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Systra
Interstellar Brotherhood of Gravediggers
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Posted - 2009.07.27 07:05:00 -
[1]
Which would be a better overall DPS increase? (For sentry drones in particular)
Tracking because, well better tracking...
target painter because of larger radius which means they can hit easier.
Not sure which would be a better increase. (I only have one free midslot on my ishtar)
<3 opinions
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Thercon Jair
Minmatar Nex Exercitus Executive Outcomes
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Posted - 2009.07.27 07:13:00 -
[2]
Depends if you want to increase your sentry drone optimal range too, or if you are going to fire with other weaponry on the target (and maybe have friends with you).
If you want range and only use sentries, the omnidirectional tracking computer all the way. If there's also going to be other stuff firing at the target, a target painter might be better. Real men do it the hard way: fly Minmatar! |
Systra
Interstellar Brotherhood of Gravediggers
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Posted - 2009.07.27 07:28:00 -
[3]
most combat will be within 20km with gardes dropped. so range is not needed, the omni would just be for tracking increase, but i think a larger sig radius (and thus hit area) would help more.
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NoNah
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Posted - 2009.07.27 07:56:00 -
[4]
This is sort of the same question as TP/Web vs Tracking Computer on the Paladin and Kronos.
In short, you're better of with Tracking links simply because they don't have any cycle time while TP's do. The advantage of a TP is mostly when you have others in gang or firing at targets that will take multiple hits rather than die in a single volley. On top of that you have the range question etc.
If you want to get technical just count on it. There's a single skill askewing the balance by improving the TP's and none for the OTL's. Parrots, commence!
Postcount: 605767
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EFT Worrier
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Posted - 2009.07.27 10:19:00 -
[5]
For a 350mm + sentry drone Domi, 2 OTLs + a TP works better than 3 OTLs.
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Thercon Jair
Minmatar Nex Exercitus Executive Outcomes
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Posted - 2009.07.27 10:47:00 -
[6]
Aye, if you train the TP signature increasing skill to 4 (signature focusing?) you get 36% out of a Target Painter II, which is more than the 30% of a tracking computer II. Since the omnidirectional tracking link doesn't accept any scripts it's stuck with 20% to tracking and 20% to optimal range, so the painter is the better option.
For example, if you have 2 slots free I'd go with a painter and an omni / tracking computer since their stats don't stack against each other. Real men do it the hard way: fly Minmatar! |
RavenPaine
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Posted - 2009.07.27 16:59:00 -
[7]
omni will help you solo ,and applies to your drones only. but TP helps everyone in the fleet , drones included , guns , missiles , spitballs , etc. All get the benefit of a "bigger" target . TP may be one of the most under-rated gang mods in the game.
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2009.07.27 18:48:00 -
[8]
Originally by: NoNah This is sort of the same question as TP/Web vs Tracking Computer on the Paladin and Kronos.
In short, you're better of with Tracking links simply because they don't have any cycle time while TP's do. The advantage of a TP is mostly when you have others in gang or firing at targets that will take multiple hits rather than die in a single volley. On top of that you have the range question etc.
If you want to get technical just count on it. There's a single skill askewing the balance by improving the TP's and none for the OTL's.
Agreed. 2x omni and one sentry dmg rig is pretty killer. If you where in a group, the TP is nice, but solo I would go 2x omni. Now if you where going to fit the third and had no guns, you can use the TP for pulling... ------- "Because the Dominix is the Chuck Norris of Eve!" |
Roemy Schneider
Vanishing Point.
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Posted - 2009.07.27 18:55:00 -
[9]
painter has an extra EW skill : lvl4 = 36% apart from that, painting saves you the trouble of right-clicking your idle drones and having them engage ^^ - putting the gist back into logistics |
Systra
Interstellar Brotherhood of Gravediggers
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Posted - 2009.07.29 04:17:00 -
[10]
Would omni increasing optimal range mess up Garde sentries damage while underneath 20km distance?
Not sure how the optimal on sentries work too much inregards to omni.
I was debating double webbing as well, target not moving is easy to hit. But im trying web + omni right now
But any ideas on that at all?
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Opertone
Caldari Monsters
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Posted - 2009.07.29 08:06:00 -
[11]
does the omni link even affect sentry drones? My in game values don't seem to change when I click on the drone in space and see info.
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Shinnen
Caldari Northern Intelligence
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Posted - 2009.07.29 09:25:00 -
[12]
Originally by: Opertone does the omni link even affect sentry drones? My in game values don't seem to change when I click on the drone in space and see info.
Yes. They won't.
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NoNah
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Posted - 2009.07.29 11:35:00 -
[13]
Originally by: Systra Would omni increasing optimal range mess up Garde sentries damage while underneath 20km distance?
Not sure how the optimal on sentries work too much inregards to omni.
I was debating double webbing as well, target not moving is easy to hit. But im trying web + omni right now
But any ideas on that at all?
Originally by: Systra Would omni increasing optimal range mess up Garde sentries damage while underneath 20km distance?
Not sure how the optimal on sentries work too much inregards to omni.
I was debating double webbing as well, target not moving is easy to hit. But im trying web + omni right now
But any ideas on that at all?
You really really want to find a tracking guide and read it. In regards to range everything inside your optimal will have 100% accuracy. 250km optimal is _always_ better than 1km optimal. Same goes with falloff, longer is allways better than shorter. And same goes with tracking higher is always better than lower.
The reason you want your foes at a decent range, as close to your optimal as possible, is twofold. Tracking means the further out they are from you the longer it will take for them to complete a lap around you, thus the easier they are to hit. Put a ball in a piece of string and spin it around your head as fast as you can, try to keep your eyes on it for a couple of seconds straight. Now look at the moon, the moon will be moving much faster than your ball, but you will be able to keep focus on it for a couple of seconds without any issues at all, hell you can focus on it for an hour or five if you want to.
The second reason is negating their damage. The closer you let an enemy come to you, the more likely it is that he will be fitted with high damage close range weaponry. If you manage to keep him in place, 200km out and bombard away with your tachyons, his void loaded neutron blasters won't do much except some extra fireworks. If however you let him get within a few km of you, the extra fireworks would be your ship exploding.
Same idea applies to sentry drones. Higher optimal and higher tracking is _always_ good. Parrots, commence!
Postcount: 892658
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Mara Rinn
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Posted - 2009.07.30 06:13:00 -
[14]
Originally by: Systra Which would be a better overall DPS increase?
A target painter will give better paper DPS than OTL.
The gotcha is that the time between killing a target and painting the next target is wasted time. If you kill stuff when the painter is less than 70% of the way through the cycle, you've basically wasted that mid slot. On the other hand, if you're taking at least one TP cycle to kill things, the TP will be better for you.
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