originally said - I think the system is okay in principle but your ships cargo hold and drone bay should be separately from the unified inventory.
This would probably help with the lag you get when looting cans and doing a 'stack all' in your cargo hold. The amount of work that is having to be brought into the client is really slowing things down. That needs to be streamlined a lot, I have a feeling it's probably connected to the price estimates. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
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