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Zamaranth Sesta
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Posted - 2009.07.25 02:37:00 -
[1]
What are the sources of attribute implants ?
I know that you can buy them with a combination of ISK and LP
At the current lower prices buying the implants with lp and Isk and selling them at market for ISK only, that would only get you around 300to 400 isk/lp .
1) Is that the source of most implants?
2) Can players make implants with skills or components?
3) Do npc corps sell them (beyond the lp stores)
4) Do mission rewards make up the majority of implants in circulation ?
5) Do lots of players settle for 400 isk/lp out of carelessness or lack of knowledge?
End purpose:
Was the recent run up in implants prices an anomaly ? How could supply shrink enough short term to drive up prices for a month? Or was there some short term surge in demand causing a commodity price spike?
Does anyone think that someone could have manipulated all of the attribute implant markets which all rose simultaneously? (I find it hard to believe given the risks and steady supply that created a steady market priorly for months)
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Brock Nelson
Caldari Flux Technologies Inc
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Posted - 2009.07.25 02:41:00 -
[2]
Ask Ender2006
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Chaos Dreams
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Posted - 2009.07.25 02:42:00 -
[3]
You also get implant rewards on a lot of storyline missions, and you get a storyline every 16 missions. There's also a couple missions that have an implant mixed in with the loot, but I think those are mostly hardwire and not attributes.
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glas mir
Reaction Scientific
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Posted - 2009.07.25 03:29:00 -
[4]
Originally by: Zamaranth Sesta
Was the recent run up in implants prices an anomaly ? How could supply shrink enough short term to drive up prices for a month? Or was there some short term surge in demand causing a commodity price spike?
CCP has been tight lipped, but I suspect a bunch of mission macros getting banned could mess with short term supply.
There are other factors, and the macros might be back see,
You would glena some info on why I think they have returned form this thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1127175
This thread was created at the start of the anomaly, about a month ago. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1124705
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.25 03:40:00 -
[5]
1) Is that the source of most implants? LP shops and the "Materials for War Preparation" storyline are the only sources of "normal" implants AFAIK.
2) Can players make implants with skills or components? No
3) Do npc corps sell them (beyond the lp stores) No
4) Do mission rewards make up the majority of implants in circulation ? Before the price spike, very likely mostly storyline implants. After it, most likely from LP-shops.
5) Do lots of players settle for 400 isk/lp out of carelessness or lack of knowledge? Doubtful, especially when ammo made quite a good conversion. Still, some would.
EVE issues|Mining revamp|Build stuff|Make ISK |

Ender2006
APOCALYPSE LEGION
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Posted - 2009.07.25 04:59:00 -
[6]
Originally by: Brock Nelson Ask Ender2006

Originally by: Zamaranth Sesta 5) Do lots of players settle for 400 isk/lp out of carelessness or lack of knowledge?
Neither. There is one main reason for the "implant" choice and it outweighs any other consideration.
Reason One: Velocity of Sales Caldari Antimatter Large Sales (Last 10 days) @ jita 1375 blocks of large antimatter ammo at 2400lp/block (6.9m charges) this represents 3.3million loyalty points sold per day
Cybernetic Improved implant (Last 10 days) @ jita 744 implants @ 80k lp/implant this represents 59.5million loyalty points sold per day.
Now consider that there are more implant slots than ammo types and that standard and basic see similar volumes and you get the idea. For someone that needs to convert large amounts of LP... there is simply no other way to sell it in a reasonable time frame.
Minor Reason Two: Market manipulation Every major implant was subject to an artificial spike in price several days ago due to purchase of massive quantities (macro returns? or manipulation) This is the ONLY reason that implants ever spiked to levels approaching the returns on the small volume ammo sales. It has quickly collapsed as unsustainable.
Minor Reason Three: Specialization People who mission are not necessarily traders. They do not have time to ship to market and then engage in isk wars to sell their items. Furthermore, without doing the research they simply have NO idea what value certain items bring in isk/lp. Many times they simply buy what sells and thus choose not to spend the time maximizing their return because the hour spent increasing the return on their 10k lp by 50% could be spent earning another 10k lp.
Summary If you do not want to wait to sell, there are only a few items that convert lp to isk quickly. Implants and faction ships and, on an order of magnitude smaller... faction ammo. As such the pricing on these items due to the high supply is always much lower than items that have a smaller demand and supply.
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Yakumo Smith
Gallente No End To Infinity Fleetingly Finite
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Posted - 2009.07.25 05:57:00 -
[7]
Ender pretty much covers it.
Re point 5.
Once you start getting into the realms of 500k+ lp, it becomes a lot of effort to "cash in". Faction ammo is very profitable, but as a mission runner, do you really want to be sitting playing the .01isk game Vs a market pro?
The opportunity cost for a runner to cash in the lp for an item, take it to a hub, play the .01isk game and then get back to mission running can be quite high. Add in that mission running is perfectly suited for "casual players" and you suddenly have a lot of people with limited time sitting on large quantities of LP they need to get rid of quick.
If only there was someone who would buy lp off you :p
I suppose this must be my sig. I'll do something cool with it eventually. |

Contralto
GCHQ
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Posted - 2009.07.25 06:53:00 -
[8]
Edited by: Contralto on 25/07/2009 06:54:26 Re point 5, not sure where the 400 isk per lp comes from. I am a mission runner and although I have high trade skills not a trader.
A couple of weeks back I purchased over 400 +4 implants from the Lp store and sold them within hours at Dodixie and Jita at 1000 to 1100 isk per. My dumping so many implants temporarily lowered the sell prices from 27mill to 24mill isk. a few hours later it was back up again. I wouldn't spare the time to play the 0.1 isk game so I dropped 500k each time.
I wouldn't repeat this &xercise, in the 3 or 4 hours I spent on this I could have earned another 160k Lp's
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Zamaranth Sesta
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Posted - 2009.07.25 20:13:00 -
[9]
Thanks for the replies.
The time opportunity cost of selling the lps and the very thin markets of higher return isk/lp opportunities sort of makes sense especially for a very well oiled machine.
I'd still think a few other lp gambits would be squeezed a little thinner, especially on the prices that you can immediately sell at without .01 games but I guess i shouldn't talk about that too much lest they go away. ( ; ) )
The 400 lp per isk return was a rough number based on clearing 2.1 million buying a basic implant for 5.25 million and 5250 lp and selling for around 7.5 million less taxes which looks like the rough range before the spike an what things might be falling back to. (it looks like it was often a good deal lower than that for people selling directly to the market bid maybe as low a 200isl/lp after which it might not be even worth the time of the clicks to sell((do pro mission runners just let the lps run up then?))
The surge in prices does seem directly related to whatever happened on june 23rd and given what looks like a lower number of daily sales in the higher period (logical with higher price) it does seem like the issue was mostly a cut back in supply rather pointing to less missioners.
The sharp plunge back does support the 30 day ban theory although you'd think that punishment would have some effect on resuming botting (and I'd think if they were caught engaged in RMT it would have been a permanent ban). The first drop was probably due to them cashing in lp they already had
Anyway, thanks all for helping me understand the sources of implant supply and reminding me again the opportunity cost of isk/time for big time mission runners is quite high to allow them to settle for a very low lp/isk .
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Jotobar
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Posted - 2009.07.26 05:32:00 -
[10]
this thread is interesting because lp/isk ratios for implants haven't been close to twice that of 400isk/lp the last 3months. what am I missing?
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Contralto
GCHQ
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Posted - 2009.07.26 06:57:00 -
[11]
Edited by: Contralto on 26/07/2009 06:59:18
Originally by: Jotobar this thread is interesting because lp/isk ratios for implants haven't been close to twice that of 400isk/lp the last 3months. what am I missing?
I dont follow the market so cant comment on prices over the last months. However 2 weeks ago, 13th July to be exact, I decided to cash in some of the 5 mill Lp's I had built up. I took a run to my closest hub, Dodixie, I looked up the various implants on the market and noticed +4's were at 21 mill buy and 27 mill sell.
+4's on the Lp store are 12,000 lp's + 12 mill, so 24 mill is the 1k per lp breakeven
I setup sell orders for 50 each of Int, Mem, Perc and Will, at 26 mill, an hour later after playing with the local 0.1 crowd they were all sold, lowest I went was 24 mill. At one point someone bought about 40 units at 25 mill, I assume a trader trying to keep the price at 27 mill.
The market was obviously saturated at this point so I moved to Jita and just repeated the process. I didn't wait so long this time, just set my sell price at 24 mill and left. next day all were gone. I sold 400 implants that Weekend
I looked at +5's and +3's but the return was sub 1k per Lp so I ignored them.
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Zamaranth Sesta
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Posted - 2009.07.26 07:22:00 -
[12]
Read the six month price chart and the rest of the conversation to get your answers.
The last three weeks look like an anomoly. grats though on cashing in then though. prices dropped two days ago.
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