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ZombieFX
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Posted - 2009.07.23 14:51:00 -
[1]
How about u get a small Local warning, if a rly (bye standing) hatet person comes in ur system?
Same could work for ppl that ur acutally in war with.
Somthing like: Warning! xxx has entered the system!
So much ppl come and go, so it would be much nicer, if u dont have to study the howle time the local faces up and down (and may be able to make the window smaller)
U still have to keep ur eyes up, but now its easier^^ |

zean xulunta
Minmatar Mob Thought
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Posted - 2009.07.23 14:58:00 -
[2]
yeah and why dont we go play wow because blizzard will do anything... geez if you are not good enough to check local for reds join a npc corp or just quit. |

Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.07.23 15:04:00 -
[3]
Good luck with your suggestion, I would rather see the same local system used in all systems as used in wormholes. At least gives intel gathering something more usefull then just the powerfull tool that local is now. |

ZombieFX
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Posted - 2009.07.23 15:06:00 -
[4]
I dont like it, having my screen to 70% full of windows - and missing the game behind it  |

Khoda Khan
Minmatar Zantiu-Braun Corporation Zantiu-Braun Alliance
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Posted - 2009.07.23 15:08:00 -
[5]
Originally by: ZombieFX but now its easier^^
There's the crux of the problem with this little suggestion.
Perhaps CCP should make a easy mode as an option for players. You pay them their monthly subscription fee and in return when you log in you get a nice screen with fireworks and banners and falling ticker tape proclaiming, "Congratulations, you won EVE!". And then they can roll some credits and push you back out to desktop. (So you can get the thrill and exhilaration of winning again when you next log in.)
Would that, perhaps, be more to your liking? Would that be easy enough? |

zean xulunta
Minmatar Mob Thought
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Posted - 2009.07.23 15:14:00 -
[6]
exactly if you want a game thats easy and has instant gratification world of warcraft awaits you. thats my biggest problem i do not want to see eve screw up like most MMO's and nerf everything and make it easier for the casual trash... even the care bears in eve are hardcore :) |

ZombieFX
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Posted - 2009.07.23 15:22:00 -
[7]
I dont want touch the game balance. I just want get rid of a useless window.... or even give them a use.
If i want to chatt to ppl, i open a chatt.
So whats the point in having a chat- for not using it- for abuse it as warnscreen?
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Khoda Khan
Minmatar Zantiu-Braun Corporation Zantiu-Braun Alliance
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Posted - 2009.07.23 15:36:00 -
[8]
Originally by: ZombieFX I have the feeling, "Old/Big ppl" just dont care anymore, after they get use to it. (so who cares whats good for others)
This is... incorrect.
You need to pay attention in EVE. It's always been that way.
As for new people, we have a small segment of our alliance which resides in wormhole space. W-space has what is called delayed local, wherein people only appear in local if they actually SAY something. They can come and go with no appearance in the local window at all. Our pilots utilize SOLELY their directional scanner in order to assess potential threats, and we encourage them to rescan every 20 to 30 seconds at MOST.
We have several new pilots who participate in our w-space operations and they do just fine with no warning system at all, without even local chat to rely upon. So my opinion has nothing to do with me being "big" or "old". It has to do with inattentive people wanting to change the game to better suit their inattentiveness. |

ZombieFX
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Posted - 2009.07.23 15:55:00 -
[9]
ppl still will have to pay attention.
If u dont have ur local open, or go afk - you sure will still die.
Just searching the list up and down all the time - like thats whats eve all about, seems for me kind of a waste of time.
In eve is much more going on than a "facebook thats trying to kill you".
Thats the point that makes it for me to a problem. May there is another solution, that wont make the game "to easy". >> i will think about it and if i get something i let you know.
... btw this reminds me on the "scanner system" Now u can learn to scan in few minutes and find WH and god knows and i want do something like this for the local.
So you still have to do "ur job" but the controles are way better. ok? *smile*^^
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ZombieFX
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Posted - 2009.07.23 16:17:00 -
[10]
How about this: just make the local to this "facebook". (= get rid of the chattbar bye option [on/off])
I dont like it... and u still have to check it like usual, BUT - it becomes much smaller (so it dont takes that much of the screen)!
I dont like this solution so much, but i guess it would be much more agreeable for you all!! |
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Irn Bruce
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Posted - 2009.07.23 16:35:00 -
[11]
You obviously don't do PvP much.
The hardest part of PvP (and probably a major factor contributing to blobs) is that as soon as you enter a system, you know exactly how many, and which, enemy pilots are in that system, and they know exactly how many of you are there. Eve is not intended to be totally safe, anywhere, but it does give the player somethign pretty close. If you stay in a NPC corp and stay in highsec, you're almost untouchable. The way local is currently means that if you pay attention, it's possible to mine with complete impunity while at war, or in 0.0, for example. All you have to do is stay aligned and warp as soon as a red enters local. It also means that you know for a fact that your enemy has, for example, 15 pilots within 5 jumps, so if you bring a blob of 30, you'll very likely win.
Imagine a world where this didn't happen. You could actually be able to jump into a system where you'd managed to track down an enemy miner (which would take a bit of skill with no local), warp to the belt, and shoot him. Then the miner's corpmates could uncloak beside you, and you die, because your intel knew the miner was in local, but not the support.
In 0.0, one of the most annoying things is a red alt sitting cloaked and AFK in your system 23/7. You can never know if he's there for real or not, he's just there to either worry you enough so you stay docked and don't mine/rat, or when he's not afk warp round the belts and maybe pop a miner he finds alone, or supply intel to the roaming gang that's making its way there. The second part of that is a valid reason to be cloaked in an enemy system, and it would force people to defend themselves or pay the consequences. The first part shouldn't happen. If his name wasn't in local, when he's afk he might as well not be there.
Also, if names didn't instantly appear in local, blackops would be much more useful. They could then bridge a fleet of Stealth Bombers and Recons into a cynojammed system, and the target would know nothing about them until the attack began. This would mean alliances would actually have to actively defend what they hold, so they'd be able to hold much less space, leaving more room for others to move into. More diversity in 0.0 can only be a good thing.
Warning people when reds enter local, i.e. making it even easier for them to avoid loss, is going in the wrong direction. Make local delayed, everywhere, and maybe add some features to locators, like being able to give a player count for a given corp in a given system, so it wouldn't kill off high sec wars. |

ZombieFX
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Posted - 2009.07.24 12:49:00 -
[12]
I didnt see i this way :/ So i guess im far away to a solution and let other ppl with more clue handel this.
Ty for the "leson" :) I sure can use it good!
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.07.24 13:03:00 -
[13]
Originally by: Ydyp Ieva Good luck with your suggestion, I would rather see the same local system used in all systems as used in wormholes. At least gives intel gathering something more usefull then just the powerfull tool that local is now.
This. Down with local! ~ Santiago Fahahrri Galactic Geographic |
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