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Faffywaffy
Fremen Sietch DarkSide.
12
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Posted - 2012.05.23 21:22:00 -
[1] - Quote
If I'm not mistaken, looking at it, the new ancillary shield booster gives an unfair advantage to shield setups. You can expect a bunch of setups like this one from death from above (improved versions, of course). The reactive armor hardener is not nearly as powerful.
I think it should be banned from the tournament from the start. If not, you can expect no armor setups in the qualifiers. |
Ladel Teravada
Caldari Independent Navy Reserve The Fourth District
2
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Posted - 2012.05.23 21:40:00 -
[2] - Quote
A large booster has a 60 second recharge I believe?. So you can run the booster for 40 seconds.. then you cant for 60? Thats the rumour I've heard without looking into them much yet myself. If that is so, it wouldn't be that good tbh, except as some kind of backup to a logiteam in the first 40 seconds of a fight. |
Raivi
Sniggerdly Pandemic Legion
126
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Posted - 2012.05.23 22:10:00 -
[3] - Quote
None of my testing has shown them to be unbalanced. They're very good in certain circumstances but they don't break the format. |
Faffywaffy
Fremen Sietch DarkSide.
12
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Posted - 2012.05.23 22:37:00 -
[4] - Quote
If I understand correctly, the ancillary shield booster works from regular cap when it has run out of cap boosters. So all you need to run it infinitely is a cap-transfer chain with a basilisk to generate and transfer capacitor. With a logi tengu that sports two ancillary shield boosters by itself you could easily have a format that tanks 5-6k DPS (I haven't actually worked out the numbers, so it's a guesstimate). |
Raivi
Sniggerdly Pandemic Legion
126
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Posted - 2012.05.23 22:40:00 -
[5] - Quote
You were willing to assert that NO armor setups would be used in the qualifiers and yet you haven't even worked out the numbers, let alone tested it?
/o\ |
Faffywaffy
Fremen Sietch DarkSide.
12
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Posted - 2012.05.23 22:46:00 -
[6] - Quote
Raivi wrote:You were willing to assert that NO armor setups would be used in the qualifiers and yet you haven't even worked out the numbers, let alone tested it?
/o\
Why would I need exact numbers to see that it gives an advantage to shield setups, which are already somewhat preferred in the AT? I did fit a sleipnir and saw that it tanks 1500-2000 dps to get a ballpark estimate. |
Joe D'Trader
Dreddit Test Alliance Please Ignore
146
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Posted - 2012.05.23 23:32:00 -
[7] - Quote
Faffywaffy wrote:Raivi wrote:You were willing to assert that NO armor setups would be used in the qualifiers and yet you haven't even worked out the numbers, let alone tested it?
/o\ Why would I need exact numbers to see that it gives an advantage to shield setups, which are already somewhat preferred in the AT? I did fit a sleipnir and saw that it tanks 1500-2000 dps to get a ballpark estimate.
So... fly the ship if it's broken? |
Time Funnel
Ars ex Discordia Test Alliance Please Ignore
135
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Posted - 2012.05.24 05:14:00 -
[8] - Quote
I demand that there are ancillary armor repairers added to balance this! |
Terios Corvalis
HUN Corp. HUN Reloaded
8
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Posted - 2012.05.24 10:17:00 -
[9] - Quote
All you have to do is shot the target for 4x6=24sec and neut it, after that it's tank will collapse like butter in a pan... |
MotherMoon
Blue Republic RvB - BLUE Republic
723
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Posted - 2012.05.24 21:39:00 -
[10] - Quote
Really only good if you're a Bait ship or maybe logistics. Being able to heal yourself while not using cap is pretty useful. But even then I feel like guardians will still be more popular.
The quick 40 second boost of shield might also be really REALLY good on bombers. Since it might be enough to actully keep them alive for a few extra shots. But once the charges are gone, you have to understand it then saps your cap a lot faster than it should. So using it outside of the charges seems like it would hurt more than help.
The cap charge is 142 cap for 148 shield hp in 6 seconds, medium shield.
Tech 2 medium shield booster, cap charge is 60 cap for 90 shields.
So Without those cap charges it's pointless. On the other hand these new shield booster basically have to be on overheat since they won't run loong enough to do lasting heat damage. Might be really good on a tech 3 ship.
Terios Corvalis wrote:All you have to do is shot the target for 4x6=24sec and neut it, after that it's tank will collapse like butter in a pan...
That's not quite right, the booster can be used right off of cargohold cap charges. So it would be awesome for a shield tanker who lets their cap get back up and then pulses on the booster, getting up past the natural recharge point and then kick normal shield booster back on? Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
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Faffywaffy
Fremen Sietch DarkSide.
14
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Posted - 2012.05.24 21:56:00 -
[11] - Quote
You guys are missing the main point. Even if we suppose for a moment that the ASB is not OP, it is still a very useful module in some important situations in the AT. Since it's only useful for shield tankers, however, it gives them an (additional) edge over armor setups. This is likely to lead to fewer interesting setups. |
Time Funnel
Ars ex Discordia Test Alliance Please Ignore
135
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Posted - 2012.05.25 01:41:00 -
[12] - Quote
Armor has been neglected for too long! Ancillary armor repairers! Our voices will be heard! |
Shiroi Okami
Genos Occidere HYDRA RELOADED
55
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Posted - 2012.05.25 01:49:00 -
[13] - Quote
Faffywaffy wrote:You guys are missing the main point. Even if we suppose for a moment that the ASB is not OP, it is still a very useful module in some important situations in the AT. Since it's only useful for shield tankers, however, it gives them an (additional) edge over armor setups. This is likely to lead to fewer interesting setups.
You seem to be missing the main point yourself which is that if you have an ASB fit your logistic ship is going to be significantly less effective, or your setup overall will, as that is one less resist mod or ewar mod you can fit. In addition, the booster can not run on cap during the 60 seconds it needs to reload (It can't be used at all during reload), so unless you are willing to gimp your basilisk by dropping rep power for cap xfers once you run the shield booster for that first 52 seconds that is the only use it is going to see. You should actually try these kinds of things in testing before making ridiculous posts. My Latest Video: Freestyle II |
Suitonia
Corp 54 Curatores Veritatis Alliance
60
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Posted - 2012.05.25 02:44:00 -
[14] - Quote
Shiroi Okami wrote:Faffywaffy wrote:You guys are missing the main point. Even if we suppose for a moment that the ASB is not OP, it is still a very useful module in some important situations in the AT. Since it's only useful for shield tankers, however, it gives them an (additional) edge over armor setups. This is likely to lead to fewer interesting setups. You seem to be missing the main point yourself which is that if you have an ASB fit your logistic ship is going to be significantly less effective, or your setup overall will, as that is one less resist mod or ewar mod you can fit. In addition, the booster can not run on cap during the 60 seconds it needs to reload (It can't be used at all during reload), so unless you are willing to gimp your basilisk by dropping rep power for cap xfers once you run the shield booster for that first 52 seconds that is the only use it is going to see. You should actually try these kinds of things in testing before making ridiculous posts.
Not like they have to actually test now that there is only one team that can potentially challenge them to the tournament, guranteed 50 unique ships.
They will just spend their time bitter posting about hydra/outbreak than actually testing. |
Larkonis Trassler
Doctrine. FEARLESS.
3
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Posted - 2012.05.26 13:09:00 -
[15] - Quote
If Darkside. are putting as much effort into practicing as they are crying on the forums then I think we've got our winner this year. |
Helen Connor
Warriors tribe DarkSide.
2
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Posted - 2012.05.26 13:35:00 -
[16] - Quote
If you watch closely, there are only two members of our alliance posting at this forum, and one of them is totally useless to our the team anyway, even in posting. That's not Faffy btw :( |
Michael Harari
The Hatchery Team Liquid
115
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Posted - 2012.05.26 13:46:00 -
[17] - Quote
Shiroi Okami wrote:Faffywaffy wrote:You guys are missing the main point. Even if we suppose for a moment that the ASB is not OP, it is still a very useful module in some important situations in the AT. Since it's only useful for shield tankers, however, it gives them an (additional) edge over armor setups. This is likely to lead to fewer interesting setups. You seem to be missing the main point yourself which is that if you have an ASB fit your logistic ship is going to be significantly less effective, or your setup overall will, as that is one less resist mod or ewar mod you can fit. In addition, the booster can not run on cap during the 60 seconds it needs to reload (It can't be used at all during reload), so unless you are willing to gimp your basilisk by dropping rep power for cap xfers once you run the shield booster for that first 52 seconds that is the only use it is going to see. You should actually try these kinds of things in testing before making ridiculous posts.
There is a guy who used to jump into ec- with the same idea.
He had an x-l slepinir with no cap booster. He would cap out, then jump in his basi to give him cap. Then his basi would cap out. He would then die. |
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