
soldieroffortune 258
Gallente Trinity Council Seposita Astrum
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Posted - 2009.08.27 05:22:00 -
[1]
Originally by: Blastil HAC prices have steadly risen for certain HAC's requiring ferogel and other T2 components over the last four-five months. HAC's like the Deimos which have always had cost-effectiveness issues are now rapidly becoming too expensive to fly in PVP capacities. 160 mil ISK for a ship that is not remotely as good as a battleship for its dedicated role is simply too much money, and this is the same for many other ships in the HAC category.
I would like to see the prices of Heavy Assault Cruisers and other T2 items/ships looked at and addressed to balance the cost/reward balance for HAC's.
This is not an issue CCP is in a position to affect, it is a matter of supply and demand in a player run market.
Stop flying Hacs, or stop dying in them.
/not supported Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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soldieroffortune 258
Gallente Trinity Council Seposita Astrum
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Posted - 2009.09.09 20:54:00 -
[2]
Edited by: soldieroffortune 258 on 09/09/2009 21:05:04
Originally by: Gekkoh
Originally by: soldieroffortune 258
This is not an issue CCP is in a position to affect, it is a matter of supply and demand in a player run market.
I don't understand this line of "reasoning". CCP is the "god" of the Eve universe, they can do whatever the hell they want to the game. If you think Eve is some kind of ultra-realistic economic simulator, you're mistaken. Sure, it's complex for an MMO, but that's not saying much.
If you were to imagine real moons, across multiple star systems, do you really think each moon would contain an unlimited supply of only certain kinds of minerals? Or would they each have a ratio of most minerals, with some moons having more of some kinds than others? So, if you want to bust out with the "supply and demand" stuff, let's go ahead and talk about redesigning the moon mining system to give us a more accurate representation of a real market supply.
I'd vastly prefer to see moon minerals come out of each moon in ratios of lots of minerals, that changed over time, so that instead of these "capture the flag" type static points that everyone wants to hold, the situation is far more dynamic and unpredictable.
Then we can talk about "supply and demand".
No, let's talk Supply and Demand for this video game, which the mechanics are already in place for.
Idiotic Real Life comparison, you seriously expect CCP to redesign the whole moon mineral system so you can fly more HAC's into suicide runs?
We are talking about supply and demand, in THIS GAME, not about RL.
My Point still stands.
Just to clear my post up incase you don't understand what I'm talking about:
Your trying to apply real life economic logic, with completely different circumstances to a video game with, again, completely different circumstances, and trying to justify the former (RL economics) to suit your needs. Again, I say, stop flying HAC's or stop dying in them. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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