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Mystical Dawn
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Posted - 2009.07.23 21:18:00 -
[1]
So, this character will be carrier alt. I will train only carrier and carrier related skills, like drone skills etc.
Do I need Triage mod?
Do I need Cybernetics V for HG Slave set if I will be mostly used as RR in lowsec ganking?
What implants are usefull to carrier pilot other than HG slave set? Or is my future Nidhoggur better shield tanked?
I am old fart with subcapital ships, but this is my first time when I step into these bad boys so any tips are welcomed! I chose Niddy because AFAIK it's best RR carrier, and I already have one niddy wich I won from lottery back in days.
Also, couple template fittings would be nice. Especially ones with ECCM and armor tank. No officer mods, T2 and faction, I will not have ISK for officer or complex fittings. |

Shaitis
Caldari Fallen Angel's Blade.
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Posted - 2009.07.23 21:25:00 -
[2]
Edited by: Shaitis on 23/07/2009 21:25:38 Well I'm not an expert but got Niddy alt - never used it for lowsec ganking. I'd suggest forget about triage module if UR not sucidal.
Most important would be sensor booster -> without it you will never be able to RR in timely manner.
Surely you will also need atleast one Heavy neutraliser and shield/armour remote reper in high + smartbomb (Ammar)
MEdiums are rather straightfoward: sensor booster + cap rechargers
Lows: Tank with a bit o tank (dual rep I suggest)
And insure it ;) - carriers are not invincible and actually everyone wants to be on carrier killmail so expect heavy DPS downpour on you. |

Wideen
Warped Mining Strip Mining Club
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Posted - 2009.07.23 21:49:00 -
[3]
Edited by: Wideen on 23/07/2009 21:53:10 I'm not gonna say anything about your intended purpose but I advice you to bring plenty of support and an emergency cyno.
I wouldn't buffer it since you'll be in low sec so tanking gate guns is useful (unless you'll be running pure RR then using regenerative plating and trimarks will push it beyong 400k armor).
my setup is below but I don't use it for low sec camping so you might wanna modify:
[Nidhoggur, currenty] Capital Armor Repairer I Capital Armor Repairer I Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Damage Control II Armor Explosive Hardener II
Dark Blood Warp Disruptor Domination Stasis Webifier Sensor Booster II, Scan Resolution Cap Recharger II Sensor Booster II
True Sansha Heavy Energy Neutralizer True Sansha Heavy Energy Neutralizer True Sansha Heavy Energy Neutralizer Dread Guristas Large Graviton Smartbomb Capital Remote Armor Repair System I
Anti-Thermic Pump I Capacitor Control Circuit I Capacitor Control Circuit I
Edit: don't use Triage, unless you need to do some heavy duty pos/super cap repping or something because it will result in your death if used incorrectly and with your purpose in mind will be redundant |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.07.23 21:51:00 -
[4]
Edited by: Petyr Baelich on 23/07/2009 21:52:39 [Nidhoggur, T2/Faction only] Damage Control II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Capital Armor Repairer I Capacitor Power Relay II Capacitor Power Relay II
Sensor Booster II, Scan Resolution Republic Fleet Warp Disruptor Cap Recharger II Cap Recharger II Cap Recharger II
Capital Remote Armor Repair System I Capital Remote Armor Repair System I True Sansha Large EMP Smartbomb True Sansha Heavy Energy Neutralizer Dark Blood Heavy Energy Neutralizer
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Einherji x9 Various other drones
Permarun highs except for 1 energy nuet, 25m of cap with all highs running (basic skills to 5, capital to 4). No dual-rep but you'd have to sacrifice your point for another CR2, or your damage control for a 2nd rep. Really depends what the makeup of your gang is. If you have enough capitals you might not want a local rep at all, in which case you could go the epic cap-regen route and drop a neut for another remote rep. If you're repping a POS you'd mount shield transfers, obviously. If you're the only capital in your gang you're probably not going to be in a long, drawn-out fight, so you can mount a dual-local rep and make do with less sustained RR ability. Your main purpose is to RR others, deactivate everything else before you turn off those remote reps.
Edit: Also, I'd use CC8/CR8 before I considered adding slaves.
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Mystical Dawn
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Posted - 2009.07.23 21:52:00 -
[5]
Edited by: Mystical Dawn on 23/07/2009 21:54:27
Originally by: Shaitis
And insure it ;) - carriers are not invincible and actually everyone wants to be on carrier killmail so expect heavy DPS downpour on you.
Of course. And about the usage. It will be mostly at stations, but when enough guys, also dropped anywhere in system.
EDIT: And I will not be soloing, I will have atleast my main always with me. So I think I can drop the scramblers. |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.07.23 21:59:00 -
[6]
Originally by: Mystical Dawn Edited by: Mystical Dawn on 23/07/2009 21:54:27
Originally by: Shaitis
And insure it ;) - carriers are not invincible and actually everyone wants to be on carrier killmail so expect heavy DPS downpour on you.
Of course. And about the usage. It will be mostly at stations, but when enough guys, also dropped anywhere in system.
EDIT: And I will not be soloing, I will have atleast my main always with me. So I think I can drop the scramblers.
I didn't mean to suggest you'd be soloing, that's something you'd never do in a capital. The 30k point is nice for putting on primary BS, hictor, capital, etc targets as it takes a lot longer to bring down a carrier than an interceptor. |

Mystical Dawn
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Posted - 2009.07.23 22:08:00 -
[7]
Originally by: Petyr Baelich
I didn't mean to suggest you'd be soloing, that's something you'd never do in a capital. The 30k point is nice for putting on primary BS, hictor, capital, etc targets as it takes a lot longer to bring down a carrier than an interceptor.
Oh I see. And I agree that. |

Wideen
Warped Mining Strip Mining Club
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Posted - 2009.07.23 22:19:00 -
[8]
soloing is fine as long as your dead spot on a station with a HUGE docking radius  |

Ravenal
The Fated E.Y
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Posted - 2009.07.24 01:27:00 -
[9]
Originally by: Mystical Dawn
Do I need Triage mod?
No, a triage mod is a tactical module ... it can come in handy but only against an opposing gang of certain size. If you get hotdropped you are dead ... triage or no triage (unless you are a bait of course... then it might just be awesome) :)
Originally by: Mystical Dawn
Do I need Cybernetics V for HG Slave set if I will be mostly used as RR in lowsec ganking?
you usually armor tank a nidhoggur (still recovering from the Naglfar change to shield tanking)
Originally by: Mystical Dawn
What implants are usefull to carrier pilot other than HG slave set? Or is my future Nidhoggur better shield tanked?
Slave set + trimarks \o/ - you'll be a less effective remote repper but your enemies wont know that :D
When you do mention it, HG slave set + triage ... wait, did the slave set work with capital shield boosters?!?
Originally by: Mystical Dawn
I am old fart with subcapital ships, but this is my first time when I step into these bad boys so any tips are welcomed! I chose Niddy because AFAIK it's best RR carrier, and I already have one niddy wich I won from lottery back in days.
Also, couple template fittings would be nice. Especially ones with ECCM and armor tank. No officer mods, T2 and faction, I will not have ISK for officer or complex fittings.
Nidhoggur is a great ship. A fleet of nidhoggur have the best spider tank (because of their boost to rep amount)... a single nidhoggur is however somewhat vulnerable. If you plan to have more than one carrier around I heavily recommend the capital energy transfer on both ships (even if the nidhoggur does not have the range bonus the range of the mod is still 15 km) |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.07.24 02:02:00 -
[10]
Originally by: Ravenal Slave set + trimarks \o/ - you'll be a less effective remote repper but your enemies wont know that :D
When you do mention it, HG slave set + triage ... wait, did the slave set work with capital shield boosters?!?
They'll know it as soon as they kill all the ships it was your job to keep alive and then kill you. Trimarks on a carrier is saying "I don't want my gang to win the fight, I just want it to take longer for me to lose". If that's your goal you can just fly a drake with 4 SPRs and save yourself some isk.
Slave alpha to epsilon can be marginally useful for an armor-tanked carrier pilot, but slot 6 should be CR8, not slave omega. If you're doing station games you might not want to put any tank at all on your carrier, just max cap regen and remote rep. Something like this, for instance: [Nidhoggur, PvP] Damage Control II Amarr Navy Energized Adaptive Nano Membrane Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Sensor Booster II, Scan Resolution Republic Fleet Warp Disruptor Cap Recharger II Cap Recharger II Cap Recharger II
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I True Sansha Heavy Energy Neutralizer
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Einherji x9
You should have plenty of buffer to de-agress and dock.
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Larkonis Trassler
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Posted - 2009.07.24 04:10:00 -
[11]
Edited by: Larkonis Trassler on 24/07/2009 04:15:14 [Nidhoggur, Fleet] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Capital Armor Repairer I Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Warp Disruptor II Conjunctive Ladar ECCM Scanning Array I
Large YF-12a Smartbomb Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Capital Remote Armor Repair System I Capital Remote Armor Repair System I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
For use with at least 2 other friendly carriers. Passive mods because as primary you'll often find yourself neuted to buggery (I've been neuted so hard at times I've been unable to turn on my damage control). Splash out on some Navy EANMS, 30km Neuts, Faction Smartbomb... in that order. Point and/or ECCM can be replaced with a Sensor booster and/or another cap recharger.
Cap stable running the Cap RR's with a CC-8 implant. If you are so inclined you can drop one neut and the smarty for a pair of shield reps.
EDIT... @ the moron advocating trimarks... With carriers cap is life. If you are unable to remain cap stable then your remote rep chain will break far more quickly. Trimarks only help out YOU and don't really do so in a very good fashion. If you are the initial primary then fair enough, but generally you've got the buffer to survive. If you are not primaried first then you will cap out a lot quicker meaning you become primary a lot quicker. |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.07.24 04:24:00 -
[12]
I think your fit is more realistic than my first one, Lark. Niddy is going to be first carrier primaried so the extra eanm is probably a good idea. I would drop the ECCM for a sensor booster, though, falcons not being quite as popular anymore.
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shavada
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Posted - 2009.07.24 08:07:00 -
[13]
Triage:
Bad things: - You can not move for 10 minutes! - this means if the enemy has a fleet nearby they come in and kill you.
Good things: - You can not be jammed - You target as fast as a demon from hell - You can rep stuff faster then a Battleship fleet can kill it (including yourself)
In short Triage is the most powerful thing there is, it increases effectiveness of a small fleet by an unlimited amount. A battleship fleet of 10 + a triage carrier will prevail vs a battleship fleet of 40+
All of this is under the condition the players are at least high skilled ofcourse ;) |

Lance Fighter
Amarr
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Posted - 2009.07.24 08:43:00 -
[14]
the only time i can see triage being useful is if you know you can tank the hostiles, and you have damn good timing on the emergency cyno + jump button.
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shavada
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Posted - 2009.07.24 10:28:00 -
[15]
Edited by: shavada on 24/07/2009 10:29:50
Quote: the only time i can see triage being useful is if you know you can tank the hostiles, and you have damn good timing on the emergency cyno + jump button.
Well in triage you can tank a boatload more then normal, if they have enough dps to break your tank before you can kill them they probably have you seriously outnumbered.
The ability to rep a primary for more then 8000 hp /second while the enemy is unable to jam you is invaluable - no contest the most powerful thing there is in fleet battle. The 10 minute-cannot-move thing however gives it some limitations but if used wisely imo in a fair battle (100 vs 10 is no contest anyway) it does not have to be a suicide module.
edit: ok maybe I exxagerated a little :p fixed
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.24 12:21:00 -
[16]
Originally by: Mystical Dawn Do I need Triage mod?
no u dont need it, but its actually a very awsome thing to have that can turn the battles in your favour rather quickly tbh
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Karl Luckner
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Posted - 2009.07.24 15:12:00 -
[17]
A related question: I tought Crystals are not working with capital mods. Now you say Slaves work on a capital. Can someone clarify what works and what not ?
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.07.24 15:22:00 -
[18]
Originally by: Karl Luckner A related question: I tought Crystals are not working with capital mods. Now you say Slaves work on a capital. Can someone clarify what works and what not ?
Implants which increase repair/boost amount do not work on capitals, but implants which affect base values, (armor HP, agility, speed) do.
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Ravenal
The Fated E.Y
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Posted - 2009.07.24 19:06:00 -
[19]
Originally by: Petyr Baelich
They'll know it as soon as they kill all the ships it was your job to keep alive and then kill you. Trimarks on a carrier is saying "I don't want my gang to win the fight, I just want it to take longer for me to lose". If that's your goal you can just fly a drake with 4 SPRs and save yourself some isk.
You spelled your name wrong.
oh no, wait... thats another story. Just as fitting a ship in eve, all depends on what you want to accomplish... . |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.07.24 19:28:00 -
[20]
Originally by: Ravenal You spelled your name wrong.
oh no, wait... thats another story. Just as fitting a ship in eve, all depends on what you want to accomplish...
Correct spelling was already taken and character appeared to be inactive. Curious as to what you could possibly accomplish by trimarking a carrier besides simply taking longer to die after the rest of your gang is killed.
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Larkonis Trassler
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Posted - 2009.07.24 20:45:00 -
[21]
Originally by: Ravenal
Originally by: Petyr Baelich
They'll know it as soon as they kill all the ships it was your job to keep alive and then kill you. Trimarks on a carrier is saying "I don't want my gang to win the fight, I just want it to take longer for me to lose". If that's your goal you can just fly a drake with 4 SPRs and save yourself some isk.
You spelled your name wrong.
oh no, wait... thats another story. Just as fitting a ship in eve, all depends on what you want to accomplish...
A Carrier's job is to act as a good remote rep platform either with a gang of BS and support or as part of a larger capital force. The DPS you are putting out is on par with a close range BS.
Trimarks only help when YOU are primaried. Cap rigs help everyone. Unless you are the sort who fits a full rack of drone controls in the highs.
FOR SALE: ALLIANCE TOURNAMENT 7 SLOT |

Larkonis Trassler
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Posted - 2009.07.24 20:50:00 -
[22]
Originally by: Ravenal
Nidhoggur is a great ship. A fleet of nidhoggur have the best spider tank (because of their boost to rep amount)... a single nidhoggur is however somewhat vulnerable. If you plan to have more than one carrier around I heavily recommend the capital energy transfer on both ships (even if the nidhoggur does not have the range bonus the range of the mod is still 15 km)
Wrong. A fleet of Archons with the same number of lows dedicated to resist mods will out tank the Niddys. Niddy is the better ship for small gang work though. Cap energy transfer isn't worth the slot outside of certain circumstances. A carrier should at the very least be cap stable with both his RRs running.
FOR SALE: ALLIANCE TOURNAMENT 7 SLOT |

Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.07.25 18:11:00 -
[23]
Originally by: Larkonis Trassler A carrier should at the very least be cap stable with both his RRs running.
And that is what many people fail to achieve. They're called CAPital ships for a reason 
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